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Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: Sr Companion
Date: Wed, 4 Dec 1996 13:01:11 +0100
Timothy P Cooper said on 8:45/ 3 Dec 96...

[SOTA for body armor]
> As for the armor, do you use the Armor Degradation Rules (I don't remember if
> they appear in any *official* stuff...)?

They're in FoF, though I don't really like those rules...

> It seems reasonable to expect the armor that repeatedly stops rifle
> rounds to suffer some "wear" does it not?
>
> Otherwise you have the case of your PC wearing that dingy old long-coat
> that he bought back in the summer of '51 that's still perfectly fine
> despite being on the receiving end of millions of pounds (or kilos for
> you metric people) of lead. The case of the "Immortal Armor".

That'd be a neat trick, I agree, but that's not the same as SOTA armor --
SOTA implies advancing technology, and in the field of body armor that
means lighter materials with the same strength as older ones -- for
example, kevlar vests replacing nylon ones, giving the same protection
for less weight, or more protection for the same weight. However,
introduction of a lighter vest doesn't mean the older one becomes less
effective: the nylon vest will still stop all the attacks it did before
the kevlar one was introduced.

One way to explain it is by saying that the damage codes stay the same
over time, but that they're relatively more powerful than older ones.
That doesn't make much sense, though, because you'd really have to lower
the damages of the older weapons to show this -- which comes down to much
the same thing as increasing damage codes for more modern weapons.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Originally genuine.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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