From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: Physical Drain |
Date: | Thu, 24 Apr 1997 21:19:18 -0700 |
>
> Well yeah, but they would usually have to wait for medical/first aid
until
> they have left the research lab raid (or whatever), as opposed to the
> magical healing, which instantly heals you and only needs to be
sustained
> for a minute or two.
Actually I interpret a Turn (as opposed to Combat Turn) as a base time
of 1 minute. Therefore the 5, 10, 15 or 20 Turns a Heal spell takes to
become permanent is something a mage seriously has to consider.
"OK, I've healed Gabirel four boxes, so he's back up again...now I
just need to sustain this for another 400 initiative rounds. How long
do you think this combat will last?"
===
@>--,--'--- Loki <gamemstr@********.com>
"Any sufficiently advanced technology is indistinguishable from
magic."
- A. C. Clarke
Poisoned Elves: http://www.primenet.com/~gamemstr/
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