From: | Loki <gamemstr@********.COM> |
---|---|
Subject: | Re: Stats Limitations (was Re: Skill Limitations) |
Date: | Wed, 16 Apr 1997 17:00:40 -0700 |
> From: MENARD Steve <menars@***.UMONTREAL.CA>
> Yep, Exactly what we did. The way we play it, a character's own "racial
> maximum" for a stat is 2 points higher than what he started out with. He
> can still go 1.5 times beyond, but itll cost him an arm and a leg! :) I
> think its 3 or 4 times the karma after 2 points. Work very well in our
> games and puts back some value in high stats priority. Before, it cost a
> lot less to buy stats than skills, so most people started with high
skills
> and low stats. A couple of run later, their stats where high, as if it
had
> not been their weakness.
Caric and I have been discussing something similar for our group. What I'm
considering is more of a progression over time approach, rather than flat
out limitation. Right now what I like is an idea of each attribute or skill
can only be raised once per every 100 karma points awarded.
@>--,--'--- Loki
"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke
Poisoned Elves http://www.primenet.com/~gamemstr/