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From: Unknown sender
Subject: None
Date: Unknown time and date
>There's a line in TS that was damned similar to a line in one of the
>commercials for The Saint... I can't remember the line off hand now
>though...:( Oh well... Just my several cents...:]

O go ahead Bull..make another obscure comment... ;)

--------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
=================================================================
=========================================================================
Date: Mon, 7 Apr 1997 16:50:21 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: FASA Catalog...
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Woe! Sadness! boohoo!

Just checked www.fasa.com's catalog... it said it's the product release
schedule for the rest of 1997 and there was NO RBBII ON IT! Help! Mummy!

Say it ain't so!

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
=========================================================================
Date: Mon, 7 Apr 1997 16:55:04 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "ADAM B. TRELOAR" <s777317@*******.GU.EDU.AU>
Subject: Re: FASA Catalog...
In-Reply-To: <Pine.BSF.3.95.970407164903.5941P-100000@*******.dialix.com.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Just checked www.fasa.com's catalog... it said it's the product release
> schedule for the rest of 1997 and there was NO RBBII ON IT! Help! Mummy!

Thought it was set back to early '98...

Guardian.

------------------------------------------------------------------------------
"Any sufficiently advanced magic is indestinguishable from technology.
So there."
Adam Treloar aka Guardian
s777317@*****.student.gu.edu.au http://www.geocities.com/TimesSquare/1900/
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 7 Apr 1997 03:24:51 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: LAVs and something amusing.....

On Mon, 7 Apr 1997 10:13:13 +1000 "ADAM B. TRELOAR" writes:
>
>Agreed in principle, but note that helicopters ARE flying bricks.
>According to normal physics, they shouldn't work. AFAIK physicists
>around the world still haven't developed a solid theory as to why they
>get off the ground. Lots of hypothesese (sp?) but no-one's managed to
>prove anything.

Shouldn't the fact that they DO manage to get off the ground prove that
they work?

~Tim (According to normal physics, bumble bee's can't fly either, but it
doesn't stop THEM.)
=========================================================================
Date: Mon, 7 Apr 1997 03:24:51 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Off topic discussions...)

On Sun, 6 Apr 1997 17:22:24 +0000 Shane Courtrille writes:
>> preprogramed generic persona and the equivalent of a disk drive for
>> anything you want to up/download... or maybe they already exist and
I'm
>
>I wonder.. if your cafe existed.. maybe they would keep copys of
>everything you download for themselves? just incase....

Yeah, to screw with all the wannabe "deckers" who aren't smart enough to
discover and bypass the copy routine....

~Tim("WHAT!?!...Where'd you get that!?!?...five THOUSAND!!...What was
that account number again?")
=========================================================================
Date: Mon, 7 Apr 1997 03:24:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: NULL Focus

On Sun, 6 Apr 1997 19:51:46 EDT L Canthros <lobo1@****.COM> writes:

[snip]

>I'd say it is very possible, the problem would be that you're channeling
>astral energy through a gate (the focus), that's what is making it
>astrally active. So, what do you do with this focus? I would say that
>the focus channels just enough energy to sustain its opening to the
>astral, to make it dual-natured. Karma cost would be real low, like 1
>for a first bonding, and 1 for anytime afterwards (just to represent
>some sort of bonding being involved). As for nuyen, I don't know that
>you could actually buy such a thing on the general market, though you
>could have its creation commissioned, since it would be a unique
>enchantment.
>--

Which basically makes it a SPELL LOCK without the spell. (After all, you
can't have a true focus and use it for what he wants, which is basically
something to ground through. A 'true' focus goes dormant whenever it
leaves contact with it's owner.)

Actually it wouldn't cost too much especially if you made it yourself
(but then not every PC owns a full enchanting workshop). On the market?
Well like Canthros said, you'd have to commission it.... but I'd say not
much more than a Spell Lock (maybe even less, but not MUCH less). Same
thing for Karma.

~Tim (<insert witty comment here>)
=========================================================================
Date: Mon, 7 Apr 1997 03:24:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Shadowrun CCG [getting OT]

On Mon, 7 Apr 1997 08:00:58 +1000 Lady Jestyr writes:
>[Wondering if that makes her deck munchy... 4 counterspells, 4 power
>sinks, 4 hydroblasts, a few arcane denials, 4 disenchants, 4
>reprisals... :) Mine's the "Oh no you don't" deck.]
>

Quote when ever my buddy mentions that he wants to use his blue deck:
"But Shane, we want to actually PLAY cards too...."

On a more SR related point, does anyone know how the overall game is
going to be played? You know is it going to be something like NetRunner
(Corp vs. Decker) with success being determined by the things you
accomplish, or what ever...

~Tim (who just likes playing his all purpose -and monstrous- Black &
White deck)
=========================================================================
Date: Mon, 7 Apr 1997 10:20:42 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Internet Resources for Shadowrun
In-Reply-To: <MAPI.Id.0016.00646320202020203030303330303033@****.to.RFC822>
MIME-Version: 1.0
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John Chisum said on 6:04/ 6 Apr 97...

> There is a myriad of material on the web for Shadowrun these days.
> Things like SWO Guns, NAGEE 1-6, NERPS series, Shadowlore, etc et al.
> Do GMs use this material (no flames please)

I allow players just about everything I pulled off the net or put onto it
myself. From what people have told me about the Plastic Warrior series,
those get used a lot too; I don't know about other stuff though, but I
suspect it's much the same.

> how does a GM introduce such material to a group?

I show them the printed-out stuff and if they want to use it, they're free
to it. As a rationalisation, you could say it's sort of like when you walk
into a store you've never been to before and discover that they sell
things you hadn't heard of before.

> Also, does anyone make use of the modules that can be found on the
> internet? What are your thoughts on what is out on the 'net for SR?

I haven't run any modules I found on the net just yet, but I may do so in
the future.

> BTW: Gurth (just gotta ask this): is the an Edgerunners II planned?

Not that I know of. Edge Runners was originally a project by Erik
"Whistler" Jameson (the one-time list.member.grumpy for those like me who
still remember that :) in late 1994, that was slightly added to and
re-edited by the NERPS list in early 1996. Erik was planning on making an
ERII in '95 but it never came off the ground. As for a NERPS: Edge Runners
II, I don't think so just yet. We're still doing nothing on the Neo-A
Guide To The World, and I'd like to finish that first...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
In my mind all the time.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Mon, 7 Apr 1997 02:47:35 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Shawn Baumgartner <deosyne@*******.COM>
Subject: Re: FASA Catalog...
Content-Type: text/plain

>Date: Mon, 7 Apr 1997 16:50:21 +1000
>From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>

>
>Woe! Sadness! boohoo!
>
>Just checked www.fasa.com's catalog... it said it's
the product release
>schedule for the rest of 1997 and there was NO RBBII
ON IT! Help! Mummy!
>
>Say it ain't so!
>
>Lady Jestyr
>

Unless they updated it within the last two days, the
upcoming releases section only goes through August.
RBB2 is supposedly coming out in October. Please tell
me I'm right; RBB2 is the only new release I'm
looking forward to (what the hell am I gonna do with
a bunch of pictures; although I did like the color
pics in Awakenings).

Shawn
Praying RBB2 gets moved up.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Out of the gutter and into your mailer!

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Get Your *Web-Based* Free Email at http://www.hotmail.com
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Date: Mon, 7 Apr 1997 11:15:24 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: World Map
In-Reply-To: <Pine.SOL.3.91.970407102341.10927D@*****.student.gu.edu.au>
MIME-Version: 1.0
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MARTIN E. GOTTHARD said on 10:28/ 7 Apr 97...

> > I could go with that...even if I didn't get any payment, having my name
> > in print would be more than enough:)
>
> And on that note, I think you speak for almost every Shadowrun player in
> existence.

Would you write a 50,000-word sourcebook in exchange for only your name on
the cover and a copy of the book?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
In my mind all the time.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Mon, 7 Apr 1997 11:15:24 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Threats (was Re: World Map)
In-Reply-To: <19970406.185000.17143.24.lobo1@****.com>
MIME-Version: 1.0
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L Canthros said on 19:51/ 6 Apr 97...

> I haven't yet gotten Threats (probably to my playerss' delight). I doubt
> I'd let them read the book, even if the GM stuff was separate. It would
> give them too much insight into stuff they maybe wouldn't know about
> (like world-wide conspiracies:)

Like I said, IMO Threats would work best if you build a campaign around
one of the conspiracies, and give a copy of the relevant chapter (minus
the GM material) to the players when they discover enough about it.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
In my mind all the time.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Mon, 7 Apr 1997 11:15:24 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Cost of Matrix access
In-Reply-To: <199704070107.TAA19529@*******.datanet.ab.ca>
MIME-Version: 1.0
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Shane Courtrille said on 17:22/ 6 Apr 97...

> > preprogramed generic persona and the equivalent of a disk drive for
> > anything you want to up/download... or maybe they already exist and I'm
>
> I wonder.. if your cafe existed.. maybe they would keep copys of
> everything you download for themselves? just incase....

Some might do that, I think, while others (probably run by
neo-anarchists or something) won't. It's possible to do that today, too,
but I have a feeling that the people using internet cafes don't download
things others might consider worthwhile to save a copy of.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
In my mind all the time.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Mon, 7 Apr 1997 11:15:24 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Skill Ideas
In-Reply-To: <Pine.SOL.3.91.970407101924.10927C@*****.student.gu.edu.au>
MIME-Version: 1.0
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MARTIN E. GOTTHARD said on 10:21/ 7 Apr 97...

> I've always been a fan of equating physical stats to general size, but
> there are also cases where it's not appropriate. Who wants to play a
> female character with six body and strength if she's gonna be the bush
> pig from hell?

OTOH, if you do introduce some kind of "high attributes = big body" rule,
then it should apply equally to all characters. The drawback you mention
is a social one, because most people don't think large women with highly
developed muscles are beautiful; for men, though, it is considered a good
thing to look like a body builder. Unfortunately, there's not much that
can be done about this...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
In my mind all the time.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Mon, 7 Apr 1997 11:15:25 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: LAVs and something amusing.....
In-Reply-To: <Pine.SOL.3.91.970407101053.6774E-100000@*****.student.gu.edu.au>
MIME-Version: 1.0
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ADAM B. TRELOAR said on 10:13/ 7 Apr 97...

> Agreed in principle, but note that helicopters ARE flying bricks.
> According to normal physics, they shouldn't work. AFAIK physicists
> around the world still haven't developed a solid theory as to why they
> get off the ground. Lots of hypothesese (sp?) but no-one's managed to
> prove anything.

I thought it wasn't all that difficult... The wings (rotorblades) turn
and provide lift, thereby pulling the helicopter up into the air. The
fuselage will want to turn the other way (reaction = -action) so a tail
rotor, a second main rotor, or a NOTAR exhaust system is added to counter
that tendency.

When the cyclic is pressed forward, the vector of the upward force changes
and the helicopter loses a bit of lift buts gain forward speed. The
rotorblades turn along their longitudinal axis (higher angle = more lift)
to compensate for the difference in airspeed over them that now exists,
keeping lift evenly balanced on all sides of the rotor disc.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
In my mind all the time.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Mon, 7 Apr 1997 11:15:25 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Internet Resources for Shadowrun
In-Reply-To: <4A0E4971C8@**.opp.psu.edu>
MIME-Version: 1.0
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Brett Borger said on 17:38/ 6 Apr 97...

> One of the things I intend to do with my Shadowrun Central Website is
> provide a rating system for net SR resources....

That would be a cool idea.

> As for a rating system, I was thinking of a 5 or 10 point scale in a few
> catagories:
>
> Power
> Balance
> Concept
>
> Power being how strong the item is
> Balance being whether the item has equal disadvantages. For example, the
> Ruger Thunderbolt has low balance, but far less power than the Panther Cannon.
> Concept: How "true" the thing is to the "pure" SR concept given
in the
> books. Simple things like headset radios would get high Concept points,
> while NegaMages would have lower ratings.

Maybe you could add an Originality rating? Things almost directly based
off of existing stuff should have a low rating here, while things that
have no real equivalents in SR material (official or from the net) could
get a high rating. For example, a typical heavy pistol would be low, while
a totally new type of spirit could be high.

> Also, how should I get the ratings for items? I could rate everything
> myself, but then it's all MY opinion. I could set up a voting system, but
> then we trust the masses....:)

That's always a problem with rating systems for things that are hard to
qualify. No matter what system you'll use, it'll always end up being
someone's opinion. I think you'd best use your own judgement, and if you
get feedback about an item's rating, take that into account and
re-evaluate it.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
In my mind all the time.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Mon, 7 Apr 1997 05:51:21 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Chisum <jdc@***.NET>
Subject: Re: Internet Resources for Shadowrun
In-Reply-To: <199704070819.KAA29061@**********.xs4all.nl>
MIME-Version: 1.0
Content-Type: text/plain; charset="ISO-8859-1"; X-MAPIextension=".TXT"
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> I show them the printed-out stuff and if they want to use it, they're free
> to it. As a rationalisation, you could say it's sort of like when you walk
> into a store you've never been to before and discover that they sell
> things you hadn't heard of before.

That's the same thing that I do, pretty much. I do some edting
(like adding legal codes) to some of the items. For the most part, Plastic
Warriors and the SWO Guns have worked real well and added to the
game. Some items are resticted and banned, but not much.
On the module front, the is one that I have found that is good
for breaking in new players or GMs. It's called "The Front" and I'm not
sure if it is on the SR Archive or on Blackjacks page. You can set up
several "teaching" runs out of it. Haven't messed with much else.

> > BTW: Gurth (just gotta ask this): is the an Edgerunners II planned?
> Not that I know of...<snip, snip>
Well, hopefully it will one day, but your right, the World Project
is first...and I'm waiting in excitement!

-John
Damn! The maid moved my assult cannon
and body armor again...
=========================================================================
Date: Mon, 7 Apr 1997 06:01:33 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Chisum <jdc@***.NET>
Subject: Re: Internet Resources for Shadowrun
In-Reply-To: <4A0E4971C8@**.opp.psu.edu>
MIME-Version: 1.0
Content-Type: text/plain; charset="ISO-8859-1"; X-MAPIextension=".TXT"
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> One of the things I intend to do with my Shadowrun Central Website is
> provide a rating system for net SR resources....
> Unfortnatly, there are a few factors against me: lack of time, lack of
> resources, no rating system, and no way to be sure that it's a GOOD rating
> system.
> As for a rating system, I was thinking of a 5 or 10 point scale in a few
> catagories:
>
> Power
> Balance
> Concept
>
> What do you think?
>
It's a good concept, but it wil be hard to execute by yourself. I'd
get a few other people to help review and rate things. The choice of Power
Balance and Concept would be good. What about a rating system for
modules and othe equipment?
And yes....I'd be willing to help out.


-John
Damn! The maid moved my assult cannon
and body armor again...
=========================================================================
Date: Mon, 7 Apr 1997 12:58:28 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: NULL Focus
In-Reply-To: <Pine.SOL.3.91.970407101206.10927B-100000@*****.student.gu.edu.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Mon, 7 Apr 1997, MARTIN E. GOTTHARD wrote:

> I can think of one use so far; If it opens a link between the astral and
> the physical, the person possesing the focus can open himself up to
> recieve helpful spells (such as Treat) from an astrally present mage.
Its the magic marbles again! :)

> It's very prone to abuses by a team with three mages and a couple of
^^^^^^^^^^^
3 mages! Ouch! We don't have no stinkin' mages in our team! :)

The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
=========================================================================
Date: Mon, 7 Apr 1997 07:41:48 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Court Schuett <schuett@*****.IVCC.EDU>
Subject: Re: Skill Ideas
In-Reply-To: <199704070913.LAA10334@**********.xs4all.nl>
Mime-Version: 1.0
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At 11:15 AM 4/7/97 +0100, Gurth wrote:
>MARTIN E. GOTTHARD said on 10:21/ 7 Apr 97...
>
>> I've always been a fan of equating physical stats to general size, but
>> there are also cases where it's not appropriate. Who wants to play a
>> female character with six body and strength if she's gonna be the bush
>> pig from hell?
>
>OTOH, if you do introduce some kind of "high attributes = big body" rule,
>then it should apply equally to all characters. The drawback you mention
>is a social one, because most people don't think large women with highly
>developed muscles are beautiful; for men, though, it is considered a good
>thing to look like a body builder. Unfortunately, there's not much that
>can be done about this...
>
>--
I've played a few times where I made the characters made the characters
make Body tests to squeeze into a really small space. Only thing I didn't
mention was I wanted misses. Boy did that throw the 13 Body, extrmely
Munchkin players that brought his own character to my game for a loop. He
rolls his 13 dice against a target number of 4, then looks at me all
smiling, 10 successes. Oooh, only 3 misses, nope you couldn't squeeze in.
I liked it, and it seemed to work well.
-Court

/* Court Schuett, a totally modern boy.

schuett@*****.ivcc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~
so she said fuck this town
nothing's ever going down
spun herself round and round
drilled herself into the ground
twenty kids fell in that hole
i was twenty-one, out of control
she crawled right inside my brain
she's some mental hurricane
-Too Much Joy

****************************************************************************
***/
=========================================================================
Date: Mon, 7 Apr 1997 08:44:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Disposable People
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
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Gurth said:
>MARTIN E. GOTTHARD said on 17:45/ 6 Apr 97...
>
>> It's a reference to the red-shirted extra crew members that beam down
>> with Kirk and Spock (etc.) in the old series; They are always the first
>> to get shot, stabbed or eaten by the mysterious creature of the week.
>>
>> Thus, in our slang, any extra person or entity that is there only as a
>> 'damage soak' is a Red Shirt
>
>In the later ST shows they've been replaced by the people who only nod
>when spoken to by the show's stars :)


In my games, I coined the phrase for people like that as H.E.T.s
[Highly Expendable Thugs]. Just kill 'em all; we'll make more!!!
=========================================================================
Date: Mon, 7 Apr 1997 14:10:36 -0700
Reply-To: mmclaugh@*******.eeng.dcu.ie
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark McLaughlin <mmclaugh@*******.EENG.DCU.IE>
Organization: Dublin City University
Subject: Re: Radio
Mime-Version: 1.0
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Brett Borger wrote:
>
> Has anyone noticed that SRII doesn't seem to offer a simple radio in Gear?
> Phones, Yes. Cyber radios, yes. But if there is a simple radio, I've
> missed it for years.
>
> Comments?
>

They also dont mention rubber bands and rope which come in extremely
handy from time to time but then again not everything can be mentioned
in the gear section. A radio in SR would undoubtedly be less relied on
than at present with tridio an` all that. It is probably taken for
granted that the old tech is cheap and readily available and most people
have them anyway...

Hope I helped,
Mark McLaughlin merlin@********.dcu.ie
=========================================================================
Date: Mon, 7 Apr 1997 13:53:32 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: --Odd-- <mikes@*****.CO.ZA>
Subject: Re: Going SINless
MIME-Version: 1.0
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| > Your SIN (standing for Social Indentification Number, I think) is a
| > number which is roughly equivalent to your Social Security Number.
Think
| > about the number of things that number can be used for now. Now assume
| > that the number of uses has increased nearly geometrically. The SIN is
| > used for all kinds of things: it can be used to track where you are,
what
| > you do, and all kinds of things.
|
| It is also your ID. You can't do alot of things without a SIN...
| travel.. bank.. heck even get a cell phone or drivers license...

I thought that it stood for System Identification Number, but there again
I have been known to be wrong on many occasions. In our campaign the way we
play it is that it has replaced your passport, id-documents (here in SA you
have both - though not me), credit card, cheque etc. etc. Quite literally
it is required for anything that requires any form of proof of id, as well
as acting as a 'link' to your bank accounts. Cert. Cred (CC for short) can
be used for cash purchase for legal items, although things like cars and
very expensive items require the sin, e.g. Tri's.... where do you think
your Trid license is! etc..
=========================================================================
Date: Mon, 7 Apr 1997 14:13:45 -0700
Reply-To: mmclaugh@*******.eeng.dcu.ie
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark McLaughlin <mmclaugh@*******.EENG.DCU.IE>
Organization: Dublin City University
Subject: Re: [OT] Geocities
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Shawn Baumgartner wrote:
>
>
> Too small. If you're willing to wait a couple of
> weeks for an opening, try
> http://www.cybercity.hko.net/ ;10 megs of space,
> scripts allowed, any subject. If you can't wait,
> don't need scripts, and can watch your language, go
> to http://www.toptown.com/ ;10 megs of space as well.
> Hope this helps!
>
> Shawn
> Try Cybercity just for the script capability; gives
> you more options ;just be patient, though :(
>

Ah yes! Very helpfull thank you. Just one thing though, does it cost
anything?

Mark McLaughlin
=========================================================================
Date: Mon, 7 Apr 1997 14:03:33 -0700
Reply-To: mmclaugh@*******.eeng.dcu.ie
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark McLaughlin <mmclaugh@*******.EENG.DCU.IE>
Organization: Dublin City University
Subject: Re: FASA Web page (was Re: World Map)
Mime-Version: 1.0
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Adam J wrote:
>
> At 00:09 4/3/97 +0100, you wrote:
>
> I'll skip the entire thread, its interesting reading, but not something I
> want to get tangled in.. except for this point...
>

>
> -Adam
> One year older..

Happy Birthday!

Mark McLaughlin
=========================================================================
Date: Mon, 7 Apr 1997 07:45:24 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: World Map
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:15 4/7/97 +0100, Gurth wrote:

>> And on that note, I think you speak for almost every Shadowrun player in
>> existence.
>
>Would you write a 50,000-word sourcebook in exchange for only your name on
>the cover and a copy of the book?

You have :)
Maybe didn't *write* it all, but you've organized and edited it all :)

-Adam
"Hell, I wrote it, I wouldn't want a copy, just my name on the front!"
=========================================================================
Date: Mon, 7 Apr 1997 23:44:01 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: NULL Focus
In-Reply-To: <Pine.SOL.3.93.970407125635.11500A-100000@***.bath.ac.uk>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > It's very prone to abuses by a team with three mages and a couple of
> ^^^^^^^^^^^
> 3 mages! Ouch! We don't have no stinkin' mages in our team! :)
>
We used to; We've toned it down now....though, there is still a lot of
competition to play the mage. Everyone wants to play one at least once.

It's just a different style of play to a no-mages team; you tend to come
up with different answers to the same problem (and no; it wasn't the
standard "Nuke it!!!" answer, either. *grin*)

Bleach
=========================================================================
Date: Mon, 7 Apr 1997 23:49:32 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: World Map
In-Reply-To: <199704070913.LAA10336@**********.xs4all.nl>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > > I could go with that...even if I didn't get any payment, having my name
> > > in print would be more than enough:)
> >
> > And on that note, I think you speak for almost every Shadowrun player in
> > existence.
>
> Would you write a 50,000-word sourcebook in exchange for only your name on
> the cover and a copy of the book?
>

Ummmm, no.... but I was under the impression that we were talking about
smaller items/articles for eventual collection into an official FASA net
sourcebook

Personally I don't like my chances of ever getting a sourcebook published
in my name; I don't have the dedication to stick with such a frustrating
and painful project to completion.

Anyway, I think that the above just about counts as spam, so I'll terminate
this here.

Bleach.

BTW; I just went to the Tool concert..... it was bitch'n'!!
[display huge drek-eating grin]
=========================================================================
Date: Mon, 7 Apr 1997 07:53:32 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Subject: Re: Shadowrun CCG [getting OT]
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> From: Tim P Cooper <z-i-m@****.COM>
> On a more SR related point, does anyone know how the overall game is
> going to be played? You know is it going to be something like NetRunner
> (Corp vs. Decker) with success being determined by the things you
> accomplish, or what ever...

If I recall correctly...You are a fixer or was it a Johnson [I cannot
recall]..and you acquire items [read:
weapons,equipment, and artifacts] hire runners [from all of the
catagories]..attach items to the runners [read:
weapons,foci,vehicles,ect.]..and send them off on a
run..OF course my info may be a bit dated as a friend of mine was
doing some of the play testing..and the last I heard about it was
months ago...
I have been fortunate so far I have not been sucked into any CCGs..I
have a horrible disease..I'm a collector...THis one may be my undoing
though...My only salvation will be if they sell the cards as an
entire set..then I can buy them and put them away..

--------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
=================================================================
=========================================================================
Date: Mon, 7 Apr 1997 15:43:07 +0100
Reply-To: The Digital Mage <mn3rge@****.ac.uk>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Shadowrun CCG [getting OT]
Comments: To: GRANITE <granite@**.net>
In-Reply-To: <19970407135525767.AAA276@********.gj.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Mon, 7 Apr 1997, GRANITE wrote:

> I have been fortunate so far I have not been sucked into any CCGs..I
> have a horrible disease..I'm a collector...THis one may be my undoing
> though...
The same here, I avoided CCGs like the plague until I heard about the
potential for a SR CCG and kind of liked the idea. And then I got sucked
into Blood Wars CCG (but then the Booksale store was selling 100 card
starter packs for 99p, and 10 booster packs for 99p also :)

The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
=========================================================================
Date: Mon, 7 Apr 1997 10:43:34 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Going SINless

On Mon, 7 Apr 1997 13:53:32 +0200 --Odd-- <mikes@*****.CO.ZA> writes:
>
> I thought that it stood for System Identification Number, but
>there again
>I have been known to be wrong on many occasions. In our campaign the way
we
>play it is that it has replaced your passport, id-documents (here in SA
you
>have both - though not me), credit card, cheque etc. etc. Quite
literally
>it is required for anything that requires any form of proof of id, as
well
>as acting as a 'link' to your bank accounts. Cert. Cred (CC for short)
can
>be used for cash purchase for legal items, although things like cars and
>very expensive items require the sin, e.g. Tri's.... where do you think
>your Trid license is! etc..
>

I don't really _know_ what SIN stands for, I'm just guessing. But, it's
been my impression that who and whether you are (as far as the govt's
concerned) is tied up in your SIN-your ID (birth certificate, driver'
license, etc), possessions, etc. I mostly assume that it's used for
everything an SSN (not the submarine) is used for here in the US, and
then some.

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Mon, 7 Apr 1997 10:54:15 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Phone vs. Matrix (was Re: Off topic discussions...)

>Actually thinking about it, how does one connect to the matrix anyway?
>You jack in to a point, and hey presto, RTG/LTG later the matrix, but what about
>landline phones, cellphones, they can't access the matrix directly, they use a
>telecom grid, right? Surely not every single coffin motel and roach trap has a
>direct link to the matrix? And would that require generalised access providers
>like we have today for the
>Internet? Hmm, that's given me an idea to screw about with in my game
><snigger>
>
>So, does that mean a decker uses the telecom grid from remote points to
>access the matrix, or that they must rely on points where direct access is
>assured.

What you are forgetting is that after the crash of '29, the phone service IS the
matrix! Phones are just a special case of input device: they package up speech
waves as digital data, compress it, and send it as realtime packets across the net.
I suspect that you pay for matrix phone time using the following formula: base
cost x Mps of data x priority surcharge x packet size surcharge x reliability
surcharge x realitime surcharge. For a phone conversation, everything would be
low except realtime. For decking, the Mps is bigger, and you probably get the
most expensive connection you can, because you aren't really paying for it
anyway. Except in "third world" areas, I don't see the "phone
companies" using
anything other than fiber optics anywhere, so any phone connection could also
be a decking connection (subject to the VR2 bandwidth limitations).

Double-Domed Mike
=========================================================================
Date: Mon, 7 Apr 1997 11:08:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: MUSCLES
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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> If you check Cybertechnology, it says that the average strength for all
> limbs can only be double the unmodified strength, or unmodified strength
> +4. As replacement and augmentation both have a maximum limit of +4
> Strength, you can combine them, but the total cannot go above +4
strength,
> so you are better off sticking with augmentation.

Check again.
That passage specifically refers to CYBERLIMB modifications.

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"I just got to run SR again after a several month hiatus, and am I STOKED!"
=========================================================================
Date: Mon, 7 Apr 1997 11:09:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Disposable People
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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> >> Thus, in our slang, any extra person or entity that is there only as a
> >> 'damage soak' is a Red Shirt
> >
> >In the later ST shows they've been replaced by the people who only nod
> >when spoken to by the show's stars :)
>
> In my games, I coined the phrase for people like that as H.E.T.s
> [Highly Expendable Thugs]. Just kill 'em all; we'll make more!!!

We always referred to them as "Extra Boxes" re. the boxes on the damage
tracker on the character sheet.

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"I just got to run SR again after a several month hiatus, and am I STOKED!"
=========================================================================
Date: Mon, 7 Apr 1997 11:15:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grendel <grendel@*****.NET>
Subject: Re: Magical Reaction
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Shaun Sides wrote:
>It's my opinion that a character with
>always-on wires would be able to achieve greater control over his
>ability, sheerly due to his having no choice but to deal with all
>day-to-day situations with them. I realize the theoretical problems
>that might be associated with a technology that does what wires do,
>but I've never found it to be all that hard to suspend my disbelief
>on that one point. :)
>
Just a thought that occured to me. Somebody with wired reflexes wouldn't be
as addicted to his cyber as someone on medication? Living faster than
anybody would surely affect the brain, as cocaine do, it mess with the
neurotransmitters. Being fast all the time induce false messages to the
brain who produce much more of these neurotransmitters, so when he's not on
wires, it seem kinda like slow. Maybe there's a depression syndrome that
come out of this. Or when like junkies are in need of drugs and they don't
find it fast enough. Any comments on this?

____________________________________________________________________________
________
Grendel Khan

Sam:"So where'd you park the car, Max?"
Max:"I don't know. I couldn't see over the wheel."
Sam:"That's okay. I think I can smell it."
____________________________________________________________________________
________
=========================================================================
Date: Mon, 7 Apr 1997 12:11:33 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: FASA Catalog...

On Mon, 7 Apr 1997 02:47:35 PDT Shawn Baumgartner <deosyne@*******.COM>
writes:
>>
>>Woe! Sadness! boohoo!
>>
>>Just checked www.fasa.com's catalog... it said it's the product release
>>schedule for the rest of 1997 and there was NO RBBII ON IT! Help!
Mummy!
>>
>>Say it ain't so!
>>
>>Lady Jestyr
>>
>
>Unless they updated it within the last two days, the
>upcoming releases section only goes through August.
>RBB2 is supposedly coming out in October. Please tell
>me I'm right; RBB2 is the only new release I'm
>looking forward to (what the hell am I gonna do with
>a bunch of pictures; although I did like the color
>pics in Awakenings).
>
>Shawn
>

Last I heard, I think FASAMike said that the RBB2 was due out in
September, but _might_ be available for Gen Con. I think.

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Mon, 7 Apr 1997 17:13:21 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is
<jhary@*******.informatik.uni-oldenburg.de>
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Organization: Authors of OL.TXT
Subject: Re: Pump Up the Volume
In-Reply-To: <3.0.1.16.19970305191107.25af9f8e@*****.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 5 Apr 97 at 19:12, Bull wrote:

> Ok, so far, The biggest problem with a Pirate Station this big is avoiding
> getting caught...
Yup. As well when gathering the info to air, and when actually
broadcasting...

> Could the signal be bounced around the matrix before actual broadcast? If
> so, a few top notch deckers could do a good job protecting the broadcast
> then... You can't trace it if you can't get past the deckers..
Depends. Either you send it out via cable, so one needs cable access to
get it, or you really transmit it as "real" radio. Your idea would work
for a cable transmission, but when you broadcast it, you'll not be
traced via the matrix, but by the radio waves you send out.

[snip]
> the signal itself still has to get sent, of course... How about
> piggybacking the signal through several legal radio stations' signal
> towers... Of course,. this is using the deckers to hack the opposing radio
> stations broadcasts...:] The only way to shut down the transmission is to
> shut down (or destroy) every radio tower in the city, as well as several
> roving towers...
*grin* Nice idea :-)

Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |I don't believe in love,|
| / /_/ ____/ |Sascha.Pabst@ |I never have, / I never |
| \___ __/ | Informatik.Uni-Oldenburg.de |will, / I don't believe |
|==== \_/ ======|*Wearing hats is just a way of life*| in love / it's never |
|LOGOUT FASCISM!| - Me |worth the pain you feel |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----Queensryche-+
=========================================================================
Date: Mon, 7 Apr 1997 09:21:07 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Pump Up the Volume
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> Basically, I want to combine the Trid Station from Threats with
shadowland...
>
> Any ideas, comments, criticisms, flames, prqaise, money, kisses, hugs,
free
> stuff, a job at FASA, anything at all???? :]
>
> <grin>
>
> Bull-who's-in-a-much-better-mood-than-he-should-be

I think it's a great idea...just mix in some not so accurate info every
once in awhile so the runners know not to use it as a crutch and you've got
some great color for your world. Oh and give away concert tickets.

ps for Bull: You want whale sperm with that?

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
=========================================================================
Date: Mon, 7 Apr 1997 09:39:32 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Hermetic Libraries
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> > > Squibs
> >
> > Is this the ball of yarn with yellow sneakers? Or is this something
else?
> >
> Yup.... Hamish liked them so much we used them.

It does me proud to see that Squib as moved on to new pastures :)

Don't forget to count the bonus fricks.

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
=========================================================================
Date: Mon, 7 Apr 1997 11:32:00 MST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Denzil Kruse <dkruse@***.AZ05.BULL.COM>
Subject: Re: cyberpunk novels {and movies}

On Fri, 4 Apr 1997 14:25:06 -0500 "Fisher, Victor" writes:

> There are two movies out, that while they're more film noir than
>cyberpunk, definitely have magic undertones that could easily be
>incorporated into an SR game. They're 'Cast A Deadly Spell', with Fred
>Ward; and the sequel 'Witchcraft' with Dennis Hopper this time in the
>role of Phil Lovecraft.

Cool! That's the name! My roommate was talking about a movie with Fred
Ward in it, and told me it was pretty good. Then couldn't tell me the name.

I read the short story for Johnny Mnemonic, and it was pretty good. I
didn't like the movie that much, but liked some of the ideas in it. I liked
the way the Yakuza hit man was portrayed in the story and Neuromancer much
better than in the movie.

A movie I did like is called Nemesis. I didn't like the sequels, but this
first one was pretty good. The main character kept getting hurt and losing
more essence to cyber replacements. The gunfights were pretty good as well.


Most other movies end up being Terminator knockoffs or just too cheesy and
unbelievable, even for Hollywood. I don't mind bad special effects (I grew
up with the original Star Trek) but don't see any excuse for cheesy plots.

As for books, I looked in the back of a friends Cyberpunk book (the RPG) and
it had a bibliography of suggested reading.

Thanks for your input (and output).

Denzil Kruse
d.kruse@****.com
=========================================================================
Date: Mon, 7 Apr 1997 14:56:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: cyberpunk novels {and movies}
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Denzil said:
>A movie I did like is called Nemesis. I didn't like the sequels, but this
>first one was pretty good. The main character kept getting hurt and losing
>more essence to cyber replacements. The gunfights were pretty good as well.

Hey, I totally forgot about this one [and I have it in my
collection, too. DOH!] The production values are kinda cheezy, but it
had a more fun storyline than many other 'cyberpunk' movies out there
[now this one should have gotten the treatment Johnny Mnemonic did]. The
gunfights were definetely Shadowrun material.
Bruce Willis is coming out witrh a new movie this summer called The
FIFTH ELEMENT. I just saw the previews, and it looks HOT!!! THe only way
I could describe it is BLADERUNNER, 2 centuries later! The attention to
detail in the costumes [not the usual Star Trek 'gloss overs'], sets,
buildings, flying 'spinner' cars; we were going wow in the movie theater
[ and I'm pretty damn jaded, too] Hopefully, the movie lives up to it's
promo. As Doctor Who might say, 'Time will tell'.
=========================================================================
Date: Mon, 7 Apr 1997 15:36:58 -0400
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From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Movie Review [possible Shadowrun ideas!]
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Hey! <gets out soap box, clears throat> I just went to [actually
was dragged to ;-] a showing of the new Jean Claude Van Dam-Dennis
Rodman film, Double Team.
I initially viewed it with much trepidation, but must admit it
surprised me.
Make no mistake, this is definitely a grade B- movie. The poor
director, Tsui Hark [famed in Hong Kong for such greats as Better
Tomorrow 1 & 2 (with John Woo), Chinese Ghost Story 1, 2, & 3 <comment
on those some other time>] didn't have a great script to work with in
the first place; and by the time the Hollywood editors got finished
hacking it's corpse, it was a lot worse. BUT, it did have quite a few
interresting gems an enterprising GM could plop down in his/her game to
make the players lives interresting.
SOPILER ALERT! SPOILER ALERT! SPOILER ALERT!
I you have not seen the movie, and don't wish to be privy to a few
scenes, do not read any further!!!!!!!!!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
Simply put, Jean Claude cannot act. (Hey, I've rented his films
just like everybody else, but let's face it; the MUSCLES FROM BRUSSELS
acting ability bridges the gap between live action and claymation!]
Even Dennis Rodman, with NO prior acting experience [except on court],
did a better job than Van Dam.
Worse, everyone's fight scenes were better than Van Dam's! Even
Rodman's [again, with no formal martial training] scenes looked a lot
better than Mr. Muscles. All of Van Dam's were so choppily edited, you
couldn't tell who was doing what.
And the guys he fought. One, a Hong Kong veteran whose name I can't
remember right now, was amazing. He was pulling moves that were
breathtaking! For every one blow Van Dam got off, this guys smacked him
several! Of course, Van Dam beat him [to which almost everyone in the
theater jeered, saying that fight was a gimmee!]
Anyway, the movie did have some good parts. There's an island
prison for 'retired' spies, terrorists, etc. that is VERY reminescent of
the Village in the old British tv show, THE PRISONER, but done up for
the nineties, that was cool. Here, these people, now dead to the world,
can still appy their skills to analyzing information from around the
world, and selling it to the highest bidder. Leaving, however, is NOT an
option.
And then there were the Cybermonks, I call them. A group of monks,
who combined ages of learning and information organizing skill, with
some of the most state of the art computers anywhere. These would make
an interresting group to hire out by a shadowrunner, instead of the
stereotypical 'geek' decker.
Dennis Rodman himself, plays a 'Company' Fixer, who runs a very
avant garde nightclub, who'd make a different kind of contact.
I already gave it a rating at the beginning of this rant. If you
can catch it at a matinee, then by all means do so. Otherwise, you might
want to wait till video.
=========================================================================
Date: Mon, 7 Apr 1997 16:01:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Underworld errata [or they got just a FEW things wrong...]
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In my campaign, I'm dealing heavily with the Russian Mafia, and
Tamanous, the globe-spanning illegal organlegging business, so I figured
I'd do a little research on them. The first, about Tamanous, si actually
a little background I dug up, to save any GM out there using them a
little time, or give him a place to start. The second, on the Russian
Mafia, is a clarification/correction over something they printed in the
book.
Underworld states that Tamanous is a creature that encourages
others to eat the flesh of humans, then consumes those people. Actually,
the term comes from Black Tamanous, which was a tribe of Kwakiutl
Indians, on Vancouver Island, in Canada. Every year, during their winter
ceremonial season, initiates and members were required to eat human
flesh, as part of their rites [no, I'm not making this up]. They were
spurred to this act by a creature [ if it has an actual name, I wasn't
able to dig it up], a cannibal spirit. This spirit was supposedly one of
the monsters the Transformer failed to kill, when he was ridding the
earth of evil beings [The Transformer is an Amerind diety who went
across the world, changing all life, into the forms they inhabit today].
Underworld also calls the Russian Mafia the Vory v Zakone. This is
incorrect. They're actually referred to as the Organizatsiya [or,as a
friend of mine in Austria told me, the Rodina].
Theterm Vory v Zakone is the traditional code of conduct that organized
crime in Russia follows. [I think it translates as 'thieves in law'.]
All of them are pretty harsh; especially with dealings with each other.
Outside ties [besides other crime brethern] are forsaken. Duty to
organization, and responsiblity for other brethern is important,
especially in an infraction of the rules. They are brutal, viscious,
resourceful [these guys are selling everything up to and including
nukes, in the midst of all the fighting going on in parts of Europe].
The Serbian Mafia [a distant spawn of the Russian] was voted a year or
so ago by a business magazine, the most organized business in Western
Europe ! [I fell oer laughing when I read that one!].
Well, that's all I've got for now. If anybody has anything else to
add, fell free to correct any mistake i might have made. Overall, I
still think the sourcebook came out pretty okay.
=========================================================================
Date: Mon, 7 Apr 1997 17:10:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: LAVs and something amusing.....
In-Reply-To: <Pine.SOL.3.91.970407101053.6774E-100000@*****.student.gu.edu.au>
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In message <Pine.SOL.3.91.970407101053.6774E-100000@*****.student.gu.edu
.au>, "ADAM B. TRELOAR" <s777317@*******.GU.EDU.AU> writes
>Agreed in principle, but note that helicopters ARE flying bricks.
>According to normal physics, they shouldn't work. AFAIK physicists
>around the world still haven't developed a solid theory as to why they
>get off the ground. Lots of hypothesese (sp?) but no-one's managed to
>prove anything.
>
>Of course, I could be wrong. :)

Afraid you are :) Aerodynamics describes rotary-winged flight perfectly
adequately.

The standard jokes are that helicopters "don't fly, they just batter the
air into submission" and "they can't fly, but they're so ugly they repel
the Earth"



--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
=========================================================================
Date: Mon, 7 Apr 1997 16:19:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Underworld errata [or they got just a FEW things wrong...]

-Reply

>Underworld also calls the Russian Mafia the Vory v Zakone. This is incorrect.
>They're actually referred to as the Organizatsiya [or,as a friend of mine in
>Austria told me, the Rodina].

Rodina seems unlikey. IIRC, rodina means "Motherland", or "Mother
Russia".
This would be a strange choice for a nickname for the Russian Mob.

Double-Domed Mike
=========================================================================
Date: Mon, 7 Apr 1997 16:30:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: Underworld errata [or they got just a FEW things wrong...]
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Double-Domed said:
>>Underworld also calls the Russian Mafia the Vory v Zakone. This is
>>incorrect.
>>They're actually referred to as the Organizatsiya [or,as a friend of mine in
>>Austria told me, the Rodina].
>
>Rodina seems unlikey. IIRC, rodina means "Motherland", or "Mother
Russia".
>This would be a strange choice for a nickname for the Russian Mob.

Yeah, I thought so too. Guess I'll ask my friend if that's what he
meant.
=========================================================================
Date: Mon, 7 Apr 1997 16:58:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: FASA Catalog...
In-Reply-To: <Pine.SOL.3.91.970407165437.16198A-100000@*****.student.gu.
edu.au>
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At 04:55 PM 4/7/97 +1000, ADAM B. TRELOAR wrote these timeless words:
>> Just checked www.fasa.com's catalog... it said it's the product release
>> schedule for the rest of 1997 and there was NO RBBII ON IT! Help! Mummy!
>
>Thought it was set back to early '98...
>
But FASAMike just said a month or so ago that they were hoping to debut it
at GenCon...

Ugh... i hope it doesn't get delayed... That and Cyberpirates are two
books I've been waiting for for quite some time now...

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
=========================================================================
Date: Mon, 7 Apr 1997 23:31:25 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Star Wars tech (was: Striper [the novel] and others of her
In-Reply-To: <Pine.ULT.3.95.970406234011.9273A-100000@*****.wheaton.edu> from
"Q" at Apr 6, 97 11:42:18 pm
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|> Because Protons are Beta Particles... (Hydrogen Nuclei)
|
|<nitpick> beta particles are electrons </nitpick>

Ooops.... My mistake....
(An easy one to make though....)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 7 Apr 1997 23:38:16 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: LAVs and something amusing.....
In-Reply-To: <19970407.002643.9223.2.z-i-m@****.com> from "Tim P Cooper"
at
Apr 7, 97 03:24:51 am
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|Shouldn't the fact that they DO manage to get off the ground prove that
|they work?
|
|~Tim (According to normal physics, bumble bee's can't fly either, but it
|doesn't stop THEM.)

Actually, they worked out how and why a year or two ago.....

The wings flap with the aid of a rubber band type construct, so the muscle
only pulls and then releases...

(Not two sets of muscles)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 7 Apr 1997 17:05:00 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Glenn Robertson <Glenn.Robertson@***.EDU>
Subject: Old White Wolf Voodoo articles
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Howdo,
I have sent some photocopies of requested info a time or six to some
of you chummers out there, and now I have a request for some copies.
White Wolf mag did a series of articles on Voodoo in Shadowrun. I have
part 4 entitled Magic Over Bourbon Street. This was from the Jan/Feb of
1993 (#34). I realize that the rules for voodoo are out in Awakenings
now, but the issue still has some rather nice stuff in it. I got the
impression that part 4 was the final installment. Does anyone know how
many there were, and can someone please send me photocopies (or post it)
of the other parts?

Thanks a bunch!
Glenn Robertson
=========================================================================
Date: Mon, 7 Apr 1997 19:16:44 -0700
Reply-To: Toaster@************.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Toaster <Toaster@************.COM>
Subject: Re: quickening Tattoos
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> Now I realize that this can all be easily explained by saying that it WAS a
> spell lock, but that sounds specious to me.
> As does the old ... "Oh, he was using ED Thread Magic" school of thought.
>
it was probably a spell lock.
it wasn't a quickening, whatever it was. quickenings don't need
to have a "magical device" present.
me
=========================================================================
Date: Mon, 7 Apr 1997 20:46:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: Old White Wolf Voodoo articles
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Glenn said:
> I have a request for some copies.
>White Wolf mag did a series of articles on Voodoo in Shadowrun. I have
>part 4 entitled Magic Over Bourbon Street. This was from the Jan/Feb of
>1993 (#34). I realize that the rules for voodoo are out in Awakenings
>now, but the issue still has some rather nice stuff in it. I got the
>impression that part 4 was the final installment. Does anyone know how
>many there were, and can someone please send me photocopies (or post it)
>of the other parts?

I've got4 {of the 5} articles written up on New Orleans in White Wolf [
I loaned the 1st to a 'friend' and never saw it again. Sheesh.] If you
want , I can photocopy them, and zip them off to you via mail. Just let
me know.
And actually, if anybody out there has the 1st article, detailing the
city of New Orleans, I'd be grateful if you could drop myself a copy
[lessee now, what have I got to trade...hmmmmm, old copy of the Grail
manuscript, nah...metal sliver from Excalibur, nah...AHA!!! The original
ROBOT battery powered toy from the tv show Lost in Space! Doh!!! <just
dropped it> :-[
=========================================================================
Date: Mon, 7 Apr 1997 19:22:15 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: TSS-02
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For all you folks eagerly..err..waiting for me to get the damned magazine
out so I can quit plugging it for another 7 weeks, you'll have to put up
with me till tommorrow :)
I had been using Word 97, but it truly is a sloth, so I'll be going back to
good ole Word 95. Hopefully this de-upgrade will go smoothly :)
Anyways..the damned thing is done, except for minor touch ups and stuff,
but one thing Word 97 won't do (Or I can't get it to do), is print the page
number at the bottom of each page. No, I'm not a fool, it just won't do it
:) I've managed to get it to print it at the top of each page, but it goes
1, 2, 3, 4, 3, 4, 5, 6.... :(
Ohwell...back to work :)

-Adam
=========================================================================
Date: Mon, 7 Apr 1997 21:44:34 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Plot ideas for Shadowrun
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Last Friday, I had a chat with a friend over coffee at a cafe on
Huntington Avenue,in Boston, just a little before midnight. As usual
with this guy, the conversation swirled around a variety of topics, but
eventually a thread presented itself. Why is so much of the writing for
cyberpunk [Shadowrun novels, modules, other punk books] just not good?
I brought up, this also applies to many comic books that are
currently out on the market [I won't name names, but they're primarily
from a company with a big M in the title]. We both came to the
conclusion, that many writers today draw too much of their inspiration
for their stories from other writers in a similar vein.
Alan Moore [guy responsible, among other things for the 'rebirth'
of the Batman, the Dark Knight, before Shoemacher got a hold of him
<grrrrrrr>] said writers aren't taking the time to go back to the roots
that their predecessors did, and are only basing their works off of
theirs. As a result, many are producing shallow, trite storylines, with
little substance, or as I call it, Umph.
Now, you ask what's all this got to do with plotlines for Shadowrun
[patience, I'm getting to it]. If, when generating plot ideas for our
games [or novels in the making or what have you], they sometimes seem
pale in comparison to the source material. Like a video copy of a copy;
each one successively degrades from the original.
Now, I'm not saying stop reading all your cyberpunk books [drek,
I'd go stir crazy inside of an hour!]. What I am saying, is expand your
reading criteria to other sources OUTSIDE science fiction, like
speculative sciences, or history. Or mythology. Maybe even the study of
the origin of a nursery rhyme [Does anybody remember 'Ring around the
rosie?' Can anyone say what that rhyme's REALLY talking about, when it
was conceived over 500 years ago?]
Things like this can spark the imagination, and generate stories.
Skim thru the Wall Street Journal once in awhile, you don't have to read
article for article. Get an idea how business really operates. It may
clarify just how megacorps operate in your gaming world.
Read some of the old classics, like Poe or Dumas, or even
Shakespeare. Think what kind of updated twist you could present to your
Shadowrun game, with your take on, say, Man in the Iron Mask, set
against the high rise world of the megacorps. Or the Tempest, played out
amidst the splendor of Tir Nan Nog [hey, did you know the sci-fi classic
Forbidden Planet, is actually just a remake of the same play?]. That's
why I recommend Kurosawa's Seven Samurai over the remakes it spawned
over the decades; it's still the best.
Neil Gaiman wrote in his Sandman comic book series, that all the
stories played out today, are just retellings of much older stories,
whose actual facts are lost to time. That doesn't make them any less
true, only more interresting. [I think that's how it goes.]
I hope I haven't spiraled hopelessly off the target, but I just
wanted to say, if you want to breathe life into your campaigns [and I'm
not saying you don't already <throws nomex tarp over head to avoid
flaming. Grins>, expand the horizons of your data intake. Technology may
change rapidly over the years [or as Tim Allen said, the only difference
between us and cavemen, is that we have better tools] but the nature of
man remains primarily the same. Learn about the world, then take it back
to your gamers.

< jumps off soapbox, slips, twists ankle, gets carried to the hospital
:-[>
=========================================================================
Date: Mon, 7 Apr 1997 23:27:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Plot ideas for Shadowrun
MIME-Version: 1.0
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> Maybe even the study of
> the origin of a nursery rhyme [Does anybody remember 'Ring around the
> rosie?' Can anyone say what that rhyme's REALLY talking about, when it
> was conceived over 500 years ago?]

The Black (Bubonic) Plague left small "rosies" or reddish discolorations on
the skin as the disease onset.
Posies (pocketsfull) were a superstition supposed to keep the plague away.
Ashes, ashes, all fall down is essentially what happened if you got the
plague.
I got it right.
What do I win? :-)

Actually, this is a good idea.
And ties into a plot I'm working on.
I plan on using it in ShadowTK very soon, so I can't give too much away,
but read that novel Dead Souls, by Nicolai Gogol. :-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"I just got to run SR again after a several month hiatus, and am I STOKED!"
=========================================================================
Date: Mon, 7 Apr 1997 22:33:54 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: LAVs and something amusing.....

On Mon, 7 Apr 1997 23:38:16 +0100 Spike <u5a77@*****.CS.KEELE.AC.UK>
writes:
>|~Tim (According to normal physics, bumble bee's can't fly either, but
it
>|doesn't stop THEM.)
>
>Actually, they worked out how and why a year or two ago.....
>
>The wings flap with the aid of a rubber band type construct, so the
muscle
>only pulls and then releases...
>
>(Not two sets of muscles)

Oh, Goooood.... spoil my joke by introducing reality why don'tcha....

:)

~Tim (actually IIRC the joke was about the fact that bumble bees look
about as aerodynamic as a 50 gal. oil drum with a set of tennis raquets
attached.)
=========================================================================
Date: Mon, 7 Apr 1997 20:49:35 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Glenn Robertson <Glenn.Robertson@***.EDU>
Subject: Re: Old White Wolf Voodoo articles
In-Reply-To:
<c=US%a=_%pÞSHAW%l=MSBOSTON1-970408004601Z-6361@*********.boston.deshaw.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII
Content-transfer-encoding: 7BIT

> I've got4 {of the 5} articles written up on New Orleans in White Wolf [
> I loaned the 1st to a 'friend' and never saw it again. Sheesh.] If you
> want , I can photocopy them, and zip them off to you via mail. Just let
> me know.
> And actually, if anybody out there has the 1st article, detailing the
> city of New Orleans, I'd be grateful if you could drop myself a copy
> [lessee now, what have I got to trade...hmmmmm, old copy of the Grail
> manuscript, nah...metal sliver from Excalibur, nah...AHA!!! The original
> ROBOT battery powered toy from the tv show Lost in Space! Doh!!! <just
> dropped it> :-[
>

Oh yeah!! Send them on down. I will send you my snail mail address
privately. Thanks a bunch!

Glenn Robertson

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.