From: | Tim Cooper <tpcooper@***.CSUPOMONA.EDU> |
---|---|
Subject: | Re: Matrix awakening |
Date: | Wed, 11 Dec 1996 01:36:38 -0800 |
> > I don't know, call me a purist or something, but I just don't like that
> > concept. It just seems wrong to me to start allowing magic to influence
> > the matrix. The fundamental principle of magic is the manipulation of
> > mana and such, I just have a hard time accepting the use of magic on an
> > entirely "imaginary" realm...which the Matirx is.
>
> That's the point! In my world it's a rumor, and the people designing it
> are just the kind of people the group wants to stop from having that type
> of access to the matrix. The mana jack research is not a good thing. It's
> like a small cabal trying to bridge their way into the only realm they feel
> they can't dominate at the moment. A parallel to "The Bridge" in Harly 2,
> if you will.
I'm not talking about plot lines and interesting story twists...I'm
talking about a completely 'out of character', 'this doesn't fit into the
Shadowrun role-playing-game', response. I guess you could have some
people try doing it, but as a GM I wouldn't allow that type of thing to
work. (sorry, I'm a bit behind on SR modules and haven't seen
Harlq.2..actually haven't bought a module in a few years..)
> >It's on par with creating some spell that would allow a mage access to a
> >smartgun-link with out the cyberware...or something.
>
> Guess you haven't read Awakenings and seen the Enhanced Aim spell yet. ;o)
Seen Awakenings, and remember seeing the Enhanced Aim spell, but don't
remember exactly what it did.
Never the less I was refering to a spell that would let a mage tap into
a smart-linked weapon and recieve the targeting data that the link
provided with out actually having the cyber-ware or goggles.
>
> > ~Tim
>
> @>--'--,--- Loki
~Tim