From: | "Robert Pendergrast (Tom)" <3011_3@***.EDU> |
---|---|
Subject: | Re: An Actual Shadowrun Post |
Date: | Wed, 4 Dec 1996 13:38:27 -0700 |
> One of the players in my game has a HVLMG from the Fields of Fire which I
> don't own so I can't examine the rules for it.
> The damage codes for all the HV weapons seem to be off can someone explain to
> me exactly how to calculate the damage for one of these.
The way that we handled the HVLMG was this: since it said that the
damage for a six-round burst was 15D, as opposed to 12D the way it would
normally be calculated, (which makes sense, otherwise there wouldn't be
any difference between the HVAR and the HVLMG in damage), we figured that
the 4th, 5th, and 6th rounds in the burst added +2 to the power instead
of +1. Any additional rounds in a burst were calculated normally, with a +1.
Sokay?
-Tom-