From: | Caric <caric@*******.COM> |
---|---|
Subject: | Re: CZ Attack Questions |
Date: | Mon, 30 Dec 1996 13:15:30 -0700 |
> >cyber of that caliber into there grunts? They should but the often
times
> >don't.
>
> Yeah, well, just because the sourcebooks don't equip troops properly is
> no reason for me to be so negligent :)
I completely agree...we do this all the time. =)
> More seriously, when you start running the numbers on this stuff, you
> get some interesting conclusions.
>
> >Even witht the boosted III though the average grunt will have an
> >average initiative (emphasis on average) of about 13. That means that
even
> >a force 1 true spirit will still be going first having an average
> >initiative of 14. That's not even taking into account any penalties due
to
> >armor if they are wearing heavy military armor.
>
> But they do have the advantage, in heavy armour, that you need pretty
> strong spirits to actually get into that armour. Okay, the blanket
> "hardened armour protects completely" goes by the board if a dozen Ant
> spirits pull you over and start chewing through the joints, but it
> should help a lot.
True, but the soldiers will still be slower than the spirits...that was the
point I was trying to make. The armor definately will help them.
> Actually, full mil-spec and flamethrowers would be a useful approach.
> I'd say flamers would hurt even spirits pretty badly, it's an elemental
> attack and insects don't do well with fire.
Agreed fire is cool...unfortunately still having to use the willpower
sucks.
> Or we could just set up a big flarestack and watch all the Moth spirits
> fly into it :)
Couldn't hurt...ya never know ;)
~Caric
"All the world's indeed a stage, we are mearly players.
Performers and portrayers. Each anothers audience,
outside the gilded cage." -Rush
caric@*******.com