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From: The Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Gradual Initiation (was Re: SR Comp Comments)
Date: Wed, 11 Dec 1996 09:09:51 +1100
> IHMO the fastest way to obscene amounts of power in SR is a few spell
> locks and a pile of force 1 utility spells, followed 'by i'm sure
> i've got a spell that'll do that!', at something around 10 spells
> instead of a grade this is very cheap.

Yeah, and the easiest way for the GM to get out of the Obscene
Amounts of Power problem is to have a few mages in Astral at
encounters. Dumpitty-dump-dump, crispy fried PC. :) Remember, you can't
dump a spell through an initiation!

> > > Now you doubled or even tripled the cost for initiation. SUre, it is easy
> > > to get to initiate grade 0. How easy is it too get to initiate level 6?
> > Grade 6 initiation is IMHO _extremely_ difficult to get to, these are the
> > sort of magicians who have been studying magic for many years.
> >
> Even in the rather magic rich games i run / play i have yet to see a
> PC reach grade 6 (3 5's on over 300 karma but no 6's). The problem is
> you run out of ordeals about grade 4 that you are really prepared to
> take [ie the 'free', no permanent damage ones have all been done],
> look at 24 karma for grade 6 and well there are far better things to
> do with it like a few skill inceases, spells etc.

We've had one mage get as far as 6, and two or three physads. I think the
record was Grade 8. For physads it *does* make sense to keep initiating
cause you get really cool stuff with the initiation. Plus, if you plan
sensibly, you don't do ordeals for the low-rank initiation (They're cheap
enough anyway), save the ordeals for the initiations where you're going to
save more than 3 karma by doing an ordeal...

Lady Jestyr

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A titanic intellect... in a world full of icebergs
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Elle Holmes jestyr@*******.dialix.oz.au
http://www.geocities.com/TimesSquare/1503
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