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From: Gurth <gurth@******.NL>
Subject: Re: Edges & Flaws : SR compaion character gen genearlly
Date: Thu, 19 Dec 1996 12:42:39 +0100
Mark Steedman said on 13:22/18 Dec 96...

> no the problems start when they note a certain combination of
> A,B,C,D,E priorities gives them statistics it would cost 104 odd
> building points to make then trades 5 atts to 10 skill points or
> whatever and ends with the attributes skills etc of another A,B,C,D,E
> combo plus a couple of bonus ones :).

If you ask me, that's what happens when players reach for calculators
whenever they get to make characters, and first figure out all the
probabilities and best choices before writing down a single
stat/choice/whatever. I personally make characters by assigning priorities
the way I like them at the time, not caring if my characters would be more
powerful if I switch the skills and attributes priorities around, for
example.

> > Half the time I don't give the 3D6x1000Y at all
>
> Good apart from the fact that with the divide by 10 the ones with low
> starting resources won't be able to use contacts that might charge
> them even 500 - 1,000 yen on the first run because they won't have
> enough cash, but if you set the runs to suit easily overcome.

I don't believe you divide the 3D6x1000 by 10 -- I have always read those
rules as meaning: the character gets money equal to 10% of the Resources
money left, plus 3D6x1000.

> > Also, when/if I do let someone roll, if they want to spend that money
> > they're going to have to roll for availability, and apply the street index
> > to their purchases.
> >
> Sure, but basic kitting up for the character types that would take
> resources D (5,000 yen) generally has a street index of 1 (or less!)
> and availability called yawn:), or if fixer does not have item 1 item
> 2 will do just fine.

I know, but because I view the starting money as what the char has saved
so far when he enters the game, the SI gets applied to any purchases. That
makes some things more accessible, others more difficult. As always,
anyone intent on getting the most out of the money can buy carefully: only
high-availability/high-SI things with the Resources money, and stuff with
SI = 1 or lower with the starting cash...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Nothing's changed. Nothing's right.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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