From: | Loki <loki@*******.COM> |
---|---|
Subject: | Re: Raising Skills/Attrs etc. |
Date: | Fri, 6 Dec 1996 02:27:29 -0000 |
with
> > spells higher than their Magical Theory rating. I also use magical
theory
> > rolls quite a bit to have the PC's figure out spells, foci, what kind
of
> > spirit something might be and so on...
>
> That seems reasonable, but the first bit hampers character development.
> I'll explain what I mean, using my current character as an example.
>
> She's lived on the streets ever since she was 16. She learnt all her
> spells off another street mage, basically rote-learned them. She knows
> nothing about why or how they work, she just trusts that they *do* work.
> She just channels the mana like "that" and then throws it like
"this" and
> it does what she wants. There is a valid reason for her not having Magic
> Theory, and there's enough of a hindrance not having it (not being able
to
> design foci, new spells, ally spirits etc) that I don't think it really
> needs incorporating.
>
> Lady Jestyr
Agreed. They way you presented it makes sense. And with that kind of
background and decent-roleplaying I'd say not to require our house rule. I
think I'll still hold to it, and I like someone the idea someone else
posted else where of needing a magical theory equal to the grade of
initiation sought, or at least involving a Magical Theory roll at the
inititiation.
Hmmmmm...I'm still thinking on the often undersung skill.
@>--,--'--- Loki
"Any sufficiently advanced technology is indistinguishable from magic."
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Poisoned Elves http://www.netzone.com/~loki/
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