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From: Justin Pinnow <jpinnow@*****.EDU>
Subject: Re: Skill Ideas
Date: Thu, 3 Apr 1997 08:34:54 -0500
Adam J wrote:
>
> At 23:34 4/2/97 EST, you wrote:
>
> >I would love to see a GM being able to work the Checkers skill in the
> >game !
>
> Chess or checkers match against a yakuza boss, mafia don, Harlquin, etc.
> In my campaigns, I always allow the players 3 free skill points for a
> 'hobby' skill, something that the game doesn't allow for without penalizing
> the player. Reading, stamp collecting, etc.
> Of course, since I haven't played in 6 months, I can't tell you how it
> worked out :\
>
> -Adam

Well, In the 2 campaigns I am in, the GM's allow you to speak your
native tongue at Int +2, and they allow you to spend up to your Int in
additional hobby or language skills. Thus, if your Int is a 5, you have
a 7 skill rating in speaking your native tongue, and 5 points that can
be used toward a second language, checkers, chess, or what have you.

In one game, I have a Shaman who has a skill of 5 in playing Go. A
decent rating (seeing as a 4 in any skill is considered professional).
In another campaign, I have a beefy street sam who has a Pottery skill
of 5....but few people know it. And the ones that do don't make fun of
him about it.....to his face, anyway. ;) (He started with a skill of
4, but it was the first skill he raised.) See, I'm not a munchkin. ;)

Justin :)
--
_____________________________________________________________________________
Justin Pinnow
jpinnow@*****.edu

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