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From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Edges & Flaws : SR compaion character gen genearlly
Date: Thu, 19 Dec 1996 13:21:42 GMT
Gurth writes

> If you ask me, that's what happens when players reach for calculators
> whenever they get to make characters, and first figure out all the
> probabilities and best choices before writing down a single
> stat/choice/whatever. I personally make characters by assigning priorities
> the way I like them at the time, not caring if my characters would be more
> powerful if I switch the skills and attributes priorities around, for
> example.
oh i quite agree, but not all players can be trusted :(, so i pointed
it out.

>
> > > Half the time I don't give the 3D6x1000Y at all
> >
> > Good apart from the fact that with the divide by 10 the ones with low
> > starting resources won't be able to use contacts that might charge
> > them even 500 - 1,000 yen on the first run because they won't have
> > enough cash, but if you set the runs to suit easily overcome.
>
> I don't believe you divide the 3D6x1000 by 10 -- I have always read those
> rules as meaning: the character gets money equal to 10% of the Resources
> money left, plus 3D6x1000.
>
You are quite correct, but if you 'don't hand out the 3D6*1000' then
10% of remaining starting newyen is not very much! my comment was
with reference to yours.

> anyone intent on getting the most out of the money can buy carefully: only
> high-availability/high-SI things with the Resources money, and stuff with
> SI = 1 or lower with the starting cash...
>
or buying 1M yen of dikote, letting it multiply by 10 and then
selling it, even at the *0.3 selling factor and other items, street
indexes you save on anything under street index 3! Not that most
people are going to abuse the intent of the system this way, and most
GM's will rule they flood the market in '....' and drop the street
index.

Mark

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