Back to the main page

Mailing List Logs for ShadowRN

From: Unknown sender
Subject: None
Date: Unknown time and date
At 10:49 PM 12/19/96 +0000, you wrote:
>Well, as it seems it may be possible to weadle secrets out of FASAMike with
>offers of food, money, or being nice to him.....
>
Hmmmm.... Mike, what's your favorite food? :)

>Someone on r.g.f.c has just asked if anything is ever going to be done on
>Africa, Asia, Aussieland or Amazonia....
>
>He also mentioned an interview session at a con when one of the panel said
>something along the lines of....
>
>"As for Tibet, you'll never find out what's happening there...."
>For which he received an icy stare from another panelist.....
>
>
>Now what is all this about Tibet??????
>
Actually, I heard somone over on the NERPS list say something similar, but
they said that it was (maybe) Tom Dowd, and Tom mentioned something about a
magical force dome over Tibet... And the other FASA reps with him got mad
about that...

>Come on....
>
>You can tell us.....
>
>We won't tell anyone else.....
>
>Honest!
>
Nope... We won't say a word... It'll just be a secret between you, me, and
the other couple hundred listmemebrs...:)

Steve, the alias of the Ork Decker known as Bull

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= =
= chaos@*****,com =
= =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

"Why am I here?"
-Robin Williams, "Good Morning Vietnam"
=========================================================================
Date: Thu, 19 Dec 1996 23:37:19 -0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <loki@*******.COM>
Subject: Re: Ehran's YET Speech - long (was Re: (GM) Big D Clue
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> i missed this before, so bear wit' me...
>
>
> WHERE CAN I FIND THIS SPEECH?
>
> thanks.
> />
> /<
> [\\\\\\(O):::<======================================-
> \< Chris Brown; Putting the "D'oh!" in Aikido
> \>

I haven't gotten around to posting it on my page yet, but if you let me
know I can send it to you private e-mail. (I don't want to salvo the list
with the whole thing twice.)

@>--,--'--- Loki
=========================================================================
Date: Fri, 20 Dec 1996 08:48:07 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dark Shade Spectrum <spectrum@******.CO.IL>
Subject: Re: Tibet.... And other places....
In-Reply-To: <199612200630.BAA22422@***.ncweb.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Fri, 20 Dec 1996, Bull wrote:

> >Someone on r.g.f.c has just asked if anything is ever going to be done on
> >Africa, Asia, Aussieland or Amazonia....
> >
> >He also mentioned an interview session at a con when one of the panel said
> >something along the lines of....
> >
> >"As for Tibet, you'll never find out what's happening there...."
> >For which he received an icy stare from another panelist.....
> >
> >
> >Now what is all this about Tibet??????
> >
> Actually, I heard somone over on the NERPS list say something similar, but
> they said that it was (maybe) Tom Dowd, and Tom mentioned something about a
> magical force dome over Tibet... And the other FASA reps with him got mad
> about that...

I dont want to be flamed or anything, but i believe there is a mentioning
about tiber and the magical dome over it in one of the sourcebooks, cant
remember which one tho, could be Grimouir II but im not sure, you might
check it out tho.

>
> >Come on....
> >

Cen the Shadowdancer
=========================================================================
Date: Fri, 20 Dec 1996 00:02:53 -0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <loki@*******.COM>
Subject: Re: Ehran's YET Speech - long (was Re: (GM) Big D Clue
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> > i missed this before, so bear wit' me...
> >
> >
> > WHERE CAN I FIND THIS SPEECH?
> >
> > thanks.
>
> Chris Brown; Putting the "D'oh!" in Aikido
>
> I haven't gotten around to posting it on my page yet, but if you let me
> know I can send it to you private e-mail. (I don't want to salvo the
list
> with the whole thing twice.)
>
> @>--,--'--- Loki

I lied, I went ahead and took a few minutes to add it to my page.

The link for the speech is:

http://www.netzone.com/~loki/srstuff/humans.htm

BTW I liked the ASCII sword, hope you don't mind me adding it to my SIG.

@>--'--,--- Loki

/>
/<
[\\\\\\(O):::<======================================-
\< Poisoned Elves http://www.netzone.com/~loki
\>


"Any sufficiently advanced technology is indistinguishable from magic."
=========================================================================
Date: Thu, 19 Dec 1996 22:45:16 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Fro <fro@***.AB.CA>
Subject: Harlequins Back
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Seeing the number of posts on this module/campaign has made me
wonder, exactly what is HB about? From what I can gather its a collection
of astral quests.. If somebody could toss a few more details my way it
would be muchly appreaciated. Not that my players will ever have
characters that capable :)

Fro-the-finally-home-for-the-holidays-assistant-fearless-leader
=========================================================================
Date: Fri, 20 Dec 1996 02:18:12 -0600
Reply-To: bludhawk@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Larry D. Shepard" <bludhawk@**.NET>
Subject: Re: Harlequins Back
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

We just got thru it last weekend. Its about saving the world as it is.
To tell you about the fun and difficulty of its got Harlequin in it and
he gets badly beat up.


>>>>>[ I thinks he deserves it too.]<<<<<

-- Double D <02:15:23/12-20-57>
=========================================================================
Date: Fri, 20 Dec 1996 00:29:56 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: SR Aliens.
Comments: To: Mark Steedman <M.J.Steedman@***.rgu.ac.uk>
In-Reply-To: <199612191640.LAA20805@*****.itribe.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

[snip, big time..]

> > And speaking of Dunkelzahn: Anyone want's to make a bet? I would offer a
> > sixpack that he is somehow still alive and will show up in a few years (no,
> > no insider information, plainly a guess).
> >
> No i won't take bets but it is ikely he faked it, also likely he
> really was got. I wonder if Mike has even bothered deciding on 'the
> truth' yet?, i have had requests for investigations from one or two
> players and may well (not decided for certain) take the 'several are
> correct' approach, i.e. information comes to the PC's as if 'he was
> killed', and 'the azzies did it' and 'Harlequin did it' etc, and not
> bother deciding which are good hoaxes and which is actually true.
>
> Mark
>

That's how I run a lot of MY adventures....I can't count the number of
times that the players have determined the "truth" merely by me picking
one of _their_ suggestions as they talk and try to figure things out..

~Tim
=========================================================================
Date: Fri, 20 Dec 1996 00:35:39 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Space Travel
In-Reply-To: <199612192129.QAA24821@*****.itribe.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Thu, 19 Dec 1996, David Thompson wrote:

> About space travel -- what about the solar sail idea that works off the
> momentum imparted by photons striking the surface of the sail. If I
> remember correctly, it works theoretically, acceleration is really slow, but
> top speed is way up there.
>
> Whatever, just something I remember reading about.
>
> --Dave
>

Check out a piece of good sci-fi called "Roche World". A ship is sent ot
a distant solar system utilizing a solar sail propelled by about 6
sky-scraper sized lazers orbiting Mars. ('Course it took quite a while to
get there and they used some "anti-aging" drugs for the time spent in
transit...) But the stuff on the solar sails was pretty good.

~Tim
=========================================================================
Date: Fri, 20 Dec 1996 02:41:23 -0600
Reply-To: bludhawk@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Larry D. Shepard" <bludhawk@**.NET>
Subject: New Races
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

How many new races of player characters are ther besides Minotuar,
Halfling, Ogre? ( frined of mine mentioned something about a Goblin.)
=========================================================================
Date: Fri, 20 Dec 1996 06:39:28 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sight Unseen <toabo@****.UTEXAS.EDU>
Subject: Re: Alternate Settings/ Ideas?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> How about having them be hired to guard a holiday shipment of
>205*'s equivalent of Tickle Me Elmo? *duck* Figuring out how to keep
>desparate, crazed parents from ripping you apart to get to the stupid
>toys should keep them busy. (Shooting them would, of course, be
>considered bad PR and ruin the characters' reps big time. "You used a
>Panther on a bunch of loyal citizens who just wanted a toy for their
>kids?!?" Elaborate as needed. (Perhaps a bit of fun at the factory or
>a Troll mom who is willing to storm the corp office alone to get one?)
Clever. That would really throw off some guys I know; they're more
used to the "shoot first, ask questions later" style of running.
Enigma
=========================================================================
Date: Fri, 20 Dec 1996 06:39:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sight Unseen <toabo@****.UTEXAS.EDU>
Subject: Goodbye exams, hello Christmas tree
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

I have at last finished all of these horrendous midterms. This of
course means that I'll be taking off for home in the next 24 hours. So for
those of you still hanging around the list, happy holidays. See ya in
January.

Peace and Long Life,

Enigma
=========================================================================
Date: Fri, 20 Dec 1996 02:59:43 -0600
Reply-To: bludhawk@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Larry D. Shepard" <bludhawk@**.NET>
Subject: Re: Alternate Settings/ Ideas?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Sight Unseen wrote:
>
> > How about having them be hired to guard a holiday shipment of
> >205*'s equivalent of Tickle Me Elmo? *duck* Figuring out how to keep
> >desparate, crazed parents from ripping you apart to get to the stupid
> >toys should keep them busy. (Shooting them would, of course, be
> >considered bad PR and ruin the characters' reps big time. "You used a
> >Panther on a bunch of loyal citizens who just wanted a toy for their
> >kids?!?" Elaborate as needed. (Perhaps a bit of fun at the factory or
> >a Troll mom who is willing to storm the corp office alone to get one?)
It would put most of us runners to a real challenge of self-controll

Double D
=========================================================================
Date: Fri, 20 Dec 1996 11:20:27 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Fastjack <uc298@*****.ALUMNOS.UNICAN.ES>
Subject: Harlequins back
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

To play this campaign is not neccesary have played Harlequin.

Is an astral quest,well is the astral quest of Harlequin,and of course
the PJ are the ones who need to make the quest for Harlequin.
The astral quest is to save the world,because...well is better i start again:
-2 worlds separated by an "abyss":our world and the "other side".In
the
past the worlds joined and occur a battle(yes H was there)and "humans" won.

-The problem now is that the Ghost dance make a "bridge" between the 2
worlds,and the earth isnt prepared to that battle.
The runners must destroy the bridge...

Sorry,my english is getting worse every day,but the main idea of HB is
aprox.what i wrote
=========================================================================
Date: Fri, 20 Dec 1996 11:47:57 GMT
Reply-To: M.J.Steedman@***.rgu.ac.uk
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Organization: The Robert Gordon University
Subject: Re: Space Travel

Guido Hoelker writes

folks seem to be noting problems with a couple of the mentioned real
world methods of space travel so more comments.

> I would consider space travel by sucking gas out of the space more than
> unlikely.
> The bigger the mass of the ship is the more gas you need and you need a big
> ship (or at least a big sail or whatever) to get as much gas as possible.
> And because mass goes with size for the power of three for the ship or
> squared for a "sail", you come to a very quick end here

The 'interstellar ramjet/scoop' based idea i mentioned would use a
magnetic field to scoop material out the the dust between the stars.
Deep space is a nasty place and a lot of the medium is ionised so
could be collected like this and fed to a fusion reactor, ok you need
full hydrogen fusion (not the Heavy hydrogen we are working on now
(expected 50 years development yet) so we are taking centries off but)
This has the advantage that you don't have to have huge physical
scoops. And it gains enough energy because fusion if incredibly
efficient, the sun will burn on this source for about 10,000 million
years, i cannot remeber exactly but it would last about 100 years if
made of coal!

Solar sailing would work, but the thrust is very low and folks are
correct in saying metorites would be a problem.

> (a very good bok to this is "The Physics of Star Trek" (I forgot the author
> but could have a look): This book has a decent look to things like
> space-travel or beaming not only in Star Trek terms but in general. And it's
> quite easy prooven there why this concept wouldn't work).
Oh believed, but the Trek technical manual is still a good read, to
see how they claim it works, just a pity the show is so hopelessly
inconsistent.

> Even if so: 2 percent of the speed of light still means 350 years to the
> next sun..
No the scoop requires about 2% light speed for self sustaining, above
that scooping dust keeps the crew alive and gives thrust! so if you
can scoop enough fuel to get to 2% you have acceleration all the way
to revalistic speed and as the 'volume scooped for unit time' goes up
with speed and aging slows near light speed its not at all bad. Even
at 1/10th g you get to the nearby stars in a human lifetime. Managed
1g and you get to light speed in a year, thanks relativity and time
dilation anyplace in the universe in under about 70 years!

> Which leaves super-light-speed-travel which means "wormwholes"of any kind
> (or call it hyperspace or whatever.)
The latest stuff to make TV on this casts serious problems with
actually using wormholes, you colapse the wormhole in the process.

> Unfortnaltely the nature of this stuff as far as anyone can tell not only
> has the possibility of time travel as well, but every "hyperspacejump" or
> flying through a wormhole has a time travel build in by nature, an
> unpredictable one, of course..
> OK: A moon station makes sense for deeper space travel, but only at a first
> glance: If you can travel to the moon on a regular base, you can certainly
> travel to the orbit quite easy, so it doesn't make a sense not to park a
> ship in the orbit and land with a shuttle only.
exactly, but how many time have the good folks on star trek forgotten
the when the trnsporter break down they get a shuttlecraft!, and on
DS9 if the Cardassian computer system won't let you use the station
transporters, walk to runabout and use a Federation one! (that aired
recently on the BBC)

The use i sugested for the moonbase is mining material for orbiting
colonies, it being a lot easier to lift material off the moon than
the earth.

> But the orbital stuff sounds good, I will go and read the "corporate
> shadowfiles"...
>
> Thanks
> Guido
>

Mark
=========================================================================
Date: Fri, 20 Dec 1996 12:14:23 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Harlequins Back

Fro said on 22:45/19 Dec 96...

> Seeing the number of posts on this module/campaign has made me
> wonder, exactly what is HB about? From what I can gather its a collection
> of astral quests.. If somebody could toss a few more details my way it
> would be muchly appreaciated. Not that my players will ever have
> characters that capable :)

It's one, really big, astral quest that gets presented to the players as a
series of adventures in which they must retrieve items of importance in
holding off the Horrors. Each place on the metaplane has a different
setting, for example one is a sort of a steampunk, another is based on the
Arthur legend, there's one in a more or less post-atomic age (like Mad Max
without the technology), and so on.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And then I realized I had 65,407,413 bytes of stuff in my
C:\Shadowrun directory...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Fri, 20 Dec 1996 12:14:23 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Edges & Flaws : SR compaion character gen genearlly

Mark Steedman said on 13:21/19 Dec 96...

> You are quite correct, but if you 'don't hand out the 3D6*1000' then
> 10% of remaining starting newyen is not very much! my comment was
> with reference to yours.

Then I misinterpreted it :) You're probably right about players not having
enough money if they spend most of it during chargen, but I find
having several thousand lying around just too much... I might look into
this and make up another house rule, probbaly one as simple as multiplying
by 100 instead of by 1000 :)

> or buying 1M yen of dikote, letting it multiply by 10 and then
> selling it, even at the *0.3 selling factor and other items, street
> indexes you save on anything under street index 3! Not that most
> people are going to abuse the intent of the system this way, and most
> GM's will rule they flood the market in '....' and drop the street
> index.

Not when I GM, I can tell you that :) Although none of my players has ever
thought of selling the stuff they took when creating the characters...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And then I realized I had 65,407,413 bytes of stuff in my
C:\Shadowrun directory...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Fri, 20 Dec 1996 12:14:23 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Parlainth (was re: Harley's Back)

Max Rible said on 14:26/19 Dec 96...

SPOILERS for Earthdawn's Parlainth box set -- if you play ED and have a
reasonable chance of ending up in the city, you're advised not to read
on...











> For those of us who don't have the Parlainth books, could you give us some
> details?

In the Western Catacombs underneath Parlainth, magicians before the
Scourge were researching how to hide the city from the Horrors, and while
experimenting, they opened up gateways to other realities/dimensions. The
Parlainth book mentions that through these gateways, creatures from non-ED
sources might have ended up in the tunnels (maybe a good use for a certain
monstrous manual :) or GMs may want to let characters wander into other
games as part of the adventure.

(This last idea, BTW, is similar to something I once had in mind too, but
for SR and involving a major astral quest -- each place represented by
another game.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And then I realized I had 65,407,413 bytes of stuff in my
C:\Shadowrun directory...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Fri, 20 Dec 1996 12:14:23 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: SR Aliens.

Tim Cooper said on 0:29/20 Dec 96...

> That's how I run a lot of MY adventures....I can't count the number of
> times that the players have determined the "truth" merely by me picking
> one of _their_ suggestions as they talk and try to figure things out..

One of my favorite tricks as well, especially when I have only the basic
ideas for an adventure. The players are discussing who is after them and
why, and from that I take the bits I like (preferably those they have
semi-discarded) and the adventure can go on again.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And then I realized I had 65,407,413 bytes of stuff in my
C:\Shadowrun directory...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Fri, 20 Dec 1996 12:14:23 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Tibet.... And other places....

Bull said on 1:30/20 Dec 96...

> >Now what is all this about Tibet??????
> >
> Actually, I heard somone over on the NERPS list say something similar, but
> they said that it was (maybe) Tom Dowd, and Tom mentioned something about a
> magical force dome over Tibet... And the other FASA reps with him got mad
> about that...

As I remember it, it was the other way around, but hey, I wasn't there
when it happened so all I know is what's been said about it on the list :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And then I realized I had 65,407,413 bytes of stuff in my
C:\Shadowrun directory...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Fri, 20 Dec 1996 12:14:23 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Harley's Back

Droopy said on 17:12/19 Dec 96...

[Western Catacombs]
> NO!!! That was a mistake to put in. That whole possibility is just
> asking to skew both game worlds way outta whack.

It depends...I myself have always liked the idea of taking characters from
one game and putting them in another, but it never really got off the
ground so far.

> I've always kinda hoped that few if any people would understand the true
> meaning behind that whole section.

What are you trying to tell us here?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And then I realized I had 65,407,413 bytes of stuff in my
C:\Shadowrun directory...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Fri, 20 Dec 1996 12:14:23 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: SR Aliens.

Guido Hoelker said on 12:52/19 Dec 96...

> More interesting questions, as aliens most likely will never become a
> shadowrunners main subject: What about space habitats and travel? As a firm
> believer in today's physics I consider nothing possible beyond the Mars

Going by Corporate Shadowfiles, the only really important space station
is Zurich-Orbital. However, the opening line of the chapter says it's not
the only and not the largest space station, so there _are_ more. The way I
see it, most (all?) of them are in corporate hands, and since there's very
little info about them at all in SR books that I've read (i.e. nearly all)
you can just make them up as you go along. It should be easy enough to get
stuff up into space to build a station out of -- at least if you have
suborbital airliners already.

There is (again AFAI can remember right now) no mention at all of moon or
Mars bases.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And then I realized I had 65,407,413 bytes of stuff in my
C:\Shadowrun directory...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Fri, 20 Dec 1996 12:31:58 GMT
Reply-To: M.J.Steedman@***.rgu.ac.uk
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Organization: The Robert Gordon University
Subject: Re: Riggers & Drones

GRANITE writes
>
> My mailer grabbed the wrong line..I will have to be more careful...
>
seems to be a common problem, but thankfully the only one with he
present list software. We haven't had any 'sorry it crashed' reports
form Mark recently so i assume everything else is good.

> > ....., what about
> > the two swat teams that will show up to investigate?
>
> [Shiver]..That brings back bad memories...Some of the guys on my team
> got uneasy..and ended up attacking a LS cruiser..
1st lesson, the cops have backup!

> Blew it all the
> pieces..
no suprise

> But ended up getting tagged be a drone and SWAT X2 showed up
> on our doorstep shortly there after...UGH!
who ignored lesson 1, there lots more cops where those 2 came from!

> My character ended up
> doing 3 years..1 with good time...
>
Sounds like you just got caught in the roundup, but the way you tell
it you wern't responsible for the actions in the first place.

> > ..... 'you can hear
> > choppers' is often enough.
>
> Funny how that works isn't it :)
>
they get wise, or some just are sensible in the first place.

> I personally don't like any of these so called improvements..They are
> all too damgerous..A PC can croak and not even realise he is injured
> in the first place...No thanks...
>
Thats why you stick to the ones that reduce actual damage, not really
deadly kit like pain editors. Now those are silly, so far i have
pursuaded players to leave them alone, i mean, your hit. No you roll
dice the character knows nothing, no you haven't a clue if you dodged
it yet, like to spend some more karma!

> > Oh theres no immunity to damage, though a nice thick wall between you
> > and the problem helps :),
>
> In the short term perhaps...It might get a body through a single
> conflict..But if they have to go on dialasys because they got bullet
> holes in both kidneys..It doesn't really make for a good trade off..
>
Thats why you use thick walls, what they cannot hit cannot get hurt.

Mark
=========================================================================
Date: Fri, 20 Dec 1996 14:06:54 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Harlequins Back
In-Reply-To: <3.0.32.19961219224501.006a9d24@****.lis.ab.ca> from "Fro"
at Dec
19, 96 10:45:16 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

|
| Seeing the number of posts on this module/campaign has made me
|wonder, exactly what is HB about? From what I can gather its a collection
|of astral quests.. If somebody could toss a few more details my way it
|would be muchly appreaciated. Not that my players will ever have
|characters that capable :)

Basically, fate chooses the characters to go on an astral quest with
Harlequin (at first) to help stop the horrors from crossing the astral
bridge caused by the Great Ghost Dance....

They end up in some really weird places....

Not saying any more, 'cos I don't want to spoil it....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
=========================================================================
Date: Fri, 20 Dec 1996 14:09:58 GMT
Reply-To: M.J.Steedman@***.rgu.ac.uk
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Organization: The Robert Gordon University
Subject: Re: Space Travel

Guido Hoelker writes

> Agreed, but hydrogen isn't ionised (if it where, you would only have
> elemental pieces and nothing to fusion with.
>
Ionised hydrogen becomes lone protons, H+
you can fusion these to give Helium nuclei, the electrons don't
matter at the sort of temperatures at which fusion occurs you cannot
have atoms only ions, the electrons have so much energy they long
since escaped limited orbits about atomic nucli. Everything become
ions before 10,000 celcuis i thing, hydrogen fusion needs 100milliom
odd degrees, which is why they are having so much trouble with J.E.T.

> >> Even if so: 2 percent of the speed of light still means 350 years to the
> >> next sun..
> >with speed and aging slows near light speed its not at all bad. Even
> >at 1/10th g you get to the nearby stars in a human lifetime. Managed
> >1g and you get to light speed in a year, thanks relativity and time
> >dilation anyplace in the universe in under about 70 years!
> Nope: According to relativistics you will never get to the speed of light.
> You won't even get close to it because the mass is raising with speed in a
> square-relationship and acceleration goes with mass in a square-relationship.
>
From what i've read at 1g continuous acceleration you appraoch light
speed in a year. I haven't bothered to find the equations and do the
maths myself. But have read book were its about 1/2 ly in 1 year, 10
in 2, 100 in 3, etc. You never make it to lightspeed of course but
relatavistic effecs are fairly negligable until you exceed .9C so you
get close enough. And as acceleration falls off time dilation
increases. What i did forget to say is these times are all 'ships
time' you never exceed light speed so travelling 10,000ly like this
will take 10,000 and a few years for the people back home, with a 2g
drive you might live to get there and back but it will be 21996
before you get back at least!

> >
> >The use i sugested for the moonbase is mining material for orbiting
> >colonies, it being a lot easier to lift material off the moon than
> >the earth.
> >
>
> Makes sense.
> And as we are already on this topic: does anyone has any experiences with an
> orbital Shadworun? (OI would love to cut down mages a bit from time to time..)
>
Magic and space are basically imcompatible. i can say more but big
time spoilers if i'm vaugely close and i probably am.
to busy right now.

Mark
=========================================================================
Date: Fri, 20 Dec 1996 14:16:26 GMT
Reply-To: M.J.Steedman@***.rgu.ac.uk
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Organization: The Robert Gordon University
Subject: Re: Tibet.... And other places....

Dark Shade Spectrum writes
> On Fri, 20 Dec 1996, Bull wrote:
>
> > >He also mentioned an interview session at a con when one of the panel said
> > >something along the lines of....
> > >
> > >"As for Tibet, you'll never find out what's happening there...."
> > >For which he received an icy stare from another panelist.....
> > >
i've heard that quote attributed to Tom Dowd, but.

> > >Now what is all this about Tibet??????
> > >
actually its about three comments.
The one about the magical dome.
The full timeline as per world without end (appendix) lists tibet as
sealed off.
There is an item in Dunks Will which provides access to Tibet! once
only i think but.

> I dont want to be flamed or anything, but i believe there is a mentioning
> about tiber and the magical dome over it in one of the sourcebooks, cant
> remember which one tho, could be Grimouir II but im not sure, you might
> check it out tho.
>
As far as i know the three comments i listed above sum it up.
Certainly GR2 contains nothing.

Something! is certainly going on in Tibet but i haven't found any
leaks yet as to what, and i don't suppose Mikes likely to help
considering anything that makes it to the list will be half round the
planet 30 seconds later, and across it moments later.

Or it poses the question of what has to happen for more than icy
stares.
Are we every going to find out?
? is that where Dinklezhan is? its not as anyone could prove hes in a
country no one can get into!

Mark
=========================================================================
Date: Fri, 20 Dec 1996 09:49:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steve Kenson <TalonMail@***.COM>
Subject: Re: Tibet

Spike <u5a77@*****.CS.KEELE.AC.UK> wrote:

>"As for Tibet, you'll never find out what's happening there...."
>For which he received an icy stare from another panelist.....

>Now what is all this about Tibet??????

Well, shortly after the Awakening (2012, IIRC) Tibet was surrounded by an
opaque, impenetrable magical barrier and nothing has been heard from within
since then. Of course, the Chinese and Russian government have been too
fragged up for too long to be bothered, but Anazo Aneki (CEO of Renraku) DOES
have a way to get inside courtesy of Dunkelzahn. IF he wants to use it, that
is.

If the Tibetans have enough mojo to throw up such a barrier, what could they
be doing behind it for the last 45 years, hmm? I wonder...

Steve
=========================================================================
Date: Sun, 15 Dec 1996 06:19:36 PST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Autumn / Shatterglass <laughingcrow@****.COM>
Subject: Re: NERPS-list and Shadow-GM

Hiya Bull!

I'm having a duce of a time with these other two lists... Apparently the
addresses I have for them are either old or just plain inaccurate...
Since I hate missing ANYthing that might be cool, interesting, useful,
etc.... Could yah do this country girl a favour and post the right ones
for me? (And for anybody else out there's had difficulties with those
guys...)

--Autumn
"What'a you MEAN he's got a Rocket Launcher?!?...."
(Jonesey the Rigger)
=========================================================================
Date: Fri, 20 Dec 1996 11:04:37 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Peter David Boddy <pdboddy@****.CARLETON.CA>
Subject: Happy Holidays!!
In-Reply-To: <961220094924_35021526@*******.mail.aol.com>; from "Steve
Kenson"
at Dec 20, 96 9:49 am

Merry Christmas, and a Happy New Year everyone!

:-)

Pete

Pete aka Spitfire
Test your might...
at http://www.geocities.com/TimesSquare/8920/index.html
----------------------------------------------------------------------
Peter David Boddy
Carleton University
Email address: pdboddy@****.carleton.ca
Email address: bx955@*******.carleton.ca
----------------------------------------------------------------------
=========================================================================
Date: Fri, 20 Dec 1996 12:23:02 -0500
Reply-To: Tony@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony <Tony@********.COM>
Subject: Space travel, and SR.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I've heard some opinions that suggest that space travel is impossible by
the physical laws of the universe. But I would not throw away the
possiblity of space travel away so quickly. In fact, there are many
things that science "proved" impossible in the past, and came to be.
The truth of the matter is that the world of Shadowrun is a world of
mystery. Human Beings in SR are just beginning to grasp the mysteries
of the universe, and forces unknown to Humans (or Meta-humans) have
virtually popped into exsistence. Magic by today's standards in science
,is an impossible "force", but in SR it exsists. So why not the ability
to travel the stars?
Today's Physics is not an explaination of all things... It is an attempt
to explain all things.

Tony@********.com
=========================================================================
Date: Sun, 15 Dec 1996 09:26:16 PST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Autumn / Shatterglass <laughingcrow@****.COM>
Subject: "Pat 'wu' Moss" <pmoss@*******.com>: Carl Sagan dies at 62
Comments: To: spyboy@*******.com, javaman1@******.stanford.edu,
Timpoa@**.Netcom.com, oddcuple@********.net, pooka2@***.pipeline.com,
Cameron_McCurry@**.com, XT235@***.com, jzschokk@****.paulbunyan.net,
sherlock3@********.com, crescent@*******.com, ducky@*******.com,
efortner@****.kdcol.com, ash@*******.net.au,
vampyrerain@*********.com, jwhertsc@*******.unca.edu,
Kitara@******.com, myst@******.net, kristi@*****.net,
Lestat@*******.is, mwills@***.ie, m.woods@*****.pi.csiro.au,
kdwillia@**********.edu, parsifal@********.net,
CrystalStar@********.att.net, louis21@*****.net

[looks sad]
*sniff*

The parts of me that learned to dream about starships made of dandilion
are going to miss this old guy...

--Autumn

--------- Begin forwarded message ----------
From: "Pat 'wu' Moss" <pmoss@*******.com>
To: Multiple recipients of list <planetx-l@*******.com>
Subject: Carl Sagan dies at 62
Date: Fri, 20 Dec 1996 10:30:50 -0500

Astronomer, author looked for what the universe
might hold

December 20, 1996
Web posted at: 6:30 a.m. EST

From correspondent Norma Quarles

NEW YORK (CNN) -- Astronomer Carl Edward Sagan, a
gifted storyteller who extolled and explored the
grandeur and mystery of the universe in lectures,
books and an acclaimed TV series, died Friday
after a two-year battle with bone marrow disease.
He was 62.

Sagan died of pneumonia at the Fred Hutchinson
Cancer Research Center in Seattle, where he had a
bone-marrow transplant in April 1995, a center
spokeswoman said. The center had identified his
disease as myelodysplasia, a form of anemia also
known as preleukemia syndrome.

Born in New York City in 1934, Sagan was a noted
astronomer whose lifelong passion was searching
for intelligent life in the cosmos.

"The significance of a finding that there are
other beings who share this universe with us would
be absolutely phenomenal, it would be an epochal
event in human history," Sagan once said.

Sagan began researching the origins of life in the
1950s and went on to play a leading role in every
major U.S. spacecraft expedition to the planets.

"We have looked close-up at dozens of new worlds.
Worlds we never saw before. And unless we are so
stupid to destroy ourselves, we are going to be
moving out to space in the next century," he said.
"And if I'm fortunate enough to have played a part
in the first preliminary reconnaissance in the
solar system, that's a terrifically exciting
thing."

"We have swept through all of the planets in the
solar system, from Mercury to Neptune, in a
historic 20 (to) 30 year age of spacecraft
discovery," Sagan once said.

Sagan made his mark early with research showing
that Venus is scorching hot and Mars is a cold
desert. Among his many gifts was the ability to
communicate his knowledge about the cosmos.

"Are we an exceptionally unlikely accident or is
the universe brimming over with intelligence?
(It's) a vital question for understanding
ourselves and our history," Sagan said.

Radio telescopes listening for signs of life in
the billions of stars and galaxies, as part of a
program close to Sagan's heart, have so far
received no response.

"It says something about the rarity and
preciousness of life on this planet," he said.
"The flip side of not finding life on another
planet is appreciating life on Earth."

Outside his research, Sagan also hosted a popular
television series on PBS called "Cosmos." He
published hundreds of scientific papers; wrote
eight books, including the Pulitzer Prize winning
"The Dragons of Eden"; and was a professor of
astronomy at Cornell University in Ithaca, New
York.

Sagan came close to death twice after being
diagnosed with blood disease in 1994. Bone marrow
donated by his sister, along with chemotherapy,
put his cancer in remission.

Speaking at a conference after that episode, he
said, "I'd like to begin with a personal remark.
I've been in Seattle for the past months, fighting
a life-threatening illness which it looks as if
I've surmounted."

Despite his battle with cancer, Sagan continued
his dream of going to the stars.

"The job is by no means done," he said. "We will
look for the boundary between the solar system and
the interstellar medium and then we'll voyage on
forever in the dark between the stars.



--------- End forwarded message ----------
=========================================================================
Date: Fri, 20 Dec 1996 10:55:40 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Kicking Ass (was Signoff/setting Nomail)
In-Reply-To: <199612200040.TAA28487@*****.itribe.net> from "The Jestyr"
at Dec
20, 96 08:41:09 am
Content-Type: text

The Jestyr wrote:
|
|> ...naw, waaay to easy :) Besides, the only comments I can
|> think of involve Dvixen and Jestyr, and they would kick my ass ;)
|
|Only if you asked nicely. >:)

<in his Roger Rabit voice>

Pppppppplease Lady J.

;)

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
=========================================================================
Date: Fri, 20 Dec 1996 11:01:33 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: "Pat 'wu' Moss" <pmoss@*******.com>: Carl Sagan dies at
62
In-Reply-To: <199612202041.PAA17315@*****.itribe.net> from "Autumn /
Shatterglass" at Dec 15, 96 09:26:16 am
Content-Type: text

Autumn / Shatterglass wrote:
|
|[looks sad]
|*sniff*
|
|The parts of me that learned to dream about starships made of dandilion
|are going to miss this old guy...

[snip: Carl Sagen's memoriam]

Man, George Burns and Carl Sagen in the same year <sniff>.

I remember watching Cosmos on PBS when I was 14. Thanks to Carl I will
continue to read science fiction and play SF RPGs, because even though
it is not within our capabilities to travel between the stars (and
maybe never will be), there is the dream...

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
=========================================================================
Date: Sun, 15 Dec 1996 10:39:49 PST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Autumn / Shatterglass <laughingcrow@****.COM>
Subject: Re: Space travel, and SR.
Comments: To: Tony@********.com

Tony...

I don't think deep space travel is impossible... Not at all... In fact, I
think that at some point in our existence it will become inevitable... An
outgrowth of the nature of our species.

We like to have frontiers, and the old Homeworld can only provide so many
of them before we're forced to look elsewhere. Even the re-emergence of
Magic in the Shadowrun world wouldn't alter that... The Metaplanes only
extend SO far, and have the limitation of being the dominion of the
magic users... For everybody else, Space is going to become the only
thing left... To quote Star Trek... "The Final Frontier".

Economic and technological excuses may slow down the curve, but they
won't halt it entirely... at least not for long, and lures like
profitable mining and the promise of other resources long-since scant on
Earth will eventually turn even reticent Corporate heads. The point is,
Meta/Human (and RL human, for that matter) expansion into the universe
WILL happen provided we don't destroy ourselves in the meantime. As for
the methods they'll employ... I think it's safe to say that some of
their inventions will be beyond anything we can come up with. DaVinci
dreamed of flight, but he never imagined an F-18.

That's what we're doing. We're looking at the sky and saying "What If-"
and "If Only"... Picturing possibilities in our minds... Imagining...
But we can't guess what the future will actually look like. We THINK it
can be done, but our descendants will go in their own time, and in their
own way. Some of our ideas may prove workable... But I'm betting that
most won't ever get off the drawing boards.

It is my personal opinion that when we DO go, at least some of the first
ones will go, and never be seen again. Time alteration will give them a
lifetime to travel nearly anywhere they choose... But back here, for the
ones that wait... They'll be gone for VAST lengths of time. Time enough
for technology to catch up to them perhaps, or time enough for cultures
to change and the travelers to be forgotten, or deified, or moved to the
status of mythology.... In their case, the data that they gather will be
personal. It will teach THEM, not the ones who stayed behind... And with
everything you knew and loved a thousand years in the past... There's not
a lot of reason to go home.

Another possibility is the creation of entirely self-contained
"Generation" ships. It might take these longer to reach their
destinations, and again... For those left behind it looks like a one-way
trip... But that's almost beside the point. It puts us THERE. The people
of the Earth become the people of the stars. A unique culture would
form in a few years on such a ship... I have to wonder what their
children, or their children's children, would think of Earth... A
homeworld they had never seen, and likely never WOULD see. I think that
THAT's when Humanity would really become citizens of the universe. When
we lost the idea that Earth was our best and only Home.

At any rate, space travel is far from impossible. It is simply more
distant a goal than some of us would like. And it involves questions and
possibilities we may not even have thought to ask yet...

Me? I still want that yachet with an ocean's worth of sail... That's MY
DaVinci's Aeroplane... But it may be a few centuries before anyone
actually gets one. That's fine. I still have Imagination in the
meantime. I suggest that for Shadowrun, we keep the orbitals, and the
high-flying aircraft... Put a small outpost on the moon... (I tend to
think of it as becoming in the next century what Antarctica is in this
one...) and leave everything else to the dreamers and the future-ists.


If your game projects another century into the future... Move the
out-posts to the Jovian moons and put miners on the asteroids and on
Mars... Move some industry to the moon... Pick a LeGrange Point and
inhabit it with a large station of some sort...

A century after that establish a cruise line for the Outer Worlds... Move
much beyond that and you are well within range of crossing the point of
singularity in more than technical invention. Don't forget that cultures
evolve as well, and there's no telling what the dynamics of any group may
look like after a few centuries of development in a new environment...

--Autumn
=========================================================================
Date: Fri, 20 Dec 1996 10:52:28 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Max Rible <cheshire@*****.COM>
Subject: Re: Tibet
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:49 12/20/96 -0500, Steve Kenson wrote:
>Well, shortly after the Awakening (2012, IIRC) Tibet was surrounded by an
>opaque, impenetrable magical barrier and nothing has been heard from within
>since then. Of course, the Chinese and Russian government have been too
>fragged up for too long to be bothered, but Anazo Aneki (CEO of Renraku) DOES
>have a way to get inside courtesy of Dunkelzahn. IF he wants to use it, that
>is.

Do you recall where the datum about the magical barrier comes from?

--
%%% Max Rible %%% cheshire@*****.com %%% http://www.amurgsval.org/~cheshire %%%
%%% "Don't keep all your bats in one belfry." - me %%%
=========================================================================
Date: Fri, 20 Dec 1996 20:01:57 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is
<jhary@*******.informatik.uni-oldenburg.de>
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Organization: Authors of OL.TXT
Subject: Re: New Races

On 20 Dec 96 at 2:41, Larry D. Shepard wrote:
> How many new races of player characters are ther besides Minotuar,
> Halfling, Ogre? ( frined of mine mentioned something about a Goblin.)
_LOTS_ (14, to be exact). Most of 'em aren't interesting... well, not all are,
at least.

Sascha
=========================================================================
Date: Fri, 20 Dec 1996 13:16:44 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: ZOMBIE@****.MANKATO.MSUS.EDU
Subject: Re: Tibet
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII
Content-transfer-encoding: 7BIT

At Fri, 20 Dec 1996 09:49:25 -0500 Steve Kenson <TalonMail@***.COM> wrote:

>Well, shortly after the Awakening (2012, IIRC) Tibet was surrounded by an
>opaque, impenetrable magical barrier and nothing has been heard from within
>since then. Of course, the Chinese and Russian government have been too
>fragged up for too long to be bothered, but Anazo Aneki (CEO of Renraku) DOES
>have a way to get inside courtesy of Dunkelzahn. IF he wants to use it, that
>is.
>
>If the Tibetans have enough mojo to throw up such a barrier, what could they
>be doing behind it for the last 45 years, hmm? I wonder...
>
>Steve

Perhaps creating a stronghold to protect people from and/or fight off the
coming Horrors. With that level of power and that much time, they could
probably put up a hell of a fight against any of the big nasties that come
our way IMHO.
On the other hand, maybe a gate was opened in Tibet (for whatever reason) in
2012 that allowed a couple horrors through. Realizing what they were and that
there were many more where those came from, they managed to throw up a barrier
to keep them from escaping. After 40 years I would bet the place has been
overrun by horrors. A nation-sized version of Bug City.
OK, I'll admit that second Idea isn't too likely, but it sure would make a
hell of an adventure twist. I mean all these people trying to get into Tibet
and know what's going on, just to get geeked by a horror. Or worse yet,
inadvertantly (sp?) weakening the barrier and allowing the horrors to escape
into the world. Armageddon. (or Ragnarok).

Nightwolf.
=========================================================================
Date: Fri, 20 Dec 1996 14:01:43 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Orion Jackson <orion@****.CC.UTEXAS.EDU>
Subject: Re: New Races
In-Reply-To: <m0vbAD2-0004wbC@*******.Informatik.Uni-Oldenburg.DE>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Umm, new races? Have I missed something major? Where is this discussed?
In a sourcebook that's just been released, somewhere on the net?

Thanks for any information...

Mike-the-dormant-but-ever-curious-gm

~~~~~~~~~~~~~~~~~~~~~~~~~~~Michael Orion Jackson~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~TAMS Class of 1996/UT Class of 199?~~~~~~~~~~~~~~~~~~~
~~~~~~2112 Guadalupe, Rm. 502; Austin, Tx 78705 (The Goodall-Wooten)~~~~~~~
"Goddamn creatures of the night, they never learn." ~Gideon, _The Crow_
"Happiness is but a temporary chemical imbalance of the true baseline state
of our minds."~Lusiphur, quote ill-rembered and butchered by M. O. Jackson

On Fri, 20 Dec 1996, Sascha Pabst wrote:

> On 20 Dec 96 at 2:41, Larry D. Shepard wrote:
> > How many new races of player characters are ther besides Minotuar,
> > Halfling, Ogre? ( frined of mine mentioned something about a Goblin.)
> _LOTS_ (14, to be exact). Most of 'em aren't interesting... well, not all are,
> at least.
>
> Sascha
>
=========================================================================
Date: Fri, 20 Dec 1996 13:08:29 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Glenn Robertson <Glenn.Robertson@***.EDU>
Subject: Re: Tibet.... And other places....
In-Reply-To: <3AE4C193B35@******.eee.rgu.ac.uk>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII
Content-transfer-encoding: 7BIT

> Something! is certainly going on in Tibet but i haven't found any
> leaks yet as to what, and i don't suppose Mikes likely to help
> considering anything that makes it to the list will be half round the
> planet 30 seconds later, and across it moments later.
>
> Or it poses the question of what has to happen for more than icy
> stares.
> Are we every going to find out?
> ? is that where Dinklezhan is? its not as anyone could prove hes in a
> country no one can get into!
>
> Mark

Aaaah, but if Dunk's book says there is an item that allows passage, then
someone can find out if he's in there.

Glenn
=========================================================================
Date: Fri, 20 Dec 1996 14:30:43 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Court Schuett <schuett@*****.IVCC.EDU>
Subject: Re: New Races
In-Reply-To: <Pine.SOL.3.95.961220140006.11184A-100000@******.cc.utexas.edu>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Fri, 20 Dec 1996, Michael Orion Jackson wrote:

> Umm, new races? Have I missed something major? Where is this discussed?
> In a sourcebook that's just been released, somewhere on the net?
>
It's in the Shadowrun Companion. It's got new ways for chracter
creation, edges and flaws, contacts and enemies, etc.
I like the book, but I'm not to fond of the new meta races.

>
> Mike-the-dormant-but-ever-curious-gm
Not you too! :)
-Court

/* Court Schuett

schuett@*****.ivcc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I don't want to change the world
I'm not looking for a new England
I'm just looking for another girl
-Too Much Joy
*******************************************************************************/
=========================================================================
Date: Fri, 20 Dec 1996 15:12:12 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Fro <fro@***.AB.CA>
Subject: ADMIN: Ping!
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Apologies. Seems my mail server has been acting up, I only received 1
post in the last 14 hours..

Assistant Fearless Leader
Fro
=========================================================================
Date: Fri, 20 Dec 1996 15:35:21 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Fro <fro@***.AB.CA>
Subject: ADMIN: The Ping! part II (insert scary music)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Argh! Bloody bloody thing. Just testing :)

Assistant Fearless Leader
Fro
=========================================================================
Date: Fri, 20 Dec 1996 14:59:04 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Skye Comstock <bilbo@****.NWLINK.COM>
Subject: Re: ADMIN: The Ping! part II (insert scary music)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> Argh! Bloody bloody thing. Just testing :)

*beep*
This is a test of the Emergency Fro's Mailing System Network. Had
this been an actual post, it would have vital information about Shadowrun.
This has been a test of the Emergency Fro's Mailing System Network.
*beep*

Skye-the-one-that-lurks-too-much, I hate hyphens.
=========================================================================
Date: Fri, 20 Dec 1996 19:18:40 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Matrix awakening

True: Theoretically it would work. But for this you need any sun nearby;
that measn that the frarer you are, the slower you go. And in certai
distances you would not accelerate anymore, because the "void" isn't a
void
so it slows you down a bit.
Besides that: You would need sails with thousands of square miles and the
chance an meteor hits them isn't too small. So this is a very fascinating
(and old) idea in SF literature, but nothing pratical.
Oh, I forgot that maneuverability isn't too godd, too..
=========================================================================
Date: Fri, 20 Dec 1996 19:18:40 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Polearms

On Wed, 18 Dec 1996 19:40:49 -0500 Marc A Renouf
<jormung@*****.UMICH.EDU> writes:
>On Tue, 17 Dec 1996, John E Pederson wrote:
>
>> Okay, let me explain myself: first, I'm thinking of the shorter,
>> 6-foot-long pike Bull referenced earlier (basically, a spear).
>
> Got it. Difference in definition leads to confusion. That is
>ever the case.
>
>> Second, when I think of using a spear as a close-combat weapon, I'm
>> thinking of using it similarly to a staff (influenced a lot by Mat's
>> Ashandarei in the Wheel of Time)
>
> How do you define "close combat?" I would view alomst any
>sort
>of melee as close combat, regardless of the lengths of the various
Well, closer than, say, 10 feet away. Something like close enough to
reach out and touch someone:)
>weapons involved. Oh, by the way, the "Ashandarei" is better known to
>us
>as the naginata (Japanese halberd, for lack of a better translation).
>It's an excellent weapon, but tough to get the hang of using
>correctly.
That's about the impression I got. Dumb question time: there's the
Japanese naginata and the nagenta (sp?) A couple of friends have told me
there's a difference between the two, but the best I could get is that
the nagenta (I still don't think it's spelled right) has a straight
blade, as opposed to the naginata's slightly curved one. I don't know
what either looks like, for sure, but I've the naginata pictured in a
catalog.
>
>> A lot of the effectiveness of a weapon (any weapon) is how it's
>used.
>
> It could be argued that *all* of a weapon's effectiveness is
>determined by how it's used. Don't let anyone fool you, long weapons
>are
>just as deadly up close as they are at range, especially in the hands
>of
>a skilled opponent. "Getting inside" someone's reach doesn't solve
>all
>your problems, it just makes them different.
Again, agreed. First, it means they're probably within your reach, as
well (or a little too close for my comfort, anyway). It also means
they're more likely (when using a spear, for instance) to bash (like a
staff) and slash with point, if they can, than they are to stab. I could
be wrong, though. The only time I've sparred with anybody, we used
homemade practice "swords" (large dowels wrapped with pipe insulation). I
didn't win, and I managed to break my wrist :( It's better now, though:)

>
>Marc
>

John Pederson "God is dead"
lobo1@****.com canthros1@***.com -Friedrich Nietzsche (1844 to
1900)
http://members.aol.com/lenoj001/johns.htm "Nietzsche is dead"
Only dead fish swim with the stream -God (everlasting to
everlasting)
=========================================================================
Date: Fri, 20 Dec 1996 19:25:18 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <droopy@**.net>
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Harley's Back
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> From: Gurth <gurth@******.NL>
> Organization: Plastic Warriors
> Subject: Re: Harley's Back

> [Western Catacombs]
> > I've always kinda hoped that few if any people would understand the true
> > meaning behind that whole section.
>
> What are you trying to tell us here?

I do include Mike and Lou in that hope, BTW. Let's put it this way,
I don't see a huge problem with individuals finding the portal other
than the normal time travel paradoxes, but imagine if say, a major
horror was to discover that portal. Horrors would be lining up to go
through that puppy.

In the same way, a properly outfitted force could go back and destroy
the balance in ED, perhaps changing the timeline. Such things are
not to be taken lightly.


--Droopy
droopy@**.net
=========================================================================
Date: Fri, 20 Dec 1996 19:25:18 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <droopy@**.net>
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Harley's Back
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> From: Spike <u5a77@*****.CS.KEELE.AC.UK>
> Subject: Re: Harley's Back

RE: time warp in Parlainth

> I've considered it as well....
> I just never considered which way the transfer would be....
> Earthdawn >>> Shadowrun or Shadowrun >>> Earthdawn, but I did
consider
> it....

I would only consider forward, but even that is easily unbalancing.
IMHO only NPC's should have access to that if anyone at all does.
Just imagine if the horrors were to discover that portal.....

Then again....I'm working on an adventure that could be used to shut
that bugger down...hmmm......


--Droopy
droopy@**.net
=========================================================================
Date: Fri, 20 Dec 1996 19:25:18 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <droopy@**.net>
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Parlainth (was re: Harley's Back)
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> From: Spike <u5a77@*****.CS.KEELE.AC.UK>
> Subject: Re: Parlainth (was re: Harley's Back)

> Whether you want it to be serious or not is another matter, and how long a
> refugee from Earthdawn would survive in Shadowrun is anyones guess....
> Not very long would be mine....

Dunno about that. Sure the learning curve is a hair steep, but an ED
adept can throw around a lot of mojo.


--Droopy
droopy@**.net
=========================================================================
Date: Fri, 20 Dec 1996 19:25:18 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <droopy@**.net>
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Tibet.... And other places....
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> From: Spike <u5a77@*****.CS.KEELE.AC.UK>
> Subject: Tibet.... And other places....

> Someone on r.g.f.c has just asked if anything is ever going to be done on
> Africa, Asia, Aussieland or Amazonia....

Mike has said that specific country/area sourcebooks are pretty much
being left up to the country/area in question, ala The Germany
Sourcebook.

> "As for Tibet, you'll never find out what's happening there...."
> For which he received an icy stare from another panelist.....
> Now what is all this about Tibet??????

Could be a lot, could be nothing. I'm sure that Mike has a stack of
ideas and directions that he can use or ignore as rumor. One of the
reasons that FASA is tight lipped about this kind of stuff is that
they don't know if or how they will use it and don't want
foot-in-mouth disease.


--Droopy
droopy@**.net
=========================================================================
Date: Fri, 20 Dec 1996 16:36:37 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Edges & Flaws : SR compaion character gen genearlly
In-Reply-To: <199612201458.JAA11474@*****.itribe.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Fri, 20 Dec 1996, Gurth wrote:

[snip]

> Then I misinterpreted it :) You're probably right about players not having
> enough money if they spend most of it during chargen, but I find
> having several thousand lying around just too much... I might look into
> this and make up another house rule, probbaly one as simple as multiplying
> by 100 instead of by 1000 :)

I don't know, everytime we do a set of new characters, that 3d6*1,000
nuyen just about lasts them long enough to get to the meet for the first
run. Between buying an actual weapon (sometimes you can't just find the
yen after buying a drek load of chrome, drones, and or foci), a CAR or
bike (it's amazing how many times runners in my group forget about HOW
their going to get places), more phones, and other personal gear (hell,
one guy blew all his on a cool trid-entertainment center with HUGE
speakers). They always seem to get to the first run in desperate need of
money - either because they have none left, or because what they want
cost's way more than they have.

>
> > or buying 1M yen of dikote, letting it multiply by 10 and then
> > selling it, even at the *0.3 selling factor and other items, street
> > indexes you save on anything under street index 3! Not that most
> > people are going to abuse the intent of the system this way, and most
> > GM's will rule they flood the market in '....' and drop the street
> > index.
>
> Not when I GM, I can tell you that :) Although none of my players has ever
> thought of selling the stuff they took when creating the characters...

Mine neither...BTW how do you just buy 1M yen of dikote? It doesn't come
in little boxes that you open and sprinkle on the object. It's an
expensive process, not a product per se. That's abit like buying lots of
the material used to chrome metal parts, then expecting to be able to sell
it to the people who actually do the chroming process. Why would any
establishment capable of that type of work buy raw materials from some
unknown individual?

>
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html

~Tim
=========================================================================
Date: Sat, 21 Dec 1996 01:17:47 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Parlainth (was re: Harley's Back)
In-Reply-To: <199612210024.TAA00598@**.net> from "Droopy" at Dec 20,
96 07:25:18 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

|
|> From: Spike <u5a77@*****.CS.KEELE.AC.UK>
|> Subject: Re: Parlainth (was re: Harley's Back)
|
|> Whether you want it to be serious or not is another matter, and how long a
|> refugee from Earthdawn would survive in Shadowrun is anyones guess....
|> Not very long would be mine....
|
|Dunno about that. Sure the learning curve is a hair steep, but an ED
|adept can throw around a lot of mojo.

Not if there isn't much mojo to throw....
Remember that the shadowrun mana levels are a LOT lower than those in
earthdawn....

It might even be too low for some adept powers to be usable....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
=========================================================================
Date: Fri, 20 Dec 1996 18:50:53 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Requiem <shardik@******.COM>
Subject: Re: Ehran's YET Speech - long (was Re: (GM) Big D Clue
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:02 AM 12/20/96 +0000, you wrote:

<snip>
>BTW I liked the ASCII sword, hope you don't mind me adding it to my SIG.
</snip>

no problem. Use it in good health.

(poisoned elves?)

/>
/<
[\\\\\\(O):::<======================================-
\< Chris Brown; Putting the "D'oh!" in Aikido
\>

"Relax, lad. Take life as it comes. Run when you
have to, fight when you must, rest when you can"
-Robert Jordan, _The_Eye_Of_The_World_
=========================================================================
Date: Fri, 20 Dec 1996 20:40:32 -0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <loki@*******.COM>
Subject: Re: New Races
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> Umm, new races? Have I missed something major? Where is this discussed?
> In a sourcebook that's just been released, somewhere on the net?
>
> Thanks for any information...
>
> Mike-the-dormant-but-ever-curious-gm

Most are in the Shadowrun Companion. A mag I have has Halflings in it, and
three other optional races are on my WebPage. At least are the optional
races I'm familiar with.

@>--'--,--- Loki

/>
/<
[\\\\\\(O):::<======================================-
\< Poisoned Elves http://www.netzone.com/~loki
\>


"Any sufficiently advanced technology is indistinguishable from magic."
=========================================================================
Date: Fri, 20 Dec 1996 21:21:20 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Subject: Re: Riggers & Drones
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
>...... We haven't had any 'sorry it crashed' reports
> form Mark recently so i assume everything else is good.

That is true..All of the recent outages can be atributed to line
problems not software probs..I suppose we should count ourselved
fortunate...

> 1st lesson, the cops have backup!

And lots of it...

> > But ended up getting tagged be a drone and ......
> who ignored lesson 1, there lots more cops where those 2 came from!

Yup..And with huge bugets for all the gadgets and gear they want...

> Sounds like you just got caught in the roundup, but the way you tell
> it you wern't responsible for the actions in the first place.

Right..When they announced come out with your hands up..My character
was one of the first out..Some stayed to die in a hail of lead...2
died in a fight in prison..yes they role played it out..
All they had to do was -wait- but they got antsy..then they over
reacted..and all hell broke loose..My character freaked out..But by
the time he was able to start to do something about it..things had
gone too far...

> Thats why you stick to the ones that reduce actual damage, not really
> deadly kit like pain editors. Now those are silly,

To say the very least..It is like the combat drugs..Take them and
die..Hmmm..sounds like something to avoid...

>...... i mean, your hit. No you roll
> dice the character knows nothing, no you haven't a clue if you dodged
> it yet, like to spend some more karma!

LOL..Exactly my point...

> Thats why you use thick walls, what they cannot hit cannot get hurt.

That is the way I like to play a Rigger..nice and snug in a metal and
ceramic cocoon.. :)
-------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.