From: | Loki <loki@*******.COM> |
---|---|
Subject: | Re: speaking about spirit powers |
Date: | Mon, 30 Dec 1996 00:59:19 -0000 |
> two years) is that I simply ignore the Alienated *player* and instruct
> the other players (via notes) to do the same, even for out-of-character
> stuff.And I carry on with the game. When the Alienation wears off, I
> suddenly switch back to the poor, bored-out-of-his-mind player, starting
> with something like:
> "You are in an alley, that you wandered into a few hours ago after
> everyone started ignoring you. You feel sickeningly alone, not just
> people are ignoring you, even the wind refuses to accept your existance,
> you see the breeze blowing trash down the street, but that bitter, hollow
> wind won't dry the lonely tears on your face. You don't even want your
> own company, your so miserable. (Here the player usually whines: "What
> did I do? What did I do?") Then: After wallowing in self pity for another
> hour or so, a ragged old bag lady wheels her over-filled cart down the
> alley to rifle through the trash. And even she, the loneliest of loneny
> people ignores your wretchedness. However, when you reach your loneliest
> point, the poor old bag lady looks up at the sound of your sobs. "What's
> wrong sonny?" asks the old woman. (This is when the character leaps up
> and shouts: "You can see me? You can see me?" and whoops for joy, dances
> about, and gives the bag lady a couple thousand bucks. Then runs off to
> find his friends)
>
> After I did this to the shaman in my group, he stopped trying to use
> Alienation as a better form of invisibility.
I like it!!! I like it!!!
This is the most classic example of alienation I've seen put out to date.
;o)
@>--'--,--- Loki
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\< Poisoned Elves http://www.netzone.com/~loki
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"Any sufficiently advanced technology is indistinguishable from magic."