From: | Mike Elkins <MikeE@*********.COM> |
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Subject: | accident power and attacks of nature spirits -Reply |
Date: | Mon, 23 Dec 1996 12:52:06 -0500 |
>to the ground when they are walking or something similar...any idea?
Oh, that's pretty lame. Think of it this way: back in the dark ages whenever
anything went wrong, it was blamed on evil spirits. People would try to appease
the good spirits to protect them from all those nasty acts of fate.
Accident and guard are the same thing, its just that they actually work in 2056.
Yes, a player could trip, or a tree could fall on him, or he could step in a gopher
hole and twist an ankle, or his car could get a flat tire, or an air conditioner could
fall out of an eighth story apartment window, or a cab could splash him right
before a meet with Mr. Johnson. Muggers looking for a target might pick him
instead of the next passer-by. In the house, a badly wired electrical plug could
give him a shock, he could eat spoiled mayonaise, the list of plumbing disasters is
endless.
The nature of the accident should match the terrain (and spirit type), the nature of
the summoner to some extent, and the power of the spirit. Low level spirits
probably just do mischief bad luck stuff. The higher the spirit's power, the more
they can warp reality to make the really bad stuff happen (who knew the steam
main was about to burst?)
Remember that the spirit must mainifest before using accident (but not guard), so
players might get to see the spirit appear and say "Jinx!" right before the air
conditioner lands them in the hospital.
Double-Domed Mike