From: | "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU> |
---|---|
Subject: | Re: Skill Ideas |
Date: | Fri, 4 Apr 1997 14:20:27 +1000 |
> >and
> >water when hiding from the Corps"
>
> Survival, yeah! A lot of times though, characters usually find
> themselves screwed when they're in a city, and not out of :)
>
How about the good old basic; Cooking?
If you're stuck out in the wilds and you've lived on Soy-Nukit-burgers
for your whol life, the whole concept of having to COOK something and not
burn it may be a hard one to grasp.
> >- Philosophy, as a total Karma waster/ character builder. >
> I like skills that waste karma, they're fun. Especially skateboarding
> (Courtesy of the Magna Poon line of skateboards Gurth! :))
>
We've had a rigger inour group with that skill (Minx, I believe)...
Gurht's got qa fan club.
> >- Chess (courtesy of prime runners)
>
> -Checkers (for the orks and trolls ) ;)
>
Dat's racist, you breeder.
> >- Security Systems Design (how to find a GM designed weakness in a
> >security
> >system when you can't think of it yourself.)
>
> That skill is in the Corp Sec handbook. I never thought about a runner
> with that skill, but it would be useful. The background would be a good
> one I'll bet.
>
It makes a lot of sense for a B/E specialist.... that kind of character
would do well to study his 'emenies'.
> >- Intimidation (How to look even bigger and scarier than your mucsle
> >aug.
> >allows)
>
> I thought Intimidation was in the Core SR 2nd Ed. Shows how much I know
> :-o
>
I think it may have been put in in the Companion... or Interrogation. One
or the other.
We were playing an "Aisle 5 campaign" where I had a Aztechnology
corporate hitman..... He had Interrogation (Torture) 8
Character quote; "My heart belongs to Aztechnology... literally"
> I would love to see a GM being able to work the Checkers skill in the
> game !
>
*grin* Me too....
Bleach