From: | "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU> |
---|---|
Subject: | Re: Skill Ideas |
Date: | Thu, 3 Apr 1997 13:02:47 +1000 |
>
> Good for a background skill maybe. Also if you have any re-usable fetishes
> that you want to hand carve.
>
I've always favoured Survival..... or, "how to survive without food and
water when hiding from the Corps"
- Philosophy, as a total Karma waster/ character builder.
- Chess (courtesy of prime runners)
- Disguise, or 'how to look like a bulldog'
- Security Systems Design (how to find a GM designed weakness in a security
system when you can't think of it yourself.)
- Intimidation (How to look even bigger and scarier than your mucsle aug.
allows)
Most special skills should be specialisations, because they're not
normally that useful. If they are that useful, the GM should consdier
carefully if they should be in the game.
Bleach