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From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Over Damage
Date: Mon, 28 Apr 1997 11:42:37 GMT
Duncan McNeill-Burton writes

> A quick question about full auto and damage...
>
> When you use auto fire (or bursts) you get +1 power per bullet and
> +1 damage level per three bullets. When this has staged to deadly,
> what happens when you fire even more bullets?
>
According to the rules you cannot stage the base damage over a deadly
wound in SR2. This is in the main rule book combat chapter but hard
to find, also demonstrated by the damage codes listed in fof for the
super machine guns.
I say the damage keeps staging up with stagings over deadly becomming
an extra box each, vanquisher's become fun, 25D APDS with 4 auto
stagings and........[standing in view of the Triads rigger in full
milspec is not advised, it attracts attention :) ]

> We treat it as physical overdamage. Each level past Deadly that it is
> staged up is one box of overflow.
>
This is generally the most playable version of overdamage.

> Does he need 11 body resistance successes to stage it down to S, or
> just 3? I'd say 3.
>
By the book just 3.

> We rule 11. If you get hit by a HMG, you need an act of God to save you,
> and rolling 11 Successes with a base TN of 22 is a miracle.
>
So do i usually, though it depends, if they got unlucky they get the
FASA rules, get silly and everything stages for extra boxes :)
>
Mark

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