From: | "Brian W. Allison" <ballison@*******.WAM.UMD.EDU> |
---|---|
Subject: | Re: Spirit Threat Dice |
Date: | Sat, 28 Dec 1996 11:55:49 -0500 |
> > Sure, a Force 12 Queen can be just as disastrous to a party as a Great
> > Dragon. Dead is Dead, after all.
> >
> > But a Force 12 True Form Insect, against a party with *one* mage who
> > knows how to fight them, isn't as tough as a Great Dragon.
> >
> >
> >
> > Brian W. Allison
>
> What exactly would the one mage (that knows how to fight them)do to fight
> this force 12 queen that's easier than a dragon?
I think I see the crux of our disagreement.
I'm not talking about QUEENS.
I'm talking about a Force 12 spirit which is *not* a QUEEN.
> Banishment sounds like a losing prospect.
For a force 12, it should be. For a force 6 against a non-Initiate, it
should be relatively even (Assuming a Conjuring of 6). But if the spirit
gets a Threat of Force, then they're resisting Twice as well as the mage.
And that's not even close to making sense.
[snip more queen stuff]
As I said above, a Queen is just as disastrous.
A force 12 Spirit (without other modifiers, without the word 'Queen' in
there) should not be as disastrous as a Dragon to a mage who knows how to
fight them.
But if you give a Threat equal to Force, instead of the (Prime Runners)
F/2 or the (Bug City) F/4, then even a force 6 becomes impossible to deal
with to all but multigrade Initiates.
Way out of balance, IMO.
I don't even assign a Threat to Spirits of any type. But if you use
their abilities well, and if the world responds well to things, then they
don't need a Threat.
It's not defensiveness, it's disbelief and shock that anyone would need
a Threat Rating.
Brian W. Allison
Computer Scientist Vocalist Would-be Poet Bicycler Scuba Diver
Hacker(0xca) Nerd(79) GenX(21) #include <witticism.h>
http://www.wam.umd.edu/~ballison
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