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From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Over Damage
Date: Fri, 25 Apr 1997 10:49:40 -0600
Brett Barksdale wrote:
|
| Two extra-successes on a "D" stun and someone is suddenly taking almost-
| serious PHYSICAL damage? Yuk. More than a little harsh, in my opinion.
| There needs to be a smoother continuity from stun to physical. For example,
| it should be possible to hit someone hard enough to knock them out (D stun)
| and just bloody them up a bit (L physical).

That's easy to fix. Only apply the overdamage rule to physical
damage. If it started out as stun and goes over Deadly then start
doing physical damage too, starting at Light and increasing one level
per 2 successes. So, if a PA Troll hits a mage with a nerf bat
(Str-6L Stun) and gets 12 successes, the mage blows his defense (no
successes) and blows his resistance, the mage takes Deadly Stun and
Serious Physical (6 success increase the stun from Light to Deadly,
the 6 other succeses are treated as physical damage and staged as per
the rules). Then the Troll wacks the mage's dog and gets 18
successes (spends his karma pool on extra dice). The dog has the
same luck the mage has and takes a Deadly stun and Deadly(21)
physical (6 successes stage the stun up to Deadly, 8 success stage
the physical up to deadly, and the four other successes stage the
Deadly up geometricaly (from 10 to 15, from 15 to 21)).

[snip: GM Judement and Death]

That's a good solution too :)

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~

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