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> From: Czar Eggbert <czregbrt@*********.EDU>
> Subject: Re: Evil GM (Top Ten)

> This one is fun! I love rolling random dice durring the game for no
> reason! It really gets to the players :)

It's even more fun when you make them roll dice for no reason...

"Everyone make a perception check at target number 8..."
<dice roll, successes declared>
"Uh huh, so, do you still want to attack that little old lady?"


--Droopy
droopy@**.net
=========================================================================
Date: Fri, 18 Apr 1997 01:26:52 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <droopy@**.net>
From: Droopy <droopy@*******.NB.NET>
Subject: Oricalchum<sp>
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> From: "Q (not from Star Trek)" <Scott.E.Meyer@*******.EDU>
> Subject: Re: Insect Spirits Modules

> To my knowledge, oricalchum(sp?) cannot be mined. It is not a naturally
> occuring metal, but an alloy that can only exist through magic. It must

Yes and no. The current theory holds what you say to be true, but
there was a mention (I forget where now) of mining the stuff (I think
at crater lake.) The stuff was mined in ED so it should eventually
exist naturally in SR, but maybe not for years yet.


--Droopy
droopy@**.net
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Date: Fri, 18 Apr 1997 01:26:52 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: Droopy <droopy@*******.NB.NET>
Subject: Re: Skill Limitations
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> From: David Buehrer <dbuehrer@******.CARL.ORG>
> Subject: Skill Limitations

> My reasoning is that someone with a Strength of 2, a Quickness of 2,
> and a Body of 2 is not going to be able to justify an Athletics of 6.

Not true. A world class triathlete would not have individual
physical attributes that approached his athletics skill. (Imagine a
Troll marathon runner.)

In any case, other than this 1 skill, I can't see any argument for
limits based upon the base attribute.


--Droopy
droopy@**.net
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Date: Fri, 18 Apr 1997 01:38:10 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <droopy@**.net>
From: Droopy <droopy@*******.NB.NET>
Subject: Re: The Idol from Bottled Demon
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> From: Mark Steedman <M.J.Steedman@***.rgu.ac.uk>
> Organization: The Robert Gordon University
> Subject: Re: The Idol from Bottled Demon

> Having read the description of the thing, how 'spider' was contained
> in the Secrets of power and Earthdawn i would say the bottle contains
> a Horror (memmber of the enemy). This creature was presuably trapped

It could be a horror item. They were used in the 4th world to trap
unsuspecting namegivers. Horrors could reach through these items to
mark and influence the saps who find them.


--Droopy
droopy@**.net
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Date: Fri, 18 Apr 1997 01:47:13 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: Droopy <droopy@*******.NB.NET>
Subject: Three Rivers Con
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Just passing along some info about 3rivers con for you guys.
Unfortunately, there is only 1 Shadowrun event (run by RPGA) and is a
Virtual Seattle game. Other games include a 1500pt 40k open (Bull)
and the Magic great lakes regional qualifiers (the top 8 go to
Origins for the US championships.)

It'll be in Pittsburgh May 23-26 and is being run by Andon. You can
reach Andon at (206)204-5815 or email Andon@***.com

I've been there for the last couple of years and it's a good small
con. With a little interest and support, we could have more
Shadowrun stuff next year.


--Droopy
droopy@**.net
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Date: Fri, 18 Apr 1997 01:29:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Court Schuett <schuett@*****.IVCC.EDU>
Subject: Oricalcum
In-Reply-To: <19970419.193818.4927.5.z-i-m@****.com>
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>That's fine for ED, but in SR Orichalcum is composed of (and I quote) "..
>one unit each of the radicals of copper, gold, silver, and mercury..."

Ooops, I've been reading too much ED, and not enough SR. Sorry about that.
:) But it does raise a question. Why? Why would it be different? Unless
what the alchemists in SR are making True Earth, and not Oricalcum as they
thought. Just an idea.

>~Tim (Alchemy tip of the day: Make your own Orichalcum..it's cheaper and
>you can sell any extra for a tidy profit)
:)

-Court

/* Court Schuett, a totally modern boy.

schuett@*****.ivcc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The bells are pealing
And they're revealing
The simple key to happiness
It isn't evil it isn't good it's only
What the bells possess
The bells explain what they've been missing all along
They were disorganized and that was what was wrong
And now they know
The way to go:
The bells are ringing, they hear the sound
-They Might Be Giants

***************************************************************************/
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Date: Fri, 18 Apr 1997 09:56:03 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Evil GM (Top Ten)
In-Reply-To: <199704180021.KAA13862@*****.cynergy.com.au>
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On Fri, 18 Apr 1997, Ray & Tamara wrote:

> > >The Top Ten Signs that You Are an Evil GM
> >
> > 7. You have one of your runner's closest contacts/buddys join the
> > Universal Brotherhood.
>
> Now, I didn't think I was particularly bad, but I fit most of these. All I
> have to do now to fit all of them, is Number 7 there. My poor players.
Hey I actually had the Wolf shaman donating money to the UB and helping in
the soup kitchens before we played through Missing Blood (he'd already
played Queen Euphoria so when he saw the bugs and found the UB flyers he
was a little annoyed to say the least, tee hee :)

Does that make me an evil GM?


The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
=========================================================================
Date: Fri, 18 Apr 1997 10:07:05 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Insect Spirits Modules
In-Reply-To: <199704172308.SAA14377@****.madison.tec.wi.us>
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On Thu, 17 Apr 1997, Gossamer wrote:

> From GrimII:
>
> who first discovered orichalcum. Whether or not that is true, this
> oragne-gold alloy is utterly absurd from any chemical or metallur-
> gical point of view, and only alchemy can create it. This requires a

Allegedly it is being mined in Wales by the critters called Knockers (?),
for Rhiannon. See London Sourcebook (I think thats right, its been ages
since I read the damn thing!)

The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
=========================================================================
Date: Fri, 18 Apr 1997 12:29:53 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Stats Limitations (was Re: Skill Limitations)
In-Reply-To: <199704171331.HAA02437@******>
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David Buehrer said on 7:31/17 Apr 97...

> Anyway, this has got me thinking about applying SOTA-like rules to
> stats. Once a character has increased their strength to 6, they better
> spend a lot of time maintaining that (spending Karma). Ditto for Body
> and Quickness. Intelligence wouldn't require much maintenance (if any).
> Willpower would require some (by taking time out for "quality time").
> And Charisma would require some too. Aside from the fact that this
> could become a bookkeeping nightmare, what are your thoughts?

Don't do it... Like you say, it's a bookkeeping nightmare, and I don't
think it's something that will come up in many games anyway, because a lot
of them don't run for the time needed to pay upkeep (gods, that's a M:TG
term...) for your stats. A better way to do this, I think, would be like
other people suggested recently, and reduce them at a fixed age -- sort of
like in AD&D, where you lose something off certain stats when you reach
middle or old age.

Also, if you do this for stats, then do it for skills as well: if a
character doesn't use a skill for X months, reduce it by a point. Then
allow them to pay less than full Karma to bring it back up to its original
rating -- which represents the "oh yeah, it went like _that_" factor that
makes re-learning something easier than learning it for the first time.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Do you remember, when you were someone else?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Fri, 18 Apr 1997 12:29:53 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Insect Spirits Modules
In-Reply-To: <199704172123.RAA09926@*****.itribe.net>
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Kevin Roberts said on 16:26/17 Apr 97...

> What fasa Modules have insect spirits in them?

The universal Brotherhood (good luck finding it, though) and Queen
Euphoria, plus some others that I've never played, and don't remember the
names of right now :/

> By the way. Where is the metal, that allows one to make Weapon Focii, is
> mined from. I mean how hard is it to mine for it.

Orichalcum? It's not supposed to be a naturally-occurring metal, though it
seems it _can_ somehow be mined in some places around the world (Tir
Tairngire among others).

> What is the price of it on the World market. The trading value on the
> stock exchange. (example, Gold up $0.1249, 349.1249 oz.)

One unit (10 grams) of orichalcum costs 88,000 nuyen, says the Grimoire 2
errata.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Do you remember, when you were someone else?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Fri, 18 Apr 1997 12:29:53 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Evil GM (Top Ten)
In-Reply-To: <3.0.32.19970417131902.006e0e3c@***>
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Faux Pas (Thomas) said on 13:19/17 Apr 97...

> 5. You start to use phrases like "It appears to be..."

I do that a lot...

> 3. This phrase sounds familiar: "Roll a perception test, target number
> really high."

"Roll a Perception test. <look at rolls> You don't notice anything."

> 2. You listen in to the player's planning to get ideas to throw against them.

That's another one of my favorite plot devices :)

> 1. Roll 36d6 behind GM screen for no reason. Chuckle.

I wish I would remember to do that...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Do you remember, when you were someone else?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Fri, 18 Apr 1997 12:29:53 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Azania [and some Earthdawn reference]
In-Reply-To:
<c=US%a=_%pÞSHAW%l=MSBOSTON1-970417141835Z-11786@*********.boston.deshaw.com>
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Fisher, Victor said on 10:18/17 Apr 97...

> I do remember reading about (1) non-caucasian elf in Earthdawn. It
> was in the book Shroud of Madness, by Carl Sargent and Marc Gascoigne.
> And there was Aina from [hopefully :-] the books Scars, and Little
> Treasures. Weren't there any other multiracial metatypes?

I can't remember many mentions of skin color in ED books (novels or SBs),
but since it's set in what's now the Ukrain, not many people with dark
skins would be around I think. Unless they've been brought there by the
Therans as slaves, or somehow travelled to Barsaive on their own.

> How about those on what wold one day become the Asian continent? Or the
> African, when Australia was probably still apart of it? These worlds
> need to be expanded out more. There's a whole new world of strange
> cultures out there waiting for Earthdawn players to explore. Any ideas?

The shape of the world in ED should be pretty much the way it is now,
after all it's only maybe 10,000 years ago. Australia, for example, was
definitely a separate continent by then, and had been inhabited for tens
of thousands of years IIRC.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Do you remember, when you were someone else?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Fri, 18 Apr 1997 12:29:53 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Evil GM (Top Ten)
In-Reply-To: <199704180526.BAA18938@**.net>
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Droopy said on 1:26/18 Apr 97...

> It's even more fun when you make them roll dice for no reason...
>
> "Everyone make a perception check at target number 8..."
> <dice roll, successes declared>
> "Uh huh, so, do you still want to attack that little old lady?"

One thing that bugs me about making players roll random Perception tests
is that they're bound to roll really high when there's nothing to
notice...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Do you remember, when you were someone else?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Fri, 18 Apr 1997 12:33:16 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ben L." <b.legangneux@**********.COM>
Subject: Re: Evil GM (Top Ten)
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>3. This phrase sounds familiar: "Roll a perception test, target number
really high."
>2. You listen in to the player's planning to get ideas to throw against them.
>1. Roll 36d6 behind GM screen for no reason. Chuckle.

I'm not what we can call an evil GM, but sometimes, I like to use
those 3 'actions' to put pressure on my players.

The 1 is especially my preferred one. Everybody's looking at you
silently. You can hear flies buzzing around, and you look back at
them. One of them say "what?" and you answer "what? oh.... nothing..."

You are sure that they'll be on their guard.

Ben.
=========================================================================
Date: Fri, 18 Apr 1997 11:44:45 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Kevin White <kevw@*****.CO.UK>
Organization: Micro Focus Ltd.
Subject: Re: Evil GM (Top Ten)
MIME-Version: 1.0
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> > 3. This phrase sounds familiar: "Roll a perception test, target number
> > really high."
>
> "Roll a Perception test. <look at rolls> You don't notice anything."
>
I always prefer not letting them roll their perception unless they
specifically say they're looking for something out of the ordinary. Then
again Flesh Form insect spirits are *ordinary* in Chicago. :]

> > 2. You listen in to the player's planning to get ideas to throw against them.
>
> That's another one of my favorite plot devices :)
>
I had a horrible GM who started listening into our discussions and
making the plot from some of the wild ideas we were coming up with. It
is always annoying when you finally work out some version of the truth
only to realise you had guessed this two months ago.

Diamond
=========================================================================
Date: Fri, 18 Apr 1997 08:18:54 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <arch@****.abts.net>
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Evil GM (Top Ten)
In-Reply-To: <199704180552.AAA03232@***.ncweb.com>
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Date: 18 Apr 97 Time: 0:53
Subject: Re: Evil GM (Top Ten)

TO: Steven A. Tinner

> Do you think I qualify? :-)

No question about it. :)

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

Thought for the day:
The only thing that hurts more than paying income tax
is not having to pay income tax.
=========================================================================
Date: Fri, 18 Apr 1997 08:18:53 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <arch@****.abts.net>
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Nmatausch
In-Reply-To: <199704180231.WAA32178@*****.huron.net>
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Date: 17 Apr 97 Time: 23:33
Subject: Re: Nmatausch

TO: Andrew Corrigan

> Anyone know if the file is mirrored anywhere else.
> Any ideas, or help would be appreciated

I found two hits using ftp search.

1 238.3K 1996 Dec 28 ftp.isys.net/pub/Filebone/AN_SPACE/io.arj

2 6.6K 1994 Jun 21 ftp.omen.com.au/pub/files_2/clipper/io.arj

Dunno if either of em's what yer looking for, but let us know, k? :)

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

Doc, I'll get all the sleep I need when I'm dead.
-- Wade Garrett, from Roadhouse
=========================================================================
Date: Fri, 18 Apr 1997 15:02:37 +0000
Reply-To: jomonbre@***.upv.es
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <jomonbre@***.upv.es>
From: Jose Vicente Mondejar Brell <jomonbre@***.UPV.ES>
Organization: Universidad Politecnica
Subject: Re: Evil GM (Top Ten)
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> Find out what means most to the PC's and corrupt, screw over, or otherwi=
se
> take it away.

Did it. Character looked for a psichologist after the adventure
(character, not player 8·>)

> Send them through a portal to Earthdawn - naked.
> Make them work WITH the bugs for a "greater good."

Nearly impossible. When they see an insect (a normal one) they shoot
it.

> Have them stalked by Kyle Morgan and Perianwyr.

This one is interesting... and VERY POSSIBLE : >

> Have their government contacts offer them some "free" cyberware.

Hmmm... Never though of this one. Thanks a lot!

> Lop off the ork deckers arm ... three times.
(Poor Bull...) But I think it's better doing it to the mage/shaman
of the group :)

> Kidnap the PC's kids.

Not possible.

> Kidnap the PLAYER's kids. :-)

Still not possible :(

> Ensure the players can never have kids!!
Players? Do you really mean players? Wow, you're real evil : >

> Have the big troll named Bubba if they want to be his prom date.
> Hook their relatives on BTL's.Send the mage into orbit.
> Attack them with a Force 30 Wasp Queen.
> Implant burrowing cyber scarabs in their chest.
> Make the pizza guy, or baby sitter the toughest runner they ever met.
> Two words - Ritual Sending.
> Make them fight in a Mortal Kombat style tournament.
> Give them a glimpse of the big picture and let them see their itty-bitty
> corner of it.
>
> Hmm ... that's all I can think of in a minute.
> I'm sure there's more, but it's been a slow week. :-)
>
> Do you think I qualify? :-)

[Gasp!] Sure! You're lucky that my players aren't subscribed to the
list... You gave me some ideas for next time we play [VBEGMG]

--
Monde, enjoying with this ideas in his mind... and wondering what you
could think of in half an hour! :]
> Steven A. Tinner
> bluewizard@*****.com
> http://www.ncweb.com/users/bluewizard
> "It was the suit that got me the job ..."
>
=========================================================================
Date: Fri, 18 Apr 1997 09:41:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Evil GM (Top Ten)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Steven A. Tinner once dared to write,

>Make the pizza guy, or baby sitter the toughest runner they ever met.

OUCH! I've been hit with that in someone's game before. The Pizza
Delivery guy was a Sammy who was covering for his little brother and
tried to deliver to one of the players. The order turned out to be a
prank but the Sammy didn't have a sense of homor. Or so the story goes.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Fri, 18 Apr 1997 09:43:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Mosaic [A Shadowrun PBEM]
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There's an idea I've been bouncing around for quite some time, and
recently I've finally decided to go thru with it [as the saying goes,
take a crap, or get off the john.] I'd like to run a Shadowrun PBEM, and
invite anyone who's interrested to join. Just send in a submission for
the character you'd like to play [specifics later], and I'll get back to
you ASAP with MINOR suggestions, etc. I'm not just looking for a
collection of stats, but a LITTLE back story on who your character is,
and how he got to this point in life.
Now, alot of you are asking, 'Just who is this guy, anyway, and why
should I be interrested instead of bloody well annoyed?', so I'll give
you a brief little synopsis on myself.
I've been playing Shadowrun LITERALLY since the first edition came
out. During my stint in the NAVY, it kept us occupied on the quarterdeck
during many a night on board ship, when we couldn't get off the bloody
thing. Despite being overseas most of the time, we kept up with all the
modules and sourcebooks almost as soon as they came out [it pays to have
friends in Supply :-]. We were pretty inexperienced when we started, and
we made some pretty embarrasing mistakes and interpretations back then
<wince!> But as we became more experienced, we started to derive a much
more pleasure in roleplaying over ROLLPLAYING.
I've been to Venezula, Palma de Mayorca, Cairo, Jibutti [no, I'm
not kidding, it is a real place], Naples, Portugal, Costa Rica, and alot
of places inbetween. I've was almost shot in Al Jemal [NEVER forget your
ID card in a foreign country, and try to sneak onto a naval base!], and
gotten drunk with guys from the Australia's version of the Foreign
Legion [I still can't remember what happened for six hour that night,
but I can recall a friend of mine talking into a seashell]. Watched
Patriots and Skuds criscross overhead, and saw a holed supertanker on
fire, slowly sinking into the dark sea.
We ALMOST downed another american Naval vessel [computer glitch; boy,
were they mad :-], and were nearly blown out of the water by the NIMITZ
when a missle they fired flopped on it's side, and launched straight off
the deck. Guys top side said it passed so close, you could read the
lettering on the side. Of course, I can neither confirm nor deny whether
it was live or not. [it's been a few years, so this stuff shouldn't be
TOO sensitive anymore. At least WE didn't run our aircraft carrier [I
won't name names :-] onto a sandbarge!
After I retired form active duty, I moved back to Boston, where I'd
spent a good deal of time before, adn fell in love with the city. I
hooked up with the core group, that I've been gaming with, on and off,
for some 4 years now.
I've been in good games and bad. I've seen GMs who were WAY to
tight arsed about letting their players do anything, and others who
literally let their players get away with murder. Along the way, I've
picked up tips from both, and I'm still learning all the time. Pretty
much I'm still a fan for BIG action, but I've also love character
interaction and cohesive storylines as well.
Partly I'm doing this to relieve my creative muse [even with going
out, running a Shadowrun game, and working, I still have FAR too much
mental time on my hands.] And, I'm hoping it gives those people
interrested in gaming, but for one reason or another, can't hook up with
a group, a chance to play. [I know what those dry spells can be like.]
Getting to game specifics: the game will start 1MAY, 2058. While,
in the course of play, it may range across the world, it will primarily
be around the Eurotheater. I'll try and be as faithful as I can with my
depictions of different areas, but if I hit one of the players stomping
grounds, and they disagree with me on something, just zip me a separate
e-mail and let me know. I'm always will to learn more about other
cultures.
Characters may be generated using starting rules [I am allowing
Char Gen Rules from the Shadowrun Supplemental. Just run it by me first
so I can see how it turns out, and whether it fits in the game. After
creation, add an aditional 20 Karma Points to flesh out the character,
on skills, etc. Warning, I guage a game by the character coming in, and
match the opponents to his power level to sufficiently challenge them.
Characters may be from any background or metatype [Again, see
Shadowrun Supplemental. If you don't have it, don't worry about it. I
make sure everything evens out on this end.
Characters will begin play on their own. Over the course you will
encounter other PCs and NPCs, with whom you may either ignore, form
alliances with, eat, whatever. If you hook up with a player whose a PC,
you'll be allowed to exchange information and plot together [I won't
tell you till after you've decided if that's what you want to do.]
Turns will run roughly every 2 days to 2 weeks, depending on the
personal needs and time constraints of the players [individual round
time can be hammered out to what ever you feel comfortable with].
I'm even toying tying in events with my on going Shadowrun game :-]
Like I said, it's pretty ambitious. If it works, I'll try to make
it as kewl as possible. If not, well, hey, at least I gave it a shot.
Send any comments to me directly, and I'll spell out the details. Till
then, have a good one.
=========================================================================
Date: Wed, 16 Apr 1997 10:49:12 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: [Completely OT, but an interesting coincidence]

<Concerning Darwin Award winner>
>Well I just found out today that a friend of mine who goes to UC Santa
>Cruz knows someone who was related to him!!!

Unlikely, as my friend on the urban legends newsgroup says that this event,
though a wonderful story, is fiction.

Damn shame.

Double-Domed Mike
Typing, for a change.
=========================================================================
Date: Fri, 18 Apr 1997 06:39:26 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Catherine Holland <Catherine_Holland@********.COM>
Subject: Hi

So are the worms free yet?
=========================================================================
Date: Fri, 18 Apr 1997 09:57:00 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: Azania [and some Earthdawn reference]
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>Gurth said:
>> I do remember reading about (1) non-caucasian elf in Earthdawn. It
>> was in the book Shroud of Madness, by Carl Sargent and Marc Gascoigne.
>> And there was Aina from [hopefully :-] the books Scars, and Little
>> Treasures. Weren't there any other multiracial metatypes?
>
>I can't remember many mentions of skin color in ED books (novels or SBs),
>but since it's set in what's now the Ukrain, not many people with dark
>skins would be around I think. Unless they've been brought there by the
>Therans as slaves, or somehow travelled to Barsaive on their own.


Thanks. I didn't know where Earthdawn took place in relation to the
'modern' world. It must have also revolved some around the Grecian isle
of Thera [I just found out Thera means fear in Greek]. Maybe there's a
reason for the name [Hmmmmm....]
=========================================================================
Date: Fri, 18 Apr 1997 09:32:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Evil GM (Top Ten)
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On 08:29 PM 4/17/97 -0700, Dvixen typed:
>Gweedo The Killer Pimp wrote:
>> Cheese heads, PC killers, all of you. :)
>
>Nah... PC torturers. Small difference.

That's right. After the character gets killed, we point out the flaw in
the NPC's [plan/security/defenses] that the character could have exploited.
Even if we have to make it up right then.

PC Killers don't provide that service.

<insert file="/include/emoticon">
:)


-Thomas Deeny
telltale.hart.org
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"I'll get it." [BLAM BLAM BLAM]
"Man, you suck."
-Hellboy and The Savage Dragon, trying to prevent Hitler's brain from
escaping.
=========================================================================
Date: Fri, 18 Apr 1997 09:30:47 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: Insect Spirits Modules
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At 05:40 PM 4/17/97 -0500, Court Schuett @****** wrote:
>>From ED it is a combination of all the Elements. That is, True Earth, Air,
>Fire, Water, and Wood. It occurs where all five of these interacts. They
>interact in very few places in ED, and I would guess, even less in SR.
>But no, gold and mercury aren't included.
>-Court

Except you're forgetting one important thing:
Shadowrun isn't Earthdawn.

According to Sr rules (the ones I use since it's the game I'm playing),
orichalcum is made of gold and mercury (as well as platinum and iron, I
think.) In fact, I believe it was the blue book that said that orichalcum
was "a metallurgists nightmare. Able to exists only because of magic."
=========================================================================
Date: Fri, 18 Apr 1997 09:42:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Evil GM (Top Ten)
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On 12:53 AM 4/18/97 -0400, Steven A. Tinner typed:
>Give them a glimpse of the big picture and let them see their itty-bitty
>corner of it.
>
>Do you think I qualify? :-)

If you weren't on the Evil GM Board of Directors, I'd sponsor your
membership just for that one.

<insert file="/include/emoticon-prezreagan">
@:-)




-Thomas Deeny, Evil GM
Fun, Fun, Fun at: http://telltale.hart.org
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"Man, you just comment about .sigs on ShadowRN and suddenly you're quoted
everywhere."
-Bill
=========================================================================
Date: Fri, 18 Apr 1997 09:42:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Serpas <wretch@**.COM>
Subject: Re: Hi
In-Reply-To: <s3571884.001@********.com>
MIME-Version: 1.0
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On Fri, 18 Apr 1997, Catherine Holland wrote:

> So are the worms free yet?
>
No they're still 50 cents per carton. And minnows are 30 cents.
The advice is free though: no red fish have been biting, but I've seen
three guys catch sheepheads already.

Tim
=========================================================================
Date: Fri, 18 Apr 1997 06:01:13 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Mosaic [A Shadowrun PBEM]
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Of coooooourse I'd be interested in joining a pbem...

I'll give you a couple of choices; all are starting characters (pick
whichever strikes you as the most pleasing, and I'll dump stats on you
later.)

o Meth: Professional forger. Primarily paintings - you know, those
old oil-and-canvas things? - but has recently been dabbling in
electronic art - which, naturally, has lead him straight into decking.
He's great at the slow-paced stuff - give him a weekend and a reel of
him and he'll have it doctored up perfectly - but the real-time speed of
the Matrix throws him.
Being a forger, he has a lot of contacts with various high-society
types, as well as shadier underworld characters. At present, no debts
or direction in life, but that's where the pbem steps in.
Pros: Not your typical decker. Can schmooze with the best of them.
Knows his Monet from his Monat. Cons: Definitely not a combat
character - real-life or the Matrix.


o Skjald: Samurai. Norwegian, currently employed as security by a
freight company. Claims to have visions from Bear; into astrology and
occultism. [Out-of-campaign: Test-bed for Magic Priority C ideas.]
Firm he works for reputed to have ties with Russian Mafia. Well-rounded
cyberware.
Pros: A bit more aware of magic than other mundanes. Cons: Much
more superstitious of magic than other mundanes. Bearish nature makes
him more compassionate than necessary.


o Termite. *Hermetic* mage. If he cared enough, he'd be bothered by
people's reaction to his name. He's *not* an Insect shaman, dammit!
Gypsy blood fierce in his veins, wanders a lot - like a termite, he
works his way into woodwork of society.
Pros: Magic always an asset. Street survival learned from Gypsies;
known to have traveled from India to Morocco to Denmark. Cons: Acts
like a Gypsy; sometimes openly flouts laws and culture. Brash; has
learned how not to care too well.


Hope you enjoy...

-Matt
=========================================================================
Date: Fri, 18 Apr 1997 11:29:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Walker of Shadows <OABBrother@***.COM>
Subject: Re: Stubborn Players... Please Read.

In a message dated 97-04-16 17:45:49 EDT, you write:

<< Aaron Beharelle enlightened us with these words of wisdom:
>One of the players in my group decided to make a physical adept using
>the point based system. He thinks he can buy spell points, then trade
>them for karma to make a strting initiate. I told him that PHYSICAL
>ADEPTS CANNOT BUY FORCE POINTS. I hope I was right. Was I? Also, The

I'd say they can, but they can't spend them on getting initiated. (someone
gave me the quote they used to support this, I can dig it up if you want).
They can spend them on Weapon or Centering Foci though. (Note that one is
useless until you are initiated, and the other has a big price tag to it.

Basically a GM has a DUTY to keep such players in line, regardless of the
rules. Other players will thank you.

-=SwiftOne=- >>


I agree Totally, Don't Let them be initiates to begin with. Trading off
spell points for Karma!? Tell him to shove it and if he doesn't follow the
rules to make him use a different class so he doesn't abuse it.
=========================================================================
Date: Fri, 18 Apr 1997 11:31:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Walker of Shadows <OABBrother@***.COM>
Subject: Re: Skill Limitations

In a message dated 97-04-16 18:00:52 EDT, you write:

<< > Divergent comment: How about limiting max increase of stats? I've
> never seen someone go from, say, Body 1 (frail) to Body 6 (he-man)...
> barring steroids and Glenn Danzig, of course.

Glenn Danzig could NEVER have been frail. :)

ANyway, we do something very similar to that. We used to limit it to a
maximum increase of once only, but we're currently experimenting with
twice. However, you can only put it up the second time (under our
system) after you've amassed 100 Karma total.

We find this allows for substantial character improvement while
maintaining the advantage of those who choose Priority A or B for stats
at creation.

Lady Jestyr >>


That sounds perty good, but Every time they earn 100 karma they can upgrade
their stats, and not just one but all.

Walker of Shadows

Walker_shadows@*******.com
=========================================================================
Date: Fri, 18 Apr 1997 11:34:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Walker of Shadows <OABBrother@***.COM>
Subject: Re: Evil GM (Top Ten)

In a message dated 97-04-17 14:35:25 EDT, you write:

<< >The Top Ten Signs that You Are an Evil GM
>
>10. Your alias is Loki.

9. You keep bringing a copy of Bug City to the gaming table, even though
the runners aren't anywhere near Chicago.

8. It seems as if APDS ammo is hard to come by, unless you're an NPC.

7. You have one of your runner's closest contacts/buddys join the Universal
Brotherhood.

6. The character with a legal SIN is declared dead by a computer glitch.

5. You start to use phrases like "It appears to be..."

4. You bring an ample supply of fudge to the gaming table.

3. This phrase sounds familiar: "Roll a perception test, target number
really high."

2. You listen in to the player's planning to get ideas to throw against
them.

1. Roll 36d6 behind GM screen for no reason. Chuckle. >>

HEY! A perfect portrait of me!

Walker of Shadows

Walker_shadows@*******.com
=========================================================================
Date: Fri, 18 Apr 1997 11:36:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Walker of Shadows <OABBrother@***.COM>
Subject: Geek Code (was: Stats Limitations (was Re: Skill Limitations))

What THE HELL IS GEEK KODE!!



Walker Of Shadows

Walker of Shadows@*******.com
=========================================================================
Date: Fri, 18 Apr 1997 10:37:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Mosaic [A Shadowrun PBEM]
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

On 06:01 AM 4/18/97 -0700, Matb typed:
>Of coooooourse I'd be interested in joining a pbem...
>
>I'll give you a couple of choices; all are starting characters (pick
>whichever strikes you as the most pleasing, and I'll dump stats on you
>later.)

Please send them to the GM instead of sending them to the list.


-Thomas Deeny, Evil GM
Fun, Fun, Fun at: http://telltale.hart.org
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"Man, you just comment about .sigs on ShadowRN and suddenly you're quoted
everywhere."
-Bill
=========================================================================
Date: Fri, 18 Apr 1997 11:10:00 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Mosaic [A Shadowrun PBEM]

You wrote:
>
>On 06:01 AM 4/18/97 -0700, Matb typed:
>>Of coooooourse I'd be interested in joining a pbem...
>>
>>I'll give you a couple of choices; all are starting characters (pick
>>whichever strikes you as the most pleasing, and I'll dump stats on
you
>>later.)
>
>Please send them to the GM instead of sending them to the list.

Just thought with the three characters someone might be interested in
picking up on them -- they're available for --tk, too.

(That being said, I'm sending a frame out to buy the freakin' manual..)
=========================================================================
Date: Thu, 17 Apr 1997 23:41:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Knocking the Novels (Was - Re: Magic and the Matrix)
In-Reply-To: <199704170328.WAA24922@***.ncweb.com>
MIME-Version: 1.0

In message <199704170328.WAA24922@***.ncweb.com>, "Steven A. Tinner"
<bluewizard@*****.COM> writes
>One shaman does it and that rules out the novels as "canon?"
>This could never be a learned skill, or a total fluke?
>Or a spurious magical skill unique to that individual?

The point about "novels aren't canon" is that this the occasional (and
exceptional - thanks for the clarification, Jak) _is_ a fluke, a rarity,
a strange skill, whatever.

If the novels _are_ canon then any magically active PC can read while
astrally projecting, or ground spells from astral through mundane
objects, in direct contravention of the rules.

Instead, the GM can say "So you know it's impossible. This guy did it
while you watched. What'cha gonna do?" Maybe a PC can even learn to
emulate the feat, at some cost and sacrifice and effort. But it's not
"mainstream SR". It lets you expand your rules - if you want - or else
rule it as impossible if you prefer.

"Canon", to me, means "rules the PCs can routinely use", not "the
sum of
possibilities in Shadowrun".

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
=========================================================================
Date: Thu, 17 Apr 1997 21:57:34 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Skye Comstock <bilbo@****.NWLINK.COM>
Subject: Re: FAQ III Part A.
In-Reply-To: <3.0.32.19970417152628.006cc698@****.lis.ab.ca>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> POaD : Portfolio of a Dragon: Dunkelzahns's Secrets

Shouldn't that be PoaD?
=========================================================================
Date: Fri, 18 Apr 1997 14:37:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Negative Pulse <negativepulse@********.COM>
Subject: FWD>> Listserv Humor
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Date: Fri, 18 Apr 1997 10:09:30 -0800
>Reply-To: Net Enhancements for Roleplaying Shadowrun
> <NERPS@********.ITRIBE.NET>
>Sender: Net Enhancements for Roleplaying Shadowrun
> <NERPS@********.ITRIBE.NET>
>From: Erik_Jameson@*****.COM
>Subject: FWD>> Listserv Humor
>To: NERPS@********.ITRIBE.NET
>
>FWD>> Listserv Humor
>To nerps@********.itribe.net
>
>
>A fellow co-worker at the office found this on one of his
>mailing lists. I thought it might be very amusing for
>everyone. Also, if someone wants to forward it to RN, where
>I'm sure they could use it, please go ahead. It also
>explains why I left RN a while back...;-)
>
>Erik
>*******************************************************************
>Q: How many list subscribers does it take to change a light
>bulb?
>
>A: 1,331
>
>
>1 to change the light bulb and to post to the mail list that
>they did it.
>
>14 to share similar experiences of changing light bulbs and
>how the
>light bulb could have been changed differently.
>
>7 to caution about the dangers of changing light bulbs.
>
>27 to point out spelling/grammar errors in posts about
>changing light
>bulbs.
>
>53 to flame the spell checkers
>
>156 to write to the list administrator complaining about the
>light
>bulb discussion and its inappropriateness to this mail list.
>
>41 to correct spelling in the spelling/grammar flames.
>
>109 to post that this list is not about light bulbs and to
>please take
>this email exchange to alt.lite.bulb
>
>203 to demand that cross posting to alt.grammar,
>alt.spelling and
>alt.punctuation about changing light bulbs be stopped.
>
>111 to defend the posting to this list saying that we are
>all use
>light bulbs and therefore the posts **are** relevant to this
>mail
>list.
>
>306 to debate which method of changing light bulbs is
>superior, where
>to buy the best light bulbs, what brand of light bulbs work
>best for
>this technique, and what brands are faulty.
>
>27 to post URLs where one can see examples of different
>light bulbs
>
>14 to post that the URLs were posted incorrectly, and to
>post
>corrected URLs.
>
>3 to post about links they found from the URLs that are
>relevant to
>this list which makes light bulbs relevant to this list.
>
>33 to concatenate all posts to date, then quote them
>including all
>headers and footers, and then add "Me Too."
>
>12 to post to the list that they are unsubscribing because
>they cannot
>handle the light bulb controversey.
>
>19 to quote the "Me Too's" to say, "Me Three."
>
>5 to suggest that posters request the light bulb FAQ.
>
>1 to propose new alt.change.lite.bulb newsgroup.
>
>47 to say this is just what alt.physic.cold_fusion was meant
>for,
>leave it here.
>
>143 votes for alt.lite.bulb.
>
>1 to point out that the correct number should be 1,332.
>
>1 to wonder if the person asking that makes it 1,333.
>
>6 to say the inability to deal with numbers shows the sorry
>state of
>education under the Republican/Democratic regimes.
>
>7 to argue on the educational budgets under
>Democrats/Republicans
>
>3 to blame Hillary Clinton.
>
>18 to flame the others.
>
>1 new subscriber to ask what the original question was and
>could someone
>bring him/her up to date?
>
>1 list owner to intervene.
>
>
=========================================================================
Date: Fri, 18 Apr 1997 11:43:00 MST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Denzil Kruse <dkruse@***.AZ05.BULL.COM>
Subject: FW: re

----------
From: owner-shadowrn
To: SHADOWRN
Subject: re
Date: Thursday, April 17, 1997 9:47AM

re
=========================================================================
Date: Fri, 18 Apr 1997 16:00:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: Evil Gm
MIME-version: 1.0
Content-type: text/plain; charset="iso-8859-1"
Content-transfer-encoding: quoted-printable

At 03:02 PM 4/18/97 +0000, you wrote:
>> Find out what means most to the PC's and corrupt, screw over, or=
otherwise
>> take it away.
>
>Did it. Character looked for a psichologist after the adventure
>(character, not player 8·>)

But have you every had a pc blast a big spider that jumped at his face. Then
empty the 15 shot clip of the CMDT into the puddle of goo that used to the
said spider. Finally go fall down the the ground and go fetal and start
sucking their thumb?

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.=
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ah at last! The TRANSFORMATION is complete!
For YEARS they mocked me! They took the name EMMANUEL LEWIS in vain!
But tonight RETRIBUTION will be mine!
For I am REBORN as --WEBSTER--, The adorable scamp of DOOM!
Ma'am's and Georges beware Webster walks the earth and he's got a
HANKERIN' for some SPANKERIN'!

Man did I nail this mad doctor routine or WHAT?
"Deadpool #4"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified=
<<<<<<<<<<<<<<<<<<<<<<<<<<<
=========================================================================
Date: Fri, 18 Apr 1997 16:22:31 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Magic and the Matrix

On Thu, 17 Apr 1997 05:09:22 -0700 Matb <mbreton@**.NETCOM.COM> writes:
<snip>
>On that note:
>
> Informed Genetics Announces the *NEW* Magemaker Biodesign!
> Yes, the *latest* wave of biotechnology can now make *you*
> a mage! Cast spells! Summon spirits! Take a pleasure
> cruise on the Astral Plane of Water, it's the Magemaker 2058!
>
> GM Notes: Turns character into fully active magician, as
> if he/she/it had chosen Priority A in magic.
> Cost: 1,000,000 yen. Body Index: 6.
> Not available as cultured bioware.
>

Hey! That's not funny. I have guys who'd try that kinda $#!*...

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Fri, 18 Apr 1997 16:22:30 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Magic and the Matrix

On Thu, 17 Apr 1997 04:56:19 -0700 Matb <mbreton@**.NETCOM.COM> writes:
>MC23 wrote:
<snippy>
>
>You misunderstand your sourcebooks (grin) - there's no 'Way of the
>Burnout' in Awakenings, though the subtitle does show in Grim II.
>Neither really touches on the point: mages do *not* have 'astral
>senses' unless they *choose* to perceive.

Actually, I believe he's talking about a section in Awakenings which is
supposed to be a Burnout's account of his burning out, and it does say
that magicians and adepts apparently receive info off the Astral
constantly. So much that they miss it when it disappears. This could be
used to explain how a sorceror adept can synch auras even though he
doesn't have astrel perception. Or how a true magician can do it without
opening himself to the astral.


>Now, if you want to argue that a mage takes a penalty whenever he's
>not
>astrally perceiving, you go there.

Why? I think I missed the original reasoning here...


>> >And the information from the jack is handled marvlously well by the
>> >other ninety percent of the population; what makes the mage's brain
so
>> >mysteriously unable to hack it?

Two different ways of thinking: magic, even hermetic magic, would reside
more in the right brain (more art than science). Computers would reside
in the left (science over art). <shrug> I liked MC23's explanation
myself.

>>
>> What makes a mundane unable to see astral? Mages are a special
case,
>> Get used to it. You can't have your cake and eat it too.
>
>It's not having cake and eating it; it's paying a hideously outrageous
>cost to gain an ability (in this case, decking) and then having to
>suffer a hideously outrageous penalty that's not supported by the
>rules.

I really think there ought to be some way to get around the penalty, but
I think you'll find that there are no non-overlapping character 'classes'
which combine without a serious Karma shortage...though a mage plus
anything is much worse...


>> - MC23, who feels like he's at the start of another longwinded
>debate -
>
>Hey, it;s the "magic in the matrix" thread. It *has* to be
>longwinded... (gr)
>

Why? So it can wind up like certain other subjects around here?

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Fri, 18 Apr 1997 16:22:31 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Magic and the Matrix

On Thu, 17 Apr 1997 09:41:21 -0400 MC23 <mc23@**********.COM> writes:
>Gurth once dared to write,
>
>>You may want to charge a bit extra for creating the MPCP too, since
>it
>>has to be written for a magically-active decker -- sort of a limited
>>reality filter. Maybe add 1 to the actual rating when determining the
>TN
>>etc.?
>
> Interesting Idea, I like it.
>

Perhaps the specialized MPCP works by not trying to override the astral
sense info, but in the process loses some portion of the response
increase (sort of like a cool deck)

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Fri, 18 Apr 1997 16:22:31 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Magic and the Matrix)

On Thu, 17 Apr 1997 14:38:13 +0100 Benjamin Pflugmann
<benjamin.pflugmann@*****.PHYSIK.UNI-REGENSBURG.DE> writes:
<Snip>
>Hm. I read somewhere (but it could have been in a novel, too ;), that
the
>ability to deck (not to know computer science) is given by heritage, in
the
>same DNA part as the ability to be magic active.
>
>So if someone want to be both, there must be something wrong with his
DNA...
>(sorry, I really do not know, where I read it
>

I believe you're thinking of Otaku...no explanation about why they don't
have access to magic is given in VR2.0, but I suppose that may have been
in one of the novels (I don't know, I don't read them...too busy with
school)

[...]
> In fact, check Prime Runners, VR1 and 2, to see that some of the BEST
>> deckers are also quite young.
>>
>> Consider then the fact that many mages don't discover their talent
until
>> the onset of puberty.
>
>You are right. I think there may be a lot of children that know much
about
>computers. But as someone other already said: There is this story of
Samual
>Verner who got headaches from using his interface, because he is has the
>ability to be shaman.


Here's a possibility: What if a young magically active person was given
very intensive training in both computers (specifically decking) and
magic, would he maybe be able to adapt himself to ignore the extra astral
stimuli he would receive, while he's decking?

>> Many FASA references have said that hermeticism is very mathematical,
>> almost a scientific study of magic.
>> Why would a person with this mindset have any trouble with computers?
>
>Such a person would maybe get a hermetic mage instead of a shaman. But
after
>he knows about his ability, why should he be interested to know more
about
>computers?
>
>Btw: How much boys and girls with 13 years would have the interface to
go
>into the matrix?
>
[...]


Depends, is (s)he an otaku?

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Fri, 18 Apr 1997 16:06:39 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Q (not from Star Trek)" <Scott.E.Meyer@*******.EDU>
Subject: Re: Geek Code (was: Stats Limitations (was Re: Skill Limitations))
In-Reply-To: <970418113528_1354968641@*******.mail.aol.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Fri, 18 Apr 1997, Walker of Shadows wrote:

> What THE HELL IS GEEK KODE!!
>

check out http://krypton.mankato.msus.edu/~hayden/geek.html

it's pretty much self explanatory

-Q


---------------------------------------
I dislike Windows95 for the same reason people dislike New Coke
It tastes disgustingly like Pepsi.

Scott "Q" Meyer
Scott.E.Meyer@*******.edu
http://johnh.wheaton.edu/~smeyer
=========================================================================
Date: Fri, 18 Apr 1997 16:59:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brett Borger <SwiftOne@***.EDU>
Subject: More Player Problems
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

We've all heard about the problem others have had with munchkin or Power
Gamers.

I have a different one.

First, complicating matters, this person is friend of mine, and of the other
players.
Now the problem: He doesn't go for "power" characters. He goes for
Comic-book characters. (I've noted this trend in other people as well).
The characters tend to be melodramatic, wear masks with skulls on them, have
B-grade character histories, etc. ....and this is assuming he didn't just
copy some existing comic book characters history.

His characters get Gecko Crawl cast on them so that they can climb
walls....which he then does for no apparaent reason.... his characters try
to have little drones enter rooms in front of him to announce him.

I've tried explaining to him....no good. I've tried being viscious about
NPC reactions, weaknesses, etc....he doesn't care (he gets a bit grumpy,
that's all)

Basically the problem is that he sees these characters as "cool". I haven't
been able to shake him of this opinion.

Anyone know what to do? I could always oust him, and have often beaten his
character for such dumb actions, but what I really want is to open his eyes.

-=SwiftOne=-
=========================================================================
Date: Fri, 18 Apr 1997 17:30:12 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Magic and the Matrix

On Fri, 18 Apr 1997 08:23:16 +1000 Lady Jestyr
<jestyr@*******.DIALIX.COM.AU> writes:
[...]
>And according to the presently available FASA material about decking
>and
>the matrix - to wit, the SRII sourcebook and the VR2.0 sourcebook, the
>rule no longer exists.
>

Not to pick, but I believe the rule appears in the Matrix section of SR2.
This could be viewed as being replaced by VR2.0, but I believe the rule
(or something similar) was included in SR2.

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Fri, 18 Apr 1997 17:30:12 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Insect Spirits Modules

On Thu, 17 Apr 1997 16:26:34 -0500 Kevin Roberts <krst0023@****.NET>
writes:
>What fasa Modules have insect spirits in them?

Queen Euphoria, Missing Blood (in UB, now OOP), and Double Exposure (I
think). They're all for experienced PCs, I believe.


>By the way. Where is the metal, that allows one to
>make Weapon Focii, is mined from. I mean
>how hard is it to mine for it.

Rather hard, since Orichalcum (a alloy existing of equal parts mercury,
gold, silver, and copper) can't exist under normal circumstances. I think
I heard somewhere that there's been some mining of it somewhere in Europe
because of the current rise of mana, but I'd take that with a grain of
salt. Currently, it has to be made by magicians or enchanters. They used
to mine in ED, though.

>What is the price of it on the World market.

Around 88,000 nY per 10 grams (GR2, pg 23). And no, that's not much.
Assuming it's actually traded on the world market (being what it is, I
find it doubtful).

>The trading value on the stock exchange.
>(example, Gold up $0.1249, 349.1249 oz.)

See above.

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Fri, 18 Apr 1997 13:24:10 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Max Rible <slothman@*********.ORG>
Subject: Re: More Player Problems
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 16:59 4/18/97 -0400, Brett Borger wrote:
>His characters get Gecko Crawl cast on them so that they can climb
>walls....which he then does for no apparaent reason....

Is it spell locked? Have mages ground out nasty spells through it.
Is it quickened? Have mages kill the spell with watchers, and make
sure that the team runs into plenty of wards so the spell has to fight
the wards in order to get through. Pretty soon, he'll find it hard
to get magicians to spend karma on him...

> his characters try
>to have little drones enter rooms in front of him to announce him.

During meets? During runs?

>I've tried explaining to him....no good. I've tried being viscious about
>NPC reactions, weaknesses, etc....he doesn't care (he gets a bit grumpy,
>that's all)

Well, the NPC's could start refusing to hire the team because of him.

>Basically the problem is that he sees these characters as "cool". I haven't
>been able to shake him of this opinion.

He can keep his opinion. If all the Johnsons start refusing to hire the team,
and they get a succession of runs that net less than a thousand nuyen per
member and tend to be real scut-work-- and it's clear from word on the street
that it's because no one's going to hire a team that has a loony like this
on it-- then that may put some pressure on him to get more subtle...

--
%% Max Rible %% slothman@*****.com %% http://www.amurgsval.org/~slothman/ %%
%% "So, an Arisian, a Vorlon, and a knnn go into a tavern..." %%
=========================================================================
Date: Fri, 18 Apr 1997 16:44:01 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: More Player Problems
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

On 04:59 PM 4/18/97 -0400, Brett Borger typed:
>Now the problem: He doesn't go for "power" characters. He goes for
>Comic-book characters. (I've noted this trend in other people as well).
>The characters tend to be melodramatic, wear masks with skulls on them, have
>B-grade character histories, etc. ....and this is assuming he didn't just
>copy some existing comic book characters history.
>
>I've tried explaining to him....no good. I've tried being viscious about
>NPC reactions, weaknesses, etc....he doesn't care (he gets a bit grumpy,
>that's all)
>
>Basically the problem is that he sees these characters as "cool". I haven't
>been able to shake him of this opinion.
>
>Anyone know what to do? I could always oust him, and have often beaten his
>character for such dumb actions, but what I really want is to open his eyes.

Maybe you didn't state the problem clearly, but I can't see what's wrong
with this situation. Is he having fun? Is everyone else having fun?

Or is it a case where what he sees as cool, everyone else sees as idiotic?
Does his character do dumb things that frag up the runs the runners are
getting hired for? Then why do the runners keep this character in with
their running group?

If it's a character vs character problem, just let the characters deal with
it. If they can't stand the character, start having the fixers contact
other characters and have the contact man decide which characters get
called. If they don't call Spidey-boy, they don't call him. It's like an
in game way of kicking someone out of the game - this way the players
decide if they want him (the character in question, not the player) in.
All the other player has to do is create another character - and if he
creates Spidey-clone, why would the original group want to team up with him?

The problem you may run into is that the other player might not want to
give up playing his character and want to leave your gaming group.


-Thomas Deeny, Evil GM
Fun, Fun, Fun at: http://telltale.hart.org
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"Man, you just comment about .sigs on ShadowRN and suddenly you're quoted
everywhere."
-Bill
=========================================================================
Date: Fri, 18 Apr 1997 18:07:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Evil GM (Top Ten)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:53 AM 4/18/97 -0400, Steven A. Tinner wrote these timeless words:
>> >>The Top Ten Signs that You Are an Evil GM

>> >5. You start to use phrases like "It appears to be..."
>
>"What do you think it looks like? It looked like that a minute ago, but now
>it looks diferent. Invisible guns? What invisible guns?"
>
Mako <Tinners Shark Shaman>: Ok, I attack the gang.
Me: They all four open up with the guns tehy were holding.
Mako: What? You never said they had guns! What, were they invisible??

<grin>

>Find out what means most to the PC's and corrupt, screw over, or otherwise
>take it away.
>
<sigh

>Send them through a portal to Earthdawn - naked.
>
Never happened to Bull, but IS happening to my new SR character...

>Make them work WITH the bugs for a "greater good."
>
Mantids are our friends...

>Have them stalked by Kyle Morgan and Perianwyr.
>
Avoid this one, if you can... It's not a pleasent thing...

>Have their government contacts offer them some "free" cyberware.
>
Yeah, then the government gets a remote controlled sammy named Max...:]

>Lop off the ork deckers arm ... three times.
>
four times, thanks you... and how many times have you blown up the van?

>Kidnap the PC's kids.
>
Or bite the little Ork boy with a Wyvern...:(

>Kidnap the PLAYER's kids. :-)
>
Thank God I don't ahve any kids...

>Ensure the players can never have kids!!
>
Fine with me...

>Have the big troll named Bubba if they want to be his prom date.
>
Ummm, wasn't Bubba your PC?

>Hook their relatives on BTL's.
>
<sigh> you got Johnny with that one...

>Send the mage into orbit.
>
Isn't that where Bull and Johnny go next?

>Attack them with a Force 30 Wasp Queen.
>
That shit's not funny! :]

>Implant burrowing cyber scarabs in their chest.
>
That wasn't Shadowrun! that was Dave's lame AD&D game!

>Make the pizza guy, or baby sitter the toughest runner they ever met.
>
"You got your ass kicked by the pizza dude??"

>Two words - Ritual Sending.
>
Glad I don't deal with that one often...

>Make them fight in a Mortal Kombat style tournament.
>
I'm glad I wasn't there that night...

>Give them a glimpse of the big picture and let them see their itty-bitty
>corner of it.
>
<sigh> Kinda makes you feel like an insignifigant bug...

>Hmm ... that's all I can think of in a minute.
>I'm sure there's more, but it's been a slow week. :-)
>
I'm sure there are... But I ain't reminding you...

>Do you think I qualify? :-)
>
And you guys thought I was kidding! He's one sick, sadistic bastard!

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
=========================================================================
Date: Fri, 18 Apr 1997 18:07:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Hi
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 06:39 AM 4/18/97 -0700, Catherine Holland wrote these timeless words:
>So are the worms free yet?
>
Of course they are!

And tasty too!

Bull-the-Ork-Decker-with-no-idea-what-the-hell-he's-talking-about
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
=========================================================================
Date: Fri, 18 Apr 1997 18:07:28 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Knocking the Novels (Was - Re: Magic and the Matrix)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:41 PM 4/17/97 +0100, Paul J. Adam wrote these timeless words:

>"Canon", to me, means "rules the PCs can routinely use", not
"the sum of
>possibilities in Shadowrun".
>
Unfortunatly, this is where the whole problem with the concept of "canon"
(as opposed to "Cannon":)) lies... What exactly does canon mean?

I've dealt with this issue before on the Star Wars newsgroups (and
currently on my SW Mailing List:( ) about teh Star Wars novels vs. the
Movies...

Basically, Canon means "Part of the Universe", not necessarily "part of the
Rules". This is where Tinner was heading with his argument, I believe...

The real question should have read: "Why don't you think the novels are
part of the SR world as a whole?", which is not something that most of us
have a problem with, I believe, though i have seen it stated that some
people don't like Book X, and so don't believe that Book X is canon. Most
often, Book X is either "Just Compensation" (Which I thought had a couple
good character concepts) and "Worlds without End" (Another fragging IE
story...:)).

Granted, most of the books I wouldn't ever try to consider sources for
rules... But have you ever tred to write a story based on a game and try
to keep EVERYTHING by the rules? If you want your characters to do
anytrhing cool and unique, you end up with problems... And as Jak said,
sometimes the idea simply comes out wrong...

Anyways, to clarify things, what is canon? the definition, I mean.. Once
you know WHAT it is, you can argue about what sources ARE canon...:]

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
=========================================================================
Date: Fri, 18 Apr 1997 16:08:49 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: More Player Problems
Mime-Version: 1.0
Content-Type: text/enriched; charset="us-ascii"

At 16:59 4/18/97 -0400, you wrote:

>We've all heard about the problem others have had with munchkin or Power

>Gamers.

>

>I have a different one.

>

>First, complicating matters, this person is friend of mine, and of the other

>players.

>Now the problem: He doesn't go for "power" characters. He goes for

>Comic-book characters. (I've noted this trend in other people as well).

>The characters tend to be melodramatic, wear masks with skulls on them, have

>B-grade character histories, etc. ....and this is assuming he didn't just

>copy some existing comic book characters history.


Well, this suggestion is probably not up your alley, but it would work, at least until you
went back to a 'normal' campaign.

Run a campaign thats completely different. Have the players start of as Zulu tribal
natives, secret service agents, etc. Something where they can't just goof around.
Another idea would be make a whole group of hunted 'super-hero's, a small gang thats on
everyones hitlist, and they happen to dress like him :)


Maybe also talk to the other players, and see if they can help discourage it.. something
like them leaving him (The character, not player) at home on runs that really need to be
'covert', and they have to blend in with a crowd.


Barring that, GM a game of Super-Hero's (Is that what the old rpg was called?)


-Adam



<paraindent><param>out</param>--

</paraindent><center><paraindent><param>left,out</param>http://shadowrun.home.ml.org
-- Fro@***.ab.ca

</paraindent></center><paraindent><param>out</param>"Do
you know how many
times I have said something that ends up in

</paraindent>someone's .sig?" -Dvixen, way too late at night, way too
expensive a call.

-

"Entity responsible for bringing The Church of the Sqooshy Ball to the
internet"
=========================================================================
Date: Fri, 18 Apr 1997 18:07:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Evil GM (Top Ten)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:29 PM 4/17/97 -0700, Dvixen wrote these timeless words:
>Gweedo The Killer Pimp wrote:
>
>> Why don't you then tell them they hear a big dragon flapping it's wings,
>> and crushes a building right in front of them.
>
>Not subtle enough.
>
>> Cheese heads, PC killers, all of you. :)
>
>Nah... PC torturers. Small difference.
>
Exactly... After all, whgat fun is it if you KILL the PC's... Then you
can't make them hurt anymore...:]

And if they can't hurt, then the fun is over...:]

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
=========================================================================
Date: Fri, 18 Apr 1997 15:11:08 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Magic and the Matrix
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> > GM Notes: Turns character into fully active magician, as
> > if he/she/it had chosen Priority A in magic.
> > Cost: 1,000,000 yen. Body Index: 6.
> > Not available as cultured bioware.
> >
>
> Hey! That's not funny. I have guys who'd try that kinda $#!*...

'Course as soon as they install it there magic attribute drops to zero due
to body index and they lose all magical ability...good one ;)

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
=========================================================================
Date: Fri, 18 Apr 1997 15:18:10 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Evil GM (Top Ten)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> >Lop off the ork deckers arm ... three times.
> >
> four times, thanks you... and how many times have you blown up the van?

Is it just me or do all groups have something they refer to as "the
van"...usually a kick ass vehicle that gets blown up/stolen despite the
security system/impounded on a regular basis?

Maybe it's just us.


-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
=========================================================================
Date: Fri, 18 Apr 1997 15:21:14 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: More Player Problems
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> First, complicating matters, this person is friend of mine, and of the
other
> players.
> Now the problem: He doesn't go for "power" characters. He goes for
> Comic-book characters. (I've noted this trend in other people as well).
> The characters tend to be melodramatic, wear masks with skulls on them,
have
> B-grade character histories, etc. ....and this is assuming he didn't just
> copy some existing comic book characters history.


We had a similar issue with a player so we just teased him into submission
(we've had munchkin issues with him before...what did he want Loki...a pet
pegasus, oh sorry not a pet a companion <insert eye roll here>) not very
subtle but it worked.


-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
=========================================================================
Date: Sat, 19 Apr 1997 11:33:54 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Azania [and some Earthdawn reference]
In-Reply-To: <199704181028.MAA06476@**********.xs4all.nl>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > How about those on what wold one day become the Asian continent? Or the
> > African, when Australia was probably still apart of it? These worlds
> > need to be expanded out more. There's a whole new world of strange
> > cultures out there waiting for Earthdawn players to explore. Any ideas?
>
> The shape of the world in ED should be pretty much the way it is now,
> after all it's only maybe 10,000 years ago. Australia, for example, was
> definitely a separate continent by then, and had been inhabited for tens
> of thousands of years IIRC.
>
Latest estimate puts the date of habitation somewhere bewteen 40,000 and
120,000 years. In Earthdawn, i doubt that the Aboriginal culture would
have been very techologically advanced; They may instead have used more
magic than they otherwise would have.

Bleach
=========================================================================
Date: Sat, 19 Apr 1997 11:34:41 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Azania [and some Earthdawn reference]
In-Reply-To:
<c=US%a=_%pÞSHAW%l=MSBOSTON1-970418135700Z-12489@*********.boston.deshaw.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Thanks. I didn't know where Earthdawn took place in relation to the
> 'modern' world. It must have also revolved some around the Grecian isle
> of Thera [I just found out Thera means fear in Greek]. Maybe there's a
> reason for the name [Hmmmmm....]
>
Crete...or the islands aound it. It has been known to explode before.
=========================================================================
Date: Sat, 19 Apr 1997 11:46:03 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Hi
In-Reply-To: <Pine.BSI.3.96.970418094002.7948A-100000@********.io.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > So are the worms free yet?
> >
> No they're still 50 cents per carton. And minnows are 30 cents.
> The advice is free though: no red fish have been biting, but I've seen
> three guys catch sheepheads already.
>

???????? Did I miss something vital, or did I forget to take mmy drugs
this morning?
=========================================================================
Date: Sat, 19 Apr 1997 11:50:57 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: More Player Problems
In-Reply-To: <3.0.32.19970418164401.006e38b8@***>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

If everyone seems to like what this guys is doing, pack up shadowrun and
play some some other bullshit munchkinny game like marvel superheros or
something. If he doesn't want to play shadowrun as a shadowrunner, then
don't play the game.
=========================================================================
Date: Sat, 19 Apr 1997 11:54:42 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: More Player Problems
In-Reply-To: <199704182230.RAA19017@********.mcit.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> We had a similar issue with a player so we just teased him into submission
> (we've had munchkin issues with him before...what did he want Loki...a pet
> pegasus, oh sorry not a pet a companion <insert eye roll here>) not very
> subtle but it worked.
>
Wanting a cool pet for your character is not quite on the same scale as
trying to turn the game into a egocentric game of 'superman'

I've got nothing against characters having pets, within reason; They
can't be armoured or cybered, and thus die *really* easily when shot
They're also too stupid to warrant the player deciding what the pet does....
If you can't use it in the game, it therefore gets relegated to an aside
note on the character sheet, ie; "Owns a pet hellhoud called Frizz"
=========================================================================
Date: Sat, 19 Apr 1997 11:57:08 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Oricalcum
In-Reply-To: <3.0.1.32.19970418012924.00743d94@*****.ivcc.edu>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> >~Tim (Alchemy tip of the day: Make your own Orichalcum..it's cheaper and
> >you can sell any extra for a tidy profit)

And the GM would have to be immensely stupid to let the mage do that
unsupervised, without problems or repercusions.... It's roughly
equivalent to owning your own mint.
=========================================================================
Date: Fri, 18 Apr 1997 22:41:09 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Hi

On Fri, 18 Apr 1997 06:39:26 -0700 Catherine Holland
<Catherine_Holland@********.COM> writes:
>So are the worms free yet?
>

NO
... they get released when we get our money.
You NOW have 22 hours, and if we don't get our 2.8 million by then... you
KNOW what the worms'll get.
=========================================================================
Date: Fri, 18 Apr 1997 22:41:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Magic and the Matrix)

[...]

Bull babbled:

>Anyways, to clarify things, what is canon? the definition, I mean..
Once
>you know WHAT it is, you can argue about what sources ARE canon...:]

Webster's Encyclopedic Unabridged Dictionary of the English Language
says:

Canon (kan'en), n.
1. [skipping this one]
2. the body of ecclesiastical law.
3. the body of rules principles, or standards accepted as axiomatic and
universally binding in a field of study or art.
4. a fundamental principle or general rule.
5. a standard.
6. the books of the Bible recognized by any Christian church as genuine
and inspired. 7. any officially recognized set of sacred books.
8. any comprehensive list of books within a field.
9. the works of an author which have been accepted as authentic:
"There are 37 plays in the Shakespeare canon."
[and a few other esoteric and not really pertinent ones]

~Tim (does that help?)
=========================================================================
Date: Fri, 18 Apr 1997 22:41:09 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Oricalcum

On Fri, 18 Apr 1997 01:29:24 -0500 Court Schuett <schuett@*****.IVCC.EDU>
writes:
>>That's fine for ED, but in SR Orichalcum is composed of (and I quote)
"..
>>one unit each of the radicals of copper, gold, silver, and mercury..."
>
>Ooops, I've been reading too much ED, and not enough SR. Sorry about
that.
>:) But it does raise a question. Why? Why would it be different?

Or... maybe it's cause ED and SR are TWO SEPARATE games?!?!?
Oh, wait... that's WAY too simple.... maybe it's an evil plot by the
ENEMY working in conjunction with the IE and those martian dragons and
the outerspace mages with the blood spirits 'n stuff... yeah, that MUST
be it.

:)


> Unless what the alchemists in SR are making True Earth, and not
Oricalcum as they
>thought. Just an idea.

O maybe people just didn't know that they could substitute gold, copper,
silver and mercury for all those pesky, hard to find True elements until
like 2020 or something..?

:)

~Tim
=========================================================================
Date: Sat, 19 Apr 1997 12:44:15 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Smedley <smedley@***.COM.AU>
Subject: Re: More Player Problems
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Brett Borger wrote:
> Anyone know what to do? I could always oust him, and have often beaten his
> character for such dumb actions, but what I really want is to open his eyes.
>
> -=SwiftOne=-

huh? this sounds cool! the best characters tend to be the least sane.
surely your other players love the stuff that happens:)

seriously, if you want to stop these "super heroes" why not waste them
with "super-villains". dumb ones. ones that are parodies of his own
stupidity.
or, you could tell him to go join a super-hero campaign if he wants to
play super heroes...

-Smed
=========================================================================
Date: Fri, 18 Apr 1997 19:31:01 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Hey FRO! Wake up!!! (was: Re: More Player Problems)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Hey Fro, is there any reason you keeping sending html stuff to the list?
(Not once, but twice! *boggle*) It's in your .sig, it's defective!

Just wondering...
;)

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
First High Priest of the Church of the Squooshy Ball.
=========================================================================
Date: Fri, 18 Apr 1997 23:11:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Hi
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:46 AM 4/19/97 +1000, MARTIN E. GOTTHARD wrote these timeless words:
>> > So are the worms free yet?
>> >
>> No they're still 50 cents per carton. And minnows are 30 cents.
>> The advice is free though: no red fish have been biting, but I've seen
>> three guys catch sheepheads already.
>>
>
>???????? Did I miss something vital, or did I forget to take mmy drugs
>this morning?
>
I'm not really sure...

Someone posted asking if the worms were free, and a few of us, despite our
confusion over what that was supposed to mean, replied with nonsense of our
own...

I'm still not sure what worms have to do with anything...

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
=========================================================================
Date: Fri, 18 Apr 1997 20:14:21 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dane Jensen <djensen@*********.COM>
Subject: Re: Hi
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:11 PM 4-18-97 -0500, you wrote:
>At 11:46 AM 4/19/97 +1000, MARTIN E. GOTTHARD wrote these timeless words:
>>> > So are the worms free yet?
>>> >
>>> No they're still 50 cents per carton. And minnows are 30 cents.
>>> The advice is free though: no red fish have been biting, but I've seen
>>> three guys catch sheepheads already.
>>>
>>
>>???????? Did I miss something vital, or did I forget to take mmy drugs
>>this morning?
>>
>I'm not really sure...
>
>Someone posted asking if the worms were free, and a few of us, despite our
>confusion over what that was supposed to mean, replied with nonsense of our
>own...
>
>I'm still not sure what worms have to do with anything...

So in essence we won't admit we don't have a clue in hell, instead we just
play along and make fools of ourselves =)

Psyber
=========================================================================
Date: Fri, 18 Apr 1997 23:17:45 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: More Player Problems

On Fri, 18 Apr 1997 16:59:17 -0400 Brett Borger <SwiftOne@***.EDU>
writes:
>We've all heard about the problem others have had with munchkin or
>Power
>Gamers.
>
>I have a different one.

You mean to say that there are other kinds of problem gamers?
:)


>First, complicating matters, this person is friend of mine, and of the
other
>players.
>Now the problem: He doesn't go for "power" characters. He goes for
>Comic-book characters. (I've noted this trend in other people as well).
>The characters tend to be melodramatic, wear masks with skulls on them,
have
>B-grade character histories, etc. ....and this is assuming he didn't
just
>copy some existing comic book characters history.

Haven't seen that yet, though I'm almost sure one guy based a character
off of Kiser Soze from The Usual Suspects (he used that name, but having
not seen the movie, I don't know how closely the character actually fits
with it). I don't mind melodrama (any kind of drama would be nice), but
then I grew up on the X-Men:) I haven't seen anything too outrageous
cross the table lately (I don't think we've ever had anything quitelike
what you describe), but we don't game near as much, I'm sure. And if the
Players are copying comic book characters, they're doing a good job of
getting it by me (which may or may not be too difficult).


>His characters get Gecko Crawl cast on them so that they can climb
>walls....which he then does for no apparaent reason.... his characters
try
>to have little drones enter rooms in front of him to announce him.

Why? To intimidate the guys? Or to make sure they're alert?

>I've tried explaining to him....no good. I've tried being viscious
about
>NPC reactions, weaknesses, etc....he doesn't care (he gets a bit grumpy,
>that's all)

Have you killed his character(s) (I'm only checking here)? And remember,
someone like that isn't going to be easily forgotten if he's got that
kind of 'style'...

>Basically the problem is that he sees these characters as "cool". I
haven't
>been able to shake him of this opinion.
>
>Anyone know what to do? I could always oust him, and have often beaten
his
>character for such dumb actions, but what I really want is to open his
>eyes.

If your players trade-off with the GMing, try playing a really 'cool'
character that also has some character to them. Give them some
distinctive style, character perks, a background that rates better than
his but still has similarities to it (find out what he likes best about
the characters he now plays and try to incorporate that into a character
that makes sense). IOW, take his character, and go to the next step.

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Fri, 18 Apr 1997 22:50:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Czar Eggbert <czregbrt@*********.EDU>
Subject: Re: Hi
In-Reply-To: <s3571884.001@********.com>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Fri, 18 Apr 1997, Catherine Holland wrote:

> So are the worms free yet?
>
BOT. BOOOOOTTTTT!!!!!!!!

Run we're infested!
CE
-------------------------------------------------------------------------------
Czar-"What-ABOUT-boB?"- Eggbert
Ruler, Dark Side of the Moon.
homepage: http:\\www.creighton.edu\~czregbrt
mailto:czregbrt@*********.edu
-------------------------------------------------------------------------------
"Reality!? Is that some new game?"
-MDF
"It's not the heat, it's the humidity.It's not the voltage, it's the current.
It's not the meat, it's the motion. And it's not the pipe - it's the will."
- Jeff Vogel
Scorched Earth Party
http://cspo.queensu.ca/~fletcher/Scorch/
-------------------------------------------------------------------------------
=========================================================================
Date: Fri, 18 Apr 1997 22:41:56 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Hey FRO! Wake up!!! (was: Re: More Player Problems)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 19:31 4/18/97 -0700, you wrote:
>Hey Fro, is there any reason you keeping sending html stuff to the list?
>(Not once, but twice! *boggle*) It's in your .sig, it's defective!
>
>Just wondering...
>;)

(If you're afraid of dirty language, stop here.)

Fucking piece of shit! (If you saw this, you are either offended or not. I
warned you.)

Damned windows. Blah! It should be fixed. Thwap me if it isn't.

-Adam
"Why did my mother just look at me like me swearing really loudly at the
computer is an uncommon occurance?"


--
http://shadowrun.home.ml.org -- Fro@***.ab.ca
"Do you know how many times I have said something that ends up in
someone's .sig?" -Dvixen, way too late at night, way too expensive a call.
-
"Entity responsible for bringing The Church of the Sqooshy Ball to the
internet"
=========================================================================
Date: Sat, 19 Apr 1997 00:02:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Court Schuett <schuett@*****.IVCC.EDU>
Subject: Re: Oricalcum
In-Reply-To: <19970420.194350.2327.0.z-i-m@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Or... maybe it's cause ED and SR are TWO SEPARATE games?!?!?
>Oh, wait... that's WAY too simple.... maybe it's an evil plot by the
>ENEMY working in conjunction with the IE and those martian dragons and
>the outerspace mages with the blood spirits 'n stuff... yeah, that MUST
>be it.
I take it your'e on the ED list too? :) That drives me nuts everytime
someone posts that, cause I mean come on, they're not really. Just MHO of
course. :)
>
>O maybe people just didn't know that they could substitute gold, copper,
>silver and mercury for all those pesky, hard to find True elements until
>like 2020 or something..?
Boy I bet those ED mage type people would feel pretty dumb if they found
that out. Sounds like as good as explanation as I'll get. :)

>~Tim
Thanks. :)
-Court

/* Court Schuett, a totally modern boy.

schuett@*****.ivcc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So we pray to as many gods are there are flowers
But we call religion our friend
We're so worried about saving our souls
Afraid that God will take His toll
That we forget to begin
-Jewel

***************************************************************************/
=========================================================================
Date: Fri, 18 Apr 1997 14:32:56 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: --Odd-- <mikes@*****.CO.ZA>
Subject: Re: Magic and the Matrix
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Hi..

Just something a little off the current topic...

In our system we play that sites such as Magi-net (a newsgroup for mages)
exists. However, the problem that we ran into was obviously that my street
Sam cum Decker was unable to hold discussion with the members that where
there. Magic theory is not a strong point, but at the same time the mage
didn't know how to use a deck. So what my character did (and I curious
whether it can be considered plausible) was as such.

He ripped on old deck of his so that the output was not through the
datajack but rather through the hitcherjack only, this was connected to one
of those neural nets. The input was modified to accept only the basic
commands i.e. up down left right via the equivalent of a joystick. This
entire thing was then connected to his current deck (upped the BW a little)
except it was connected as a remote program in a dumb frame, the controls
being linked to the joystick.

In essence what it allowed was my character to take the mage to the site,
dump him whereby he made his own way through the chat groups having various
conversations, but negating all the penalties from his magic abilities as
he could monitor and control all the actions, including the ability to run
various programs though the frame itself.

With a little skillful acting and timing, most individuals believed that
the character was hooked up to a proper deck, even though his reactions in
the Matrix where terrible. The side benefit was that it allowed my
character to stand at the 'door' to the chat room and interrogate the
various queries that where sent out regarding our mages id etc. I even had
time to alter incoming answers if I wanted to...

Cheers
--Odd--
=========================================================================
Date: Sat, 19 Apr 1997 01:48:56 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Hi

>On Fri, 18 Apr 1997, Catherine Holland wrote:
>
>> So are the worms free yet?

Oh what the hell, why don't I say something. :)

The worms aren't free yet because Jose Cuervo just won't give out tequila
for free so go figure. Maybe he's here, now. Why don't you try talking
to him, I'll bet you can change his mind =)


----------
The useless fact of the day is:
Turtles have no teeth.
=========================================================================
Date: Sat, 19 Apr 1997 16:32:02 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Evil GM (Top Ten)
In-Reply-To: <199704182230.SAA29010@********.mcit.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Is it just me or do all groups have something they refer to as "the
> van"...usually a kick ass vehicle that gets blown up/stolen despite the
> security system/impounded on a regular basis?
>
> Maybe it's just us.

No, it's not jsut you - though last time our van died on us we weren't
complaining. After all, it was teh one soaking teh Hellblasts and
minigun fire, not us. :)

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
=========================================================================
Date: Sat, 19 Apr 1997 16:34:11 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Magic and the Matrix)
In-Reply-To: <19970420.194350.2327.2.z-i-m@****.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Webster's Encyclopedic Unabridged Dictionary of the English Language
> says:
>
> Canon (kan'en), n.
> 1. [skipping this one]
> 2. the body of ecclesiastical law.
> 3. the body of rules principles, or standards accepted as axiomatic and
> universally binding in a field of study or art.
> 4. a fundamental principle or general rule.
> 5. a standard.
> 6. the books of the Bible recognized by any Christian church as genuine
> and inspired. 7. any officially recognized set of sacred books.
> 8. any comprehensive list of books within a field.
> 9. the works of an author which have been accepted as authentic:
> "There are 37 plays in the Shakespeare canon."
> [and a few other esoteric and not really pertinent ones]

I vote for number 7 as the official list definition. :)

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com..au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
=========================================================================
Date: Sat, 19 Apr 1997 03:53:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Oricalcum

On Sat, 19 Apr 1997 11:57:08 +1000 "MARTIN E. GOTTHARD"
<s457033@*******.GU.EDU.AU> writes:
>> >~Tim (Alchemy tip of the day: Make your own Orichalcum..it's
>cheaper and
>> >you can sell any extra for a tidy profit)
>
>And the GM would have to be immensely stupid to let the mage do that
>unsupervised, without problems or repercusions.... It's roughly
>equivalent to owning your own mint.
>

Well, it costs about 250,000 nuyen for the raw gear for the enchanting
shop, then you have to rent/buy/or otherwise come up with a place to set
it up, after that it's just up-keep, and of course that you can't do
alchemy AND shadowrunning... having to constantly tend some mystic
alchemy process for 28 straight days makes it a bit hard to be
galavanting all across the globe. Of course now that you just blew a
month, I hope you make your roll and manage to actaully GET some
orichalcum... But then now that you have it I doubt you can just waltz
over to "Bob's Pawn Shop and Discount Occultery" and expect have him
glady fork over the 88+K for a few units of very expensive and VERY rare
alchemical materials. Because, hey, everybody and his goat just wander
in off the streets and casually browse through the Orichalcum section to
see if there is a special or maybe a coupon discount. Then of course now
that you decide to give up running in order to become a one man
orichalcum factory, and are steadily supplying people with a heretofor
fairly expensive and hard to come by material, you wouldn't dream of
expecting some unscrupulous person (in shadowrun?!? NEVER!) to decide
that maybe your a fairly ripe target with a potential stock-pile of
valuable stuff that could promise a good score...

So, yeah I guess it's like a mint... except that EVERYBODY wants and can
use money, while only like 1% of the population (or something) has anyuse
what-so-ever for what you are producing, and even then what makes them so
confident in buying material for something so important as focus making
from some shmuck who's resume' includes kidnapping (OK, we call them
extractions...), extortion, assasination, murder, acts of terrorism, and
etc..

Oh, and don't forget that if you're lucky what you make just might pay
for your life-style and the upkeep/security/what-not for the shop.

~Tim (artificing, like any side business, can be fun... and food for the
GM)
=========================================================================
Date: Sat, 19 Apr 1997 10:39:01 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Geek Code (was: Stats Limitations (was Re: Skill Limitations
In-Reply-To: <970418113528_1354968641@*******.mail.aol.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Walker of Shadows said on 11:36/18 Apr 97...

> What THE HELL IS GEEK KODE!!

No need to shout...

It's a code that describes how geeky you are, plain and simple. Check out
(I hope this URL is still working)
http://krypton.mankato.msus.edu/~hayden/Welcome.html and browse abit until
you hit the Geek Zone.

Oh, and could you trim the parts of messages you're not replying to? All
your posts I've seen included the whole message, which is somewhat
unnecessary and bandwidth-wasting (this is friendly warning -- I've no
doubt Spike will put it in stronger terms if you keep it up).

> Walker of Shadows@*******.com
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Are you sure that address'll work, what with the spaces and all...?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Sat, 19 Apr 1997 10:39:01 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Magic and the Matrix)
In-Reply-To: <19970418.162122.16615.7.lobo1@****.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

L Canthros said on 16:22/18 Apr 97...

> Here's a possibility: What if a young magically active person was given
> very intensive training in both computers (specifically decking) and
> magic, would he maybe be able to adapt himself to ignore the extra astral
> stimuli he would receive, while he's decking?

Isn't that the same thing as Lady J's idea, to give a penalty equal to
Magic Attrbute - Computer skill (doubled for magicians with astral
perception or projection)?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
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=========================================================================
Date: Sat, 19 Apr 1997 10:39:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Hi
In-Reply-To: <s3571884.001@********.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Catherine Holland said on 6:39/18 Apr 97...

> So are the worms free yet?

Which worms would that be? Just plain worms or Worms? :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
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Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Sat, 19 Apr 1997 10:39:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Orichalcum (was Re: Insect Spirits Modules)
In-Reply-To: <3.0.32.19970418093046.00956d60@****host>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Michael Broadwater said on 9:30/18 Apr 97...

> Except you're forgetting one important thing:
> Shadowrun isn't Earthdawn.

True.

> According to Sr rules (the ones I use since it's the game I'm playing),
> orichalcum is made of gold and mercury (as well as platinum and iron, I
> think.) In fact, I believe it was the blue book that said that orichalcum
> was "a metallurgists nightmare. Able to exists only because of magic."

Or SRII or the Grimthingy, anyway I remember reading that as well. So the
question is: is SR orichalcum the same stuff as ED orichalcum? And if so,
who taught the Sixth World magicians how to make it?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Sat, 19 Apr 1997 11:47:51 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Azania [and some Earthdawn reference]
In-Reply-To: <Pine.SOL.3.91.970419113409.13618B-100000@*****.student.gu.edu.au>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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MARTIN E. GOTTHARD said on 11:34/19 Apr 97...

> > Thanks. I didn't know where Earthdawn took place in relation to the
> > 'modern' world. It must have also revolved some around the Grecian isle
> > of Thera [I just found out Thera means fear in Greek]. Maybe there's a
> > reason for the name [Hmmmmm....]
> >
> Crete...or the islands aound it. It has been known to explode before.

Take a look at page 63 or 64 of the SR adventure A Killing Glare (which
was written by... Lou Prosperi).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Sat, 19 Apr 1997 11:47:51 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Magic and the Matrix
In-Reply-To: <199704190542.HAA27887@*******.pix.za>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

--Odd-- said on 14:32/18 Apr 97...

> In our system we play that sites such as Magi-net (a newsgroup for mages)
> exists. However, the problem that we ran into was obviously that my street
> Sam cum Decker was unable to hold discussion with the members that where
> there. Magic theory is not a strong point, but at the same time the mage
> didn't know how to use a deck.

IMO the things we refer to as "decker comments" are more like the posts
made by everyone here on this mailing list -- people typing away behind a
keyboard, or dictating posts to their computer, rather than using a
cyberdeck to log into the host. Sure, the hotshot deckers (FastJack etc.)
will do it that way, but if that were the only way there'd be no such
thing as Magi-net...

> He ripped on old deck of his so that the output was not through the
> datajack but rather through the hitcherjack only, this was connected to one
> of those neural nets.

That would be a bit superfluous -- a hitcherjack, the way I see it, is
identical to the normal jack a decker plugs into, except it doesn't accept
input from the user. Comparing it to a stereo, I see the primary jack as a
combined Line In/Line Out, while a hitcherjack is only a Line Out.

> With a little skillful acting and timing, most individuals believed that
> the character was hooked up to a proper deck, even though his reactions in
> the Matrix where terrible. The side benefit was that it allowed my
> character to stand at the 'door' to the chat room and interrogate the
> various queries that where sent out regarding our mages id etc. I even had
> time to alter incoming answers if I wanted to...

Sort of like doing IRC with two people at one keyboard... Can be fun,
though :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Sat, 19 Apr 1997 11:47:51 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: [OT] Smurfs
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Here's something I read in the newspaper this morning, I thought you lot
might like to see it (to base shadowruns off of, etc. :)

-----
SMURFHUNT IN BELGIUM
Brussels -- Belgium, birthplace of the smurfs, is hard at work to stop
smurf-smuggling. Last week 33,000 of the blue fellows were intercepted,
announced Belgian customs yesterday.
The illegal smurfs were discovered in Antwerp when they were being loaded
from containers originating in China onto trucks going to France. The
figures were confiscated immediately.
Belgian customs has also caught 11,000 garden gnomes that were traveling
through the country illegally in an attempt by their smugglers to avoid
paying import duties.
-----

And to top it off, an old post by CHOPPER:

To: SHADOWRN@***.SURFnet.nl
Date: Tuesday, May 17, 1994 3:29 pm
Subject: Smurfhunting

SMURFHUNTING!!!!!!

The only sport for shadowrunners...
Smurfs are found in natural areas,with high magical counts.
they are about 2-3" tall ,blue and wear big white hats.
they live in houses made of mustrooms and are very hard to
spot.
They have 'concealment' ability as the nature spirit...
Bod1
str 0
quick 8 run x2
int 4
wil 6
cha 6
reaction 6**
damage is 1L unarmed or by weapon...
Smurfs are able to ride birds or bats (who are there
friends)skill=6

to catch a smurf you have to oppose quicknesses with TN+ your
bod as you are to big...

CHOPPER
more little peaple soon!!



--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Sat, 19 Apr 1997 11:43:24 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Magic and the Matrix
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> > Informed Genetics Announces the *NEW* Magemaker Biodesign!
> > Yes, the *latest* wave of biotechnology can now make *you*
> > a mage! Cast spells! Summon spirits! Take a pleasure
> > cruise on the Astral Plane of Water, it's the Magemaker 2058!
> >
> > GM Notes: Turns character into fully active magician, as
> > if he/she/it had chosen Priority A in magic.
> > Cost: 1,000,000 yen. Body Index: 6.
> > Not available as cultured bioware.
> >
>
> Hey! That's not funny. I have guys who'd try that kinda $#!*...

Not that it would matter. Body Index 6 would leave you with no magic.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Sat, 19 Apr 1997 20:42:40 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: More Player Problems
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> If everyone seems to like what this guys is doing, pack up shadowrun and
> play some some other bullshit munchkinny game like marvel superheros or
> something. If he doesn't want to play shadowrun as a shadowrunner, then
> don't play the game.

Which message are you replying to?

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Sat, 19 Apr 1997 20:45:38 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Magic and the Matrix)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> > 7. any officially recognized set of sacred books.
>
> I vote for number 7 as the official list definition. :)

I guess that I have to second that.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Sat, 19 Apr 1997 09:29:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <arch@****.abts.net>
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Geek Code (was: Stats Limitations (was Re: Skill Limitations
In-Reply-To: <970418113528_1354968641@*******.mail.aol.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Date: 18 Apr 97 Time: 11:36
Subject: Geek Code (was: Stats Limitations (

TO: Walker of Shadows

> What THE HELL IS GEEK KODE!!

Most likely it's PGP or some other encryption/security device.

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

I hired you to help me start a war. It's a prestigious line
of work!
-- Fezinni, from The Princess Bride
=========================================================================
Date: Sat, 19 Apr 1997 09:32:12 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <arch@****.abts.net>
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Oricalcum
In-Reply-To: <3.0.1.32.19970419000211.006eb944@*****.ivcc.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Date: 19 Apr 97 Time: 0:02
Subject: Re: Oricalcum

TO: Court Schuett

> >O maybe people just didn't know that they could substitute gold, copper,
> >silver and mercury for all those pesky, hard to find True elements until
> >like 2020 or something..?
> Boy I bet those ED mage type people would feel pretty dumb if they
> found that out. Sounds like as good as explanation as I'll get. :)

Somebody said that perhaps the stuff that's called oricalcum in SR is
actually one of the true elements from ED. That kinda makes sense,
since I can easily see a true element enhancing magic, and that
leaves some openings for more powerful enhancements when the other
true elements are discovered, and then "real" oricalcum comes into
the picture. Seems reasonable to think all of that might take a
really long time to happen.

Or, as someone else said, maybe the radicals of the metals that go
into oricalcum *are* the ture elements referred to in ED.

Niether explanation causes me any mental sidewinding, so.....

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

Morgan was born an asshole and just grew bigger.
-- Carrie Ann, from Roadhouse
=========================================================================
Date: Sat, 19 Apr 1997 09:36:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <arch@****.abts.net>
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Magic and the Matrix)
In-Reply-To: <Pine.BSF.3.95.970419163341.14043B-100000@*******.dialix.com.au>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Date: 19 Apr 97 Time: 16:34
Subject: Re: Magic and the Matrix)

TO: Lady Jestyr

> I vote for number 7 as the official list definition. :)

Mine goes to #4:

> 4. a fundamental principle or general rule. ;)

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

It's better to be dead and cool, than alive and uncool.
-- Harley, from Harley Davidson & the Marlboro Man
=========================================================================
Date: Sat, 19 Apr 1997 10:58:31 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Magic and the Matrix

On Fri, 18 Apr 1997 15:11:08 -0700 Caric <caric@********.COM> writes:
>> > GM Notes: Turns character into fully active magician, as
>> > if he/she/it had chosen Priority A in magic.
>> > Cost: 1,000,000 yen. Body Index: 6.
>> > Not available as cultured bioware.
>> >
>>
>> Hey! That's not funny. I have guys who'd try that kinda $#!*...
>
>'Course as soon as they install it there magic attribute drops to zero
>due
>to body index and they lose all magical ability...good one ;)
>

Who says they'd tell me first? Hadn't thought of that, though...(Now
they'll be lobbying for the Magic=Essence-1/2 BI, instead of
Magic=Essence-BI (which I currently use))

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Sat, 19 Apr 1997 10:58:31 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Magic and the Matrix

On Fri, 18 Apr 1997 16:11:21 -0700 Matb <mbreton@**.netcom.com> writes:
[...]
>> Actually, I believe he's talking about a section in Awakenings which
is
>> supposed to be a Burnout's account of his burning out, and it does say
>> that magicians and adepts apparently receive info off the Astral
>> constantly. So much that they miss it when it disappears. This could
be
>> used to explain how a sorceror adept can synch auras even though he
>> doesn't have astrel perception. Or how a true magician can do it >
>without opening himself to the astral.
>
>I won't touch on the sorceror adept - it's a mystery to me too - but the
>bit in Awakenings can be read as just flavor. (Alternatively, I might
>point out that it's being applied only to burnouts; is a datajack enough
>to make a mage go "gray haze"?)

No, not just a datajack. I used the above (like MC23 did) to demonstrate
why the mage picks up the modifier he does, the ASIST interface is trying
to override a bit of magical sensory input, something it can't control
(for the same reason, whatever it may be, that you can't record the
astral plane on simsense), the resulting feedback producing various
problems, like headaches, distraction, etc.

>If it were in a rule section, I'd buy this line hook and sinker.

I wouldn't discout it as 'flavor', because it isn't a decker comment per
se, and FASA, while the Shadowtalk itself is open to speculation, has
promised that the actual info in the book is going to be pretty much
reliable. But, that's your game, play it how you like...as an idea, if
you decide to use the 'gray haze', give the burnout a modifier to all
actions across the board for a period of time, until he gets completely
used to the lack of sensory input.

>> >Now, if you want to argue that a mage takes a penalty whenever he's
>> >not astrally perceiving, you go there.
>>
>> Why? I think I missed the original reasoning here...
>
>Simple: If a mage depends sooo heavily on "astral input" and he's not
>receiving said input... well, you can follow from there.

Except, then, that the idea is that the mage is receiving this
information, even when he is NOT perceiving, because of his greater
attunement to the astral plane, the same kinds of reasons that a mage has
a greater sensitivity to things like background count, even when he isn't
viewing the astral plane (Bug City allowed magicians to make some sort of
test to determine the background count, even if they weren't astrally
active).

>> >> >And the information from the jack is handled marvlously well by
the
>> >> >other ninety percent of the population; what makes the mage's
brain
>> so mysteriously unable to hack it?
>
>> Two different ways of thinking: magic, even hermetic magic, would
>reside more in the right brain (more art than science). Computers
>would reside in the left (science over art). <shrug> I liked MC23's
>explanation
>> myself.
>
>...Yet Shadowtech insists it's done based on brain geometry or
>chemistry.

Did it? I don't remember...

>Was MC23 the one who suggested in inhabited the same portion of DNA as
>"decking ability"? That was so far off scientific theory it wasn't
>funny.

No, that was a different guy, Ben Legangneux (Bull, you haven't greeted
any of the newbies lately!). I think he was thinking of otaku, and, while
the explanation he used was not in anything I've _seen_, it makes sense.

>Magic and decking are both learned skills. Like most skills, they are
>not mutually exclusive.

No, but they also aren't geared toward the same direction, either. "The
mage is the artist, and the components, spells, spirits, and rituals are
the instruments of his art." (Grimoire, 2nd edition, page 15) I stated
earlier that I cannot find my copy of VR2.0 at the moment.

>> >> > What makes a mundane unable to see astral? Mages are a special
>> case,
>> >> Get used to it. You can't have your cake and eat it too.
>> >
>> >It's not having cake and eating it; it's paying a hideously
outrageous
>> >cost to gain an ability (in this case, decking) and then having to
>> >suffer a hideously outrageous penalty that's not supported by the
>> >rules.
>
>> I really think there ought to be some way to get around the penalty,
>>but I think you'll find that there are no non-overlapping character
>>'classes' which combine without a serious Karma shortage...though a
>mage >plus anything is much worse...
>
>Er.. you're agreeing with me?

Something like that:)

>My apologies; it's been an awfully long string, and I'm not sure
>(anymore?) where you're coming from, or what stance you're choosing.

My own, of course. I tend to try and see both sides of the coin, though
this time I mostly just happened to agree (partly). Conversely, the
advantages to be gained by a mage/whatever combo are far more enormous
(especially in the area of possible avenues of development) and somewhat
balances out the hideous penalty (magicians being Karmic vacuums on their
own).

>> >> - MC23, who feels like he's at the start of another longwinded
>> >debate -
>> >
>> >Hey, it;s the "magic in the matrix" thread. It *has* to be
>> >longwinded... (gr)
>
>> Why? So it can wind up like certain other subjects around here?
>
>*Grin* Dare I ask which subjects?

Sure, so (FYI) these subjects are taboo or close to it: wo0dchucks (don't
ask), 'My OS is better than yours...' (one OS war is enough, thanks),
Grounding (not again!)...all I can think of (though I'm sure there are
others)...Wait! There's FAB (though that we have an answer to (Thanks,
Mike!)

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Sat, 19 Apr 1997 11:28:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Magic and the Matrix

On Fri, 18 Apr 1997 14:32:56 +0200 --Odd-- <mikes@*****.CO.ZA> writes:
[...]
>He ripped on old deck of his so that the output was not through the
>datajack but rather through the hitcherjack only, this was connected to
one
>of those neural nets. The input was modified to accept only the basic
>commands i.e. up down left right via the equivalent of a joystick. This
>entire thing was then connected to his current deck (upped the BW a
little)
>except it was connected as a remote program in a dumb frame, the
controls
>being linked to the joystick.
[...]

So why not just use a tortoise or cool deck that was guided by the
decker?

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Sat, 19 Apr 1997 11:28:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Magic and the Matrix)

On Sat, 19 Apr 1997 10:39:01 +0100 Gurth <gurth@******.NL> writes:
>L Canthros said on 16:22/18 Apr 97...
>
>> Here's a possibility: What if a young magically active person was
given
>> very intensive training in both computers (specifically decking) and
>> magic, would he maybe be able to adapt himself to ignore the extra
astral
>> stimuli he would receive, while he's decking?
>
>Isn't that the same thing as Lady J's idea, to give a penalty equal to
>Magic Attrbute - Computer skill (doubled for magicians with astral
>perception or projection)?

It probably comes out in the same place, but that wasn't quite what I was
thinking of. I was really thinking about something that was linked to but
independent of the other two abilities. That is, while ignoring or
temporarily shutting off the sensory input received from the astral plane
is connected to both of the other abilities, it is not necessarily a part
of either. I'm guessing that the info they are picking up off the astral
is the product of whatever link allows the use of magic by the character
(the same link that allows a sorceror to recieve enough information off
the astral to synch his aura with another in order to cast spells)

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Sat, 19 Apr 1997 10:30:37 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ted Cabeen <cabeen@******.COM>
Subject: Re: Orichalcum (was Re: Insect Spirits Modules)
In-Reply-To: <199704190837.KAA06418@**********.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 10:39 AM 4/19/97 +0100, Gurth wrote:
>Michael Broadwater said on 9:30/18 Apr 97...
>
>Or SRII or the Grimthingy, anyway I remember reading that as well. So the
>question is: is SR orichalcum the same stuff as ED orichalcum? And if so,
>who taught the Sixth World magicians how to make it?

Somehow, I don't think SR Orichalcum is not ED Orichalcum. Instead, it's
most likely True Earth. In ED, you have to take *permanent* damage to make
orichalcum and in SR it certainly dosen't. Also, in ED it is the combination
of Earth, Air, Water, Fire, and Wood. However, in SR it consists solely of
precious metals. Now, magical theory in ED and SR is very different, but I
still think that Orichalcum in ED is very different than the stuff in SR.
Anyways, wouldn't it be fun to throw some *real* Orichalcum at your runners
and have them try to both figure out what it is and at the same time avoid
the corporate hit teams trying to get their hands on the stuff. It would be
quite fun, methinks.

On another note, we don't know who taught the SR magicians a lot of what they
know. I mean, SR magicians are pretty good for the limited time they've been
around. Did someone teach them how to do it, or were there just some amazing
breakthroughs in the last 30 SR years?


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--
______________________________________________________________________________
Ted Cabeen http://shadowland.rh.uchicago.edu cabeen@******.com
Check Website or finger for PGP Public Key secabeen@******.uchicago.edu
"I have taken all knowledge to be my province." -F. Bacon cococabeen@***.com
"Human kind cannot bear very much reality."-T.S.Eliot 73126.626@**********.com
=========================================================================
Date: Sat, 19 Apr 1997 12:33:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: Mosaic [Shadowrun PBEM]
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Just wanted to say thanks! The response I received was incredible.
Unfortunately, I have to cap off the number of players in the game for
now. But please fell free to zip me a synopsis of your character, and if
it's possible, I'll try to intergrate you into the game as soon as I
can. Please adress any correspondence concerning the game to my e-mail
address, and NOT the mailing list.
It's :
adder@******.deshaw.com

Players, I will be contacting you within the next two days with
further instructions. Again, thanks everyone!


Victor
=========================================================================
Date: Sat, 19 Apr 1997 15:12:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Chris Nolen <CNolen1004@***.COM>
Subject: Re: The Idol from Bottled Demon

>I remember reading a rumour somewhere that Ehran was interested in, or
>had already aquired the Bottle (even though it was supposedly
>deactivated).... Can't remember where I read that little tidbit, though.

For that matter, the Tir Tairngire Prince who hired Blackwing to get the
bottle remains anonymous to this day... unless...?

Sabre-X, Priest of Syrinx, Loser of Eighths
=========================================================================
Date: Sat, 19 Apr 1997 13:32:30 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Hi
In-Reply-To: <199704190836.EAA09800@*****.itribe.net> from "Gurth" at Apr
19,
97 10:39:00 am
Content-Type: text

| Catherine Holland said on 6:39/18 Apr 97...
|
| > So are the worms free yet?

Yes, all the Dragons are awake.

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
=========================================================================
Date: Sat, 19 Apr 1997 14:48:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Q (not from Star Trek)" <Scott.E.Meyer@*******.EDU>
Subject: Re: Hi
In-Reply-To: <199704191932.NAA22312@******>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Sat, 19 Apr 1997, David Buehrer wrote:

> | Catherine Holland said on 6:39/18 Apr 97...
> |
> | > So are the worms free yet?
>
> Yes, all the Dragons are awake.
>

I think he's asking about worms, not wyrms :)

-Q

---------------------------------------
I dislike Windows95 for the same reason people dislike New Coke
It tastes disgustingly like Pepsi.

Scott "Q" Meyer
Scott.E.Meyer@*******.edu
http://johnh.wheaton.edu/~smeyer
=========================================================================
Date: Sat, 19 Apr 1997 21:02:08 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tomasz Kubacki <josefs@****.POLBOX.PL>
Subject: Phs Adept vs street sammie.
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII; X-MAPIextension=".TXT"
Content-Transfer-Encoding: quoted-printable

Hoi

Do You remember "Cyber vs Magic" someone said that street sam is fastest =
than phs adept.Was he right?
Ok guys here is my adept. Who is better than a most of fresh created samm=
ie.

A- Resources 1000.000 Y
B- Human adept
C- Attributes 20 pts
D- Skills 20 pts

First bioware....

1. Cerebral Booster
level 2 +int body cost: 0,8 110 =
000 Y
2. Synaptic Accelerator level 2
+2D6 initiative b.cost: 1,6 200 =
000 Y
3. Enhanced Articulation
b.cost: 0,6 +1D-Active skills +1 Reaction 40 000 Y
4. Muscle Agmentation level 1
+1 Quickness +1 strength b.cost: 0,8 45 000 Y
so....
Body: 4
Quickness: 5(6)
Strength: 2(3)
Charisma: 1
Intelligence: 6(8)
Willpower: 2
Reflex 7(8)+ 4D6

Skills
I know 20 pts is not much.But everything have its better and worse sides.

Powers of...
1. increasd Reflex +1D6 (U can buy more)
Now U have still 5 pts. 605 000 Y ......and Your imagine.
Too slow?? buy spell lock with "increased reflexes" (+3D6)

Well think about that
See U
Tomek
==========================
==========================
=====
>>>>>>>>>>>>>>>>>>Tomasz
Kubacki<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>josefs@****.polbox.pl<<<<<<<<<<<<<<<<<<<<<<<
==========================
==========================
=====
=========================================================================
Date: Sat, 19 Apr 1997 15:35:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Q (not from Star Trek)" <Scott.E.Meyer@*******.EDU>
Subject: Re: Phs Adept vs street sammie.
In-Reply-To: <MAPI.Id.0016.006f7365667320203030303630303036@****.to.RFC822>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Sat, 19 Apr 1997, Tomasz Kubacki wrote:

Let me just say that it was a very bad idea for you to post this in the
first place.

[snip munchkinny ramblings about how much bioware you can cram into one
person]

> Powers of...
> 1. increasd Reflex +1D6 (U can buy more)
> Now U have still 5 pts. 605 000 Y ......and Your imagine.
> Too slow?? buy spell lock with "increased reflexes" (+3D6)
>

In case you haven't heard, Phys Ads are Magicians. Magicians are effected
by bioware the same way they are affected by cyberware. They lose magic
points equal to the number of body points they lose. I'm not going to
take the time to look up the rule, because i don't have the book on me and
i'm way too tired.

now please....

GO AWAY!

-Q

---------------------------------------
I dislike Windows95 for the same reason people dislike New Coke
It tastes disgustingly like Pepsi.

Scott "Q" Meyer
Scott.E.Meyer@*******.edu
http://johnh.wheaton.edu/~smeyer
=========================================================================
Date: Sat, 19 Apr 1997 16:53:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Phs Adept vs street sammie.

On Sat, 19 Apr 1997 21:02:08 PDT Tomasz Kubacki <josefs@****.POLBOX.PL>
writes:
>Hoi
>
>Do You remember "Cyber vs Magic" someone said that street sam is fastest
=
>than phs adept.Was he right?
>Ok guys here is my adept. Who is better than a most of fresh created
samm=
>ie.
>
>A- Resources 1000.000 Y
>B- Human adept
>C- Attributes 20 pts
>D- Skills 20 pts

Alright so far...

>First bioware....
>
> 1. Cerebral Booster
> level 2 +int body cost: 0,8 110000 Y
> 2. Synaptic Accelerator level 2
> +2D6 initiative b.cost: 1,6 200000 Y
> 3. Enhanced Articulation
> b.cost: 0,6 +1D-Active skills +1 Reaction 40000 Y
> 4. Muscle Agmentation level 1
> +1 Quickness +1 strength b.cost: 0,8 45000 Y

For a total Body Index of 3.8 and a Magic loss of 4.

>so....
>Body: 4
>Quickness: 5(6)
>Strength: 2(3)
>Charisma: 1
>Intelligence: 6(8)
>Willpower: 2
>Reflex 7(8)+ 4D6
>
>Skills
>I know 20 pts is not much.But everything have its better and worse
>sides.
>
>Powers of...
>1. increasd Reflex +1D6 (U can buy more)
> Now U have still 5 pts. 605 000 Y ......and Your imagine.

Nope, you have _2_ Magic Points left. And maybe only 2.2 Essence
(depending on your House rules).

>Too slow?? buy spell lock with "increased reflexes" (+3D6)

He can't do that, he can't cast spells (and therefore, cannot lock them).
He can buy the lock, but he can't start with the spell in it.

> Well think about that
> See U
> Tomek

I think you'd have been better off with a sammy myself:)

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Sat, 19 Apr 1997 16:55:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: Phs Adept vs street sammie.
MIME-version: 1.0
Content-type: text/plain; charset="us-ascii"
Content-transfer-encoding: 7BIT

>Ok guys here is my adept. Who is better than a most of fresh created sammie.
>
>A- Resources 1000.000 Y
>B- Human adept
>C- Attributes 20 pts
>D- Skills 20 pts
>
>First bioware....
>
> 1. Cerebral Booster
> level 2 +int body cost: 0,8 110 000 Y
> 2. Synaptic Accelerator level 2
> +2D6 initiative b.cost: 1,6 200 000 Y
> 3. Enhanced Articulation
> b.cost: 0,6 +1D-Active skills +1 Reaction 40 000 Y
> 4. Muscle Agmentation level 1
> +1 Quickness +1 strength b.cost: 0,8 45 000 Y
>so....
>Body: 4
>Quickness: 5(6)
>Strength: 2(3)
>Charisma: 1
>Intelligence: 6(8)
>Willpower: 2
>Reflex 7(8)+ 4D6
>
>Skills
>I know 20 pts is not much.But everything have its better and worse sides.
>
>Powers of...
>1. increasd Reflex +1D6 (U can buy more)
> Now U have still 5 pts. 605 000 Y ......and Your imagine.
>Too slow?? buy spell lock with "increased reflexes" (+3D6)
>
> Well think about that
> See U
> Tomek

This is called min-maxing. Most people can do but choose not to. First you
have purchased 3.8 points worth of body index. Which removes 3.8 worth of
essence because your magically active. Which leaves you with 2.2 points of
magic left to purchase your adept abilities. Lots of luck past the 1.2 you
now have left. Also you spells locks leave you vulnerable to astral attack
have fun.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ah at last! The TRANSFORMATION is complete!
For YEARS they mocked me! They took the name EMMANUEL LEWIS in vain!
But tonight RETRIBUTION will be mine!
For I am REBORN as --WEBSTER--, The adorable scamp of DOOM!
Ma'am's and Georges beware Webster walks the earth and he's got a
HANKERIN' for some SPANKERIN'!

Man did I nail this mad doctor routine or WHAT?
"Deadpool #4"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<<
=========================================================================
Date: Sat, 19 Apr 1997 18:36:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Magic and the Matrix

On Fri, 18 Apr 1997 14:32:56 +0200 --Odd-- <mikes@*****.CO.ZA> writes:
>Hi..
>
>Just something a little off the current topic...
>
>In our system we play that sites such as Magi-net (a newsgroup for
mages)
>exists. However, the problem that we ran into was obviously that my
street
>Sam cum Decker was unable to hold discussion with the members thatwhere
>there. Magic theory is not a strong point, but at the same time the mage
>didn't know how to use a deck. So what my character did (and I curious
>whether it can be considered plausible) was as such.

[snip the detailed solution]

Um... just buy the Mage a "tortise" and be done with it.
He can actually USE a joystick, or a mouse, or even just that archaic
number-pad in the coner of the keyboard....

Why do we assume that the only thing that can access the matrix is a
fully- functional cyber deck? And that the ONLY way to tap into it is
with a full-on simsence link?

~Tim (just wondering)
=========================================================================
Date: Sat, 19 Apr 1997 18:36:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Magic and the Matrix)

On Sat, 19 Apr 1997 16:34:11 +1000 Lady Jestyr
<jestyr@*******.DIALIX.COM.AU> writes:
>> Webster's Encyclopedic Unabridged Dictionary of the English Language
>> says:
>>
>> Canon (kan'en), n.
>> 1. [skipping this one]
>> 2. the body of ecclesiastical law.
>> 3. the body of rules principles, or standards accepted as axiomatic
and
>> universally binding in a field of study or art.
>> 4. a fundamental principle or general rule.
>> 5. a standard.
>> 6. the books of the Bible recognized by any Christian church as
genuine
>> and inspired.
>> 7. any officially recognized set of sacred books.
>> 8. any comprehensive list of books within a field.
>> 9. the works of an author which have been accepted as authentic:
>> "There are 37 plays in the Shakespeare canon."
>> [and a few other esoteric and not really pertinent ones]
>
>I vote for number 7 as the official list definition. :)
>

Except that 3, 4, & 5 are pretty darn good too.

~Tim (officially recognized by WHO? :) )
=========================================================================
Date: Sun, 20 Apr 1997 10:23:21 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: More Player Problems
In-Reply-To: <199704191057.UAA29809@*****.cynergy.com.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > If everyone seems to like what this guys is doing, pack up shadowrun and
> > play some some other bullshit munchkinny game like marvel superheros or
> > something. If he doesn't want to play shadowrun as a shadowrunner, then
> > don't play the game.
>
> Which message are you replying to?
>
Ummm, maybe I took the reply trimming a little bit too far...

Ummm, how about 'all of them'?? *sheepish grin*

Bleach
=========================================================================
Date: Sun, 20 Apr 1997 10:28:22 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Phs Adept vs street sammie.
In-Reply-To: <Pine.ULT.3.95.970419152949.6436B-100000@*****.wheaton.edu>
MIME-Version: 1.0
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> > Powers of...
> > 1. increasd Reflex +1D6 (U can buy more)
> > Now U have still 5 pts. 605 000 Y ......and Your imagine.
> > Too slow?? buy spell lock with "increased reflexes" (+3D6)
> >
>
> In case you haven't heard, Phys Ads are Magicians. Magicians are effected
> by bioware the same way they are affected by cyberware. They lose magic
> points equal to the number of body points they lose. I'm not going to
> take the time to look up the rule, because i don't have the book on me and
> i'm way too tired.
>
> now please....
>
> GO AWAY!
>
That was rather civil for so many rules abuses. I'm impressed

Bleach
=========================================================================
Date: Sun, 20 Apr 1997 10:34:23 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Phs Adept vs street sammie.
In-Reply-To: <19970419.165108.20543.0.lobo1@****.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

(Please mummy, can I jump on the bandwagon??)

> > 1. Cerebral Booster
> > level 2 +int body cost: 0,8 110000 Y
> > 2. Synaptic Accelerator level 2
> > +2D6 initiative b.cost: 1,6 200000 Y
> > 3. Enhanced Articulation
> > b.cost: 0,6 +1D-Active skills +1 Reaction 40000 Y
> > 4. Muscle Agmentation level 1
> > +1 Quickness +1 strength b.cost: 0,8 45000 Y
>
> For a total Body Index of 3.8 and a Magic loss of 4.
>
> >so....
> >Body: 4
> >Quickness: 5(6)
> >Strength: 2(3)
> >Charisma: 1
> >Intelligence: 6(8)
> >Willpower: 2
> >Reflex 7(8)+ 4D6
>
Can someone please tell me where the extra d6 of initiative comes from???

> >Skills
> >I know 20 pts is not much.But everything have its better and worse
> >sides.
>

Let me guess the order of shopping; Firearms 6, Unarmed Combat 6, Armed
Combat 6 and Gunnery 2.

> >Too slow?? buy spell lock with "increased reflexes" (+3D6)
>
> He can't do that, he can't cast spells (and therefore, cannot lock them).
> He can buy the lock, but he can't start with the spell in it.
>

I'm not sure whatehr this is just a house rule, but I thought that Phys.
ad.s couldn't get their increase reflexes power to work over the top of
cyberware or bioware..... Much like there is no "increase cybered
relfexes" spell. As far as I'm concerned, bioware counts as cyber (ie
unnatural augmentation) as far as a spell or magical effect is concerned.

> I think you'd have been better off with a sammy myself:)
>
Me too, speed and grunt wise, but Phys ads beat the drek out of sammies in
close combat and can hide better than them any day.
=========================================================================
Date: Sun, 20 Apr 1997 10:57:15 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Phs Adept vs street sammie.
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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> > >so....
> > >Body: 4
> > >Quickness: 5(6)
> > >Strength: 2(3)
> > >Charisma: 1
> > >Intelligence: 6(8)
> > >Willpower: 2
> > >Reflex 7(8)+ 4D6
> >
> Can someone please tell me where the extra d6 of initiative comes from???

I think it was +2d6 from Bioware, +1d6 from adept powers and 1d6 to start
with

> > He can't do that, he can't cast spells (and therefore, cannot lock
them).
> > He can buy the lock, but he can't start with the spell in it.
> >
>
> I'm not sure whatehr this is just a house rule, but I thought that Phys.
> ad.s couldn't get their increase reflexes power to work over the top of
> cyberware or bioware..... Much like there is no "increase cybered
> relfexes" spell. As far as I'm concerned, bioware counts as cyber (ie
> unnatural augmentation) as far as a spell or magical effect is concerned.

I couldn't find anything that says it is illegal to do this, but, like most
people, I use the same house rule disallowing the combination.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Sat, 19 Apr 1997 22:48:45 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Magic and the Matrix)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 06:36 PM 4/19/97 EDT, Tim P Cooper wrote these timeless words:

>>> Canon (kan'en), n.
>>> 3. the body of rules principles, or standards accepted as axiomatic
>and
>>> universally binding in a field of study or art.
>>> 4. a fundamental principle or general rule.
>>> 5. a standard.
>>> 7. any officially recognized set of sacred books.
>>> 8. any comprehensive list of books within a field.
>>I vote for number 7 as the official list definition. :)
>>
>Except that 3, 4, & 5 are pretty darn good too.
>
Well, the only problem is with 3, 4, & 5 ONLY is that they pretty much ONLY
include Rules Books, and don't include the fiction, which I think the
Shadowrun world would be MUCH less filled out and developed without.

I agree that the novels shouldn't be used to try and develope rules from,
but they are definately excellent sources of background, flavor, and ideas.
I know our group draws a lot of it's concept of the SR world from the
novels and stories.

Here I think all 5 of the definitions that I left above can and should
apply...

Here's my motion that I bring to the floor to be voted upon by list members:

That we include both the novels AND the rulesbooks (but only OFFICIAL FASA
books and sourcebooks) as Canon, with this special note: The Novels are
not considered sources of rules, and any exceptional or unusual occurances
that fall outside the rules are just that, exceptional and unusual, and
unique.

How's that?

Maybe if the group agrees with this definition as a whole, we can include
this definition in the FAQ. That would help clarify things, and avoid flames.

I don't know about the rest of you, but I kinda get tired of seeing someone
mention an odd occurance from one of the novels, and then 2 or 3 people
jump down his/her throat an scream "The books aren't Canon!"

<shrug>

Just a suggestion to clear up a matter that I've seen come up a couple
times in the last 6 months since I been on...

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
=========================================================================
Date: Sat, 19 Apr 1997 22:48:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Phs Adept vs street sammie.
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:55 PM 4/19/97 -0400, NightLife wrote these timeless words:

>This is called min-maxing. Most people can do but choose not to. First you
>have purchased 3.8 points worth of body index. Which removes 3.8 worth of
>essence because your magically active. Which leaves you with 2.2 points of
>magic left to purchase your adept abilities. Lots of luck past the 1.2 you
>now have left. Also you spells locks leave you vulnerable to astral attack
>have fun.
>
Plus you have to find a mage willing to cast the spell and bond it. This
isn't cheap, and finding a mage with Incresed level 3 isn't easy. Most
mages (other than PC's) don't take this spell. At least not in my world,
unless I need a fast bunch of sammies...;]

Ummm, quick question, as I'm not too familiar with the magic rules and
don't have them available. Who pays the Karma cost to bind the spell to
the Phs-Ad? The Mage, or the person recieveing the lock (in this case, the
Phys-Ad)?

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
=========================================================================
Date: Sun, 20 Apr 1997 00:00:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Phs Adept vs street sammie.

On Sun, 20 Apr 1997 10:34:23 +1000 "MARTIN E. GOTTHARD"
<s457033@*******.GU.EDU.AU> writes:
>(Please mummy, can I jump on the bandwagon??)
<snip>
>> For a total Body Index of 3.8 and a Magic loss of 4.

It seems that most people overlook this little rule whenever they make a
physad or a magician.
<more snippage>
>Can someone please tell me where the extra d6 of initiative comes
>from???

Like Ray said, from the bio and magic.

>Let me guess the order of shopping; Firearms 6, Unarmed Combat 6,
>Armed
>Combat 6 and Gunnery 2.

Of course he can't have any etiquitte skills, or languages. I would also
say that he would have concentrations in everything to let him roll more
dice.


>I'm not sure whatehr this is just a house rule, but I thought that
>Phys.
>ad.s couldn't get their increase reflexes power to work over the top
>of
>cyberware or bioware..... Much like there is no "increase cybered
>relfexes" spell. As far as I'm concerned, bioware counts as cyber (ie
>unnatural augmentation) as far as a spell or magical effect is
>concerned.

Yet again, it seems as tho people forget when they put bio in the magical
characters. i'm pretty sure that you are right about physads not being
able to their reflexes power to work over the top of cyber/bio.

>Me too, speed and grunt wise, but Phys ads beat the drek out of
>sammies in
>close combat and can hide better than them any day.

That's why Shadowrun works, ever charcter has edges and flaws enough so
that not everybody will play the same character archetype.



----------
The useless fact of the day is:
Hi mom!
=========================================================================
Date: Thu, 17 Apr 1997 11:18:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Magic and the Matrix

>2) In several places it has been advanced that the best Matrix users are those
>that react instinctively and without considering the "reality" of what is
>happening. In otherwords, you see the dragon(IC) and dodge, and the deck
>interprets appropriately (shift to Evasion Mode). If you try to think. "IC
>attacking, engage Evasion Mode" it doesn't work as fast. Magicians have no
>reason NOT to be able to do this. THey spend a lot of time dealing with
>situations outside "normal reality".

What you are missing is that magicians have a sixth sense. It is what makes
them magicians. It is their connection to astral space. Even if they are an adept
with no conscious astral perception, they can sense some hints of the auras and
things from the spirit world around them. The matrix fakes out sight, it fakes out
hearing, it fakes out touch and smell, but it doesn't fake out this sixth sense.

Imagine you have a particulary vivid sense of smell, but are living in a country
filled with people who dont have much of this sense at all. You go to see a movie
with a bunch of your friends, and they watch the waves and the moonlight and the
swaying palms and feel carried away. You see the exact same things, but
instead of smelling sea air and tropical flowers, you smell rancid popcorn butter,
mildewing carpeting, and what the people around you had for lunch. You aren't
going to enjoy the movie as much as they did, nor is your heartbeat going to go
up as much when the young lovers kiss.

The matrix seems less real to someone with a magic rating. This is unavoidable.
The first edition penalty is too severe, certainly, but there should definetely be
some penalty. Perhaps to initiative, plus making reality filters only half as
effective. I think that's what I'd rule.

Double-Domed Mike
=========================================================================
Date: Sun, 20 Apr 1997 01:13:57 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Phs Adept vs street sammie.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Ummm, quick question, as I'm not too familiar with the magic rules and
> don't have them available. Who pays the Karma cost to bind the spell to
> the Phs-Ad? The Mage, or the person recieveing the lock (in this case, the
> Phys-Ad)?

Gut instinct would have it being the mage casting the spell - it's the
Karma payment that 'locks' the spell in place; after that, any mage can
place and activate it. But the caster of the spell pays the Karma
(hence the astral link back to him/her/it).


-Matt
=========================================================================
Date: Sun, 20 Apr 1997 00:28:48 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Monroe Ashe <wma6617@******.TAMU.EDU>
Subject: How'd they learn to do that; (Re: Orichalcum)
In-Reply-To: <3.0.1.32.19970419103037.009ae960@***********.uchicago.edu>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

You know that's a very good point. Ryumyo(sp?) was sighted in 2011. Most
games run in 2053-2057. The state of magic has progressed quite a bit.
I'd be interested in knowing how less than 1% of the people could make
such rapid advancements ... yeah yeah yeah immortal elves .... bite me.
The way I see it although the mana levels would reach "critical" level at
2011, perhaps on ley lines or power points, or just lucky breaks magic
would break out even earlier, say even NOW!!! Now there would be a vein
of material that is new.

So I propose;
If people want, I would be willing to edit a net-novel, or maybe submit
it to FASA if there is enough interest. So if you want, submit short
stories about the early heady days of the awakening. Make sure you
include a blurb of legal gobbeldy gook saying that your stuff is yours
etc etc etc. Also include a statement telling whether or not you want me
to try to submit your portion, and the finished product to FASA.
Oh yeah, I just thought of this make sure you kep an original copy for
yourself, you might want to get it notarized or something to keep the
legal types happy ( I have no knowledge of copywrite law so help on this
part would be greatly appreciated)

Also FASAMike, what kind of procedures would one have to do to submit a
book like this?


So here goes;
Title: "Tales from the Awakening"
Maximum Length; 10 8 1/2 by 11 inch typed pages (or e-mail text)
Time Frame; anything before the "Standard Stuff"
Characters; I don't care, but FASA might so write what you want, and
we'll see.



regards

Bill
who is probably getting in over his head
=========================================================================
Date: Sat, 19 Apr 1997 23:41:37 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Question about blindness...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

If a character is blind, (And don't have cybereyes to correct this) can
they use a datajack and special goggles/glasses to view the world?

My gut reaction is no, but I can't justify this. Comments? Arguments for
or against?

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
This tagline brought to you by Windows: Have you crashed yours today?
=========================================================================
Date: Sat, 5 Apr 1997 14:50:35 -0800
Reply-To: twowolfe@*******.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: stephen wolfe <twowolfe@*******.NET>
Subject: Re: Question about blindness...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Dvixen wrote:
>
> If a character is blind, (And don't have cybereyes to correct this) can
> they use a datajack and special goggles/glasses to view the world?
>
> My gut reaction is no, but I can't justify this. Comments? Arguments for
> or against?
>
> --
>
> Dvixen Code-word : Weevil-chuck. dvixen@********.com
> "And I thought First Ones were rare." - Ivanova - Babylon 5
> This tagline brought to you by Windows: Have you crashed yours today?

They should since you dony use your eyes to see the matrix
the matrix is sent striaght to the brain so no goggles are needed

as long as there brain works the should be able to "see" the matrix
=========================================================================
Date: Sun, 20 Apr 1997 03:29:26 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Question about blindness...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Dvixen wrote:
>
> If a character is blind, (And don't have cybereyes to correct this) can
> they use a datajack and special goggles/glasses to view the world?
>
> My gut reaction is no, but I can't justify this. Comments? Arguments for or against?

Well.. I can't speak from the most technical standpoint. But I'll try.

If the vision center of the brain is hampered in a way to make it unable
to process information, *anything* that's pumped toward it is going to
fizzle. This could be due to a tumor, traumatic brain injury, poor
brain development (*mighty* poor development = to the point where the
character isn't likely to have survived this long...) .. perhaps a
corp-inspired lobotomization? This would be the equivalent of the
'blindness' flaw described in the Shadowrun Companion.

If the optic nerve is damaged, input could *possibly* be pumped directly
at the occipital lobe (actually the rear portion of the brain = it's why
you see stars when someone dope-slaps you across the back of the head.)
Depends on how techie you like your world to be.

If the eyes are damaged, obviously, they can be replaced with cyber or
bio replacements, or parts thereof (no need to replace the entire thing
if you're only problem is a floating retina..)

As far as the non-replacement goes, I'd say sure; datajacks are
apparently wired into the o-lobe anyway, as deckers handle visual
information all the time. There's actually some work done now (90s)
that allows congenitally blind people to see, using a similar get-up;
the quality of vision, though, is incredibly poor (pixel count in the
hundreds).

Should I ask the reason for this, though? Cybereyes aren't much more
expensive or rarer than datajacks; I could see this being used as a
stopgap measure when recovering from an accident.. or perhaps, hrmm, as
a slightly-bogus way around flash-blindness? In the case of the latter,
the brain is slightly stunned, and any info it gets is going to be
hashed for a while.

Well, before I start to babble...


-Matt
=========================================================================
Date: Sun, 20 Apr 1997 19:14:02 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Phs Adept vs street sammie.
In-Reply-To: <MAPI.Id.0016.006f7365667320203030303630303036@****.to.RFC822>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Do You remember "Cyber vs Magic" someone said that street sam is fastest
than phs adept.Was he right?
> Ok guys here is my adept. Who is better than a most of fresh created sammie.

Hoo boy... here we go again.

> First bioware....
> 1. Cerebral Booster
> 2. Synaptic Accelerator level 2
> 3. Enhanced Articulation
> 4. Muscle Agmentation level 1

Adds up to body cost 5.4

> Body: 4

This Adept's going to die real quick, with a Body of 4 and 5.4 points of
bioware in him.

> 1. increasd Reflex +1D6 (U can buy more)

I didn't think you could stack this with anything else...

> Now U have still 5 pts. 605 000 Y ......and Your imagine.

Hah. Body Index subtracts from essence (Shadowtech, right at the front),
or just Magic if you're being kinder to the magically active.

5.4 Body Index leaves you with 0.4 magic, which AFAIK rounds to 0. Oh
look, a mundane.

So your speed adept is illegal in 3 main ways - more bioware than he can
fit, stacking adept powers with bioware, and being amundane through too
much bioware so he CAN'T HAVE adept powers!

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
=========================================================================
Date: Sun, 20 Apr 1997 19:16:31 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Phs Adept vs street sammie.
In-Reply-To: <Pine.BSF.3.95.970420191007.10995C-100000@*******.dialix.com.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > Do You remember "Cyber vs Magic" someone said that street sam is
fastest than phs adept.Was he right?
> > Ok guys here is my adept. Who is better than a most of fresh created sammie.
>
> Hoo boy... here we go again.


Oops. Please ignore the rest of this - just assume I can't count.

The "Hoo boy" still stands, though. :)

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
=========================================================================
Date: Sun, 20 Apr 1997 19:23:51 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: How'd they learn to do that; (Re: Orichalcum)
In-Reply-To: <Pine.SOL.3.91.970420001406.17140B-100000@******.tamu.edu>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> You know that's a very good point. Ryumyo(sp?) was sighted in 2011. Most
> games run in 2053-2057. The state of magic has progressed quite a bit.
> I'd be interested in knowing how less than 1% of the people could make
> such rapid advancements ... yeah yeah yeah immortal elves .... bite me.
> The way I see it although the mana levels would reach "critical" level at
> 2011, perhaps on ley lines or power points, or just lucky breaks magic
> would break out even earlier, say even NOW!!! Now there would be a vein
> of material that is new.

Also, think about this -

It's 2011. Suddenly something new is sprouting in the world, that could
dramatically shift balances of power in every area of life.

HOW MUCH RESEARCH DOLLARS ARE GOING TO GET THROWN AT IT?

Think how far science has come in 40 years. Now say triple the funding
and imagine the results.


-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
=========================================================================
Date: Sun, 20 Apr 1997 11:27:14 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Magic and the Matrix
In-Reply-To: <19970419.105734.20591.0.lobo1@****.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

L Canthros said on 10:58/19 Apr 97...

> Who says they'd tell me first? Hadn't thought of that, though...(Now
> they'll be lobbying for the Magic=Essence-1/2 BI, instead of
> Magic=Essence-BI (which I currently use))

Don't let them get the Essence - 1/2 Body Index thing, though. There's no
reason from existing SR rules why it should work that way.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Sun, 20 Apr 1997 11:27:14 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Phs Adept vs street sammie.
In-Reply-To: <MAPI.Id.0016.006f7365667320203030303630303036@****.to.RFC822>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Tomasz Kubacki said on 21:02/19 Apr 97...

> Do You remember "Cyber vs Magic" someone said that street sam is
> fastest than phs adept.

Anyone who's been on this list for any length of time will remember that
thread, or one close to it. It's only been brought up about 152 times
before...

> Was he right? Ok guys here is my adept. Who is better than a most of
> fresh created sammie.

That remains to be seen... I'll dig up my elven speed samurai for you,
hold on.

Not the full version this time, only the relevant stats, because I
couldn't find him on my HD :( If you want the full version, download
Paranoid Animals of North America from my page.

B Q S C I W BI E R
6(7) 7(12) 2(7) 3 6(8) 3 6 .5 6(18)
Initiative: 18+4D6

Cyberware: Smartlink II, Wired Reflexes (3)
Bioware: Cerebral Booster (2), Enhanced Articulation, Muscle Augmentation
(4), Suprathyroid Gland

This character was created with priorities something like this (I'm not
100% sure of them, though):
Race: C (Elf, More Metahumans)
Attributes: B (24)
Magic: E (none)
Skills: D (20)
Resources: A (1 million)

Keep in mind, though, that this character was created because I and
someone else were wondering to what maximum you could pump up initiative.
He might be fun to play in a game once or twice, but he'd get boring real
soon I think. No Cybertechnology stuff was used, because that book wasn't
out yet at the time. I think I'll try and make a revised version that goes
even faster... I'll keep you posted :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Sun, 20 Apr 1997 07:07:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: Blindness Questions
MIME-version: 1.0
Content-type: text/plain; charset="us-ascii"
Content-transfer-encoding: 7BIT

Snip

>They should since you dony use your eyes to see the matrix
>the matrix is sent striaght to the brain so no goggles are needed
>
>as long as there brain works the should be able to "see" the matrix

If were talking about the blindness flaw, the following affliction is from
brain damage or defect that prevents the optical center from working. So no
it wouldn't work since the part of the brain that the simsense image is sent
to doesn't work or isn't formed correctly.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ah at last! The TRANSFORMATION is complete!
For YEARS they mocked me! They took the name EMMANUEL LEWIS in vain!
But tonight RETRIBUTION will be mine!
For I am REBORN as --WEBSTER--, The adorable scamp of DOOM!
Ma'am's and Georges beware Webster walks the earth and he's got a
HANKERIN' for some SPANKERIN'!

Man did I nail this mad doctor routine or WHAT?
"Deadpool #4"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<<
=========================================================================
Date: Sun, 20 Apr 1997 11:58:49 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Georg Greve <greve@*******.HANSE.DE>
Organization: Nightmare on Coin Street
Subject: Re: Phs Adept vs street sammie.

Ray & Tamara (macey@*******.COM.AU) wrote:
: > relfexes" spell. As far as I'm concerned, bioware counts as cyber (ie
: > unnatural augmentation) as far as a spell or magical effect is concerned.
: I couldn't find anything that says it is illegal to do this, but, like most
: people, I use the same house rule disallowing the combination.

Which is a houserule you have created, because the rules state
clearly: Treat Bioware as natural attribute !

Later,
Georg

--
+------------------------------------------------------------------------+
| "The Clan's are marching 'gainst the law - |
| bagpipers play the tunes of war - death or glory I will find - |
| rebellion on my mind" |
| Grave Digger - "Rebellion" |
+------------------------------------------------------------------------+
| Georg Greve greve@*******.hanse.de |
| Tel.: +49-40-23809080 http://www.on-line.de/~steffen.lassahn/greve/ |
+------------------------------------------------------------------------+
=========================================================================
Date: Sun, 20 Apr 1997 10:11:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <arch@****.abts.net>
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Magic and the Matrix)
In-Reply-To: <3.0.16.19970419213011.2d9fad76@*****.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Date: 19 Apr 97 Time: 22:48
Subject: Re: Magic and the Matrix)

TO: Bull

> >>> 4. a fundamental principle or general rule.
> >Except that 3, 4, & 5 are pretty darn good too.
> >
> Well, the only problem is with 3, 4, & 5 ONLY is that they pretty
> much ONLY include Rules Books, and don't include the fiction, which
> I think the Shadowrun world would be MUCH less filled out and
> developed without.

I don't think #4 precludes any of the fiction.

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

It's better to be dead and cool, than alive and uncool.
-- Harley, from Harley Davidson & the Marlboro Man
=========================================================================
Date: Sun, 20 Apr 1997 10:59:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Magic and the Matrix)

On Sat, 19 Apr 1997 22:48:45 -0500 Bull <chaos@*****.COM> writes:
>At 06:36 PM 4/19/97 EDT, Tim P Cooper wrote these timeless words:
>
>>>> Canon (kan'en), n.
>>>> 3. the body of rules principles, or standards accepted as
>axiomatic
>>and
>>>> universally binding in a field of study or art.
>>>> 4. a fundamental principle or general rule.
>>>> 5. a standard.
>>>> 7. any officially recognized set of sacred books.
>>>> 8. any comprehensive list of books within a field.
>>>I vote for number 7 as the official list definition. :)
>>>
>>Except that 3, 4, & 5 are pretty darn good too.
>>
>Well, the only problem is with 3, 4, & 5 ONLY is that they pretty much
ONLY
>include Rules Books, and don't include the fiction, which I think the
>Shadowrun world would be MUCH less filled out and developed without.
[...]
>Here's my motion that I bring to the floor to be voted upon by list
>members:
>
>That we include both the novels AND the rulesbooks (but only OFFICIAL
FASA
>books and sourcebooks) as Canon, with this special note: The Novels are
>not considered sources of rules, and any exceptional or unusual
occurances
>that fall outside the rules are just that, exceptional and unusual, and
>unique.
>
>How's that?

I'll vote for it, it works for me:)

>Maybe if the group agrees with this definition as a whole, we can
include
>this definition in the FAQ. That would help clarify things, and avoid
>flames.
>
[...]

That would be nice, hey Fro! How 'bout it?

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Sun, 20 Apr 1997 09:21:52 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Canon? (was Re: Magic and the Matrix)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:59 4/20/97 EDT, L Canthros wrote:

<Snip proposal and stuff>

>>Maybe if the group agrees with this definition as a whole, we can
>include
>>this definition in the FAQ. That would help clarify things, and avoid
>>flames.
>>
>[...]
>
>That would be nice, hey Fro! How 'bout it?

Need some more input from the other listmembers first. Helloooo? :)
I don't have a problem with the definition myself, but it probably won't
change much -- people will argue over whether the FAQ is right, then. If
the list can reach a reasonable consensus on this issue, then yes, it will
go in the FAQ. *Yawn* 9am.. Time for bed!

-Adam

--
http://shadowrun.home.ml.org -- Fro@***.ab.ca
"Do you know how many times I have said something that ends up in
someone's .sig?" -Dvixen, way too late at night, way too expensive a call.
-
"Entity responsible for bringing The Church of the Sqooshy Ball to the
internet"
=========================================================================
Date: Sun, 20 Apr 1997 17:19:53 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tomasz Kubacki <josefs@****.POLBOX.PL>
Subject: Re: Phs Adept vs street sammie.
In-Reply-To: <Pine.ULT.3.95.970419152949.6436B-100000@*****.wheaton.edu>
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII; X-MAPIextension=".TXT"
Content-Transfer-Encoding: 7bit

Hoi

That's me again >>>Don't shot !!!!!!! :)))))<<<<<

Q wrote:

>In case you haven't heard, Phys Ads are Magicians. Magicians are >effected
>by bioware the same way they are affected by cyberware. They lose >magic
>points equal to the number of body points they lose.

(Shadowtech page 5) i'm sorry i do not ever seen that. 1 : 0 for U

>now please....
>
>GO AWAY!
>
>-Q

Not everyone know everything mr. iQ.
Wal sie dupku nie odejde. <-- nice words for nice people.
have fun with translate.

next...nightlife...

> Also you spells locks leave you vulnerable to astral attack
> have fun.

Yea but after initiation it can be hiden.(first grade)

Once again sorry for all my mistakes.

Tomasz (who is only a human)


=======================================================
>>>>>>>>>>>>>>>>>>Tomasz
Kubacki<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>josefs@****.polbox.pl<<<<<<<<<<<<<<<<<<<<<<<
=======================================================
=========================================================================
Date: Sun, 20 Apr 1997 08:26:59 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Skye Comstock <bilbo@****.NWLINK.COM>
Subject: FASAMike (was Re: How'd they learn to do that)
In-Reply-To: <Pine.SOL.3.91.970420001406.17140B-100000@******.tamu.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Also FASAMike, what kind of procedures would one have to do to submit a
>book like this?

AFAIK, FASAMike is no longer on the list, or so said Fro a week or so ago.
I guess it's convention season so he no longer has time for us. *sob*

-Skye-who-needs-to-do-his-homework-that-he-has-been-putting-off-for-a-week.
=========================================================================
Date: Sun, 20 Apr 1997 11:36:39 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Magic and the Matrix

On Sun, 20 Apr 1997 11:27:14 +0100 Gurth <gurth@******.NL> writes:
>L Canthros said on 10:58/19 Apr 97...
>
>> Who says they'd tell me first? Hadn't thought of that, though...(Now
>> they'll be lobbying for the Magic=Essence-1/2 BI, instead of
>> Magic=Essence-BI (which I currently use))
>
>Don't let them get the Essence - 1/2 Body Index thing, though. There's
>no
>reason from existing SR rules why it should work that way.
>

Actually, I do have a reasoning for it. It could be supported by the fact
that the TN for the Heal and Treat spells is based on the Essence plus
half of the Body Index. Not I'm planning on using the rule, just
explaining where it came from...

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Sun, 20 Apr 1997 11:36:39 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Blindness Questions

On Sun, 20 Apr 1997 07:07:42 -0400 NightLife <habenir@******.SAN.UC.EDU>
writes:
>Snip
>
>>They should since you dony use your eyes to see the matrix
>>the matrix is sent striaght to the brain so no goggles are needed
>>
>>as long as there brain works the should be able to "see" the matrix
>
>If were talking about the blindness flaw, the following affliction is
from
>brain damage or defect that prevents the optical center from working. So
no
>it wouldn't work since the part of the brain that the simsense image is
sent
>to doesn't work or isn't formed correctly.

You know, the Blindness flaw also means that you can't use simsense or
cyberdecks...since the occipital lobe is damaged, it can't process visual
information...at best, you'd get all your other senses doing what the
ASIST interface told them to do, but you'd still be completely blind.

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Sun, 20 Apr 1997 11:36:39 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Question about blindness...

On Sat, 19 Apr 1997 23:41:37 -0700 Dvixen <dvixen@********.COM> writes:
>If a character is blind, (And don't have cybereyes to correct this) can
>they use a datajack and special goggles/glasses to view the world?
>
>My gut reaction is no, but I can't justify this. Comments? Arguments for
>or against?

Well, if they don't have cybereyes, but don't have any other reason for
being blind, I don't suppose there's anything wrong with that. OTOH, if
we're talking about someone with the Blind Flaw, then I would say the
answer is 'no' because the blindness, being uncorrectable by cybereyes,
probably results from sort of mis-wired section of the Occipital lobe of
the brain, where vision resides. IOW, if the blindness results because of
some defect in their eyes (malformed retina, lens, cornea, etc) then
there is no reason this could not work. If the blindness is the result of
a defect or injury to their brain, I would say that it would not be
possible to correct the situation with any form of cyberware.

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Sun, 20 Apr 1997 17:28:26 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: stranger souls chapters online
In-Reply-To: <v03007801af7854de5b9b@[204.96.80.15]> from "Skye Comstock"
at
Apr 14, 97 01:41:50 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

|
|>>> SR keeps moving forward: the current SR year is the RL year plus 61, as
|>
|>RL? What product or net compliation is that?
|
|Er, if you're not kidding, RL = Real Life.
|
|If you are kidding, I don't know much about RL, I guess some people find
|enjoyment in it. There is a sun, quite nasty, I hear.

So I heard as well.....

The only reason most people even buy the Sun is for page 3 anyway......

[English joke, don't worry about it.....]
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Sun, 20 Apr 1997 10:11:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <arch@****.abts.net>
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Phs Adept vs street sammie.
In-Reply-To: <Pine.SOL.3.91.970420102915.29577D-100000@*****.student.gu.edu.au>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Date: 20 Apr 97 Time: 10:34
Subject: Re: Phs Adept vs street sammie.

TO: MARTIN E. GOTTHARD

> Can someone please tell me where the extra d6 of initiative comes
> from???

He had synaptic accellerator 2 and increased reflexes 1. Not that
one more little descrepency makes that much difference so far as that
monstrosity he posted is concerned.

I know it'd never make it into any of our games, anyway.

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

Thought for the day:
Advertising (n): the science of arresting the human
intelligence for long enough to get money from it.
-- Stephen Leacock.
=========================================================================
Date: Sun, 20 Apr 1997 12:53:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Wright <jwrigh01@********.CA>
Subject: Re: Phs Adept vs street sammie.
In-Reply-To: <3.0.16.19970419213823.2d9fe1ae@*****.com>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Sat, 19 Apr 1997, Bull wrote:

> At 04:55 PM 4/19/97 -0400, NightLife wrote these timeless words:
>
> >This is called min-maxing. Most people can do but choose not to. First you
> >have purchased 3.8 points worth of body index. Which removes 3.8 worth of
> >essence because your magically active. Which leaves you with 2.2 points of
> >magic left to purchase your adept abilities. Lots of luck past the 1.2 you
> >now have left. Also you spells locks leave you vulnerable to astral attack
> >have fun.
> >
> Plus you have to find a mage willing to cast the spell and bond it. This
> isn't cheap, and finding a mage with Incresed level 3 isn't easy. Most
> mages (other than PC's) don't take this spell. At least not in my world,
> unless I need a fast bunch of sammies...;]
>
> Ummm, quick question, as I'm not too familiar with the magic rules and
> don't have them available. Who pays the Karma cost to bind the spell to
> the Phs-Ad? The Mage, or the person recieveing the lock (in this case, the
> Phys-Ad)?

The mage does AFAIK, and what mage would think of blowing one of his
precious karma points on some shadowrunner, whose likely to take that lock
into some unpleasant situations? One of the mages in my group decided to
spell lock armor on somebody else. They later got in a little tussle with
a corporate security force with a sec. mage on astral overwatch. First
thing the security mage does in a situation like that is dump physical
spells into all the locks and foci. Ground out pretty good into the armor
spell lock and straight back to the mage who cast the spell.

Jon Wright
=========================================================================
Date: Sun, 20 Apr 1997 12:59:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Wright <jwrigh01@********.CA>
Subject: Re: Question about blindness...
In-Reply-To: <3359BAA1.AB44388E@********.com>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Sat, 19 Apr 1997, Dvixen wrote:

> If a character is blind, (And don't have cybereyes to correct this) can
> they use a datajack and special goggles/glasses to view the world?
>
> My gut reaction is no, but I can't justify this. Comments? Arguments for
> or against?

Not having the SSC with me, how do Ultrasound Goggles work? Do they
interface with a smartlink to provide a visual overlay? If this is so,
said blind character could (with a lot of work and nuyen), rig up a visual
system somewhat similar, with the "smartlink" feeding visual input
straight to the optic nerves.

From a game balance point of view, this procedure should be costly and not
as good as normal vision, so that munchkins (a certain Phys Ad posted to
the list comes to mind :) couldn't take the Blind Flaw for building points
and then negate it using a couple thousand nuyen during character
generation.

Jon Wright
=========================================================================
Date: Sun, 20 Apr 1997 18:06:31 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: [Totally OT] GERONIMOOOOOoooooooooo
In-Reply-To:
<c=US%a=_%pÞSHAW%l=MSBOSTON1-970415131124Z-10090@*********.boston.deshaw.com>
from "Fisher,
Victor" at Apr 15, 97 09:11:24 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

ONE THOUSAND!
TWO THOUSAND!
THREE THOUSAND!
FOUR THOUSAND!

CHECK CANOPY!!

WoW what a VIEW!!!!

Yep. To those of you who knew I was gonna do it, I just did.
To those of you who don't, I just did a sponsored parachute jump....

All I can say is, it was over WAYYYYYYYY too soon, but if you EVER get the
chance, do it!

And to all those on Debby who sponsored me, thanks...

Replies via personal e-mail please. I've still got NOMAIL set.
Looks like I won't be back on line for another couple of weeks.
(My mum gets released from hospital soon... Lucky I didn't join the broken
leg club..... )

:):):):):):):):);)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Sun, 20 Apr 1997 22:07:57 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: --Odd-- <mikes@*****.CO.ZA>
Subject: Re: Magic and the Matrix
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

|
| So why not just use a tortoise or cool deck that was guided by the
| decker?

This way the decker had a degree of control over the icon of the mage. In
this case, Limpit could dump Phoenix quicker, but more importantly he could
monitor the signals directly originating from frame and hence the mage. In
essence he created a smart frame with human intelligence(mage) that was
able to interact to a greater degree than the 'standard smartframe'.

--Odd--
=========================================================================
Date: Sun, 20 Apr 1997 22:02:45 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: --Odd-- <mikes@*****.CO.ZA>
Subject: Re: Magic and the Matrix
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

| Um... just buy the Mage a "tortise" and be done with it.
| He can actually USE a joystick, or a mouse, or even just that archaic
| number-pad in the coner of the keyboard....

Just because there is a short way of doing things does not mean that you
have to take that route. But anyway, all the mages involved in the
discussion group where linked up in some way or the other and in this case
we figured that the persons that we wanted to talk to would not take as
much notice of an icon that was obviously linked up to a tortoise.

| Why do we assume that the only thing that can access the matrix is a
| fully- functional cyber deck? And that the ONLY way to tap into it is
| with a full-on simsence link?

I think that it is similar to the current era, where it is possible to
surf away on a 4800 or even 2400, but it is more in style to use a 28.8
(also a lot quicker), I think its a case of why use obviously outdated
equipment when there is the new whiz stuff to use?

For a decker, I don't think that one would be caught dead running a deck
at less than its full potential, after all speed is everything, and rep
rounds the deal off. In essence I think that tortoises are seem similar to
a 'deck with training wheels'.

--Odd--
=========================================================================
Date: Sun, 20 Apr 1997 16:37:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Evil GM (Top Ten)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

On 03:18 PM 4/18/97 -0700, Caric typed:
>> >Lop off the ork deckers arm ... three times.
>> >
>> four times, thanks you... and how many times have you blown up the van?
>
>Is it just me or do all groups have something they refer to as "the
>van"...usually a kick ass vehicle that gets blown up/stolen despite the
>security system/impounded on a regular basis?
>
>Maybe it's just us.

Nope, in the last AD&D campaign I GMed, if the PCs were fleeing on
horseback from NPCs who wanted them bad enough the NPCs would aim for the
horses. In that system, it's far easier to kill the horse than the rider.

In our Shadowrun game, our 'the van' seems to be one player's apartment.
Crooked cops are waiting at his home to kill the PC, a heavily armored
security force breaks in through the walls...


-Thomas Deeny, Evil GM
Fun, Fun, Fun at: http://telltale.hart.org
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"Man, you just comment about .sigs on ShadowRN and suddenly you're quoted
everywhere."
-Bill
=========================================================================
Date: Sun, 20 Apr 1997 23:55:06 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Speed Samurai 2.0
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

This is what I came up with as version 2.0 of the (joke) Speed Samuai...
Basically, his Reaction is 5 points higher than in the previous version,
necessitating some changes in equipment to get the money for it...


ELVEN SPEED SAMURAI 2.0
"NowI'mevenfasterthanIwastwoyearsago,thankstothiscoolnewpieceof'wareIdisc
overedcalledaReactionEnhancer!Icanoutrunandoutperformallthoseslowlosersth
atSTILLcrowdthefraggingworldaroundme,andnowIevenhavethesparetimetolookbac
kandgrinatthemasIrunpastat78.3kilometersperhour!ThisisGREAT!!"

Commentary: The Elven Speed Samurai has taken advantage of some recent
developments in the field of cybernetics to reduce his reaction time even
further. He leaves mere mortals far behind with no hope of ever catching up
with his tremendous speed.

Priorities
Race: C (Elf, More Metahumans)
Magic: E (none)
Attributes: B (24)
Skills: D (20)
Resources: A (1,000,000)

Attributes
Body: 6(7)
Quickness: 7(12)
Strength: 2(7)
Charisma: 3
Intelligence: 6(8)
Willpower: 3
Body Index: 6
Essence: 0
Reaction: 6(23)
Initiative: 23+4D6 (Yes, only with very bad rolls will be have
less than 4 actions per turn.)

Skills
Athletics (Running specialization): 8(9)
Bike: 6
Firearms: 2(3)
Negotiation (Fast Talk): 7

Pools
Combat: 7

Cyberware
Reaction Enhancer (5)
Wired Reflexes (3)

Bioware
Cerebral Booster (2)
Enhanced Articulation
Muscle Augmentation (4)
Suprathyroid Gland

Contacts
Bartender
Former Troll Bounty Hunter

Gear
Ares High-Velocity Assault Rifle with Laser Sight and (4)
clips APDS
BMW Blitzen 2050
DocWagon Contract (Basic)
Lined Coat (4/2)
(4) doses of Speed

Lifestyle
Medium

Money
1,420 + 3D6x1000

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Sun, 20 Apr 1997 23:58:42 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: ANNOUNCE: PBEM campaign
Mime-Version: 1.0
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This is a short introduction to a Shadowrun PBEM campaign I’m planning. I =
do
not intend to begin the campaign right away; instead I’ll start a few =
minor
runs first to collect the group. To that purpose, I’ve written the =
following
as an introduction to the first one… (also, the campaign will be tailored =
to
the players - it’s not prepared or ready yet - after all, I have to =
consider
backgrounds in it.).

Intro:

The bar was noisy. ‘The State of Art’. White Noise was playing; one
of the Industrial Grunge bands. They sounded like huge machinery with a
rhythm, a purpose, the screeching voice of the orc vocalist melding into it
all like sand into well - oiled machinery. Strobe light flashing made the
scene look like a home - made stop motion picture. Many of the clients were
runners. Some were even there for the fun, but most were renting. And like
most merchandise, they preened and displayed their wares. Unless they were
connected, known. Had a rep. Those sat by their tables, in their corners,
waiting, watching. You notice a man entering, a female by his side. His =
looks
screamed ‘Mr Johnson’. He wore an Armani suit, severe, black, elegant. =
He
wore a white china shirt, and had a gold ring in his left ear, set with =
onyx.
He had black, wavy hair, a black goatee and a cold smile. The girl at his
side was not so easy to determine; either a bodyguard or expensive company -
or both. A platinum blonde in a white dress. Two wannabees tried to block =
his
path, telling him how great they were, that he had to hire them. They were
not samurai, but they had some chrome; they also sported obvious weaponry. =
He
said something, dismissing them politely. They were professional enough to
take a no for a no; they might be real pros in a few months or years. The
Johnson was known - he had been a runner himself, a few years back. Known to
be totally merciless, very professional. Suddenly you remember - =
‘Marquis’
was his street name. Some had called him ‘Dr. Napalm’ though, something =
o do
with a diversion. He walks slowly through the locale, speaks with the
bartender, named, of course, Joe. He’s a friend of yours, at least =
tonight;
he points in your direction. The Johnson nods, walks towards your table. In
the background the White Noise starts another piece - crashing noises, then
drawn out sounds like metal straining, groaning as it breaks. The vocals
start, a poetry piece;

‘We’re watching each other
My eyes, open wide, see
The new human eye - Zeiss Ikon, latest model
We watch each other, perfect,
the week’s fashions of form,
the week’s fashion of mind,
in chrome we mold our bodies
in chemicals we mold our brains,
Flesh no more,
we see a world of steel
We are watching the end of flesh
We are watching the end of weakness
We are watching the end’

Marquis puts a hand at the chair at your table, waiting for an invitation.
You straighten up, waves him down. Informality but not casual, not careless,
might be appropriate. He sits, putting a black box on the table, activates
it, and the place is suddenly quiet after a few flutters of noise. The girl
stands behind him, caressing his shoulders. She looks real expensive. A
‘mindlock’ logo is at her temple; she won’t remember a thing of this =
night
tomorrow. You lean forward, waiting. He starts, the opening gambit, =
‘I’m Mr.
Johnson. I need the services of a good runner.’. A job, perhaps. You need =
the
money, well enough. ‘Then you’ve found one. But before I sign the dotted
line, I need to know what the pay is.’. A sign of the times, perhaps. A =
year
ago you’d have asked what the job was first. He smirks. No dotted line =
around
for miles. ‘100K, split on each in the team - I expect three or five =
ways.’.
‘Do you want him liberated, killed or maimed?’. He chuckles. ‘It’s =
Just an
escort job.. Lara Croft. She’s in need of some muscle for a few =
weeks.’. Oh
god, you think, being ornaments for a spoiled brat.. Hey, wasn’t the name
familiar? Must have seen it in the society papers. Ok. ‘When and where =
do I
begin? ’. He smiles, blandly. ‘How fast can you get to Jordan? That’s =
when
and where. Now, here’s more accurate information (he hands you a chip) =
and a
little in advance (He hands you a certified credstick (5000) ) for taking
your time to consider the job. Check out the info, and get back to me within
eight hours. I’ll want to know if you are still interested; we’ll also
discuss pay then, depending on how many goes.’. He rises, pockets the =
whisper
box, and moves to another table.

Intro over.

Okay. The plan is that you send in your comments somewhere between Monday =
and
Tuesday; I’ll have a reply ready between Friday and Sunday - at least in
theory. We all know we have other things to do, and also that we might be
interested in more active playing occassionally.
I’m not going by the official timeline - I do not plan to tie in any
‘official’ SR events. Characters should be balanced against each other
somewhat; I’ll check each and give comments. I do not want more than one
mage; also, be warned that decking will not play a major part. Also, while =
I
like a lot of the stuff in SR Companion, I’ll not include edges and flaws =
as
starting options. I *MIGHT* but do not assume so - you need a good reason.
Also, limit yourself to <=6 availability gear as far as possible; no =
starting
bioware but cyber from shadowtech, cybertech, SSCII and SRII is OK. Also
alpha and beta ware, but not delta. If you have beta you need an ok RP =
reason
for it in your background. If you want one high-availability item (Hi, Mr.
Rigger) just ask - it’s to weed out most munchkin stuff, not to prevent
people from making the character they want. (Also so that the characters
start with stuff they can conceivably get their claws on, of course). =
Well…
anything else? The optional rules about layered armor, armor degradation and
customizing weapons is not in effect. There’s a few house rules I’d =
like to
play by, but they can be discussed. I’ll post a bit about that… =
secondly,
check if you have access to a talkdaemon. It might be useful, occassionally.
I’ll expect to check mail on a semi-daily basis. I’m starting this for =
two
reasons.. first, my regular group is no longer available. Secondly, I think
it will be easier to make a story this way. I’m an experienced GM, but =
not so
experienced at PBEM; we’ll see how it goes. Serious applicants preferable;
any house rules you like, run them by me and we’ll see.
Also… only starting characters. *PONDER* Does that cover it? No, but =
it’ll
have to do…


Rune Fostervoll, runefo@***.uio.no
----------------------------------
ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Sun, 20 Apr 1997 15:16:50 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <gamemstr@********.COM>
Subject: Re: stranger souls chapters online (Getting OT)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> |
> |>>> SR keeps moving forward: the current SR year is the RL year plus 61,
as
> |>
> |>RL? What product or net compliation is that?
> |
> |Er, if you're not kidding, RL = Real Life.
> |
> |If you are kidding, I don't know much about RL, I guess some people find
> |enjoyment in it. There is a sun, quite nasty, I hear.
>
> So I heard as well.....
>
> The only reason most people even buy the Sun is for page 3 anyway......
>
> [English joke, don't worry about it.....]
> --
Granted I'm from Arizona, but isn't that the page that features a topless
model? (i.e. - Where Samantha Fox got her start)?

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves http://www.primenet.com/~gamemstr/
=========================================================================
Date: Sun, 20 Apr 1997 15:25:47 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <gamemstr@********.COM>
Subject: Re: Phs Adept vs street sammie.
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> Plus you have to find a mage willing to cast the spell and bond it. This
> isn't cheap, and finding a mage with Incresed level 3 isn't easy. Most
> mages (other than PC's) don't take this spell. At least not in my world,
> unless I need a fast bunch of sammies...;]

Exactly, I have a table I created to figure the prices for hiring an NPC
Mage or Talismonger to cast a spell for the party (healing, increase att,
etc.). Supply and demand of an art that 10% of the 6th world makes this
costly... :o)

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves http://www.primenet.com/~gamemstr/
=========================================================================
Date: Mon, 21 Apr 1997 00:33:58 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: stranger souls chapters online (Getting OT)
In-Reply-To: Loki <gamemstr@********.COM>'s message of Sun, 20 Apr 1997
15:16:50 -0700

From what I understand.. yep, that's it. The Sun's not a very good paper.

>Granted I'm from Arizona, but isn't that the page that features a topless
>model? (i.e. - Where Samantha Fox got her start)?

BTW, I'm from Norway.. since I've heard of it, no wonder you in Arizona has.
Makes you wonder how a newspaper that is *THAT* bad can be known all over the
world like that... :)

Rune Fostervoll, runefo@***.uio.no
----------------------------------
ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Sun, 20 Apr 1997 18:42:25 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Question about blindness...

On Sun, 20 Apr 1997 12:59:18 -0400 Jonathan Wright <jwrigh01@********.CA>
writes:
>On Sat, 19 Apr 1997, Dvixen wrote:
>
>> If a character is blind, (And don't have cybereyes to correct this)
can
>> they use a datajack and special goggles/glasses to view the world?
>>
>> My gut reaction is no, but I can't justify this. Comments? Arguments
for
>> or against?
[...]
>>From a game balance point of view, this procedure should be costly and
not
>as good as normal vision, so that munchkins (a certain Phys Ad posted to
>the list comes to mind :) couldn't take the Blind Flaw for building
points
>and then negate it using a couple thousand nuyen during character
>generation.

The Blind Flaw, however, involves either a malfunction in the user's
optical nerve or in their occipital lobe. In the former, it'll take a
little more work than just installing cybereyes or goggles because you'll
have to run a new optic nerve for vision. In the latter, there is no way
around it.

--
-Canthors
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Sun, 20 Apr 1997 16:18:27 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <gamemstr@********.COM>
Subject: Re: Magic and the Matrix)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> Bull stated quite well:
> Here's my motion that I bring to the floor to be voted upon by list
members:
>
> That we include both the novels AND the rulesbooks (but only OFFICIAL
FASA
> books and sourcebooks) as Canon, with this special note: The Novels are
> not considered sources of rules, and any exceptional or unusual
occurances
> that fall outside the rules are just that, exceptional and unusual, and
> unique.

If no one has yet, I'll gladly second the motion...

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves http://www.primenet.com/~gamemstr/
=========================================================================
Date: Mon, 21 Apr 1997 09:38:24 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Phs Adept vs street sammie.
In-Reply-To: <E8xqM1.927@*******.hanse.de>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> : > relfexes" spell. As far as I'm concerned, bioware counts as cyber (ie
> : > unnatural augmentation) as far as a spell or magical effect is concerned.
> : I couldn't find anything that says it is illegal to do this, but, like most
> : people, I use the same house rule disallowing the combination.
>
> Which is a houserule you have created, because the rules state
> clearly: Treat Bioware as natural attribute !
>
For the purposes of spell resistance. It doesn't necessarily extend to
the factoid that a bioware enhanced attribute does not count as cybered
as far as spells go. The last thing a GM needs is someone with muscle aug
4 and an increase strength/quickness (non-cybered) +4 spell quickened to him.
=========================================================================
Date: Sun, 20 Apr 1997 19:47:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Phs Adept vs street sammie.

On Sun, 20 Apr 1997 19:14:02 +1000 Lady Jestyr writes:

[snip the poor example of min-maxing]

>So your speed adept is illegal in 3 main ways - more bioware than he can
>fit, ...

Actually there is nothing illegal about this (just this first point, the
other two are valid, illegal ways), you just have to take that +1 T# to
ALL tests that involve Body.....(this includes damage resistance too..)

~Tim
=========================================================================
Date: Sun, 20 Apr 1997 19:47:39 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Magic and the Matrix

On Sun, 20 Apr 1997 22:02:45 +0200 --Odd-- <mikes@*****.CO.ZA> writes:
>| Why do we assume that the only thing that can access the matrix is a
>| fully- functional cyber deck? And that the ONLY way to tap into it is
>| with a full-on simsence link?
>
> I think that it is similar to the current era, where it is
possible to
>surf away on a 4800 or even 2400, but it is more in style to use a 28.8
>(also a lot quicker), I think its a case of why use obviously outdated
equipment when there is >the new whiz stuff to use?

Instead you have to in effect go over to a friends house and use HIS
computer and almost dictate to him what you want to say/do.

And if all you're doing is chatting with people you don't need the super
speed and fine control of a cyberdeck.

>
> For a decker, I don't think that one would be caught dead
running a deck
>at less than its full potential, after all speed is everything, and rep
rounds the deal off. In
>essence I think that tortoises are seem similar to a 'deck with training
wheels'.

Yes, true, but we aren't talking about deckers. Were talking about
mages/shamans who are using the matrix like an almost-telephone. (Just
cause I wan't to call Bob across town doesn't mean that I need to get a
drek hot computer with some awesome video conferencing software and a
load of video RAM, etc...).

~Tim (who wonder's how many of US are accessing this list or the web with
top o' the line workstations with dual 200+ mhz processors and etc..)
=========================================================================
Date: Sun, 20 Apr 1997 19:47:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Orichalcum)

On Sun, 20 Apr 1997 19:23:51 +1000 Lady Jestyr writes:
>> You know that's a very good point. Ryumyo(sp?) was sighted in 2011.
Most
>> games run in 2053-2057. The state of magic has progressed quite a
bit.
>> I'd be interested in knowing how less than 1% of the people could make
>> such rapid advancements ... yeah yeah yeah immortal elves .... bite
me.
>> The way I see it although the mana levels would reach "critical" level
at
>> 2011, perhaps on ley lines or power points, or just lucky breaks magic
>> would break out even earlier, say even NOW!!! Now there would be a
vein
>> of material that is new.
>
>Also, think about this -
>
>It's 2011. Suddenly something new is sprouting in the world, that
>could dramatically shift balances of power in every area of life.

[snip point about the allocation of research dollars or nuyen]

Actually, just cause the Magic came back in FULL force in 2011, doesn't
mean that it wasn't practiced before that. I mean just think of all the
secret societies and magical orders that have been passing down rituals
and rites and lore and stuff for generations.... now all of a sudden you
don't have to spend hours or days performing some complex hermetic ritual
to get something to work, now you just snap your fingers. Same thing for
shamantic magic. You can probably go to any reservation today and find
some analogy of the traditional "medicine man", or see examples of the
rites and rituals that are done. Now it's just that in 2011 someone just
sorta opened the flood gate and what was a barely visible hint of a glow
is now bright as the sun.
Hell think about all those "Psychic Hot-Lines" and Palm Reader places you
can contact. They claim to be using clairvoyance and mind-probe and even
summoning spirits or visiting the astral plane.

The answer? No one just TAUGHT all this new magic stuff to people....
people just suddenly realized that all that old hocus-pocus, mumbo-jumbo
stuff started actually WORKING.

~Tim
=========================================================================
Date: Mon, 21 Apr 1997 09:52:51 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Speed Samurai 2.0
In-Reply-To: <199704202153.XAA19566@**********.xs4all.nl>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

I'm assuming that this is going to make a homepage somewhere, so I'm
going to be picky.

> atSTILLcrowdthefraggingworldaroundme,andnowIevenhavethesparetimetolookbac
> kandgrinatthemasIrunpastat78.3kilometersperhour!ThisisGREAT!!"

Recalculated average running speed, including athletics succeses;

-Althletics success test(TN4), 4 successes, average effective quickness 
-Runs one action per turn (16x3 meters)
-Moves three remaining actions (3x16 meters)

Equals 96 meters per combat turn, or 115.2 kph (on average!!)

He can run after (and catch) a Dodge Scoot or Jackrabbit.

> Combat: 7
>
Being picky again, (12+8+3)/2 = 12.5

> Ares High-Velocity Assault Rifle with Laser Sight and (4)

Sure it's fast enough for him?

> BMW Blitzen 2050

This sure ain't *grin*

As an aside, does anyone want to speculate on the oxygen debt his body
would have to pay after he ran for a combat turn?? Think of how an
olympic sprinter looks after running 100m and multiply the effect by
about 16. Heart failure, anyone?

Like to see him stop in a hurry, too..... The only man known to pulp
himself by running into a wall.

Bleach
=========================================================================
Date: Mon, 21 Apr 1997 09:56:02 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Phs Adept vs street sammie.
In-Reply-To: <19970420.165003.4871.0.z-i-m@****.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> >So your speed adept is illegal in 3 main ways - more bioware than he can
> >fit, ...
>
> Actually there is nothing illegal about this (just this first point, the
> other two are valid, illegal ways), you just have to take that +1 T# to
> ALL tests that involve Body.....(this includes damage resistance too..)
>
AFAIK, it's a +1 TN to ALL TESTS, due to general failure of the body....
Includes Strength tests, etc. I could be wrong, though.
=========================================================================
Date: Sun, 20 Apr 1997 20:16:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Wright <jwrigh01@********.CA>
Subject: Attention all Munchkins!!!
In-Reply-To: <Pine.SOL.3.91.970421095458.21549F-100000@*****.student.gu.edu.au>
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In light of the recent discussion (once again) about munchkinous
characters I'd like to challenge the list to creating a maxed out
character of a new type...

How smart can you make a troll?

I'm looking for the min/maxed archetype Troll Nobel Prize Nominee. :)

Any takers?

Jon Wright

P.S. Apologies to any munchkins who might explode at the thought of
spending time creating a character who can't mow down fifteen Lone Star
Cops in a single combat term. But hey, s/he can calculate pi to fifty
decimal places without a calculator in his one action phase of the combat
turn. :)
=========================================================================
Date: Sun, 20 Apr 1997 20:54:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Attention all Munchkins!!!
Mime-Version: 1.0
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At 08:16 PM 4/20/97 -0400, Jonathan Wright wrote these timeless words:
>In light of the recent discussion (once again) about munchkinous
>characters I'd like to challenge the list to creating a maxed out
>character of a new type...
>
>How smart can you make a troll?
>
>I'm looking for the min/maxed archetype Troll Nobel Prize Nominee. :)
>
>Any takers?
>
I don't have the time (or the sourcebooks) to make up a troll l;ike this,
but the smartest a Troll can get is:

4 - Racial Max
+2 - 50% over racial max
+2 - Cerebral Booster
+2 - Cyberware Intelligence Booster (Don't remember name)
+4 - +4 Increased Cybered Intelligence Spell Locked or Quickened
----
14 total Intelligence

Bull, my Ork Decker, currently has an Intelligence of 12, and could
conceivably reach 16... Other races could reach a 17...

How's that?

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
=========================================================================
Date: Sun, 20 Apr 1997 18:22:17 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <gamemstr@********.COM>
Subject: Paralyze and Projection
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We had a couple of unique questions come up in last nite's gaming session,
and I wanted to bring them to the list for opinions...

During a fight with some elven physads and a mage, Caric's character was
hit by a Paralyze spell. The description of Paralyze according to
Awakenings is:

The Paralyze spell overrides and paralyzes all of a subject's
voluntary muscles (yes, the target can still breathe), rendering the
subject unable to move or speak while the spell is sustained. To resist the
spells effects, the subject can make a Willpower Test each round against a
target number equal to the spell's force. If any of the subject's Willpower
Tests yield more successes than the caster's Spell Test successes, the
Paralyze spell is broken.
Cyberware may continue to work as long as it can function
independantly of the body's function, such as a datajack, dermal plating,
or tactical computer.

The questions that came up were:

1. Could Caric's character enter astral projection while under the effects
of the spell?

2. On one of his initiative rounds Caric's character beat the mage's Spell
Test successes, and freed himself from the paralyzation. Would this have
taken Caric's whole combat phase?

At the time I ruled as follows:

1. No, he couldn't project. In my mind, doing so requires more than just
involuntary body function...something like meditative breathing, muscle
relaxtion, entering a zen like state.

2. No, it would be more along the lines of a free action to shake it off. I
compared it to shaking the effects of other spells like Agonizing Pain, or
Control Thoughts.

Other GM/Player thoughts???

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves http://www.primenet.com/~gamemstr/
=========================================================================
Date: Sun, 20 Apr 1997 22:26:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Attention all Munchkins!!!

On Sun, 20 Apr 1997 20:16:54 -0400 Jonathan Wright <jwrigh01@********.CA>
writes:
>In light of the recent discussion (once again) about munchkinous
>characters I'd like to challenge the list to creating a maxed out
>character of a new type...
>
>How smart can you make a troll?

Pretty smart, actually.

>I'm looking for the min/maxed archetype Troll Nobel Prize Nominee. :)
>
>Any takers?

Sure!

Just for you, I can get him up to Intelligence of 12 (a magician
w/Encephalon 4, Cerebral Booster 2, Locked Increase Int. +4, and a base
of 6 [-2 for Racial Modfiers equals4]) Haven't fleshed him out past that,
however. His skills and other Attributes are looking pretty shabby, so
I'll probably run him through the Point system and add on a few good
Flaws that won't seriously affect him:)

More tomorrow...

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Sun, 20 Apr 1997 22:51:05 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Attention all Munchkins!!!
MIME-Version: 1.0
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Bull wrote:
>
> At 08:16 PM 4/20/97 -0400, Jonathan Wright wrote these timeless words:
> >In light of the recent discussion (once again) about munchkinous
> >characters I'd like to challenge the list to creating a maxed out
> >character of a new type...
> >
> >How smart can you make a troll?
> >
> >I'm looking for the min/maxed archetype Troll Nobel Prize Nominee. :)
> >
> >Any takers?
> >
> I don't have the time (or the sourcebooks) to make up a troll l;ike this,
> but the smartest a Troll can get is:
>
> 4 - Racial Max
> +2 - 50% over racial max
> +2 - Cerebral Booster
> +2 - Cyberware Intelligence Booster (Don't remember name)
> +4 - +4 Increased Cybered Intelligence Spell Locked or Quickened
> ----
> 14 total Intelligence

Including the Companion, he could have an Exceptional attribute in
Intelligenec, giving it a racial max of 5, and an absolute max of 7 or
8.

And hmm. Encephalon-3 has an Essence cost of 1.5, and the Cerebral
Booster has a Body Index of 0.8 -- if he were a mage, he'd still have a
Magic rating of 3. Let's make him a voudoun who has taken Ghede as his
loa; when mounted by a Force 6 loa he'd get Intelligence +3...

I think that brings up his Intelligence to a total of 19.. one smart
goblin...

Damn, I feel.. dirty.. having done this....

> Bull, my Ork Decker, currently has an Intelligence of 12, and could
> conceivably reach 16... Other races could reach a 17...
>
> How's that?
>
> Bull

-Matt
=========================================================================
Date: Sun, 20 Apr 1997 22:53:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Speed Samurai 2.0
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Gurth once dared to write,

>Cyberware
> Reaction Enhancer (5)
> Wired Reflexes (3)

The Reaction Enhancer seems too powerful this way. After I reread
the rules for it I wondered if they possibly meant the +6 was with
cyberware and not additional to. After all they didn't say the Reaction
Enhancer had a rating limit of 6 but max value of +6. House rule
interpretation here is that the max value is with cyberware. Has anybody
heard a clarification from FASA on this?

- MC23, who still seeks game balance -
=========================================================================
Date: Sun, 20 Apr 1997 22:56:54 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Attention all Munchkins!!!

On Sun, 20 Apr 1997 20:16:54 -0400 Jonathan Wright <jwrigh01@********.CA>
writes:
>In light of the recent discussion (once again) about munchkinous
>characters I'd like to challenge the list to creating a maxed out
>character of a new type...
>
>How smart can you make a troll?
>
>I'm looking for the min/maxed archetype Troll Nobel Prize Nominee. :)
>
>Any takers?

Is this the only option that we can make a diff. archetype. How about a
social troll that can talk a Johnson into giving all of the details of
the job? Huh? Huh? I'll get this badboy to the list in a day or so, if
nobody else minds. :)

>P.S. Apologies to any munchkins who might explode at the thought of
>spending time creating a character who can't mow down fifteen Lone
>Star
>Cops in a single combat term. But hey, s/he can calculate pi to fifty
>decimal places without a calculator in his one action phase of the
>combat
>turn. :)

Uh, oh. ARRRRRRRRGGGGGGHHHH, UUUUNNNNHHHHH, *pop*


----------
The useless fact of the day is:
Hi mom!
=========================================================================
Date: Sun, 20 Apr 1997 23:00:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Wright <jwrigh01@********.CA>
Subject: Re: Paralyze and Projection
In-Reply-To: <199704210124.SAA11815@***.netzone.com>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Sun, 20 Apr 1997, Loki wrote:

> We had a couple of unique questions come up in last nite's gaming session,
> and I wanted to bring them to the list for opinions...
>
> During a fight with some elven physads and a mage, Caric's character was
> hit by a Paralyze spell. The description of Paralyze according to
> Awakenings is:
>
> The Paralyze spell overrides and paralyzes all of a subject's
> voluntary muscles (yes, the target can still breathe), rendering the
> subject unable to move or speak while the spell is sustained. To resist the
> spells effects, the subject can make a Willpower Test each round against a
> target number equal to the spell's force. If any of the subject's Willpower
> Tests yield more successes than the caster's Spell Test successes, the
> Paralyze spell is broken.
> Cyberware may continue to work as long as it can function
> independantly of the body's function, such as a datajack, dermal plating,
> or tactical computer.
>
> The questions that came up were:
>
> 1. Could Caric's character enter astral projection while under the effects
> of the spell?
>
> 2. On one of his initiative rounds Caric's character beat the mage's Spell
> Test successes, and freed himself from the paralyzation. Would this have
> taken Caric's whole combat phase?

1) I don't see why he couldn't project, it's considered a Complex Action
to do so, obviously that couldn't require too much physical preparation.
In fact, this might be beneficial, as the mage would remain frozen in
whatever position he was Paralyzed in instead of slumping unconscious to
the ground. (Come to think of it that would be kind of nifty in some
circumstances.)

2) I'd say it's a simple action, much like getting up. If one was
paralyzed by magic you'd be fighting like hell to move your muscles
(especially in the company of nasties firing automatic weapons at your
general vicinity). As so as you broke the spell you'd begin thrashing
around (like you were attempting to up until the point where the spell
broke). Getting yourself under control again would take a bit of action
on your part during the combat phase.

This has given me an idea though about concealing your projection. Get
another mage to Paralyze and then project. ("Whaddya mean he's
projecting, he's _standing_ over there by the door!")

Jon Wright
=========================================================================
Date: Sun, 20 Apr 1997 22:56:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Pinnow <vanyel@*******.NET>
Subject: Re: Paralyze and Projection
Mime-Version: 1.0
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Loki Wrote:

<Snip>

> 1. Could Caric's character enter astral projection while under the
effects
> of the spell?

I would say "yes". I don't see it as anything more than a matter of will
to project. Thus, a mage could leave the physical portion of his being
while paralyzed.

> 2. On one of his initiative rounds Caric's character beat the mage's
Spell
> Test successes, and freed himself from the paralyzation. Would this have
> taken Caric's whole combat phase?

I would say it takes a complex action to break free.

<Snip>

Justin :)
=========================================================================
Date: Sun, 20 Apr 1997 23:19:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Speed Samurai 2.0

On Sun, 20 Apr 1997 23:55:06 +0100 Gurth <gurth@******.NL> writes:
>This is what I came up with as version 2.0 of the (joke) Speed
>Samuai...
>Basically, his Reaction is 5 points higher than in the previous
>version,
>necessitating some changes in equipment to get the money for it...

heck, now that you redid the Speed Samuri, why don't you try to redo Mr.
Indestructible, with Bio. I would certainly like to see that little
munchkin get bigger. In fact, I even use him whenver I want to teach the
characters than they can't keep going around shooting down Lonestar
officers. They have family and friends that like to get revenge too!


----------
The useless fact of the day is:
Hi mom!
=========================================================================
Date: Sun, 20 Apr 1997 23:03:51 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Subject: Re: Question about blindness...
MIME-Version: 1.0
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> From: Dvixen <dvixen@********.COM>
> If a character is blind, (And don't have cybereyes to correct this) can
> they use a datajack and special goggles/glasses to view the world?

I would say sure why not...But..There is always a but isn't there...I
would say the pic would be fairly low grade..not really even
video..Ultrasonic goggles would probably be the route I would
allow..which would build a sort of line drawing of the surroundings
which would continually update..I wouldn't try to drive with
them..but It should be fairly servicable...this info would be pumped
into the processor and then into the brain..

Unless of course this is supposed to be a work around to negate a
flaw from the companion...In that case..No..the closest work around
for that I can imagine is..oh..perhaps..Braille goggles..These would
not be a jack in sort of thing..rather a goggle that changes textures
on the inside and presses representations of obsticles against the
eyelids..thus telegraphing warnings to the afflicted via the
eyellids..Deffinitely not something I would use to drive with..And I
would probably base it on ultrasonics again...So whatch think??
--------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
=================================================================
=========================================================================
Date: Sun, 20 Apr 1997 23:43:15 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Speed Samurai 2.0
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 23:55 4/20/97 +0100, Gurth wrote:

>Skills
> Negotiation (Fast Talk): 7

Sorry for pretty much a one liner, but ROFL! :)
See? There's a second line.

-Adam
"I know I have something important to do today.."

--
http://shadowrun.home.ml.org -- Fro@***.ab.ca
"Do you know how many times I have said something that ends up in
someone's .sig?" -Dvixen, way too late at night, way too expensive a call.
-
"Entity responsible for bringing The Church of the Sqooshy Ball to the
internet"
=========================================================================
Date: Sun, 20 Apr 1997 23:51:11 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: FASAMike (was Re: How'd they learn to do that)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:26 4/20/97 -0800, you wrote:
>>Also FASAMike, what kind of procedures would one have to do to submit a
>>book like this?
>
>AFAIK, FASAMike is no longer on the list, or so said Fro a week or so ago.
>I guess it's convention season so he no longer has time for us. *sob*

Skye's right. Mike didn't have time to read all the list, so rather than
doing it half assed, he isn't going to do it at all for awhile.

>-Skye-who-needs-to-do-his-homework-that-he-has-been-putting-off-for-a-week.

Tsk tsk boy. :)

-Adam

--
http://shadowrun.home.ml.org -- Fro@***.ab.ca
"Do you know how many times I have said something that ends up in
someone's .sig?" -Dvixen, way too late at night, way too expensive a call.
-
"Entity responsible for bringing The Church of the Sqooshy Ball to the
internet"
=========================================================================
Date: Mon, 21 Apr 1997 08:16:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Simon T. Sailer" <Simon.Sailer@****.AC.AT>
Organization: University of Innsbruck, Austria
Subject: Re: Speed Samurai 2.0
In-Reply-To: <199704202153.XAA19566@**********.xs4all.nl>

> Essence: 0

> Cyberware
> Reaction Enhancer (5)
> Wired Reflexes (3)


Just a moment.... Wired reflexes 3: Essence: 5
Reaction enhancer 5: Essence: 1,5

Essence cost: 6.5

Did I miss something or is some Essence-cost reducing measure I dont
know in use? (or, maybe, did somebody make a mistake? :)

ss
=========================================================================
Date: Mon, 21 Apr 1997 05:58:41 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Georg Greve <greve@*******.HANSE.DE>
Organization: Nightmare on Coin Street
Subject: Re: Phs Adept vs street sammie.

MARTIN E. GOTTHARD (s457033@*******.GU.EDU.AU) wrote:
: For the purposes of spell resistance. It doesn't necessarily extend to
: the factoid that a bioware enhanced attribute does not count as cybered

It does. That is what this "in all cases" means. The ONLY case when it
does not apply is when calculating the Body Index (which would lead to
an endless upgrading loop otherwise).

: as far as spells go. The last thing a GM needs is someone with muscle aug
: 4 and an increase strength/quickness (non-cybered) +4 spell quickened to him.

That is no problem in a well balanced game. First it is very hard to
find someone who will quicken that spell on him (especially if the
force of the spell needs to be higher than 1) - second you need a mage
that will roll a 20 (you got to roll double the attribute for the
increase attribute spells) and then it leaves you with a vulnerable
spot (no, I do NOT mean grounding), but it can be VERY unpleasant if
right within a combat situation your strength or reaction or whatever
you had there suddenly decreases ... and of course it'll be very hard
to get that restored during the run.

Later,
Georg

--
+------------------------------------------------------------------------+
| "The Clan's are marching 'gainst the law - |
| bagpipers play the tunes of war - death or glory I will find - |
| rebellion on my mind" |
| Grave Digger - "Rebellion" |
+------------------------------------------------------------------------+
| Georg Greve greve@*******.hanse.de |
| Tel.: +49-40-23809080 http://www.on-line.de/~steffen.lassahn/greve/ |
+------------------------------------------------------------------------+
=========================================================================
Date: Sat, 5 Apr 1997 21:22:33 -0800
Reply-To: twowolfe@*******.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: stephen wolfe <twowolfe@*******.NET>
Subject: Re: ANNOUNCE: PBEM campaign
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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This looks fun sign me up.

You said decking is not a main thing in this.
I am very usefull in more things then decking.

-=Wildthing=-
=========================================================================
Date: Mon, 21 Apr 1997 11:04:28 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Magic and the Matrix
In-Reply-To: <19970420.113443.16615.5.lobo1@****.com>
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L Canthros said on 11:36/20 Apr 97...

> >Don't let them get the Essence - 1/2 Body Index thing, though. There's no
> >reason from existing SR rules why it should work that way.
>
> Actually, I do have a reasoning for it. It could be supported by the fact
> that the TN for the Heal and Treat spells is based on the Essence plus
> half of the Body Index. Not I'm planning on using the rule, just
> explaining where it came from...

That's where I thought it came from, too. However, those are two totally
different things, not related in any way except that they both deal with
Body Index and Essence. Anyone thinking of allowing this should think
again, IMHO.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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=========================================================================
Date: Mon, 21 Apr 1997 11:04:28 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Phs Adept vs street sammie.
In-Reply-To: <199704201635.MAA27187@****.abts.net>
MIME-Version: 1.0
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Shaun Sides said on 10:11/20 Apr 97...

> > Can someone please tell me where the extra d6 of initiative comes
> > from???
>
> He had synaptic accellerator 2 and increased reflexes 1.

I'll stick my neck out, and say quote a Tom Dowd ruling again: only the
highest boost applies. In this case, that'd be the +2D6 of the synaptic
accelerator.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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=========================================================================
Date: Mon, 21 Apr 1997 10:13:54 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: More Player Problems
In-Reply-To: <186FD41CB0@**.opp.psu.edu>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Fri, 18 Apr 1997, Brett Borger wrote:

> Now the problem: He doesn't go for "power" characters. He goes for
> Comic-book characters. (I've noted this trend in other people as well).

I think you should maybe simply tell teh guy that his character doesn't
fit in with the sort of mood which you wish to portray in your SR games -
its not that his 'cool' characters are dumb, its just that they're
inappropriate to your game.

Maybe you could offer to run a Superhero game (either a SR superhero game
or Marvel etc) either as a solo for him or with teh whole group (they
might be interested in that), but make it a one shot. Maybe you could make
it a semi regular thing, say one evening every month or so. Maybe you
could ask him to GM a supers game.

The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
=========================================================================
Date: Mon, 21 Apr 1997 19:15:46 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Paralyze and Projection
In-Reply-To: <199704210124.SAA11815@***.netzone.com>
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> 1. Could Caric's character enter astral projection while under the effects
> of the spell?

I'd say yes. I'd also say yes to, say, a quadriplegic mage on a
ventilator entering astral projection. To me it's an effort of will, not
body.

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
=========================================================================
Date: Mon, 21 Apr 1997 06:07:40 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Georg Greve <greve@*******.HANSE.DE>
Organization: Nightmare on Coin Street
Subject: Re: Paralyze and Projection

Loki (gamemstr@********.COM) wrote:
: We had a couple of unique questions come up in last nite's gaming session,
: and I wanted to bring them to the list for opinions...

*grin* I know those kinds of situations... ;-)

: Other GM/Player thoughts???

I am sorry, but I think you were wrong this time. Paralyze is just not
a spell to take out mages (blindness is MUCH more effective) - the
spell does not affect the mind at all - and that is what the mage
basically needs to use his astral abilities. So I'd say yes, he could
have projected -although I assume he didn't see the guy casting that
spell upon him, because otherwise I'd say he could have just fried him
for being so stupid...

Later,
Georg

--
+------------------------------------------------------------------------+
| "The Clan's are marching 'gainst the law - |
| bagpipers play the tunes of war - death or glory I will find - |
| rebellion on my mind" |
| Grave Digger - "Rebellion" |
+------------------------------------------------------------------------+
| Georg Greve greve@*******.hanse.de |
| Tel.: +49-40-23809080 http://www.on-line.de/~steffen.lassahn/greve/ |
+------------------------------------------------------------------------+
=========================================================================
Date: Mon, 21 Apr 1997 19:28:47 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Magic and the Matrix
In-Reply-To: <199704210902.LAA27568@**********.xs4all.nl>
MIME-Version: 1.0
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> That's where I thought it came from, too. However, those are two totally
> different things, not related in any way except that they both deal with
> Body Index and Essence. Anyone thinking of allowing this should think
> again, IMHO.

In general, I think we allow it (though I'm not sure; it doesn't apply
to me) - I think bioware's meant to be more "magic-friendly" than
cyberware, though this may just be a myth.


Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
=========================================================================
Date: Mon, 21 Apr 1997 11:53:46 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Paralyze and Projection
In-Reply-To: Georg Greve <greve@*******.HANSE.DE>'s message of Mon, 21 Apr
1997 06:07:40 GMT

>I am sorry, but I think you were wrong this time. Paralyze is just not
>a spell to take out mages (blindness is MUCH more effective) - the
>spell does not affect the mind at all - and that is what the mage
>basically needs to use his astral abilities. So I'd say yes, he could
>have projected -although I assume he didn't see the guy casting that
>spell upon him, because otherwise I'd say he could have just fried him
>for being so stupid...

About spellcasting while paralyzed, btw...

In the description about 'noticing spellcasting' it states that it assumes
the tn to notice spellcasting is (magic rating - force) *2. What is noticed
is, if i remember correctly, the minor gesticulations, movements, words that
has to be used to cast the spell. This implies that the mage has to do
*SOMETHING* more than just look at the target to cast the spell. Unless
the mage has a geas, though, that 'something' isn't restricting enough that
it'd be impossible to do with tied hands, for instance, but wouldn't
paralyzation be enough?

No, I don't have the rulebook here, so I might be wrong, but it's a thought
at least. (Someone else said that is the chant of someone about to put
their foot in their mouth... probably.).

Rune Fostervoll, runefo@***.uio.no
----------------------------------
ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Mon, 21 Apr 1997 11:59:48 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Speed Samurai 2.0
In-Reply-To: <199704210251.WAA20808@*********.mindspring.com>
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MC23 said on 22:53/20 Apr 97...

> >Cyberware
> > Reaction Enhancer (5)
> > Wired Reflexes (3)
>
> The Reaction Enhancer seems too powerful this way. After I reread
> the rules for it I wondered if they possibly meant the +6 was with
> cyberware and not additional to. After all they didn't say the Reaction
> Enhancer had a rating limit of 6 but max value of +6. House rule
> interpretation here is that the max value is with cyberware. Has anybody
> heard a clarification from FASA on this?

Cybertechnology isn't too clear on this, however the Cyber Runner (page
87) has Wired Refs 2 and Reaction Enhancer 4, plus Enhanced Articulation.
This brings his Reaction to 4(13).

From that, I'd say it simply adds its rating to your Reaction.

> - MC23, who still seeks game balance -

In the Speed Samurai? LOL!! :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Mon, 21 Apr 1997 11:59:48 +0100
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Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Speed Samurai 2.1
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Okay, this is the revised version of the revised version of the Speed
Samurai. The little mistakes from the last one have hopefully been ironed
out (thanks everyone! :)


ELVEN SPEED SAMURAI 2.1
"NowI'mevenfasterthanIwastwoyearsago,thankstothiscoolnewpieceof'wareIdisc
overedcalledaReactionEnhancer!Icanoutrunandoutperformallthoseslowlosersth
atSTILLcrowdthefraggingworldaroundme,andnowIevenhavethesparetimetolookbac
kandgrinatthemasIrunpastat122.4kilometersperhour!ThisisGREAT!!"

Commentary: The Elven Speed Samurai has taken advantage of some recent
developments in the field of cybernetics to reduce his reaction time even
further. He leaves mere mortals far behind with no hope of ever catching
up with his tremendous speed.

Priorities
Race: C (Elf, More Metahumans)
Magic: E (none)
Attributes: B (24)
Skills: D (20)
Resources: A (1,000,000)

Attributes
Body: 6(7)
Quickness: 7(12)
Strength: 2(7)
Charisma: 3
Intelligence: 6(8)
Willpower: 3
Body Index: 6
Essence: .1
Reaction: 6(21)
Initiative: 21+4D6 (Yes, only with bad rolls will he have less
than 4 actions per turn.)

Skills
Athletics (Running specialization): 8(9)
Bike: 6
Firearms: 2(3)
Negotiation (Fast Talk): 7

Pools
Combat: 12

Cyberware
Reaction Enhancer (3)
Wired Reflexes (3)

Bioware
Cerebral Booster (2)
Enhanced Articulation
Muscle Augmentation (4)
Suprathyroid Gland

Contacts
Bartender
Former Troll Bounty Hunter

Gear
Ares High-Velocity Assault Rifle with Laser Sight and (4)
clips APDS
BMW Blitzen 2050
DocWagon Contract (Platinum)
Lined Coat (4/2)
(4) doses of Speed

Lifestyle
Medium

Money
3,920 + 3D6x1000

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Mon, 21 Apr 1997 11:59:48 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Speed Samurai 2.0
In-Reply-To: <19970420.221815.12406.3.Yawas@****.com>
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Gweedo The Killer Pimp said on 23:19/20 Apr 97...

> heck, now that you redid the Speed Samuri, why don't you try to redo Mr.
> Indestructible, with Bio. I would certainly like to see that little
> munchkin get bigger.

Couldn't do that... IIRC Mr. Indestructible Dude was Jani's creation for
his munchkin competition with TopCat and Damion.

> In fact, I even use him whenver I want to teach the characters than they
> can't keep going around shooting down Lonestar officers. They have
> family and friends that like to get revenge too!

My way of saying that it's bad for their health to shoot lots of cops is
by helping them figure out how much damage 20 or so cops with heavy
pistols can do before the PCs gun them all down.
It usually turns out that no matter how fast you are, you can't kill them
fast enough to make a difference to the outcome :)

Of course, now that one of the characters is an undercover cop (and all
the other player knows is that he (the other player) sometimes gets asked
to leave the room for a few minutes ;) I won't have that problem. I hope.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Mon, 21 Apr 1997 11:59:48 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Speed Samurai 2.0
In-Reply-To: <131DCF57172@********.uibk.ac.at>
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Simon T. Sailer said on 8:16/21 Apr 97...

> Just a moment.... Wired reflexes 3: Essence: 5
> Reaction enhancer 5: Essence: 1,5
>
> Essence cost: 6.5
>
> Did I miss something or is some Essence-cost reducing measure I dont
> know in use? (or, maybe, did somebody make a mistake? :)

Shit... I read the wrong line, the Reflex Trigger is .2 Essence, the
Reaction Enhancer is .3. Okay, now with all these flaws pointed out (I
really should take a little more time to do this kind of munchkinism :)
I'll make some slight adjustments and post again...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Mon, 21 Apr 1997 11:59:48 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Speed Samurai 2.0
In-Reply-To: <Pine.SOL.3.91.970421094059.21549D-100000@*****.student.gu.edu.au>
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MARTIN E. GOTTHARD said on 9:52/21 Apr 97...

> > atSTILLcrowdthefraggingworldaroundme,andnowIevenhavethesparetimetolookbac
> > kandgrinatthemasIrunpastat78.3kilometersperhour!ThisisGREAT!!"
>
> Recalculated average running speed, including athletics succeses;
>
> -Althletics success test(TN4), 4 successes, average effective quickness 
> -Runs one action per turn (16x3 meters)
> -Moves three remaining actions (3x16 meters)
>
> Equals 96 meters per combat turn, or 115.2 kph (on average!!)

Hmm... I rolled for that, I got four actions (initiative 37) and 5
successes for his Athletics test. I must have miscalculated something...
17 x6 = 102 m/turn. BTW, I took a turn to be four seconds, because of his
high initiative and because FoF indicates a turn is between 3 and 5
seconds. 102/4*3.6 = 91.8 km/h. If you take a three-second turn, you get
122.4 km/h.

> He can run after (and catch) a Dodge Scoot or Jackrabbit.

Yep :)

> > Combat: 7
> >
> Being picky again, (12+8+3)/2 = 12.5

I know where that came from -- I somehow divide by 3 instead of 2. I
thought it was too low... Shows you shouldn't try to revise an archetype
in a hurry :/

> > Ares High-Velocity Assault Rifle with Laser Sight and (4)
>
> Sure it's fast enough for him?

Better than the SuperMach 100 he had before -- at least this has
"High-Velocity" in the name :)

> > BMW Blitzen 2050
>
> This sure ain't *grin*

Fastest bike in the RBB...

> As an aside, does anyone want to speculate on the oxygen debt his body
> would have to pay after he ran for a combat turn?? Think of how an
> olympic sprinter looks after running 100m and multiply the effect by
> about 16. Heart failure, anyone?

I think I'd like to play (not GM) a game someday where all the characters
are diferent kinds of munchkin(ish) archetypes: Speed Samurai, Mr.
Indestructible, some super mage, and so on.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Date: Mon, 21 Apr 1997 20:18:01 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Paralyze and Projection
In-Reply-To: <MM.861616426.13028.maud@***.uio.no>
MIME-Version: 1.0
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> About spellcasting while paralyzed, btw...
>
> In the description about 'noticing spellcasting' it states that it assumes
> the tn to notice spellcasting is (magic rating - force) *2. What is noticed
> is, if i remember correctly, the minor gesticulations, movements, words that
> has to be used to cast the spell. This implies that the mage has to do
> *SOMETHING* more than just look at the target to cast the spell. Unless

This came up on the list a while ago. IIRC, the decision was that that
TN was to notice the "astral ripples" the spell made before it hit you,
NOT to notice any gesturing on part of the mage. Apart from Gesture
geasa, I don't think there's anything in the rulebooks that says a mage
must make any movements or say anything while casting.


Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
=========================================================================
Date: Mon, 21 Apr 1997 10:47:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Paralyze and Projection
In-Reply-To: <E8z50s.nIw@*******.hanse.de>
MIME-Version: 1.0
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On Mon, 21 Apr 1997, Georg Greve wrote:

> basically needs to use his astral abilities. So I'd say yes, he could
> have projected -although I assume he didn't see the guy casting that
> spell upon him, because otherwise I'd say he could have just fried him
> for being so stupid...

I wouldn't say it was stupid to cast a Paralyse spell on a mage, if the
mage didn't see him (his back was to teh caster) then it prevents the
mage turning around and getting LOS to the caster (no return fire). And
even if he was seen he could just duck out of sight once he has cast the
spell (movement) leaving the mage standing in teh middle of teh
battlefield ready to be eaten up by all that cross fire. -1 TN Stationary
target, no combat pool to 'dodge', no getting behind cover etc.

The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
=========================================================================
Date: Mon, 21 Apr 1997 06:51:33 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <droopy@**.net>
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Evil GM (Top Ten)
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> From: "Faux Pas (Thomas)" <thomas@*******.COM>
> Subject: Re: Evil GM (Top Ten)

> That's right. After the character gets killed, we point out the flaw in
> the NPC's [plan/security/defenses] that the character could have exploited.
> Even if we have to make it up right then.

Flaw? What's that? You mean the frontal assault that everyone
dissmissed as suicide from the start?


--Droopy
droopy@**.net
=========================================================================
Date: Mon, 21 Apr 1997 06:51:33 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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Subject: Re: Evil GM (Top Ten)
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> From: Caric <caric@********.COM>
> Subject: Re: Evil GM (Top Ten)

> Is it just me or do all groups have something they refer to as "the
> van"...usually a kick ass vehicle that gets blown up/stolen despite the
> security system/impounded on a regular basis?

The secret is to leave the keys in the ignition. Every time I ever
did that, the GM forgot to take it.


--Droopy
droopy@**.net
=========================================================================
Date: Mon, 21 Apr 1997 06:51:33 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <droopy@**.net>
From: Droopy <droopy@*******.NB.NET>
Subject: Re: FWD>> Listserv Humor
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> From: Negative Pulse <negativepulse@********.COM>
> Subject: FWD>> Listserv Humor

<Snip humor>

ROFLMAO!


--Droopy
droopy@**.net
=========================================================================
Date: Mon, 21 Apr 1997 06:51:33 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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Subject: Re: Evil GM (Top Ten)
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> From: Bull <chaos@*****.COM>
> Subject: Re: Evil GM (Top Ten)

> Exactly... After all, whgat fun is it if you KILL the PC's... Then you
> can't make them hurt anymore...:]
>
> And if they can't hurt, then the fun is over...:]

Those damned namegivers are just too fragile....Gonna need another
Timmy!

Go ahead Bull, name that show (just the second part.)


--Droopy
droopy@**.net
=========================================================================
Date: Mon, 21 Apr 1997 06:51:33 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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Subject: Re: Evil GM (Top Ten)
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> From: Gurth <gurth@******.NL>
> Organization: Plastic Warriors
> Subject: Re: Evil GM (Top Ten)

> One thing that bugs me about making players roll random Perception tests
> is that they're bound to roll really high when there's nothing to
> notice...

So? Use it to crank up the paranoia even further..."You notice that
12 year old ork is packing and appears to be holding a metallic egg
shaped object. He doesn't seem to be interested in you, however."

After a few of these are mixed in with real encounters, you can have
them jumping when the wind blows.


--Droopy
droopy@**.net
=========================================================================
Date: Mon, 21 Apr 1997 17:04:20 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Phs Adept vs street sammie.
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> : > relfexes" spell. As far as I'm concerned, bioware counts as cyber
(ie
> : > unnatural augmentation) as far as a spell or magical effect is
concerned.
> : I couldn't find anything that says it is illegal to do this, but, like
most
> : people, I use the same house rule disallowing the combination.
>
> Which is a houserule you have created, because the rules state
> clearly: Treat Bioware as natural attribute !

It's not a house rule that I created. It's, as I said, a house rule that I
use, and so do a lot of others I gather. I did not say it was official.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Mon, 21 Apr 1997 07:55:50 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <droopy@**.net>
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Orichalcum (was Re: Insect Spirits Modules)
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> From: Ted Cabeen <cabeen@******.COM>
> Subject: Re: Orichalcum (was Re: Insect Spirits Modules)

> On another note, we don't know who taught the SR magicians a lot of what they
> know. I mean, SR magicians are pretty good for the limited time they've been
> around. Did someone teach them how to do it, or were there just some amazing
> breakthroughs in the last 30 SR years?

There is ample evidence that both of these things are occuring.


--Droopy
droopy@**.net
=========================================================================
Date: Mon, 21 Apr 1997 07:55:50 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <droopy@**.net>
From: Droopy <droopy@*******.NB.NET>
Subject: Gen Con canceled?
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

I talked to some of WotC's people this weekend and while they can't
(or Won't) say anything about TSR until the deal has gone through,
they did indicate that there is a chance that Gen Con will not happen
this year.

Apparently this has nothing to do with the WotC/TSR deal but is due
to TSR's financial position in general and that they apparently still
owe money from last year's event. If anyone else has heard anything,
let us know.


--Droopy
droopy@**.net
=========================================================================
Date: Mon, 21 Apr 1997 07:13:58 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gossamer <jrsnyder@*******S.WISC.EDU>
Subject: Re: Paralyze and Projection
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

[snip]
>1. Could Caric's character enter astral projection while under the effects
>of the spell?
>
>2. On one of his initiative rounds Caric's character beat the mage's Spell
>Test successes, and freed himself from the paralyzation. Would this have
>taken Caric's whole combat phase?
>
>At the time I ruled as follows:

[snip]

Wow, that's cool. I would have ruled exactly the opposite of you
although I find no fault with the way you did rule. I thought
you gave a very balanced ruling.

I would have allowed a magickal type character to astrally project
because I feel that enough of a meditative state can be had while
under this spell's influence. I mean, in SR it only takes a
complex action to leave your body, and if you want to say that
that involves one deep breath and an exhale to relax, that's fine
because the Paralyze spell states that breathing is not cut off.

I would also have ruled that to shake off the spell would have
taken a complex action. My reason is that I see this type of
thing like actually fighting the spell. And since it says you
can try once per phase, I say it's a complex action.

Again, my reasons for ruling my way are, I feel, no more valid
than your rulings, and I think you were fair. I would have done
it my way.

Be well,

Gossamer
=========================================================================
Date: Mon, 21 Apr 1997 15:13:02 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <pr-MIke@************.Germany.EU.net>
From: Mike Hartmann <hartmann@***********.M.EUNET.DE>
Subject: Re: Speed Samurai 2.1

> Okay, this is the revised version of the revised version of the Speed
> Samurai. The little mistakes from the last one have hopefully been ironed
> out (thanks everyone! :)

> Attributes
> Body: 6(7)
> Quickness: 7(12)
> Strength: 2(7)

You know, that he will get into real trouble with bio-system-overstress?


ByeMike
=========================================================================
Date: Mon, 21 Apr 1997 15:31:32 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <pr-MIke@************.Germany.EU.net>
From: Mike Hartmann <hartmann@***********.M.EUNET.DE>
Subject: Re: Speed Samurai 2.0

> heck, now that you redid the Speed Samuri, why don't you try to redo Mr.
> Indestructible, with Bio.
Hey, and add some edges&flaws...

Mike
=========================================================================
Date: Mon, 21 Apr 1997 15:33:59 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is
<jhary@*******.informatik.uni-oldenburg.de>
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Organization: Authors of OL.TXT
Subject: Re: Speed Samurai 2.0
In-Reply-To: <199704202153.XAA19566@**********.xs4all.nl>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 20 Apr 97 at 23:55, Gurth wrote:
[snip]
> Skills
> Athletics (Running specialization): 8(9)
SRII, p. 43: "Beginning characters cannot have a Skill Rating higher
than 6, unless the character has a Concentration or Specialization."
This means
Atletics: 4
Athletics (Running): 6
Athletics (Running(Running)): 8

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | *BLAM!* *BLAM!* |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| Stop! |
| \___ __/ | | *BLAM!* *BLAM!* |
|==== \_/ ======| *Wearing hats is just a way of life* | Police! |
|LOGOUT FASCISM!| - Me | -- ??? |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
=========================================================================
Date: Mon, 21 Apr 1997 08:01:55 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Question about blindness...
In-Reply-To: <199704200634.CAA28690@*****.itribe.net> from "Dvixen" at
Apr 19,
97 11:41:37 pm
Content-Type: text

Dvixen wrote:
|
| If a character is blind, (And don't have cybereyes to correct this) can
| they use a datajack and special goggles/glasses to view the world?
|
| My gut reaction is no, but I can't justify this. Comments? Arguments for
| or against?

Depends on why he's blind. If its because his eyes went bad, then
sure. If its because of brain damage or dysfunction, then no,
because the user wouldn't be able to interpret the data (however,
they might be able to have a procesor installed that would take the
place of the ocipital(?) lobe. If they do, make it expensive :).

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
=========================================================================
Date: Mon, 21 Apr 1997 10:13:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Magic and the Matrix
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Matb once dared to write,

>You misunderstand your sourcebooks (grin) - there's no 'Way of the
>Burnout' in Awakenings, though the subtitle does show in Grim II.
>Neither really touches on the point: mages do *not* have 'astral
>senses' unless they *choose* to perceive.

Sorry I was going by memory. The correct title is "All Dressed Up
and No Place to Go," Awakenings p25. And It does talk about who cybereyes
effects his regular vision. Mundanes do not have the same effect as his.
My reference stands.

>Now, if you want to argue that a mage takes a penalty whenever he's not
>astrally perceiving, you go there.

It's because this subliminal senses are contradicting the forced
reality of the matrix.

>It's not having cake and eating it; it's paying a hideously outrageous
>cost to gain an ability (in this case, decking) and then having to
>suffer a hideously outrageous penalty that's not supported by the rules.

It was supported by VR1.0 for the longest time. VR2.0 even goes as
far as saying "...gamemasters and players should feel free, as always, to
modify these rules and/or continue to use earlier versions of specific
rules in their games"

>Hey, it;s the "magic in the matrix" thread. It *has* to be
>longwinded... (gr)
>
>-M



<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Mon, 21 Apr 1997 16:13:26 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David van Nederveen Meerkerk <D.N.M.vanNederveen@***.RUU.NL>
Subject: Test
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

Somehow I never see my posts show up on the list, so I'm testing. Could
somebody reply so I know if it maybe does show up somewhere else?

VrGr

David

*****************************************************************************
This is not a signature, I type it every mail again.

David "42" van Nederveen Meerkerk
Warande 128
3705 ZK Zeist
Netherlands
tel: +31 (0)30 6951487
work: +31 (0)20 6255537
mailto:alamais@***.nl (preferred)
mailto:D.N.M.vanNederveen@***.ruu.nl
http://huizen.dds.nl/~alamais
=========================================================================
Date: Mon, 21 Apr 1997 08:17:32 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Gen Con canceled?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:55 4/21/97 +0000, you wrote:
>Apparently this has nothing to do with the WotC/TSR deal but is due
>to TSR's financial position in general and that they apparently still
>owe money from last year's event. If anyone else has heard anything,
>let us know.

I had checked the TSR home page a month or so back, and it said GenCon was
still on, as usual.. Gamersworld magazine (www.gamersworld.com, I think)
also said it was still a go.. I hope so, I'm supposed to be going this year..
I would assume that if GenCon had been cancelled, it should have been
announced already. I'll check the web page later today.

-Adam
=========================================================================
Date: Mon, 21 Apr 1997 10:55:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Speed Samurai 2.0
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Gurth once dared to write,

>Cybertechnology isn't too clear on this, however the Cyber Runner (page
>87) has Wired Refs 2 and Reaction Enhancer 4, plus Enhanced Articulation.
>This brings his Reaction to 4(13).

Bioware is considered separately for what I was saying. Thanks
though for a printed example to answer my question. I think I'll stick
with my house rule though.
>
>>From that, I'd say it simply adds its rating to your Reaction.
>
>> - MC23, who still seeks game balance -
>
>In the Speed Samurai? LOL!! :)
>
You know I'm too serious to catch subtle jokes like that.
B>]#

- MC23, who was only trying to be helpful -
<goes off to sulk>


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Mon, 21 Apr 1997 11:28:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: [OT] Name that show (was Re: Evil GM (Top Ten))
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 06:51 AM 4/21/97 +0000, Droopy wrote these timeless words:

>Those damned namegivers are just too fragile....Gonna need another
>Timmy!
>
>Go ahead Bull, name that show (just the second part.)
>
Dinosaurs... The Mr. Wizard rip-off...

Bull-who-watches-FAR-too-much-TV
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
=========================================================================
Date: Mon, 21 Apr 1997 11:59:56 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Shadowrun Then (was: How'd they learn to do that)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

William Monroe Ashe once dared to write,
>So here goes;
>Title: "Tales from the Awakening"
>Maximum Length; 10 8 1/2 by 11 inch typed pages (or e-mail text)
>Time Frame; anything before the "Standard Stuff"
>Characters; I don't care, but FASA might so write what you want, and
>we'll see.

This could just as easily be a net project (hey Fro). Of course
Setting up some rough guidelines for possible game play around then could
be interesting as well. Lower tech and makeshift cyberware holds some
interest for me (early smartlinks that were datajacked for the interface
for instance). If this were ever worked out as an official FASA product
then it could be a section of another SR companion or as the possible (I
not holding my breathe yet) SR almanac.
It would definately be an interesting alternate campaign. The good
old days when everyone was trying to figure out and master magic and the
matrix.
Anyone else interested.



<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Mon, 21 Apr 1997 12:20:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: Bizarre News Story
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

>HEY GUYS THIS IS A GREAT PLACE FOR A HOLIUDAY!!!
><snip>
>>>>>>Bus driver replaces mental patients
>>>Source: "Financial Mail" - South Africa
>>>Contributor: Gordon Legg [glegg@*******.com]
>>>HARARE, Zimbabwe (04-04) - After 20 mental patients disappeared
>>>from his bus, the driver replaced them with sane citizens and delivered
>>>them to a mental hospital.
>>>The unidentified bus driver was transporting 20 mental patients from
>>>the capital city of Harare to Bulawayo Mental Hospital when he decided
>>>to stop for a few drinks at an illegal roadside liquor store. Upon his
>>>return he was shocked to discovered that all the mental patients have
>>>escaped. Desperate for a solution, the driver stopped at the next bus
>>>stop and offered free bus rides to several people. He then delivered
>>>them to the mental hospital and informing the staff they were easily
>>>excitable.
>>>It took the medical personnel three days to uncover the foul play.
>>>The real mental patients are still at large.

Oh my god! That's hilarious! [in a BAD way, of course]. Interresting way
to introduce an NPC, though [hmmmm....]
>
=========================================================================
Date: Mon, 21 Apr 1997 12:30:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Paralyze and Projection
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Loki once dared to write,

>1. Could Caric's character enter astral projection while under the effects
>of the spell?

If a Decker can still deck then a mage can astrally project. Now
that unfortunately lead back to the grounding issue. Without an active
focus or a dual natured being there the projecting mage can pretty much
just watch.

>2. On one of his initiative rounds Caric's character beat the mage's Spell
>Test successes, and freed himself from the paralyzation. Would this have
>taken Caric's whole combat phase?
Nope. It would just be like making the test when it was first cast.
You don't penalize the target when the spell doesn't work now do you.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Mon, 21 Apr 1997 12:40:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Wright <jwrigh01@********.CA>
Subject: Re: Paralyze and Projection
In-Reply-To: <MM.861616426.13028.maud@***.uio.no>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Mon, 21 Apr 1997, Rune Fostervoll wrote:

> >I am sorry, but I think you were wrong this time. Paralyze is just not
> >a spell to take out mages (blindness is MUCH more effective) - the
> >spell does not affect the mind at all - and that is what the mage
> >basically needs to use his astral abilities. So I'd say yes, he could
> >have projected -although I assume he didn't see the guy casting that
> >spell upon him, because otherwise I'd say he could have just fried him
> >for being so stupid...
>
> About spellcasting while paralyzed, btw...
>
> In the description about 'noticing spellcasting' it states that it assumes
> the tn to notice spellcasting is (magic rating - force) *2. What is noticed
> is, if i remember correctly, the minor gesticulations, movements, words that
> has to be used to cast the spell. This implies that the mage has to do
> *SOMETHING* more than just look at the target to cast the spell. Unless
> the mage has a geas, though, that 'something' isn't restricting enough that
> it'd be impossible to do with tied hands, for instance, but wouldn't
> paralyzation be enough?

This notice spell casting roll is to see the faint physical aura of a high
force spell (or a low force spell being poorly slung by a burnt-out mage)
as it is cast and grounds out into the target. A mage with no geas can
literally cast a spell merely be summoning his/her will and synching the
auras. The target is suddenly hit by a a mana bolt (or what have you) and
the mage is just sitting quietly in the corner. The only hope of tracing
the spell if your a mundane is to catch a glimpse of the astral aura as it
travels from the caster to the target.

Jon Wright
=========================================================================
Date: Mon, 21 Apr 1997 19:10:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Benjamin Pflugmann
<benjamin.pflugmann@*****.PHYSIK.UNI-REGENSBURG.DE>
Subject: Re: Paralyze and Projection
In-Reply-To: <Pine.HPP.3.95.970420225249.440A-100000@********.cs.uoguelph.ca>
from "Jonathan Wright" at Apr 20, 97 11:00:30 pm
Content-Type: text

> This has given me an idea though about concealing your projection. Get
> another mage to Paralyze and then project. ("Whaddya mean he's
> projecting, he's _standing_ over there by the door!")

Hm. I do not know the spell description, but as far as I understand the
spell freezes all your "normal" muscles? So you would fall and NOT stand any
longer. Ever tried to stand without using your muscles to balance? :-)

But if you are with your back to a wall and your feets are pushed against
the ground (like a V upside down), you should not fall.

Bye,

Benjamin.


--
pfb08188@*****.physik.uni-regensburg.de
benjamin@*****.leibniz.in-passau.de
=========================================================================
Date: Mon, 21 Apr 1997 12:59:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <arch@****.abts.net>
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Paralyze and Projection
In-Reply-To: <199704210124.SAA11815@***.netzone.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Date: 20 Apr 97 Time: 18:22
Subject: Paralyze and Projection

TO: Loki

> 1. No, he couldn't project. In my mind, doing so requires more than
> just involuntary body function...something like meditative
> breathing, muscle relaxtion, entering a zen like state.
>
> 2. No, it would be more along the lines of a free action to shake it
> off. I compared it to shaking the effects of other spells like
> Agonizing Pain, or Control Thoughts.

I don't think I'd have gone with you on either account.

The Magi of the sixth world being so accustomed to that astral input,
I wouldn't think it'd take a lot to be able to sense or visit the
astral.

On the second thing, since the subject of the spell is only able to
make one roll per round, rather than one per action phase, I would
rule that shaking off the effect takes the whole round.

Just my .02 and all. :)

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

Thought for the day:
Communist (n): one who has given up all hope
of becoming a Capitalist.
=========================================================================
Date: Mon, 21 Apr 1997 01:06:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Magic and the Matrix
In-Reply-To: <19970420.165003.4871.2.z-i-m@****.com>
MIME-Version: 1.0

In message <19970420.165003.4871.2.z-i-m@****.com>, Tim P Cooper <z-i-
m@****.COM> writes
>~Tim (who wonder's how many of US are accessing this list or the web with
>top o' the line workstations with dual 200+ mhz processors and etc..)

Started out on this list in early 1995 using a 286... who noticed? Can
anyone tell when I upgraded and what to?

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
=========================================================================
Date: Mon, 21 Apr 1997 19:14:57 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Benjamin Pflugmann
<benjamin.pflugmann@*****.PHYSIK.UNI-REGENSBURG.DE>
Subject: Re: Paralyze and Projection
In-Reply-To: <MM.861616426.13028.maud@***.uio.no> from "Rune Fostervoll"
at
Apr 21, 97 11:53:46 am
Content-Type: text

> About spellcasting while paralyzed, btw...
>
> In the description about 'noticing spellcasting' it states that it assumes
> the tn to notice spellcasting is (magic rating - force) *2. What is noticed
> is, if i remember correctly, the minor gesticulations, movements, words that
> has to be used to cast the spell. This implies that the mage has to do
> *SOMETHING* more than just look at the target to cast the spell. Unless
> the mage has a geas, though, that 'something' isn't restricting enough that
> it'd be impossible to do with tied hands, for instance, but wouldn't
> paralyzation be enough?

I understand it as: The mage's movements (of bady and face) when he
concentrates on that spell. You just have difficulties in trying to look
like doing nothing while thinking (concentrating) on something else.

> No, I don't have the rulebook here, so I might be wrong, but it's a thought
> at least. (Someone else said that is the chant of someone about to put
> their foot in their mouth... probably.).
>
> Rune Fostervoll, runefo@***.uio.no
> ----------------------------------
> ADVICE, n. The smallest current coin.
> -Ambrose Bierce
>

Bye,

Benjamin.

--
pfb08188@*****.physik.uni-regensburg.de
benjamin@*****.leibniz.in-passau.de
=========================================================================
Date: Mon, 21 Apr 1997 10:57:00 MST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Denzil Kruse <dkruse@***.AZ05.BULL.COM>
Subject: Re: Paralyze and Projection

MC23 said:
> If a Decker can still deck then a mage can astrally project. Now
>that unfortunately lead back to the grounding issue. Without an active
>focus or a dual natured being there the projecting mage can pretty much
>just watch.

Couldn't he attack the spell that is paralyzing him? Or, if he is an
initiate, dispel it?

Rune Fostervoll said:
> In the description about 'noticing spellcasting' it states that it assumes
> the tn to notice spellcasting is (magic rating - force) *2. What is
noticed
> is, if i remember correctly, the minor gesticulations, movements, words
that
> has to be used to cast the spell. This implies that the mage has to do
> *SOMETHING* more than just look at the target to cast the spell. Unless
> the mage has a geas, though, that 'something' isn't restricting enough
that
> it'd be impossible to do with tied hands, for instance, but wouldn't
> paralyzation be enough?

Do the noticing spellcasting rules stem from the need of verbal or somatic
components, or are they just side-effects of the concentration involved?
You don't need to speak or gesture to astrally percieve, but I would rule
that a perceptive mundane might notice you are distracted. Not because they
can tell you are astrally percieving, but that you are distracted. I would
make a similar ruling if a sammy was listening to a headphone conversation.
Generally, the bigger the distraction modifier (+2? for aura reading), the
easier it is to notice.

Someone else mentioned that maybe it's the spell energy itself that could be
spotted, like noticing an spirit present only in astral space. That could
work, too. But that would mean they could percieve sustained spells as
well, which I would say they couldn't.

Georg said:
>Paralyze is just not
>a spell to take out mages (blindness is MUCH more effective) - the
>spell does not affect the mind at all - and that is what the mage
>basically needs to use his astral abilities.

Does a blindness spell affect a magician's astral sight? I didn't think it
would. I always thought that you see astral space with your astral self.
There was an adventure (Eye Witness) that had a mage who gouged his own
eyes out, but could still astrally percieve. I assume the blindness spell
is an illusion, and illusions don't work in the astral plane.

Denzil Kruse
d.kruse@****.com
=========================================================================
Date: Mon, 21 Apr 1997 10:56:22 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Evil GM (Top Ten)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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> > Is it just me or do all groups have something they refer to as "the
> > van"...usually a kick ass vehicle that gets blown up/stolen despite the
> > security system/impounded on a regular basis?
> >
> > Maybe it's just us.

Lady Jestyr added:

> No, it's not jsut you - though last time our van died on us we weren't
> complaining. After all, it was teh one soaking teh Hellblasts and
> minigun fire, not us. :)

Good point =)

You should have seen the Doc wagon ambulance we had at the end of our last
run...or what was left of it at least.

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
=========================================================================
Date: Mon, 21 Apr 1997 10:53:05 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Evil GM (Top Ten)
MIME-Version: 1.0
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> > Is it just me or do all groups have something they refer to as "the
> > van"...usually a kick ass vehicle that gets blown up/stolen despite the
> > security system/impounded on a regular basis?
>
> The secret is to leave the keys in the ignition. Every time I ever
> did that, the GM forgot to take it.

Thanks Droopy I'll tell our Rigger to keep that in mind.

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
=========================================================================
Date: Mon, 21 Apr 1997 10:32:51 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Paralyze and Projection
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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> I am sorry, but I think you were wrong this time. Paralyze is just not
> a spell to take out mages (blindness is MUCH more effective) - the
> spell does not affect the mind at all - and that is what the mage
> basically needs to use his astral abilities. So I'd say yes, he could
> have projected -although I assume he didn't see the guy casting that
> spell upon him, because otherwise I'd say he could have just fried him
> for being so stupid...

Oh I could see him alright, but he made my character look like a total
chump in the magic dept. (which he is, but this guy was/is GOOD) I just
wanted to fight the spell as it had myself and our other best gunman down
on the ground (we had taken out all the other opposition accept the mage
which should testify to his nastyness)

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
=========================================================================
Date: Mon, 21 Apr 1997 20:22:57 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is
<jhary@*******.informatik.uni-oldenburg.de>
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Organization: Authors of OL.TXT
Subject: Re: Blindness Questions
In-Reply-To: <19970420.113443.16615.6.lobo1@****.com>
MIME-Version: 1.0
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On 20 Apr 97 at 11:36, L Canthros wrote:
[snip blindness]
> You know, the Blindness flaw also means that you can't use simsense or
> cyberdecks...since the occipital lobe is damaged, it can't process visual
> information...at best, you'd get all your other senses doing what the
> ASIST interface told them to do, but you'd still be completely blind.
Hm.

Can an ASIST interface be programmed to translate visual information
into other senses? Like hearing, touch, maybe smell? Like, offensive IC
translates to ... *shrug* tiger smell... Or an itching right foot means
someone looks you over?

Can't be much more work then a reality filter. Easy solution might even
include text in that dot-writing used by blind...

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |'The rich control |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| The Government, |
| \___ __/ | | The Media, |
|==== \_/ ======| *Wearing hats is just a way of life* | And the Law!' |
|LOGOUT FASCISM!| - Me | - Queensryche |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
=========================================================================
Date: Mon, 21 Apr 1997 20:22:57 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is
<jhary@*******.informatik.uni-oldenburg.de>
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Organization: Authors of OL.TXT
Subject: Re: Evil GM (Top Ten)
In-Reply-To: <199704211050.GAA23963@**.net>
MIME-Version: 1.0
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On 21 Apr 97 at 6:51, Droopy wrote:
[snip]
> After a few of these are mixed in with real encounters, you can have
> them jumping when the wind blows.
*confused look* You mean, your's don't? Although I have to admit, the
worst fear I induce into them is by little old ladies, wearing ugly
dresses with flower pattern and (*gasp*) are using a cane...

Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |I don't believe in love,|
| / /_/ ____/ |Sascha.Pabst@ |I never have, / I never |
| \___ __/ | Informatik.Uni-Oldenburg.de |will, / I don't believe |
|==== \_/ ======|*Wearing hats is just a way of life*| in love / it's never |
|LOGOUT FASCISM!| - Me |worth the pain you feel |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----Queensryche-+
=========================================================================
Date: Mon, 21 Apr 1997 12:53:05 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Shadowrun Then (was: How'd they learn to do that)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:59 4/21/97 -0400, MC23 wrote:
>William Monroe Ashe once dared to write,
>>So here goes;
>>Title: "Tales from the Awakening"
<Snipped>

> This could just as easily be a net project (hey Fro). Of course

Not my place to jump in here -- was Bill's idea and I'll leave it in his
hands. Although I do have an alternate timeline article that has been
promised for TSS..
Unless Bill actually wants to enlist my help, in which in its available. I
just can't turn anything down :)

-Adam
=========================================================================
Date: Mon, 21 Apr 1997 11:14:02 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Bizarre News Story
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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> >>>It took the medical personnel three days to uncover the foul play.
> >>>The real mental patients are still at large.
>
> Oh my god! That's hilarious! [in a BAD way, of course]. Interresting way
> to introduce an NPC, though [hmmmm....]


Ya know this story may be a fake, but it sure is one of the best laughs
i've had in awhile...I hope it's a true story because then it would be
perfect.

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
=========================================================================
Date: Mon, 21 Apr 1997 11:15:25 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Paralyze and Projection
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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> Loki once dared to write,
>
> >1. Could Caric's character enter astral projection while under the
effects
> >of the spell?
>
> If a Decker can still deck then a mage can astrally project. Now
> that unfortunately lead back to the grounding issue. Without an active
> focus or a dual natured being there the projecting mage can pretty much
> just watch.

Or fight the spell that is being sustained on him keeping him paralyzed.

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
=========================================================================
Date: Mon, 21 Apr 1997 15:20:07 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: TEGTMEBC@******.ACS.MUOHIO.EDU
Subject: Re: Evil GM (Top Ten)
In-Reply-To: "Your message dated Mon, 21 Apr 1997 06:51:33 +0000"
<199704211050.GAA23950@**.net>
MIME-version: 1.0
Content-type: text/plain; charset=US-ASCII

> > From: Caric <caric@********.COM>
> > Subject: Re: Evil GM (Top Ten)

> > Is it just me or do all groups have something they refer to as "the
> > van"...usually a kick ass vehicle that gets blown up/stolen despite the
> > security system/impounded on a regular basis?

> The secret is to leave the keys in the ignition. Every time I ever
> did that, the GM forgot to take it.

Nope, it isn't that the GM forgot to steal it. It's just that the
12-yr-old kid that usually steals it figured it must have been a trap and left
it alone. Trust me, it is a 12-yr-old kid, too. Everytime my character's tried
to steal a car, I got caught, so I finally wised up and paid a 12-yr-old to
steal one for me. I got the car and the kid got 50 nuyen. And all I did was bet
the kid that he couldn't do it in 30 seconds, which he did in 15.

Tip for the day: Always give the job to a pro, or a 12-yr-old.

-The Immortal Mental
=========================================================================
Date: Mon, 21 Apr 1997 12:32:59 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dane Jensen <djensen@*********.COM>
Subject: 24 More Hours in Cyberspace
Mime-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Is it me, or is forward only used for forwarding stuff like this?

Psyber

>I read this in the New York Metro Computer User, it was so funny i had to
>type it up and send it to all of you. This means i do not deserve credit=
for
>it :)
>If you want to find this origional article and lots of other kewl stuff=
find
>the april issue of this in one of those kewl newspaper things (it's free) i
>got mine on the corner of Wall St and somewhere in Manhatten.
>-Matt
>
>"24 more hours in cyberspace
>
>Just 10 years ago, only researchers and a few others could waste time in
>cyberspace. Ordinary people were forced to use the television or radio to
>waste time. Some were even forced to spend time with their famlies and
>friends. It was horrible, but that has all changed as more and more people
>have gotten wired to the Net.
>
>People all over the world are now able to take advantage of the Internet to
>waste time in ways they did not even know existed 10 years ago. It is truly
>a revolution.
>
>On November 20, 1996, we sent writers all over the world to examine this
>revolution and to record the events of one day in cyberspace. It really
>seemed like a good idea at the time but there was just one problem. The
>writers ended up wasteing all their time, and no one even bothered sending
>us any copy. Instead, we were forced to just make a bunch of stuff up
>
>***7:06 am***
>Excited, 57-year-old Bob Snyder of Austin, Texas, turns on his computer.
>Today is the day he will finally figure out the internet.
>
>***7:47am***
>Somewhere deep within the vast cliché that is cyberspace, 11,657
>get-rich-quick messages cross paths with 9,885 make-money-fast messages and
>13,498 chain letter bearing good fortune. Meanwhile, the vitally important
>message Dr. James T. Cochran of NASA sent is counterpart at the Russian
>Space Agency is irrertievably lost.
>
>***8:27am***
>Bob Snyder is dismayed when after following all the directions exactly, he
>is unable to connect to the internet. He calls his Internet provider,
>WiseNet and is placed on hold.
>
>***9:06am***
>A man from WiseNet technical support talks to Bob Snyder and discovers what
>the problem was. Bob had mistakenly entered 123.56.82.9 for the IP address
>when he should have entered 123.56.82.8. Feeling relieved yet just a tad
>embarrassed at his newbie mistake, Bob gets ready again to surf the net.
>
>***10:00am***
>Teri Hughs of Columbus, Ohio, discovers "Plump", the coolest new webzine.
>"Plump" is full of witty and informative articles and uses Java, real-life
>audio, Crescendo background music and Shockspace. She can't wait to read
it all.
>
>***10:21am***
>Bob Snyder still cannot make it onto the internet. The Technicians at
>WiseNet suggest that he change his modem iniation code from AT&F1&M0_@#$%=
to
>AT&F@&M0_!@#$!.
>
>***11:00am***
>Teri Hughs' 28.8 modem is just abiout to finish downloading this weeks=
issue
>of "Plump" when the modem disconnects.
>
>***11:16am***
>Bob Snyder's modem finally works, but this time he gets a busy signal. He
>calls up tech support, and they tell him to try again in a few minutes.
>
>***12:23pm***
>The Online Female Nymphomaniacs Club is forced to disband when it is
>discovered that 1,146 of its 1,147 members are actually men. The only woman
>in the club is Ida Barry, a 93-year-old great-grandmother from Abilene,
>Maryland.
>
>
>***1:15pm***
>Bob Snyder's modem is able to connect for 15 seconds before disconnecting.
>He calls tech support again. They are baffled. "Maybe it's a problem with
>your modem," one person suggests.
>
>***2:11pm***
>While sitting in his father's den, 15-year-old Nate Reed of Vancouver,
>British Columbia, suddenly discoversthat right in his dad's computer he can
>actually look at pictures of completely naked women. It is the high point=
of
>his life so far.
>
>***3:00pm***
>In San Jose, California, Crusade Internet, the company behind the hottest
>new data encryption software, holds the first meeting of it's board of
>directors. The founder of the company, Chairman of the board, and inventor
>of crusadenet software, Teddy Miller, age three, calls the meeting to=
order.
>Teddy begins by announcing that they have to move quickly to update their
>software, because billy, his friend from daycare, is developing a radical
>new encryption package that could possibly threaten Crusade's market share
>in the future. Unfortunately, before any decisions can be reached, the
>meeting comes to an end when Teddy's mother announces it's nap time.
>
>***3:11pm***
>In Richmondm Virginia, Sonny Ewing forms a brand new internet consulting=
and
>design firm. This is the 73rd Internet Consulting firm created today and=
now
>places the number of Internet consulting and design firms in the United
>states slightly ahead of the numbe rof Starbuck's coffee shops and only a
>few thousand behind the number of Blockbuster Video franchises.
>
>***4:13pm***
>Bob Snyder enters the offices of WiseNet, takes out an AK-47 and demands
>that someone figure out how to connect him to "this whole stupid Internet
>thing" or else he will start shooting.
>
>***5:45pm***
>Mildred Reed, mother of 15-year-old Nate Reed, announces that dinner is
>ready. Nate says, he'll "be right there" just as soon as he finishes the
>last question on his geometry homework.
>
>***6:37pm***
>Bob Snyder starts shooting.
>
>***7:17pm***
>Nate Reed arrives at the dinner table, claiming that "it was a really
>difficult question." Mildred Reed notices her son's flushed expression and
>worries that he might be coming down with something.
>
>***9:01pm***
>A new episode of "The X-Files" begins, Internet usage drops by 37%. At the
>same time, James Dooligan send a message to alt.x-files.conspiracy claiming
>the the X-files is actually part of a CIA conspiracy. "the Governtment," he
>writes, "must be doing something between 9 and 10 O'clock that they don't
>want us to know about. We're all to busy watching The X-Files so they know
>they can get away with anything then.
>
>***11:06pm***
>24-year-old Byron McCormack of Trenton, New Jersey, discovers that the
>19-year-old woman he has been cyberdating for the past year is not really a
>fashion model as she had claimed. Instead she is an ostrich. "Well, yeah,=
it
>was a shock." Byron says. "I mean i don't know what to do. I still care for
>her and all, but this whole different species thing is really confusing."
>Byron admits that there were some clues. "well, yeah, that naked picture=
she
>sent my looked a lot like the chick from Singled Out, but i just figured it
>was a coincidence. Plus, she was always going on and on about snad, but i
>figured fashion models can like sand too.
>"How was is supposed to know that meant she was an ostrich? Still, I guess
>it;s kinda cool. I mean, I didn't even know ostriches could type."

Is it me, or is forward only used for forwarding stuff like this?

Psyber
=========================================================================
Date: Mon, 21 Apr 1997 14:34:54 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gossamer <kajohnson@*******.TEC.WI.US>
Subject: Noticing Spellcasting (was Re: Paralysis and Projection)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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OK, so let's take this into a thread of its own please. I'd like to
know what everyone thinks of this here...

> > In the description about 'noticing spellcasting' it states that it
assumes
> > the tn to notice spellcasting is (magic rating - force) *2. What is
> > noticed is, if i remember correctly, the minor gesticulations,
> > movements, words that has to be used to cast the spell. This
> > implies that the mage has to do *SOMETHING* more than just look
> > at the target to cast the spell. Unless the mage has a geas, though,
> > that 'something' isn't restricting enough that it'd be impossible to do

> > with tied hands, for instance, but wouldn't paralyzation be enough?
>
> Do the noticing spellcasting rules stem from the need of verbal or
somatic
> components, or are they just side-effects of the concentration involved?
> You don't need to speak or gesture to astrally percieve, but I would
rule
> that a perceptive mundane might notice you are distracted. Not because
they
> can tell you are astrally percieving, but that you are distracted. I
would
> make a similar ruling if a sammy was listening to a headphone
conversation.
> Generally, the bigger the distraction modifier (+2? for aura reading),
the
> easier it is to notice.
>
> Someone else mentioned that maybe it's the spell energy itself that could
be
> spotted, like noticing an spirit present only in astral space. That
could
> work, too. But that would mean they could percieve sustained spells as
> well, which I would say they couldn't.

The way I have always perceived and interpreted this situation (ie Noticing
Spellcasting) is that with higher levels of Spell Force, there comes into
existence a certain 'luminescence'. kind of an astral overspillage which is
detectable by observers. That's what we see on the cover of SRII...

That's how I see it anyway...

Can someone else please put better, cleaner, more concise terms to
my thoughts please. I have just recently returned from a metaplanar
quest and my mind and spirit are blown...

Gossamer,
freshly back from the Place of Knowledge (failed to reach the Citadel)
=========================================================================
Date: Mon, 21 Apr 1997 14:37:24 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Bizarre News Story
In-Reply-To: <199704211858.OAA28730@*****.itribe.net> from "Caric" at Apr
21,
97 11:14:02 am
Content-Type: text

Caric wrote:
|
| > >>>It took the medical personnel three days to uncover the foul play.
| > >>>The real mental patients are still at large.
| >
| > Oh my god! That's hilarious! [in a BAD way, of course]. Interresting way
| > to introduce an NPC, though [hmmmm....]
|
| Ya know this story may be a fake, but it sure is one of the best laughs
| i've had in awhile...I hope it's a true story because then it would be
| perfect.

And it just decided the start off to my next run: Same scenario (bus
driver loses mental patients being transfered from Pueblo to
Denver). The bus driver goes down Federal Blvd and stops at RTD's
(the local bus company) stops. He makes a quick turn into the Fort
Logan Mental Hospital, hops out, and after getting inside tells the
staff that he's late cuz he got a flat tire, the patients meds have
worn off, and could they unload them. Of course the runners caught
the bus :) It won't make for an entire adventure, but it'll make for
a fun opener.

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
=========================================================================
Date: Mon, 21 Apr 1997 14:42:19 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Blindness Questions
In-Reply-To: <199704211821.OAA23448@*****.itribe.net> from "Sascha Pabst"
at
Apr 21, 97 08:22:57 pm
Content-Type: text

Sascha Pabst wrote:
|
| Hm.
|
| Can an ASIST interface be programmed to translate visual information
| into other senses? Like hearing, touch, maybe smell? Like, offensive IC
| translates to ... *shrug* tiger smell... Or an itching right foot means
| someone looks you over?

Hm. Can a virus reprogram the ASIST interface of a cyberdeck... and
if it's Black have a long term affect after the decker's unplugged?
<evil GM grin>

| Can't be much more work then a reality filter. Easy solution might
even | include text in that dot-writing used by blind...

Oh, in answer to your question, yes (IMO). Use sound for location
(direction, and frequency or volume for range), tactile and olfactory
senses for identification, emotional shifts for the nasty stuff (cold
fear for Black IC).


-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
=========================================================================
Date: Mon, 21 Apr 1997 17:04:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Craig Wilhelm <craigjwjr@*********.NET>
Subject: Re: Test
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

David van Nederveen Meerkerk wrote:

> Somehow I never see my posts show up on the list, so I'm testing.
> Could somebody reply so I know if it maybe does show up somewhere > else?

Coming in loud and clear, over.
=========================================================================
Date: Mon, 21 Apr 1997 17:46:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: Magic and the Matrix
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>breaking rules for munchkin style play. (which a sorceror
>adept-rigger-decker sounds more fitting for that). What I'm doing is

A sorceror adept-rigger-decker isn't munchkin....in all likelyhood he can't
do ANY of them well :) And if he's a good role-player, his character is a
dilatante(sp), who will throw himself fully into a new skill or task, only
to do so again with a new task or skill a few months down the line....

Sounds like a great character to me.

-=SwiftOne=-
=========================================================================
Date: Mon, 21 Apr 1997 17:46:56 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: Magic and the Matrix
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

<snip mages-decking-yes-no thread>

>However, someone else came up with the idea that the magic penalty could
>be off-set by the magician's computer skill. Arguing that if s(h)e
>managed to get a 4 or something in a decking skill, s(h)e must have over
>come some of the disorientation/confusion.

Now THIS, I can handle.

-=SwiftOne=-
=========================================================================
Date: Mon, 21 Apr 1997 23:59:09 +0200
Reply-To: amper@****.datanet.hu
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Amper <amper@****.DATANET.HU>
Organization: Hungarian programmer and RPG player
Subject: Re: Phs Adept vs street sammie.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > Also you spells locks leave you vulnerable to astral attack
> > have fun.
>
> Yea but after initiation it can be hiden.(first grade)

It's a new mistake, you can hide 1 point of lock/Initiation grade. I
hope, I don't say big stupidity.

> Once again sorry for all my mistakes.

It's never mind!
--
,--\/----\/----\/----\/----\/-,
l / l
l AmpeR by Hungary /_ l
l Programmer & RPG player / l
l amper@****.datanet.hu / l
l \/ l
l_/\/\__/\/\__/\/\__/\/\__/\/\l
=========================================================================
Date: Mon, 21 Apr 1997 15:38:20 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Two new computer SR games planned

According to Online Gaming Review (www.ogr.com), FASA Interactive
and Microprose have five games in the planning and development
stages. Two of those games are supposed to be be Shadowrun games.

- Brett
=========================================================================
Date: Mon, 21 Apr 1997 15:27:16 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Noticing Spellcasting (was Re: Paralysis and Projection)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Gossamer wrote:
>
> The way I have always perceived and interpreted this situation (ie
Noticing
> Spellcasting) is that with higher levels of Spell Force, there comes
into
> existence a certain 'luminescence'. kind of an astral overspillage
which is
> detectable by observers. That's what we see on the cover of SRII...
>
> That's how I see it anyway...
>
> Gossamer,

That's how I handle it in the games I run as well. What the T# is
representing is a character's chance to notice a physical plane echo
of the astral energies driving the spell. There are no somatic or
verbal components to spell weaving as far as I'm aware. If they
already existed in spellcasting, there would be no reason that they
could be chosen as a gaes.

@>--,--'--- Loki

Poisoned Elves: www.primenet.com/~gamemstr/

_____________________________________________________________________
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=========================================================================
Date: Mon, 21 Apr 1997 17:34:28 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Monroe Ashe <wma6617@******.TAMU.EDU>
Subject: Re: attacking paralyzation spell
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

I apologize if I have missed the point; If the magic user is the target
of the spell, I think that he'd know about it by default, because he have
access to his magic pool for spell defense, or sheilding ... Anyway, as
I see it astral projection may be out (depending on your GM) but
perception should not be a problem. The magician could then just ground
a spell into the paralyze spell (provided he has no movement based
geasa), and boom goes the opposing mage.

just my $0.02

regards

Bill
=========================================================================
Date: Mon, 21 Apr 1997 15:37:48 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Evil GM (Top Ten)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Caric wrote:
>
> Good point =)
>
> You should have seen the Doc wagon ambulance we had at the end of
our last
> run...or what was left of it at least.
>
> -Caric

<Wide-eyed look of innocence on their GM's face.>

===
@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from
magic."
- A. C. Clarke

Poisoned Elves: http://www.primenet.com/~gamemstr/
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Mon, 21 Apr 1997 18:59:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: 24 More Hours in Cyberspace [OT]
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Dane Jensen enlightened us with these words of wisdom:
>Is it me, or is forward only used for forwarding stuff like this?

<snip humor>

No, Offices use it to forward the messages ,their ten line Sig, as well as
the ten line sigs of the last ten people to forward it, and of course, the
messages are in revers-logical order (i.e. the newest response is on top,
and the original message is at the bottom) so you have no clue what everyone
is talking about by the time it come to you anyway.

Sigh.

-=SwiftOne=-
=========================================================================
Date: Mon, 21 Apr 1997 18:59:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: More Player Problems
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>>His characters get Gecko Crawl cast on them so that they can climb
>>walls....which he then does for no apparaent reason....
>
>Is it spell locked? Have mages ground out nasty spells through it.
>Is it quickened? Have mages kill the spell with watchers, and make
>sure that the team runs into plenty of wards so the spell has to fight
>the wards in order to get through. Pretty soon, he'll find it hard
>to get magicians to spend karma on him...

My problem isn't quashing his dumb things.....just his desire to do them.

>> his characters try
>>to have little drones enter rooms in front of him to announce him.
>
>During meets? During runs?

Yup. He's had more failed runners, but refuses to get a clue.

>Well, the NPC's could start refusing to hire the team because of him.

Done, no effect.

>that it's because no one's going to hire a team that has a loony like this
>on it-- then that may put some pressure on him to get more subtle...

....I've done this, and it just leads to a room of sulky runners. I could
just oust him, but I'm hoping for ideas to wake him up. Hasn't anyone else
had to deal with the Marvel Comic Syndrome before?

-=SwiftOne=-
=========================================================================
Date: Mon, 21 Apr 1997 18:59:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: Knocking the Novels (Was - Re: Magic and the Matrix)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>But I think it is the triology about germany. The novel "The eyes of the
>rigger" (word to word translation of the german title) is the second book of
>this triology, I think.
>
>There was this mage that is an decker, too. He gave the runs to the hero,
>that started the whole story. But after this, he has been killed by a killer
>hired by a dragon the mage was working with. (Oh, I am bad in telling
>stories :-)
>

They have novels in other languages? Cool, I never thought about that!
time to brush up on my Francais! Wow....a whole new world of SR novels....


-=SwiftOne=-
=========================================================================
Date: Mon, 21 Apr 1997 16:43:27 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Peter Andersen <andersep@***.EDU>
Subject: Re: Paralyze and Projection
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In the same vein, in my last session a player attempted to use the =
X-Ray Vision spell (from Awakenings) to see through smoke what was =
filling the cabbin of an airplane. The spell description makes refrence =
to the spell successes determining the barier rating that the caster can =
see through.

My problem: What's the barrier rating of smoke?

This may be a little strange but it also has effect on targets such as =
trying to see through a curtain covering a door way, a tarp over an =
object, seeing through a coat to find if someone has concealed weapons, =
etc.

Since there was nothing to be discovered by using the spell, I =
recomended the player not cast it and wait until some solution has been =
found to the question.

Any ideas?


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=========================================================================
Date: Mon, 21 Apr 1997 17:26:04 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Paralyze and Projection
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Shaun Sides wrote:
>
> The Magi of the sixth world being so accustomed to that astral input,
> I wouldn't think it'd take a lot to be able to sense or visit the
> astral.
>
> On the second thing, since the subject of the spell is only able to
> make one roll per round, rather than one per action phase, I would
> rule that shaking off the effect takes the whole round.

Quite a few have shared the same opinion, and the explanations from
you guys have been maiking sense. I think I'm inclined to move into
the same camp as well.

Next time the situation should arise, Astral projection will be
allowed while under the effects of the spell. However, physically
fighting or shaking off the hold of the spell would encmopass an
entire complex action.

Thanx for all the input.

==
@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from
magic."
- A. C. Clarke

Poisoned Elves: http://www.primenet.com/~gamemstr/


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=========================================================================
Date: Tue, 22 Apr 1997 10:31:37 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Noticing Spellcasting (was Re: Paralysis and Projection)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> The way I have always perceived and interpreted this situation (ie
Noticing
> Spellcasting) is that with higher levels of Spell Force, there comes into
> existence a certain 'luminescence'. kind of an astral overspillage which
is
> detectable by observers. That's what we see on the cover of SRII...
>
> That's how I see it anyway...
>
> Can someone else please put better, cleaner, more concise terms to
> my thoughts please. I have just recently returned from a metaplanar
> quest and my mind and spirit are blown...

I always thought that there was a tiny bit of gesturing and/or speaking, ie
1 word, or the caster points his hand or something. The mage can't just
stand at attention and zap someone without moving. The Geas make the
speaking or the gestures unmistakable as anything but spellcasting.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Tue, 22 Apr 1997 10:35:57 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Paralyse and Projection
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> >1. Could Caric's character enter astral projection while under the
effects
> >of the spell?
>
> If a Decker can still deck then a mage can astrally project. Now
> that unfortunately lead back to the grounding issue. Without an active
> focus or a dual natured being there the projecting mage can pretty much
> just watch.

Or attack and destroy the sustained paralyse spell, and then get back into
his body.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Tue, 22 Apr 1997 10:45:23 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Blindness Questions
In-Reply-To: <m0wJNjx-0004wbC@*******.Informatik.Uni-Oldenburg.DE>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > You know, the Blindness flaw also means that you can't use simsense or
> > cyberdecks...since the occipital lobe is damaged, it can't process visual
> > information...at best, you'd get all your other senses doing what the
> > ASIST interface told them to do, but you'd still be completely blind.
> Hm.
>
> Can an ASIST interface be programmed to translate visual information
> into other senses? Like hearing, touch, maybe smell? Like, offensive IC
> translates to ... *shrug* tiger smell... Or an itching right foot means
> someone looks you over?
>
> Can't be much more work then a reality filter. Easy solution might even
> include text in that dot-writing used by blind...
>
Information overload comes to mind. In 'Otherland' by Tad Williams it
turns out that one of the 'deckers' is blind, and she translates the
matrix by a kind of braile interface which is largely unexplained....
They accidently deck into the equivalent of an Ultra Violet host, and she
starts to go mad because she can't comprenhend all the info. fast enough.

Bleach
=========================================================================
Date: Mon, 21 Apr 1997 17:45:05 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Paralyze and Projection
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---The Digital Mage wrote:
>
> On Mon, 21 Apr 1997, Georg Greve wrote:
>
> > basically needs to use his astral abilities. So I'd say yes, he
could
> > have projected -although I assume he didn't see the guy casting
that
> > spell upon him, because otherwise I'd say he could have just fried
him
> > for being so stupid...

My, aren't we cocky. ;o)

He saw the mage, but the mage wasn't being stupid. He's an initiate of
a respectable level and more than decent stats. Not someone to tangle
with toe-to-toe.

The NPC is one featured in the Super Tuesday "amnesia/key" adventure
if you know what I refer to.

@>--,--'--- Loki

Poisoned Elves: www.primenet.com/~gamemstr/




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=========================================================================
Date: Tue, 22 Apr 1997 10:54:14 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: [OT] - 1997 Darwin Award (fwd)
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

I noticed a thread recently about the 'Darwin awards' on the list, well
here's the '97 winner.

Enjoy.

>>>>>DARWIN AWARD WINNER FOR 1997 ANNOUNCED: You all know about the Darwin
>>>>>Awards - It's an annual honor given to the person who did the gene
pool
>>>>>the biggest service by killing themselves in the most extraordinarily
>>>>>stupid way. The 1995 winner was the fellow who was killed by a Coke
>>>>>machine which toppled over on top of him as he was attempting to tip a
>>>>>free soda out of it. In 1996 the winner was an air force sergeant who
>>>>>attached a jet engine (JATO) unit to his car and crashed into a cliff
>>>>>several hundred feet above the road. And now, the 1997 winner: Larry
>>>>>Waters of Los Angeles-one of the few Darwin winners to survive his
>>>>>award-winning accomplishment. Larry's boyhood dream was to fly. When
he
>>>>>graduated from high school, he joined the Air Force in hopes of
becoming a
>>>>>pilot. Unfortunately, poor eyesight disqualified him. When he was
finally
>>>>>discharged, he had to satisfy himself with watching jets fly over his
>>>>>backyard. One day, Larry, had a bright idea. He decided to fly. He
went
>>>>>to the local Army-Navy surplus store and purchased 45 weather balloons
and
>>>>>several tanks of helium. The weather balloons, when fully inflated,
would
>>>>>measure more than four feet across. Back home, Larry securely
strapped
>>>>>the balloons to his sturdy lawn chair.
>>>>>
>>>>>He anchored the chair to the bumper of his jeep and inflated the
balloons
>>>>>with the helium. He climbed on for a test while it was still only a
few
>>>>>feet above the ground.
>>>>>
>>>>>Satisfied it would work, Larry packed several sandwiches and a
six-pack of
>>>>>Miller Lite, loaded his pellet gun--figuring he could pop a few
balloons
>>>>>when it was time to descend--and went back to the floating lawn chair.
He
>>>>>tied himself in along with his pellet gun and provisions. Larry's
plan
>>>>>was to lazily float up to a height of about 30 feet above his back
yard
>>>>>after severing the anchor and in a few hours come back down.
>>>>>
>>>>>Things didn't quite work out that way.
>>>>>
>>>>>When he cut the cord anchoring the lawn chair to his jeep, he didn't
float
>>>>>lazily up to 30 or so feet. Instead he streaked into the LA sky as if
shot
>>>>>from a cannon.
>>>>>
>>>>>He didn't level off at 30 feet, nor did he level off at 100 feet.
After
>>>>>climbing and climbing, he leveled off at 11,000 feet. At that height
he
>>>>>couldn't risk shooting any of the balloons, lest he unbalance the load
and
>>>>>really find himself in trouble. So he stayed there, drifting, cold
and
>>>>>frightened, for more than 14 hours.
>>>>>
>>>>>Then he really got in trouble.
>>>>>
>>>>>He found himself drifting into the primary approach corridor of Los
>>>>>Angeles International Airport.
>>>>>
>>>>>A United pilot first spotted Larry. He radioed the tower and
described
>>>>>passing a guy in a lawn chair with a gun. Radar confirmed the
existence
>>>>>of an object floating 11,000 feet above the airport.
>>>>>
>>>>>LAX emergency procedures swung into full alert and a helicopter was
>>>>>dispatched to investigate.
>>>>>
>>>>>LAX is right on the ocean. Night was falling and the offshore breeze
>>>>>began to flow. It carried Larry out to sea with the helicopter in hot
>>>>>pursuit.
>>>>>
>>>>>Several miles out, the helicopter caught up with Larry. Once the crew
>>>>>determined that Larry was not dangerous, they attempted to close in
for a
>>>>>rescue but the draft from the blades would push Larry away whenever
they
>>>>>neared.
>>>>>
>>>>>Finally, the helicopter ascended to a position several hundred feet
above
>>>>>Larry and lowered a rescue line. Larry snagged the line and was hauled
>>>>>back to shore. The difficult maneuver was flawlessly executed by the
>>>>>helicopter crew.
>>>>>
>>>>>As soon as Larry was hauled to earth, he was arrested by waiting
members
>>>>>of the LAPD for violating LAX airspace.
>>>>>
>>>>>As he was led away in handcuffs, a reporter dispatched to cover the
daring
>>>>>rescue asked why he had done it. Larry stopped, turned and replied
>>>>>nonchalantly, "A man can't just sit around."
>>>>>
>>>>>Let's hear it for Larry Waters, the 1997 Darwin Award Winner.
=========================================================================
Date: Mon, 21 Apr 1997 19:56:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gossamer <jrsnyder@*******S.WISC.EDU>
Subject: Re: Evil GM (Top Ten)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Evil GM Stuff:

>>>>>
Imagine if you will that you are a shadowrunning mage in
astral space when you successfully make a perception test
and out of the corner of your eye you see a creature with
a spell attached to it.

On closer inspection, it is a (insert critter-type). The
spell is then identified as a Transform spell, Quickened
in place.

What do you(the player) think?

What do you(the character) do?

Here is the insidious trap laid by my GM *5 TIMES* in
the course of my second campaign. AAARRRRRRRRRRRGGHHHH!!!

If you geek the spell, who is the person you just freed?
It could be anyone. ANYONE!

Who is the mage that you just pissed off?
It could be anyone. ANYONE!

How can you tell?
You can't in the short haul. If you capture the creature
you can study the spell aura, and do some research on
it and remember it for later...

You could get rich or dead or neither or both.

Maybe the mage is a nobody, but can you take that chance?

If you leave it alone (the streetsmart play), what are
you giving up?

>>>>>>>>>>>>>>>>>>>


AND THE BEST PART!!!!

The GM doesn't have to make the decision until after the
player(s) has made his/hers(theirs)...

AAAAAAAAARRRRRRRRRGGGHHHHHHHHHHHHHH!!!!!!

So, that's why I have taken to casting/quickening
Transform spells as my character's signature device.

It is incidious...

AAAAAAAAARRRRRRRRRGGGHHHHHHHHHHHHHH!!!!!!
AAAAAAAAARRRRRRRRRGGGHHHHHHHHHHHHHH!!!!!!
AAAAAAAAARRRRRRRRRGGGHHHHHHHHHHHHHH!!!!!!

Gossamer, who *for some reason* chose incorrectly every time.
=========================================================================
Date: Tue, 22 Apr 1997 10:58:32 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Speed Samurai 2.0
In-Reply-To: <131DCF57172@********.uibk.ac.at>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > Cyberware
> > Reaction Enhancer (5)
> > Wired Reflexes (3)
>
>
> Just a moment.... Wired reflexes 3: Essence: 5
> Reaction enhancer 5: Essence: 1,5
>
> Essence cost: 6.5
>
> Did I miss something or is some Essence-cost reducing measure I dont
> know in use? (or, maybe, did somebody make a mistake? :)
>
Pray for good surgery???

6.5 x0.8 = 5.2.... You need 10 successes though.
=========================================================================
Date: Tue, 22 Apr 1997 11:03:34 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Test
In-Reply-To: <335BD651.67DC99A1@*********.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > Somehow I never see my posts show up on the list, so I'm testing.
> > Could somebody reply so I know if it maybe does show up somewhere > else?
>
> Coming in loud and clear, over.
>
You've probably got the list set so that it doesn't echo your own posts
back at you; Mine is set the same way.
=========================================================================
Date: Mon, 21 Apr 1997 18:04:00 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: attacking paralyzation spell
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---William Monroe Ashe wrote:
>
> I apologize if I have missed the point; If the magic user is the
target
> of the spell, I think that he'd know about it by default, because he
have
> access to his magic pool for spell defense, or sheilding ...
Anyway, as
> I see it astral projection may be out (depending on your GM) but
> perception should not be a problem. The magician could then just
ground
> a spell into the paralyze spell (provided he has no movement based
> geasa), and boom goes the opposing mage.
>
> just my $0.02
>
> regards
>
> Bill

I don't want to open up the whole can of worms. But you can't ground
through a spell.

===
@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from
magic."
- A. C. Clarke

Poisoned Elves: http://www.primenet.com/~gamemstr/


_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Mon, 21 Apr 1997 18:32:51 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dane Jensen <djensen@*********.COM>
Subject: Re: 24 More Hours in Cyberspace [OT]
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>No, Offices use it to forward the messages ,their ten line Sig, as well as
>the ten line sigs of the last ten people to forward it, and of course, the
>messages are in revers-logical order (i.e. the newest response is on top,
>and the original message is at the bottom) so you have no clue what everyone
>is talking about by the time it come to you anyway.
>
>Sigh.
>
>-=SwiftOne=-

Don't forget to add that the messages are only one-liners. It's not the 30
people playing quake, or the 100 d/ling the latest warez that clogs up a
corparate backbone, it's the stupid exec's e-mail.

Hmmm...anyone have house rules based on Dilbert? You know, have the
Johnsons be total idiots. Add some humor and take a break off from the
serious runs and go one some dinky thing a wise Johnson thought of.

Example: With supplies on paper in a decline, the availbilty of two-ply
toilet paper is at a record low, and the runners have to bring back 100 or
so rolls of the stuff. (Or some other thing, take examples from Dilbert)

Psyber *getting on his fire-protection gear*
=========================================================================
Date: Mon, 21 Apr 1997 21:32:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Tech Specs

Does anybody have a formula that they've concocted for making weapons,
cyberware, bioware, and the like? Just Wonderin


----------
The useless fact of the day is:
Hi mom!
=========================================================================
Date: Mon, 21 Apr 1997 22:05:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: attacking paralyzation spell
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

William Monroe Ashe once dared to write,

>I apologize if I have missed the point; If the magic user is the target
>of the spell, I think that he'd know about it by default, because he have
>access to his magic pool for spell defense, or sheilding ... Anyway, as
>I see it astral projection may be out (depending on your GM) but
>perception should not be a problem. The magician could then just ground
>a spell into the paralyze spell (provided he has no movement based
>geasa), and boom goes the opposing mage.

Spells can't attack spells!



<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Mon, 21 Apr 1997 22:23:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Magic and the Matrix)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Lady Jestyr once dared to write,

>> Webster's Encyclopedic Unabridged Dictionary of the English Language
>> says:
>>
>> Canon (kan'en), n.
<snip>
>I vote for number 7 as the official list definition. :)

I'm more for #3

3. the body of rules principles, or standards accepted as axiomatic and
universally binding in a field of study or art.

- MC23, who thinks nothing is sacred -
=========================================================================
Date: Mon, 21 Apr 1997 22:50:51 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Paralyze and Projection
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> I understand it as: The mage's movements (of bady and face) when he
> concentrates on that spell. You just have difficulties in trying to > look like
doing nothing while thinking (concentrating) on something > else.

Just to add my own ha'penny - Everyone's mentioned mages so far; the
"notice spellcasting" roll also takes into account shamanic masking (ie,
looking Wolf-like when casting that combat spell)

A mage may not *have* to make gesticulations to cast a spell, but I'd be
sure there's some unconscious movement going on, too.

-Matt
=========================================================================
Date: Mon, 21 Apr 1997 22:34:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Magic and the Matrix)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Bull once dared to write,

>Here's my motion that I bring to the floor to be voted upon by list members:
<snippage on what is canon>

<scratches his head>

Umm... Why is voting on what is canon necessary. This is a
discussion group and I don't think all of us will agree to go along with
the group's decision if it doesn't match personal beliefs. I would say
that novels are not canon depending on who wrote it. It becomes a case by
case scenerio and even then I would say that even then some parts would
still be disregarded. That's my "vote".


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Mon, 21 Apr 1997 19:42:43 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dane Jensen <djensen@*********.COM>
Subject: Re: attacking paralyzation spell
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Spells can't attack spells!

ShatterShield vs Barrier
=========================================================================
Date: Mon, 21 Apr 1997 22:58:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: attacking paralyzation spell
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Dane Jensen once dared to write,

>>Spells can't attack spells!
>
>ShatterShield vs Barrier

That one spell is more along the lines of a Meta-Spell than a
regular spell. And all it can do is weaken barriers. In SRII (Main book)
in the it clearly states that spells cannot attack spells. Awakenings
features the SOTA in magic with Shattershield, the first and only spell
(at this time) that can affect a specific kind of spell. You still cannot
at this time ground out through a spell.
Now I have no problems with creating Meta-Spells for initiates that
do break these rules. I think they should exist, it's just that they
don't yet.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Mon, 21 Apr 1997 23:11:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Magic and the Matrix
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Lady Jestyr once dared to write,

>This is true - however, to me this omission implies that FASA did not
>want this rule to apply any more. If they wanted it to apply, they'd
>have put it in the rulebook. Else how are new players supposed to cope?
>(And when I say "new", I mean "started since VR1 went out of
print")

That's all and good about new players (and for the record there are
still copies of VR1.0 sitting on shelves here) but what's your excuse?
And isn't this also what this group is for. We're here to discuss rules
of all sorts (in print, out of print, and house rules). And we have also
had this discussion of FASA and the fact they are not infallible when it
comes to including and/or clarifying rules. Remember the discussion on
whether or not PhysAds get force points for bonding? Anyway, that was not
the point of my discussion before I got sidetracked.

>Oi, skip the name calling. I'm sorry about bastardise, probably not a
>good word. Intermix, then.

Better.

>(And I hardly think with all the drain on the Karma a rigger/sorcerer
>could be a munchkin. She was USEFUL, but not overpowered. She could do
>little bits of most stuff, that's all.)

I think that's it's just a bit much but mostly I was just biting
your head off for calling my use of the rule bastardizing.

>Chill! <handing MC23 a chill pill>

MC23 just says no to drugs. (Who would have thought?)

>All I"m saying is what YOU"RE ADMITTING TO - that you're mixing and
>matching rules from the different editions. That's cool, just about every
>group does it.
>
>And according to the presently available FASA material about decking and
>the matrix - to wit, the SRII sourcebook and the VR2.0 sourcebook, the
>rule no longer exists.

My major gripe with you about this is the fact that you are using
that as your defense. If people don't know, they don't know. You are not
saying that you don't want to use it because you don't agree with it at
the concept level but simply because it's not in a current rulebook. That
is what is getting me all riled up. Being a member of this list gives you
access to such rules, deciding to use them or not is your business. Now
please treat this as an optional rule and discuss it as such and not just
whether or not the rule is in print.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Mon, 21 Apr 1997 23:27:00 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Test

On Mon, 21 Apr 1997 16:13:26 +0200 David van Nederveen Meerkerk
<D.N.M.vanNederveen@***.RUU.NL> writes:
>Somehow I never see my posts show up on the list, so I'm testing.
>Could
>somebody reply so I know if it maybe does show up somewhere else?
>

Yes they make it to the list.... you should (sigh) query listserv as to
your settings because you probably have it set to NOREPRO or NOACK or
what ever it is that tells the server: "Don't send me my own posts and
don't tell me that they actually made it to the list."

~Tim
=========================================================================
Date: Mon, 21 Apr 1997 23:27:00 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Paralyze and Projection

On Sun, 20 Apr 1997 18:22:17 -0700 Loki <gamemstr@********.COM> writes:
>The questions that came up were:
>
>1. Could Caric's character enter astral projection while under the
effects
>of the spell?

>1. No, he couldn't project. In my mind, doing so requires more than just
>involuntary body function...something like meditative breathing, muscle
>relaxtion, entering a zen like state.

And you don't consider complete muscle paralysis as anything akin to
muscle relaxation?
AFAIK entering a zen state is pretty much body independant (other wise
why the hell would people practice yogi or the like?).... isn't the point
of it to transcend/escape the body's influence?

Personally (in case you hadn't guessed that already) I'd say that astral
projection is completely fair game.

~Tim

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.