From: | Gweedo The Killer Pimp <yawas@****.COM> |
---|---|
Subject: | Re: Highlander Immortals |
Date: | Tue, 8 Apr 1997 22:20:58 EDT |
>Here's what I'm thinking so far (mind you, this is just the basics):
Pretty fraggin spiffy for basic :)
>The "Quickening" will actually be karma received from a slain
>immortal.
>Possibly an amount equal to the "rep" or total karma awarded to slain
>character. A way to figure this for NPC's would have to be designed,
>perhaps something based off their threat rating.
I also thought that during the quickening the character would get one
skill, randomly, from the deceased character, at maybe a quarter, or a
half of the original rating.
>To keep things balanced, PC immortals wouldn't be completely immortal.
>Maybe they'd have a form of regeneration akin to that of a PC
>shapeshifter.
>Or perhaps any damage taken would automatically be staged down a
>damage
>category (like vehicles reducing damage). Or perhaps yet, they get
>immunity
>to normal weapons per the critter ability.
I think that the regeneration ability would probably be the best, seeing
as it looks like the Highlanders suffer from pain briefly before he heals
up.
>I'm also thinking that for any physical damage other than
>decapitation,
>they would have a physical damage overflow equal to double the Body
>attribute, but for decapitation there is no physical damage overflow
>(they
>die at a deadly wound).
How can you get decapitated, and not have a deadly wound?
>I'm toying with requiring an immortal to have a Magic attribute,
>primarily
>physads with a handful of magicians and other adepts. In doing this, I
>would have the physical damage overflow figured off the Magic
>attribute
>rather than Body.
I thought that making highlanders another race would probably be just
fine, so that everybody could play an immortal physad.
>The regenerative abilites of immortals does not allow implantation of
>Bio/Cyberware (another reason for being a physad or magician).
>
>An Immortal is sterile and cannot reproduce.
>
>Immortals have the innate critter abilities of immunity to age,
>immunity to
>pathogens, and immunity to poisons.
That's why I would probably let them be physads, it seems they would be
one dimensional without being able to have bio/cyber.
>**This is just rambling and brain storming for now. I'll shape it into
>a
>form as I go along. Since I'm coming in on an already existing
>topic...Ideas? Comments? Suggestions?
You just got 'em
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