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From: Gurth <gurth@******.NL>
Subject: Re: Edges & Flaws
Date: Wed, 18 Dec 1996 12:36:44 +0100
James Ojaste said on 13:15/17 Dec 96...

> Well, it seems like a sane way to allow an imbalance (between Edges & Flaws).
>
> However, the Edges & Flaws have a few balance problems (moreso with
> unequal E&Fs):
> 1) Bonus Attribute Point - sure, I'll trade in 5 attribute points for
> 5 attribute points + 5 points in edges... Disallowed.

Yep. I forgot about that one -- an extra attribute point costs only 1
point, instead of 2 (maybe I'll change that with a pencil).

> 2) Aptitudes. Ick. Aptitude in Sorcery, anyone? We're only allowing
> aptitudes in knowledge/technical skills, unless and until someone
> demonstrates a cool abuse.

I don't see why an aptitude could apply to some skills, but not to others.
Allowing it for any skill makes sense, IMHO.

> 3) Bio-rejection = Sensitive System (for magically-active chars). Why?
> We reduced the value of SS to -1.

Not quite the same -- a character with bio-rejection cannot use cyberware
at all, while one with sensitive system must double the Essence cost. IMHO
the bit about the shamans in the bio-rejection text should be under
sensitive system, though...

> 4) High Pain Tolerance. OK, my physad spends 4.5 attribute points instead
> of 4.5 magic points... Disallowed.

Yep. I think I'll disallow that edge completely, unless I drastically
increase the cost for it, or limit it to maybe 3 boxes or so.

> 5) Amnesia - cool idea, GM goes nuts when some idiot takes Amnesia -5.
> Better bribe the GM well if you want this at above -3.

I think amnesia goes the wrong way round -- AFAIK, most people suffering
from amnesia IRL have forgotten the recent events that happened to them,
not basic things they lived with all their lives. Only movies have people
forgetting who they are (still, since SR feels cinematic, this may be the
right approach to this flaw for the game).

> 7) Day Job. Net 0pt edge/flaw?

I don't really like this "flaw" much...

> 8) Magical talent edges - cool idea, but really expensive for adepts - spend
> an extra point or two to become a full mage

9) Addiction -- what's this table doing in the book? Just use the rules
from Shadowtech (preferably coupled to Wordman's drugs list) and it works
out much better, IMO. Also, did anyone else notice the table has -1, -2,
and -3, while the flaw itself only has -1 and -2...?

> Once these things have been fixed, you'd still better be careful about
> letting people buy up extra edges without flaws. Quite a few physad-type
> abilities can be had dirt-cheap.

IMO the GM has to approve of any edges and flaws a player takes (what's
this line about us not being gods, eh? :) but I do like a way of letting
players take edges and/or flaws without having to take another one to
compensate for it.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Nothing's changed. Nothing's right.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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