From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Stats Limitations (was Re: Skill Limitations) |
Date: | Fri, 18 Apr 1997 12:29:53 +0100 |
> Anyway, this has got me thinking about applying SOTA-like rules to
> stats. Once a character has increased their strength to 6, they better
> spend a lot of time maintaining that (spending Karma). Ditto for Body
> and Quickness. Intelligence wouldn't require much maintenance (if any).
> Willpower would require some (by taking time out for "quality time").
> And Charisma would require some too. Aside from the fact that this
> could become a bookkeeping nightmare, what are your thoughts?
Don't do it... Like you say, it's a bookkeeping nightmare, and I don't
think it's something that will come up in many games anyway, because a lot
of them don't run for the time needed to pay upkeep (gods, that's a M:TG
term...) for your stats. A better way to do this, I think, would be like
other people suggested recently, and reduce them at a fixed age -- sort of
like in AD&D, where you lose something off certain stats when you reach
middle or old age.
Also, if you do this for stats, then do it for skills as well: if a
character doesn't use a skill for X months, reduce it by a point. Then
allow them to pay less than full Karma to bring it back up to its original
rating -- which represents the "oh yeah, it went like _that_" factor that
makes re-learning something easier than learning it for the first time.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Do you remember, when you were someone else?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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