From: | Droopy <droopy@*******.NB.NET> |
---|---|
Subject: | Re: Helmets? |
Date: | Wed, 4 Dec 1996 02:19:41 +0000 |
> How do you handle the armor rating for helmets?
> We have always assumed (without thinking about it) that, for called
> head-shots the only armor available is that +1 that the helmet provides.
This is why I went to an alternate armor system back in SRI. I use
the btech hit location charts and an armor rating system based upon
an article in Space Gamer/Fantasy Gamer in march 1990.
The system breaks armor down into materials and article of clothing
to figure the armor rating for any given location. Most of the other
rules in the article seem to have worked their way into SRII.
I'm sure that I could write the rules up and give them to Paolo if
anybody wanted me to.
--Droopy
droopy@**.net