From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Spirit Threat Dice |
Date: | Sun, 29 Dec 1996 10:49:33 +0100 |
> It's not defensiveness, it's disbelief and shock that anyone would need
> a Threat Rating.
Excuse me?! First you make a really big point of accusing me that I make
magic easier for NPCs than for PCs, and now you go around saying you
_don't_ need Threat Ratings. Correct me if I'm wrong, but that means the
PCs in your group have all kinds of extra dice to roll for, oh, getting
more successes in firing that Predator, or casting that Mana Bolt, or
resiting damage from either, while the NPCs get no extra dice for such
things. Seems a bit uneven to me...
Threat Ratings are a convenient way of handling pool dice -- TRs are
smaller than dice pools, but they're available for every action: just as
if the NPC assigned a couple of dice to every test he makes. And since
this is usually in combat situations, it's to just about any test a PC
could assign pool dice to as well. In my eyes that makes it fairly evenly
balanced either way. Now if you remove the Threat Rating dice...
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It snowed!
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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