From: | Gweedo The Killer Pimp <yawas@****.COM> |
---|---|
Subject: | Re: Skill Ideas |
Date: | Wed, 2 Apr 1997 23:34:35 EST |
<s457033@*******.GU.EDU.AU> writes:
>I've always favoured Survival..... or, "how to survive without food
>and
>water when hiding from the Corps"
Survival, yeah! A lot of times though, characters usually find
themselves screwed when they're in a city, and not out of :)
>- Philosophy, as a total Karma waster/ character builder.
I like skills that waste karma, they're fun. Especially skateboarding
(Courtesy of the Magna Poon line of skateboards Gurth! :))
>- Chess (courtesy of prime runners)
-Checkers (for the orks and trolls ) ;)
>- Disguise, or 'how to look like a bulldog'
-Impersonate voice (To go with disguise)
>- Security Systems Design (how to find a GM designed weakness in a
>security
>system when you can't think of it yourself.)
That skill is in the Corp Sec handbook. I never thought about a runner
with that skill, but it would be useful. The background would be a good
one I'll bet.
>- Intimidation (How to look even bigger and scarier than your mucsle
>aug.
>allows)
I thought Intimidation was in the Core SR 2nd Ed. Shows how much I know
:-o
>Most special skills should be specialisations, because they're not
>normally that useful. If they are that useful, the GM should consdier
>carefully if they should be in the game.
I would love to see a GM being able to work the Checkers skill in the
game !
Now using Gweedo the Killer Pimp ver. 3.1 sporting such features as:
A poleyester leisure suit, platform shoes, a pink cadillac, fuzzy dice,
and a gold tooth!