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Mailing List Logs for ShadowRN

From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 22:49:49 GMT
Caric enlightened us with these words of wisdom:
><snip sadistic 1/2 in and out of the ward theory>
>
>First off you are a big meanie if you actually do this to some poor sot,
>but I would say that the theory is sound if unrealistic. Don't stand that
>close to a ward in the first place when you are going to project, and if
>someone else was trying to mess with your body while you were out they
>would be foolish to only put you half way in.

In my first runs with the group I'm with now, the mages tended to be rather
snobbish to the sammies....THe Sammies needed them to heal, astral security,
etc. Well, just to keep them from thinking a mages life was a cup of tea, I
rigidly enforced what happened to their body when they went astral. Several
of them ended up with headaches (from hitting the floor) and one guy was
dumb enough to go astral (PROJECTING!) while DRIVING a motorcycle. Road
Rash. He used Makeover for a while to keep what was left of his face from
messing up his contacts. [It sucks to make Mr. Johnson blow chunks], but
then he was stuck with the +2 mod for the two weeks until it healed. (Don't
low bodies suck :) )

Now my mages carefully mention that they sit down, or lean, or turn the
autopilot on (cars only, they don't risk bikes anymore). It seems to add to
the realism.

On that note, Has anyone else had particular experiences with adding things
like scars to add to realism? I had a runner who survived a shotgun blast
to the head (long range, lots of Karma) but ended up with LOTS of scars. I
made almost every NPC mention it, and it became an established character trait.

-=SwiftOne=-

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