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From: Gossamer <jrsnyder@********.WISC.EDU>
Subject: Re: Watchers in astral combat
Date: Mon, 28 Apr 1997 13:40:41 -0500
>> The biggest advantage in astral combat is having the
>>watchers give you buddies in combat, giving you up to
>>-4 to your TN's and -4 to your opponents. But a house
>>rule I made up or melee combat can apply here as
>
>No, the best use for watchers in combat is to slow down,
>harrass, or otherwise distract the enemy long enough for
>you to deal with it (kill or run.) Gotta think tacticly
>and not just crunch numbers.

I think that one of the nicest uses of Watchers in Astral Combat
is to send them after Spell Locks... That way I don't have to
waste time on it myself. This works really well against the
mundanes of Aztechnology, who almost always, it seems, have
locked spells.

And I suppose they'd work the same, or maybe slightly less
effectively against quickened spell of lower Force...

Gossamer

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