From: | Court Schuett <schuett@*****.IVCC.EDU> |
---|---|
Subject: | Re: Over Damage |
Date: | Fri, 25 Apr 1997 03:35:06 -0500 |
>followed it, but I couldn't explain it back if I had to. Could you try and
>explain it a bit simpler for my poor stupid self. :)
Hmmmm....lessee. :) Basically, for two extra successes (I'm thinking about
changing that to 3, or 4) past Deadly, you got to the next highest Damage
level, OverDeadly. OD is 5 boxes higher than Deadly. Okay, example, :)
Razor is perched on a building sniping. He rolls 10 dice against a target
number 5, and get 6 successes against Tommy. Tommy rolls his Body, plus 3
Combat pool dice against a target number 10 (Tommy doesn't wear much armor
:)) He gets 2 success out of 9 dice (Body 6, plus 3 CP).
Razor had 4 extra successes. That would normally stage 14S up to Deadly
with two extra successes wasted (unless you use the FoF rules). Under my
new rules, Tommy would take 15 boxes of damage, because he took an OD
wound. Because he has a Body of 6 he has 6 extra boxes of Overflow, only 5
were filled from the OD wound. Had Tommy had less than a Body of 6, he
would have died.
Does that help? :)
I know it's kinda confusing, but it makes sense to me. :)
-=Court
/* Court Schuett, a totally modern boy.
schuett@*****.ivcc.edu
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