From: | Jonathan Hurley <jhurley1@************.EDU> |
---|---|
Subject: | Re: Spirit Threat Ratings (was :Re: CZ Attack Questions) |
Date: | Sun, 29 Dec 1996 20:35:44 -0500 |
>Before you get too confused the "Threat/Professional Rating: Force/4"
>does NOT mean force divided by 4. What it means is that the spirits have
>a threat rating of Force and a Professional rating of 4. This isn't the
>same for all spirits either. The Ant Worker has a Threat of 1 and a
>Professional of 2, for instance, no matter the force. AFAIK, this may or
>may not apply to spirits other than bugs. Threat Ratings aren't even
>discussed in Awakenings and only TR's for Toxics and Bugs are discussed
>in GR2. So, what Bug City is saying is to give Bugs a threat rating equal
>to their force (in most but not all cases) and a Professional Rating
>equal to 4 (in most but not all cases). For other spirits I can give no
>input, but can only assume that the information is provided in the SRII
>main rule manual for this game. And, of course, if you don't like the way
>FASA has it set up, no-one's going to force you to do it that way. It is
>your game and you're certainly allowed to play any way that makes you
>happy.
>
>Canthros-the-shapeshifter-mage
>
My argument for not giving spirits threat rating is that the PC's spirits
don't have them.
And I don't think either side *needs* them. My philosophy in recent years
has become this: no matter how much I up the numbers on solitary opponents,
the PCs will beat them (having access to Karma pool, multiple minds, etc.)
So I just gang up on them. I don't use force 12 spirits. I use three force
5 spirits. Instead of 5 guards with decent ware, I use 15 with little to no
ware.
It works a lot better, and lets me manage encounters with a much finer
grain.
From a Gateway 2000 manual:
Sucking all the chips off your system board with an industrial strength
wet/dry vac is not covered by your warranty
mailto:jhurley1@******.stevens-tech.edu