From: | Gweedo The Killer Pimp <yawas@****.COM> |
---|---|
Subject: | Re: Shadowrun CCG |
Date: | Sat, 5 Apr 1997 11:35:41 EST |
<bluewizard@*****.COM> writes:
>I don't know, we've talked about this before on the list, and I don't
>think
>it'll be that big a deal.
>Look at the Battletech CCG.
>That's been out a while now.
>It's a good game, pretty fun, but it hasn't really "ruined"
>Mechwarrior, or
>even BTech (of course that's a munchkin game already! :-))
>
>If anything, I think it'll be good for the game, by bringing in some
>new
>players.
>Besides, it'll give me, and all the other folks who can't get their
>gaming
>group together enough something to do on those nights you can't
>roleplay.
I think that more people would be good. That's how our whole group got
started, although we jumped straight from Magic, to Shadowrun. I haven't
touched my cards in six months though.
>> Okay, so my deck has all five Moxes and a Lotus; does
>> that make ME a munchkin?
>
>No, Channel/Fireball makes you a munchkin - Moxes just make you
>wealthy!
>:-)
No, channel/fireball is just plain cheesy, a deck with all counterspells
is munchy! As for all five Moxes, and a Lotus too. . . .never mind :)
Now using Gweedo the Killer Pimp ver. 3.1 sporting such features as:
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