From: | John E Pederson <lobo1@****.COM> |
---|---|
Subject: | Re: Characters... |
Date: | Sun, 29 Dec 1996 16:55:54 EST |
>John E Pederson said on 21:05/28 Dec 96...
>
>> My question is thus: What kind of characters do you allow your
>players to
>> use, and based upon what criteria?
>
>Nobody's played anything other than "standard" metahumans in any game
>I've been in. If someone wants to play something exotic, I'd have to
>think about it on a case-by-case basis, also depending on what the
>player
>intends to do with the character -- wanting a vampire because they're
>so
>hard to kill and so make good combat monsters might be discouraged...
>:)
Believe it or not, I don't think that was main desire behind any of them
(which may be a minor miracle in itself)
>
>> Personally, I'm more than willing to let one of my players use a
>Great
>> Dragon if they could come up with a really wizzer background and
>> motivations for their character...OTOH, the chances of them coming
>up
>> with a background sufficient for that are about the same as a
>snowball's
>> in you-know-where:)
>
>IMHO the only way a great dragon campaign will work (and I've said
>this
>before) is if you don't make them a standard shadowrunning team.
>Instead,
>let the PCs run corps, policlubs, secret organizations, and all kinds
>of
>other behind-the-scenes manipulating, with the only goal being to get
>as
>much power and money as possible. They're the ones who _hire_ the
>shadowrunners, rather than breaking into a corp compound themselves.
>(Maybe there's a boardgame in this somewhere... Where did I save those
>FASA submission guidelines? :)
I dunno...it could work...it'd be an add-on game or campaign or
something, though...but what would they call it? Check the response to
Autumn/Shatterglass about the only other way I'd allow the use of a
dragon:)
>
>> Current characters include:
>> A Werewolf Wolf shaman
>
>Sounds okay to me, especially now there are official rules for
>shapeshifter PCs.
Well, I've got the SR Comp. but I don't agree with everything on the mods
for shapers...OTOH, I'll be making some adjustments to my own set of
house rules for handling critter-characters. It ought to make shapers a
little less powerful than they were originally, but any adjustments I
make stat-wise will apply to all shapeshifters, PC and NPC.
>
>> A female vampire hermetic mage
>
>I myself would probably play V:TM in a Shadowrun setting rather than
>allow a PC to be a Shadowrun vampire.
Actually, the player also plays quite a bit of Vampire: the Munchkinning
(as it was earlier referred to:)
>
>> A free spirit (of as yet undetermined type-hmmm...perhaps
>I'll
>> saddle him with a free watcher;)
>
>Tricky... Better hope the player's roleplaying skills are up to it.
If not I can always have the spirit banished/dispelled/called back to his
home metaplane for unruly behaviour or something. And think of how many
people will be scrambling to find out his true name!
>
>> If you're wondering how on earth I could let this happen, please
>realize
>> that I'm still in the process of figuring the GMing biz out
>
>If you want my view on this, I'd say it's not a clever move to allow
>these weird & wonderful characters if you're not an experienced GM...
>A
>group consisting of your standard bunch of shadowrunners (for example
>a
>mage, a couple of street sams, a rigger, and a decker) is a lot easier
>to
>create aventures for, IMHO.
I don't think they've ever gone with a standard group (no-one wants a
rigger, they don't understand how he works/what he does and the same goes
for a decker). I think I can handle coming up with adventures for them
(meeting once a month gives me lots of time). A standard group would be
nice, though. <sigh>
>
>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Canthros-the-shapeshifter-mage