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From: Denzil Kruse <dkruse@***.AZ05.BULL.COM>
Subject: Re: Watchers in astral combat
Date: Mon, 28 Apr 1997 10:43:00 MST
>They can be higher than force 1, but usually not much higher. The
>target number to conjure them is the number of hours you want them
>around, then every two successes gives them a point of force. The nice
>thing is you can use centering when conjuring them. So once, Caric was
>able to call up a force 5 version of the dearly loved Squib.

I thought you can only use centering to help with using the sorcery skill..
I remember it does say you can use centering to help resist the drain for
summoning watchers, but can you use centering to help with conjuring? I
thought the big deal with conjuring is you can't use anything but your
conjuring skill, spirit foci, and charisma.

>Actually, SRII page 147, under Resolving Astral Combat explains: "For
>all actions in astral space (dodging, fighting, reducing damage),
>magicans have only one dice pool, the Astral Pool, which is the equal
>to the sum of the magician's Intelligence, Willpower, and Charisma,
>divided by 2 (round down). This Astral Combat Pool works like the
>Physical Combat Pool in that it can be applied to astral combat, but
>not the casting of spells in astral space."

Oh yeah, I forgot about that.

Denzil Kruse
d.kruse@****.com

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