From: | Midn Daniel O Fredrikson <m992148@****.NAVY.MIL> |
---|---|
Subject: | Re: Magicians |
Date: | Tue, 10 Dec 1996 07:13:33 -0500 |
> To the one who mentioned the utility spell locks (sorry, I deleted your
> message accidentally), can you expand on that point. What type of force 1
> spells do you lock that makes you such a grand magic wielder? (NB: Do not
> read sarcasm into the last question)
Increase reflexes, increase reaction, increase other attributes (I really
like increase will +4, helps alot in casting spells) armor, combat sence.
The first three don't depend on force, and the last two only depend on the
number of successes rolled, so they can be augmented by power foci,
elementals, ritual magic, ect.
Since you are using spell locks instead of quickening or anchoring, any of
the barrier spells are useful, bullet, blast, magic, spirit...ect
Catfall if you are clumsy, improve invisibility if you don;t want to worry
about sustaining a spell
Man, the list in endless....