From: | Midn Daniel O Fredrikson <m992148@****.NAVY.MIL> |
---|---|
Subject: | Re: Spelllocks.... |
Date: | Mon, 9 Dec 1996 14:44:30 -0500 |
> > |> What do you think spell locks do but give the magician's power a boost?
> > |> Increasing an attribute, or reactions, does sound like a power boost to
me.
>
> > |By your own argument, both quickening and archoring would have the same
> > |results, since they can increase an attribute or reaction or hold a spell
> > |without the magician having to worry about sustaining it...
>
> > Think of foci as a drug, and quickenings as natural endorphins....
>
> > Drugs are not a part of the person, so can be addictive.
> > Quickenings and Anchorings are just an extention of the mages power.
> > No articficial additives, so to speak...
>
> Well, I don't see how that explains everything. Anchorings use material
> objects just as spell locks and foci do...thus, they would also have
> "artificial additives".
>
> Also, are you stating that it's the added physical component that causes
> addiction? If so, fetishes and fetish foci should count as well.
> Obviously, that doesn't work well.
>
> I just don't see how it makes sense to have spell locks count toward
> focus addiction when quickenings do not.
And it would seem like fetish foci would actually have a higher chance of
causing addiction than spell locks since they actually boost the power of
the mage. It would be quite easy to see how a magician could get addicted
to the power boost of using fetish foci.