From: | John E Pederson <lobo1@****.COM> |
---|---|
Subject: | Re: nunchucks |
Date: | Mon, 9 Dec 1996 17:43:12 EST |
>Midn Daniel O Fredrikson wrote:
>> I was thinking of reach 1, damage: quickness+1,
>> since I have been told nunchucks depend more of the speed of the
>user,
>> than his strength. ANy ideas...
>
>The last time I used nunchuckas I managed to hit myself in the head
>more
>than once (missed all vital organs ;) and other parts (more vital)
>parts
>of my anatomy once (I learnt that lesson quick!) so you might want to
>include some for of hit-yourself-on-a-failure type thing.
>
>
>Diamond
>
My only thought on this matter comes from the fact that the only
nunchakus I've ever seen (except for one time, in a video game, so I
doubt that it counts:) had no sharp edges, points, or the like. So,
shouldn't the damage be Stun (I'd be thinking about what Tinner
suggested, or something like it...to be consistent with normal damage
codes though. I'd like to suggest a damage code of something like
(STR+[QCK/2])M Stun.
John Pederson "God is dead"
lobo1@****.com -Friedrich Nietzsche (1844 to
1900)
I don't know where my home page is! "Nietzsche is dead"
Only dead fish swim with the stream -God (everlasting to everlasting)