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From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Skill Ideas
Date: Fri, 4 Apr 1997 14:20:27 +1000
> >I've always favoured Survival..... or, "how to survive without food
> >and
> >water when hiding from the Corps"
>
> Survival, yeah! A lot of times though, characters usually find
> themselves screwed when they're in a city, and not out of :)
>

How about the good old basic; Cooking?

If you're stuck out in the wilds and you've lived on Soy-Nukit-burgers
for your whol life, the whole concept of having to COOK something and not
burn it may be a hard one to grasp.

> >- Philosophy, as a total Karma waster/ character builder. >
> I like skills that waste karma, they're fun. Especially skateboarding
> (Courtesy of the Magna Poon line of skateboards Gurth! :))
>
We've had a rigger inour group with that skill (Minx, I believe)...
Gurht's got qa fan club.

> >- Chess (courtesy of prime runners)
>
> -Checkers (for the orks and trolls ) ;)
>
Dat's racist, you breeder.

> >- Security Systems Design (how to find a GM designed weakness in a
> >security
> >system when you can't think of it yourself.)
>
> That skill is in the Corp Sec handbook. I never thought about a runner
> with that skill, but it would be useful. The background would be a good
> one I'll bet.
>
It makes a lot of sense for a B/E specialist.... that kind of character
would do well to study his 'emenies'.

> >- Intimidation (How to look even bigger and scarier than your mucsle
> >aug.
> >allows)
>
> I thought Intimidation was in the Core SR 2nd Ed. Shows how much I know
> :-o
>
I think it may have been put in in the Companion... or Interrogation. One
or the other.

We were playing an "Aisle 5 campaign" where I had a Aztechnology
corporate hitman..... He had Interrogation (Torture) 8

Character quote; "My heart belongs to Aztechnology... literally"

> I would love to see a GM being able to work the Checkers skill in the
> game !
>
*grin* Me too....

Bleach

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