From: | David Buehrer <dbuehrer@****.ORG> |
---|---|
Subject: | Re: Spelllocks.... |
Date: | Mon, 9 Dec 1996 13:21:18 -0700 |
me. Here's what happened while you were away :)
Justin Pinnow wrote:
|
|David Buehrer wrote:
|
|> Justin Pinnow wrote:
|
|> |Well, I don't see how that explains everything. Anchorings use material
|> |objects just as spell locks and foci do...thus, they would also have
|> |"artificial additives".
|
|> But spell locks use material object that are applied to the mage, whereas
|> Anchorings are applied by the mage. Foci are bonded to the mage, a mage
|> bonds an anchored spell to an object. Foci are foreign, anchorings are an
|> extension of the mage.
|
|> |Also, are you stating that it's the added physical component that causes
|> |addiction? If so, fetishes and fetish foci should count as well.
|> |Obviously, that doesn't work well.
|
|> Fetishes don't require karma. I don't know about fetish foci though (is
|> there really such a thing? I haven't read Grimy in a long time).
|
|Now it appears that you are making up rules to justify a ruling. ;) I
|like the idea of focus addiction (don't get me wrong), but I just don't
|think it's wise to invent a long list of clarifiers to determine whether
|or not something causes focus addiction just to justify the ruling by
|FASA.
Hey, I'm just trying to clarify what Andrew said :)
|To me there isn't a significant difference between the power you gain
|from using a spell lock and a quickening. They both do very similar
|things, only with slightly different mechanics. Yes, one has a physical
|component and the other doesn't, but that's not the point of focus
|addiction. The point is that the mage becomes "addicted" to having that
|extra power at his beck and call. Thus, he becomes to reliant upon that
|external power and has problems being effective if that power is no
|longer available. How does a spell lock give a significant amount of
|power to a mage that he can't also get from a quickening? Let's not
|lose sight of the fact that focus addiction is a game balance technique
|created by FASA to keep mages from gaining exceedingly powerful foci
|with no reprocussions.
Hmmm... To date none of my players have used Quickenings,
so I haven't had to deal with this yet (the one player with
a mage is also the one that's easily confused :)
|Fetish foci are a specific type of foci (fetish?) that are easy to
|enchant. They are in the Grimmy. Basically, you get a one-time boost
|when you use them. You could have a Force 4 Combat Fetish Foci. This
|would give you four extra dice to use to enhance EITHER ONE spell
|success test OR ONE drain resistance test related to combat
|spellcasting. Once used, the fetish is no longer usable...these cost
|3,000Y for every level of the fetish focus. They are a nice quick fix
|for those tight spots you might not otherwise be able to pull yourself
|out of. You get some of the advantages of a foci without having to pay
|HUGE amounts of money to buy one and without any karma cost. It's
|always nice to have one for combat or healing just in case you need a
|little extra oomph sometime. (Keep in mind that you just spent 12,000Y
|in the above example to cast ONE spell....) Fetish foci also fulfill
|the requirement of having to use a fetish for spellcasting if you have
|such a limitation on a spell (providing you use the fetish to cast that
|spell, of course.)
Thanks for the explanation.
-David
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
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