Back to the main page

Mailing List Logs for ShadowRN

From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Highlander Immortals
Date: Tue, 8 Apr 1997 22:20:58 EDT
On Tue, 8 Apr 1997 18:30:26 -0700 Loki <gamemstr@********.COM> writes:
>Here's what I'm thinking so far (mind you, this is just the basics):

Pretty fraggin spiffy for basic :)

>The "Quickening" will actually be karma received from a slain
>immortal.
>Possibly an amount equal to the "rep" or total karma awarded to slain
>character. A way to figure this for NPC's would have to be designed,
>perhaps something based off their threat rating.

I also thought that during the quickening the character would get one
skill, randomly, from the deceased character, at maybe a quarter, or a
half of the original rating.

>To keep things balanced, PC immortals wouldn't be completely immortal.
>Maybe they'd have a form of regeneration akin to that of a PC
>shapeshifter.
>Or perhaps any damage taken would automatically be staged down a
>damage
>category (like vehicles reducing damage). Or perhaps yet, they get
>immunity
>to normal weapons per the critter ability.

I think that the regeneration ability would probably be the best, seeing
as it looks like the Highlanders suffer from pain briefly before he heals
up.

>I'm also thinking that for any physical damage other than
>decapitation,
>they would have a physical damage overflow equal to double the Body
>attribute, but for decapitation there is no physical damage overflow
>(they
>die at a deadly wound).

How can you get decapitated, and not have a deadly wound?

>I'm toying with requiring an immortal to have a Magic attribute,
>primarily
>physads with a handful of magicians and other adepts. In doing this, I
>would have the physical damage overflow figured off the Magic
>attribute
>rather than Body.

I thought that making highlanders another race would probably be just
fine, so that everybody could play an immortal physad.

>The regenerative abilites of immortals does not allow implantation of
>Bio/Cyberware (another reason for being a physad or magician).
>
>An Immortal is sterile and cannot reproduce.
>
>Immortals have the innate critter abilities of immunity to age,
>immunity to
>pathogens, and immunity to poisons.

That's why I would probably let them be physads, it seems they would be
one dimensional without being able to have bio/cyber.

>**This is just rambling and brain storming for now. I'll shape it into
>a
>form as I go along. Since I'm coming in on an already existing
>topic...Ideas? Comments? Suggestions?

You just got 'em


Now using Gweedo the Killer Pimp ver. 3.1 sporting such features as:
A poleyester leisure suit, platform shoes, a pink cadillac, fuzzy dice,
and a gold tooth!

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.