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From: Gurth <gurth@******.NL>
Subject: Re: An Actual Shadowrun Post
Date: Sun, 8 Dec 1996 11:42:15 +0100
Robert Pendergrast (Tom) said on 10:21/ 7 Dec 96...

[snip my overdamage house rule]
>
> That is REALLY fraggin lethal! *OUCH*

It is, though perhaps I should mention the campaign I ran for about 3
years (it seems to have come to an end because I haven't seen the main
player in over a month) had a street sam with a Body of 12 in it, so you
have to think of something to keep him scared :)

Anyway IMHO it only stands to reason that firearms attacks should be
lethal, and not allowing the players to count on "I'm uninjured right
now, so whatever happens I've got plenty of time left if I take a Deadly
wound" makes it much more so. A few more house rules for a deadlier game
that I tend to use:

* adjust the 10 minutes per extra box overflow to an open-ended 1D6; roll
every time a box is taken to see how long you have until th next box.
This stops the "I've got 2 boxes overflow, so get me to a hospital in 30
minutes!!" syndrome.
* if the target's armor rating is greater than the attacker's Power Level,
every 2 excess points give an extra die to roll to resist the damage.
This not so much makes the game more lethal, but gives powerful NPCs
(bugs, dragons, etc.) a higher chance to survive FA shotgun fire, making
them more dangerouns to the PCs.
* allow grenade launchers to be fired against point targets like normal
firearms, and stage the damage for the successes rolled (I've done away
with staging grenades up in any other way, though I think I'll use the
new rules from the Companion here).
* fire 6-round FA bursts in a turn, instead of two, 3-round BF ones. Okay,
not every NPC will do this, but highly trained ones would, IMO (see the
Senior Technicians from Ivy & Chrome for an example).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Laat het los.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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