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From: Marcos Adi <adimar@*******.CO.IL>
Subject: Re: Martial Arts Rules
Date: Thu, 12 Dec 1996 09:33:41 +0200
On Wed, 11 Dec 1996, Guido Hölker wrote:

> Can aynone give me the web-adrss of this mentioned amrtial arts Rules again?
> I trashed it already..

I have made minor modification to the regular martial arts rules that
make them much more realistic.
first martial arts attacks are handled the same way every other attack is
handled. i.e attacker attacks v.s a target number. if the attack is
succesful than the attacker hit hit target. if not that he was blocked or
missed.
the target number for martial arts attacks is the martial arts skill of
the oponent.

also i make a difference between:
fist strikes reach 0 (str/2)L damage taking a simple action
and kicks reach 1 (str)M damage taking a complex action.

(trolls get +1 on reaches)

if you want to make a difference between several different style, change
the unarmed combat skill. cyber weapons are transfered to armed combat
(after all they are weapons even if they R implanted.)
your martial skill becomes a general skill.
-well rounded martial art having fists kicks and grapples in equal proportions
just treat it as a regular general skill
-martial arts that emfesiz(sorry) certain aspects but doesn't lose the
rest. the skill is still general but with modifiers. (the total
bonuses\penalties for the 3 moves, i.e fist,kick,grapple , must total 0)
for example shotokan karate (+1 kick +1 fist -2 grapple)
-martial arts that loose one of the 3 moves are treated as concentrations.
(the modifiers for the 2 moves remaining must total 0 with no single bonus
being greater that 1)
for example TaeKuwanDO is a concentration +1 kicks -1 fists.
-martial arts that have only one skill are treated as specializations.
no modifiers are possible.
for example boxing is a fist specialization.

note that the martial arts bonuses are comulative with the the initial
bonuses for conecntration and specialization

Hope this helps.
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adi marcus \ adimar@*********.net.il
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