From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Full Auto |
Date: | Tue, 10 Dec 1996 12:40:52 +0100 |
[snip my overdamage house rule example]
> [P = Power, DL = Damage Levels]
> [8M + 9P&3xDL = 17D + L, +2 successes (1xDL) = 17D + M]
>
> Uh... Gurth, did I miss something?
Yeah, sorry, I made a slight mis-calculation. It should have read 13 boxes
of damage, not 16. That's what you get for not thinking things through
before emailing them out :)
> And someone else said that this is pretty deadly, but its actually
> more in line with the basic rules.
Actually, if you want to really follow through with the basic rules, the
first stage-up over Deadly should do 5 boxes, the next 6, then 7, and so
on. Hardly anybody will survive that, though -- I thought about that
method at first, but decided against it as being *too* deadly.
> "I entered the cave and set off some sort of fire
> trap. So I went running down the tunnel with my
> ass on fire when I come into this room with a pool
> in the middle. I jumped into the pool, not knowing
> that an alchemist had created it to turn copper
> into gold. I was carrying 500 cp at the time :)"
That's a lot more fun on the players if the alchemist just happens to
have got the formula the wrong way round :)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Oh wow! Oh wow! This is really, really heavy, man!
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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