Back to the main page

Mailing List Logs for ShadowRN

From: John E Pederson <lobo1@****.COM>
Subject: Re: Characters...
Date: Sun, 29 Dec 1996 16:55:54 EST
On Sun, 29 Dec 1996 11:33:55 +0100 Gurth <gurth@******.NL> writes:
>John E Pederson said on 21:05/28 Dec 96...
>
>> My question is thus: What kind of characters do you allow your
>players to
>> use, and based upon what criteria?
>
>Nobody's played anything other than "standard" metahumans in any game
>I've been in. If someone wants to play something exotic, I'd have to
>think about it on a case-by-case basis, also depending on what the
>player
>intends to do with the character -- wanting a vampire because they're
>so
>hard to kill and so make good combat monsters might be discouraged...
>:)
Believe it or not, I don't think that was main desire behind any of them
(which may be a minor miracle in itself)
>
>> Personally, I'm more than willing to let one of my players use a
>Great
>> Dragon if they could come up with a really wizzer background and
>> motivations for their character...OTOH, the chances of them coming
>up
>> with a background sufficient for that are about the same as a
>snowball's
>> in you-know-where:)
>
>IMHO the only way a great dragon campaign will work (and I've said
>this
>before) is if you don't make them a standard shadowrunning team.
>Instead,
>let the PCs run corps, policlubs, secret organizations, and all kinds
>of
>other behind-the-scenes manipulating, with the only goal being to get
>as
>much power and money as possible. They're the ones who _hire_ the
>shadowrunners, rather than breaking into a corp compound themselves.
>(Maybe there's a boardgame in this somewhere... Where did I save those
>FASA submission guidelines? :)
I dunno...it could work...it'd be an add-on game or campaign or
something, though...but what would they call it? Check the response to
Autumn/Shatterglass about the only other way I'd allow the use of a
dragon:)
>
>> Current characters include:
>> A Werewolf Wolf shaman
>
>Sounds okay to me, especially now there are official rules for
>shapeshifter PCs.
Well, I've got the SR Comp. but I don't agree with everything on the mods
for shapers...OTOH, I'll be making some adjustments to my own set of
house rules for handling critter-characters. It ought to make shapers a
little less powerful than they were originally, but any adjustments I
make stat-wise will apply to all shapeshifters, PC and NPC.
>
>> A female vampire hermetic mage
>
>I myself would probably play V:TM in a Shadowrun setting rather than
>allow a PC to be a Shadowrun vampire.
Actually, the player also plays quite a bit of Vampire: the Munchkinning
(as it was earlier referred to:)
>
>> A free spirit (of as yet undetermined type-hmmm...perhaps
>I'll
>> saddle him with a free watcher;)
>
>Tricky... Better hope the player's roleplaying skills are up to it.
If not I can always have the spirit banished/dispelled/called back to his
home metaplane for unruly behaviour or something. And think of how many
people will be scrambling to find out his true name!
>
>> If you're wondering how on earth I could let this happen, please
>realize
>> that I'm still in the process of figuring the GMing biz out
>
>If you want my view on this, I'd say it's not a clever move to allow
>these weird & wonderful characters if you're not an experienced GM...
>A
>group consisting of your standard bunch of shadowrunners (for example
>a
>mage, a couple of street sams, a rigger, and a decker) is a lot easier
>to
>create aventures for, IMHO.
I don't think they've ever gone with a standard group (no-one wants a
rigger, they don't understand how he works/what he does and the same goes
for a decker). I think I can handle coming up with adventures for them
(meeting once a month gives me lots of time). A standard group would be
nice, though. <sigh>
>
>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html

Canthros-the-shapeshifter-mage

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.