From: | Ben Frech <frech@***.COM> |
---|---|
Subject: | Re: Physads and weapon foci |
Date: | Sat, 26 Apr 1997 17:57:50 -0700 |
>
> Weapon foci rating adds to skill only , not weapon power.
I misread the paragraph on weapon foci: it adds its rating to damage
in astral combat, not physical. My mistake. :\
> I believe it is,
> if not in the rules, a very common house rule, that starting physads, mages
> and so on may spend 'force points' on bonding equipment. Assuming the same
> physad instead had armed combat 6, specialized in katana, uses a rating 6
> weapon foci katana for 14 skill, then spends all his physad points on
> edged weapons.. he'd roll 26 dice w.o. combat pool with that weapon.
>
I thought the most you could get is 18 + combat pool:
8 for katana specialization + 4 from physad powers + 6 for weapon focus
> Sad munchkinism... yes. He'd be able to do nothing else; if he lost his katana
> and got a normal katana, he'd only get 16 dice base with it. (ONLY!!)
> He also spent as much money on it that someone else could have spent
> on making an attack gunship - it's a risky use of resources.
>
> This assumes the following:
> Weapon foci skill increase *IS* a skill increase, not just added dice,
> and so increases the amount of dice that can be added from physad power
> or combat pool.
I don't think this is the case...
>
> Munchkinism? Seriously.. use a Halberd or similar weapon - THEN it'd
> be munchkin... if the GM didn't stop him.
>
--
----------------------------------------------------------------------
Ben Frech
frech@********.com
http://www.realtime.net/~frech/