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From: Unknown sender
Subject: None
Date: Unknown time and date
> From: "Faux Pas (Thomas)" <thomas@*******.COM>
> That's something I never considered when his character learned a new spell.
> To be consistant, I won't have the totem influence the learning test
> either way.

Or..you can point out the error of your ways and say "From now on
this is how we will handle this situation..." Or "after this learning
experience we will handle it tin this manner.."

--------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
=================================================================
=========================================================================
Date: Wed, 30 Apr 1997 17:27:16 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Subject: Re: Starting back in time-traveling
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> From: Brett Borger <SwiftOne@***.edu>
[chop SS Rat stuff]
> Basically, Hero made Bad Dude start the process.

Yea..it is a theme that has been reused a few times..I was thinking
originally of that movie where the Nimitz goes back to WWII and
fights the Japanese at Pearl Harbor..It could be kind of interesting
to put them into a situation of basically saving the life of the
equivelent Hitler or Stalin...Or the guy that created the virus that
made the Crash...There are many possibilities...
--------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
=================================================================
=========================================================================
Date: Wed, 30 Apr 1997 17:30:16 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Subject: Re: Starting back in time
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> From: TEGTMEBC@******.ACS.MUOHIO.EDU
> But there isn't any magic in 2010.

Oh..but there is..it is simply very very weak...

--------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
=================================================================
=========================================================================
Date: Wed, 30 Apr 1997 19:37:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michel Racicot <harlequin@*********.CA>
Subject: Re: Initiation and Familiar Ordeal
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someone wrote:

> Ever since someone mentioned the rigger/mage with an ally that had
vehicle
> forms, it's inspired me....
>
> typical human forms....selection of different sexes races best.
> Bat/bird form (for flight recon)(Bat can scope ultrasound)
> Mouse form (tight squeezes)
> Guitar form (El Mariachi...)
> Van form (get the loot and go)
> Helicopter (great, trapped on the roof...)
> sword Form (Dancing, casts spells, witty humor in combat, can't be beat)
> Lone Star patrol car/officer form (Would you step out of the car ma'am)
> certified credstick form (great way to track baddies, they won't put it
down
> til they find out it's fake)
> Hot Date form (<sheepish look>)
> Dead you form (way to fool the enemy)
> Bug Spirit form (after Chicago, who's going to stick around?)
> Dunkelzahn form (I have returned my children!)

Hahaha very funny! is it possible or is it just a joke? :)

Harlequin - The master of chaos
harlequin@*********.ca
=========================================================================
Date: Wed, 30 Apr 1997 19:46:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: Initiation and Familiar Ordeal
Mime-Version: 1.0
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>> Hot Date form (<sheepish look>)
>
>He says, "Hot Date" and 'sheep' on the same line and thinks
>I'm going to let this GO!!!!!
>Is he from Scotland???

Nope....He's engaged to a Hot Babe, and doesn't need to get an ally.

-=SwiftOne=-
=========================================================================
Date: Wed, 30 Apr 1997 23:17:46 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: (no subject)
In-Reply-To: <199704301350.HAA09930@******>
MIME-Version: 1.0

In article <199704301350.HAA09930@******>, David Buehrer
<dbuehrer@****.ORG> rambled on endlessly about (no subject)
>Avenger wrote:

>| Sorry for the spam guys, it was corrected immediately, but too late to
>| stop it getting here.
>|
>| Stands ready for ritual thwapping.
>
>
> th
> thwa
> thwapth <---1000 YEAR OLD CARP

>Didn't want to disappoint you :)

Thanks David, I needed that. Now if I can just convince the
neighbourhood cats to stay away while I let the stink abate, I'll be
happy. :)


--
__ \ | \ __
| | _` | __| | / _ \ \ / _ \ __ \ _` | _ \ __|
| | ( | | < ___ \ \ / __/ | | ( | __/ |
____/ \__,_|_| _|\_\ _/ _\ \_/ \___|_| _|\__, |\___|_|
A Dark Shadow in a Dark World |___/
Web page at: http://www.shalako.demon.co.uk
=========================================================================
Date: Wed, 30 Apr 1997 17:11:22 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Availability (was Re: Physads and weapon foci)
MIME-Version: 1.0
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---Gurth wrote:
>
> WARNING! My house rules follow!
>
> The way I handle Availability is that the character (not the fixer)
rolls
> an Etiquette test against the Availability TN, after stating whether
he is
> looking for the item on the street or in stores. I don't modify the
TN
> at all for illegal channels, and the SI applies only when bought on
the
> street, naturally.

That's pretty much how we play it as well. Buying an item legally, I
only require a credstick test to see if the Runner's fake ID comes up
as D-code. Buying black market means there's no risk to the fake ID,
but it requires the character make an etiquette test at the
(unmodified) availabilty and you pay street index.

===

@>--,--'--- Loki <gamemstr@********.com>

"Any sufficiently advanced technology is indistinguishable from
magic."
- A. C. Clarke

Poisoned Elves: http://www.primenet.com/~gamemstr/

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Wed, 30 Apr 1997 14:38:47 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Listserv Question [OT]
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Sorry about the OT guys, but I was just curious about something. If I was
to unsubscribe from the list and then resubscribe with 'subscribe shadowrn
Ray', instead of just 'subscribe shadowrn', what difference would it make?

Oh, also, send replies to me, not to the list please.

Thanks in advance.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Wed, 30 Apr 1997 14:41:07 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Astral Sight
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> Hey, check out the brain on Double-Domed Mike! Think of it like the
> weird experiments they used to do back in the sixties, when they tried
> to get people to 'read' or perceive something merely by it touching
> their skin [photoreceptivity of the epidermis or something like that].
> That was kinda of the track, but I think that's how astral perception
> [according to DDM] works out. [OT again; weird thing about those
> experiments, the subjects could only perceive text in contact with their
> skin when the lights were on.].
> Remember, the perceiver's aura interacts [evenif only minutely]
> with that of the perceived, so it would make sense. And if it doesn't,
> well, it IS magic, and they haven't figured EVERYTHING out about it yet.
> [ they're still puzzling out Unified Field Theory :-]

Yeah, but remember that you can't read writing from Astral Space. I'd say
that means you can't read it through your aura.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Wed, 30 Apr 1997 15:04:38 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Over Damage
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> > > A quick question about full auto and damage...
> > >
> > > When you use auto fire (or bursts) you get +1 power per bullet and
> > > +1 damage level per three bullets. When this has staged to deadly,
> > > what happens when you fire even more bullets?
> >
> > Well, every bullet adds one to the power level still, and every three
> > bullets add an extra 2 to the power level (on top of the +3).
>
> ?????
> Ain't is 1 to the power level? Doesn't a heavy Pistol go from 9M
> to 12S on burst fire?

Yes. 9+3. M+1=S. If it was firing 6 bullets (impossible, but lets
ignore that), then, 9+6, M+2=D. This still works, but the question was
what happens after Deadly, so lets go for 9 bullets. 9+9, M+3=???, so
use M+2=D instead. You have 18D, with one unused power level stage up.
This stage up becomes +2 to power instead, thus 20D. Nasty huh?

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Wed, 30 Apr 1997 15:23:36 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Sustaining Spells: "+2 is too high!" (was Re: X-Ray
visionspell)
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> Since You reduce the Force of the elemental by 1 for every full
day
> or partial day it sustains the spell (note: not verbatim from the book)
what
> happens with a Force 1 Spirit? THe possibilities are:
>
> 1) THe spirit disappears, and the spell goes poof
> 2) THe spirit disappears, but the spell stays on for a day
> 3) The spirit stays, but is unable to do anything other than
sustain
> the spell
> 4) The spirit stays and is fully capable until the 24th hour,
THEN
> poof (or until the spell is dropped...)

I'd say 4 as well.

> THis led to a lot of interesting questions like: A situation
where
> I NEED to keep the invisbility spell on me so that the elemental can save
my
> butt, even though It would be easier if I was visible...and:
> What happens
> if the same Elemental is asked to sustain multiple spells? (The book may
> prohibit this, I don't remember)

I don't think there is a ruling one way or the other, but I guess the easy
way is to say that they can only sustain one at a time.

> I ended up casting Mask to make myself visible....Do you think
that
> was feasible?

I don't think that it would be. I'd still say that they were invisible. I
have no rules backing on this, it's just they way I'd play it.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Wed, 30 Apr 1997 15:13:52 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Physical Drain
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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> >> >Another good trick is the Force 4 mana bolt; All you need is one
> >success
> >> >and the target cops a Serious. The mage takes a whopping 2S drain,
>
> >> Correction, One success MORE than the opposition. But yes, Force 4
> >> manabolts are standard fare. Force 6 is even better.
> >
> >No, ties go in favour of the caster, so he only needs the same amount of
> >successes as the target.
>
> Opps, you are correct. I just meant that you needed more than just one
> success (assuming you opponent wasn't a weakling. :) )

I was just being nitpicky.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Wed, 30 Apr 1997 15:24:23 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: This list
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> ::FARGO mode on::
>
> Yah
>
> ::FARGO mode off::

Question. FARGO??? Is this some American thing or something?

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Wed, 30 Apr 1997 14:43:40 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Astral spell attack
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> > Just a question i thought up...Say you have a spell Barrier in a lock,
> > which is now active, now a mage on the opposition is astral, if he
tried
> > to put a spell through the lock, would he have to beat the barrier?
>
> IIRC, only if it's a mana barrier.
>
> Oh, or if it was a physical spell and a physical barrier.

It's a spell barrier, so it would definitely block the spell, well impede
it anyway.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
=========================================================================
Date: Thu, 1 May 1997 00:48:16 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Starting back in time-traveling
Comments: To: granite@**.net
In-Reply-To: <19970430232917150.AAA229@********.gj.net>
MIME-Version: 1.0

In message <19970430232917150.AAA229@********.gj.net>, GRANITE
<granite@**.net> writes
>Yea..it is a theme that has been reused a few times..I was thinking
>originally of that movie where the Nimitz goes back to WWII and
>fights the Japanese at Pearl Harbor..

"The Final Countdown".

>It could be kind of interesting
>to put them into a situation of basically saving the life of the
>equivelent Hitler or Stalin...

No! Haven't you seen the introduction to "Command and Conquer - Red
Alert"? :)

I run a campaign that occasionally crosses over into the 1920s and 1990s
where the PCs are battling the horrifying forces of the Outer Gods and
the Great Old Ones, but that's because we use our Shadowrun characters
in Call of Cthulhu and decided it was more fun to adapt and cross over
than to run two seperate games.

It is fun, though :)

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
=========================================================================
Date: Wed, 30 Apr 1997 20:56:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Starting back in time

On Wed, 30 Apr 1997 18:54:57 -0500 TEGTMEBC@******.ACS.MUOHIO.EDU writes:
>> But there isn't any magic in 2010.

I thought that magic was very weak in 2010.

>If someone wants to create
>a mage at
>the beginning of 2010, let them try.<snippitty do dah, snippitty day!>

Does that mean that there are no physads in 2010 either. I seems that
characters would be very low power (like less than the SRII core book)
against corp playtoys with new chrome.


----------
The useless fact of the day is:
The word "girl" appears in the Bible only once.
=========================================================================
Date: Wed, 30 Apr 1997 20:56:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Physads and weapon foci)

On Wed, 30 Apr 1997 17:11:22 -0700 Loki <daddyjim@**********.COM> writes:
>That's pretty much how we play it as well. Buying an item legally, I
>only require a credstick test to see if the Runner's fake ID comes up
>as D-code. Buying black market means there's no risk to the fake ID,
>but it requires the character make an etiquette test at the
>(unmodified) availabilty and you pay street index.

How would you run a credstick test? I always make characters do an
etiquette test when they decide they just need to have a monofilament
whip. Now, what would the availability be for finding a good teacher of
spells to learn a new one?


----------
The useless fact of the day is:
The word "girl" appears in the Bible only once.
=========================================================================
Date: Thu, 1 May 1997 20:56:51 +0500
Reply-To: drekhead@***.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Drekhead <drekhead@***.NET>
Subject: Re: Initiation and Familiar Ordeal
In-Reply-To: <BKjZJHAQL8ZzEwd+@********.demon.co.uk>

On 30 Apr 97 at 23:08, Paul J. Adam wrote:

> Then again, mages have a lot less use for money, but a mercenary or
> rigger or samurai lives by the stuff, spending it on vehicles and
> gear and cyber. If those objects are destroyed, the money is gone.
> What a gyp! :)

I see what you are saying, but most magic stuff costs money too.
Focuses can cost several hundred thousand nuyen, libraries and
materials for hermetic circles, medicine lodges, and rituals are not
cheap either. Even if you make the stuff yourself, the raw material
cost money. Mages not needing money? I think not.

> >How about this:
> >Karma is spent like normal on magical stuff (allies, focuses,
> >etc.), but not used up. If the item is destroyed, the Karma is
> >freed to be used once again on something else.

> Okay. Does that mean when a rigger's customised, modified and
> personalised Saab Dynamit gets trashed, he gets the money and time
> spent building it back, or else an identical replacement?
>
> If not, why not?

Not unless he bonded it with Karma.... :)

> You're worried about losing the Karma, spend it on skills or spells
> or attribute increases or Initiation: things that can't be taken
> away. You want a power focus or an Ally, accept that it's a valuable
> target and your enemies may concentrate on it.

> Mundanes are money-limited, magicians are Karma-limited. Given the
> alarming amounts of cash magicians tend to pile up (especially once
> they learn Enchanting for fun and profit) reducing their Karma
> limitations is a bad, bad idea.

I agree with both of your points above. It also proves that money is
easier to come by than Karma, which is the whole point of my
argument. Karma is not easy to replace.

> One of the shortest investigations in history. After a theft, a PC
> mage went to a PC detective.
>
> Mage: "Marlowe, I want to hire you."
>
> Detective: "Sure. Five hundred a day, five thousand minimum."
>
> M: "No problem. Someone stole my million-nuyen combined
> weapon-and-power focus knife. Why did they want it?"
>
> D: "Because it was worth a million nuyen. That's five thousand,
> please, I take cash or cheque..."

LOL!

--
#@&%*===========================================================*%&@#
# DREKHEAD - drekhead@***.net, drekhead@***.com - Tim Kerby #
#@&%*===========================================================*%&@#
#@&%*===========================================================*%&@#
# --- http://users.aol.com/drekhead/home.html --- #
#@&%*===========================================================*%&@#
Do mages run spell checkers?
=========================================================================
Date: Wed, 30 Apr 1997 20:51:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gossamer <kajohnson@*******.TEC.WI.US>
Subject: Re: This list
MIME-Version: 1.0
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> > ::FARGO mode on::
> >
> > Yah
> >
> > ::FARGO mode off::
>
> Question. FARGO??? Is this some American thing or something?

'Fargo' is an American film that came out last year and was a
pretty dark comedy that was set in the northern part of the
American Mid-West, specifically Minnesota and North Dakota.
The reference above has to do with the accent that was spoken
during the film... Since I currently live in Wisconsin, USA, I
know people who act and talk like the people in the movie...

I thought it was a funny look at a group of Americans that are
rarely seen...

Gossamer
=========================================================================
Date: Wed, 30 Apr 1997 21:00:51 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Boyd Stephen Smith, Jr." <gilmeth@*********.COM>
Subject: Re: Noticing Spellcasting
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From: L Canthros [SMTP:lobo1@****.COM]

Did anyone get a line saying who the previous message was form above =
this? If not I meant to include one, and I need to know so that I make =
sure and *not* strip the names from the rest of my replies.

> On Sat, 26 Apr 1997 23:26:56 -0500 "Boyd Stephen Smith, Jr."
> <gilmeth@*********.COM> writes:
> >>>* Spellcasting does require some gestures. The gestures however are
> not
> >>>easy to notice.
> >>
> >>Why should they be any more difficult to notice than any other
> gestures?
> >>I'm betting that any gestrues or other actions needed to cast spells
> are
> >>probably no more obvious than the silent mouthing of a single word. =
If
> >>that obvious.
> >
> >Agreed, they shouldn't be obvious. Maybe instead of noticed I should
> >have used "realized" You might mistake these simple or common =
gestures
> >for something else. For example go into the word-mouthing thing,
> >mouthing "alligator food" looks almost the same as "I Love
You." I =
sure
> >that a mage can hide the gesture required to cast a spell better as =
it
> >required less "intention" on his part to cast the spell, hence the
> >book's Force-Magic Rating system of perception test checks.

> But what about the shimmering caused by the spell's travel from =
magician
> to target? Much like a high-force spirit, this also appears during
> spellcasting.

Shimmering is given by Force-Magic is the SRII rules. I haven't ever =
changed this (except when I was mistaken).

> [...]
> >>>* Spellcasters under a Gesture Geas would be required to make their
> >>>actions "obvious" therefore, they couldn't hide it (use the
higher
> T#'s
> >>>above) or, were always easily noticed (a.k.a. no perception test).
> >>>Again, this depends on the GM.
> >>
> >>This is already stated, "requires the magician to gestrue visibly =
and
> >>freely to make magic." (p53, GR2). Similarly, the Incantation geas
> >>requires the magician to speak loudly. Each does state that "it is
> >>assumed that the casting of even simple magic requires some activity =
on
> >>the mage's part." (p53, GR2) This is, so far, the only quote I have
> seen
> >>which indicates that any actual movement or action is required to =
cast
> >>spells. And I am still more than willing to believe that no =
_physical_
> >>activity is required on the magician's part for the casting of a =
spell.
> >>Officially, however, spellcasting does apparently require the =
magician
> to
> >>perform some physical action in tandem with the spellcasting.
> >
> >Sorry, I don't have the Grimoire, Yet. From the wording of these
> >outtakes I wouldn't ever allow a mage that had a gesture geas to hide
> >his actions. They are visible. Period. It says so. That is with =
gesture
> >geas. As for every mage I believe the quote I'm saying often in one =
in
> >SR2 stating that "a mage may cast a spell with just a whisper if he

> Again, I believe the quote actually said that a shaman could cast a =
spell
> with _barely_ a whisper, should he choose to do so.

The more and more I argue for actions while spellcasting, the more I am =
inclined to _not_ require them. I believe that I am going to say without =
a gesture geas a mage does not have to perform any visible action. And =
without incantation on audible one. However, I am going with Force-Magic =
for the astral echo and, therefore, the path the spell takes. That is =
unless the mage is surrounded you can figure out who the magic is by =
watching the astral echo.

> >needs/wants to. A whisper may be small, but it is some physical =
action
> >and there fore can be seen and connected with spellcasting. Plus,
> >casting a force 1 spell is much easier than casting a force 6 spell =
so,
> >again you can (I would) always go back to the force-Magic Rating =
system
> >of detection. There has to be something there to detect doesn't =
there?

> If you plan on doing much with things like geasa and initiation, the
> Grimoire would be a good next buy. It's _the_ SR core magic book.

Yes, I though so to. I had it ordered when I wrote that and got it =
yesterday. I now know what people are taking about with initiation and =
masking and shielding etc. The Grimoire Rocks! Must have for a campaign =
with any magic.
(OT: I would also suggest VR 2.0, I got that, and four other books, at =
the same time. Must have for high-matrix campaigns.)

> >Yes, I understand you view on this, small actions like this can be =
done
> >but, how hard is it to detect these actions? A 12 on the perception
> >test? A 24? I don't really think you could detect these. But, there =
has
> >to be something to detect even a mage with 13 Magic (heh.) casting a
> >force 1 spell has the chance to be "caught" on a 12. It's a small =
chance

> >(1/36) but, It's still a chance - there is something there to detect.
> >Plus, the paralyzation I was speaking of (when I was writing that) =
was
> >more of a magical/AD&D paralyzation, where each sub-atomic particle =
of
> >your existence is suspended in a stasis for the duration of the =
spell.
> >Being a quadriplegic wouldn't completely keep you from casting spells
> >but, you couldn't exert yourself enough to cast spells that were
> >extremely powerful. (Going bake to Force-Magic Rating, as outlined in
> >the book.)

> The 'Paralyze' spell in Awakenings actually only freezes the =
_voluntary_
> muscles of the target's body. He can't move his arm, he can't speak, =
he
> can't turn his eyes or head, but, since the heart is an involuntary
> muscle (that is capable of voluntary control), it could be possible =
for a
> magician to do what I outlined above.

Yes, I would assume so. But, if actions are required as this seems to =
state (correct me if I'm wrong) shouldn't they fall under the =
Force-Magic formula? If so, then these actions would be not enough (they =
don't warrant the detection rating therefore, shouldn't be enough to =
cast the spell) or, would be so drastic as to warrant the Force-Magic as =
when he raises his metabolism his body starts twitching or the heat of =
him becomes intense. Now, even if you players rolled their perception =
test you don't have to tell them that the mage is casting a spell. Just =
say an abnormal amount of heat is coming from the mages direction. If I =
was to do away with the Force-Magic system, I would do away with any =
sort of action. If you want to say that is only for the astral "echo" =
then my ruling is that looks *can* kill.


Twinkie
gilmeth@*********.com
ICQ UIN: 514986
Microsoft Sitebuilder: 531896
http://www.geocities.com/SiliconValley/Pines/3759/
=========================================================================
Date: Wed, 30 Apr 1997 21:18:35 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Boyd Stephen Smith, Jr." <gilmeth@*********.COM>
Subject: Re: Some basic netiquette (was Re: Noticing Spellcasting)
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: quoted-printable

From: Gurth [SMTP:gurth@******.NL]

[Lots of Basic Netiquette rules]

Thanx Gurth (even though I won't quote any of it again).
I found out all of this after reading the FAQ's. I started posting B4 I =
had read them and got noticed quick. I'm sorry for all the attachments I =
sent but, I believe my messages are looking better now, right?


Twinkie
gilmeth@*********.com
ICQ UIN: 514986
Microsoft Sitebuilder: 531896
http://www.geocities.com/SiliconValley/Pines/3759/
=========================================================================
Date: Wed, 30 Apr 1997 22:34:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Survey

On Wed, 30 Apr 1997 13:39:06 -0400 Harlequin <harlequin@*********.CA>
writes:
>What standard archetype is the best in these ways:
>
>- Usefullness
>- Playability
>- Fun

[snip]

>
>-for the fun, i think it is the Bodyguard (P.49 SRII), he has great
>fighting abilitys and he is also more diversified than the sammy...

WHAT?!? I think a Coyote or Coon shaman would beat out a Bodyguard on the
"fun" factor any day.

But then who plays standard Archtypes anyway?
=========================================================================
Date: Wed, 30 Apr 1997 22:34:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Astral Sight

On Tue, 29 Apr 1997 22:10:36 EDT L Canthros <lobo1@****.COM> writes:
>Ah, the SSC...another book I don't own, but multiple players in my group
>do:)

(about the only book that I *do* own... and the first ed. version at
that...why buy books when there are 3 other people who have a driving
need to own them all? :) )

> So what happens if the guy's allergic to ferrous metals, ie iron,
>steel, etc? Bone lacing's safe, but what about things like razors? or
>spurs? :)

Who said they had to be metal? I hear they can do wonderous things with
ceramics and carbon fiber now, let alone 2057.... also what about simply
sheathing them in something safe?

~Tim
=========================================================================
Date: Wed, 30 Apr 1997 22:34:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: (no subject)

On Wed, 30 Apr 1997 10:47:00 MST Denzil Kruse <dkruse@***.AZ05.BULL.COM>
writes:

>Don't sweat it, I've done something similar here a work a few times:
>
>"Something is wrong with my network connection on my PC. I can't see my
>printers or my network drives"
>
>"Okay, send me some mail so I don't forget"
>
>The funny thing is we both walk away until one of us finally
>realizes...
>

A friend of mine has a new story every week about a virtually inept
tech-support guy in their office. Like the time he went away for the
weekend and sent the office manager E-MAIL with instructions where he
could be reached in case the network went down.

Although the BEST one was when she complained about how her station
couldn't find the network printer, and he arrived with a bottle of windex
and started cleaning the monitor....

~Tim
=========================================================================
Date: Wed, 30 Apr 1997 22:34:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Initiation and Familiar Ordeal

On Wed, 30 Apr 1997 23:08:16 +0100 "Paul J. Adam" >

>Then again, mages have a lot less use for money, but a mercenary or
>rigger or samurai lives by the stuff, spending it on vehicles and gear
>and cyber. If those objects are destroyed, the money is gone. What a
>gyp! :)

Huh? See your own example below...

[snip]

>One of the shortest investigations in history. After a theft, a PC mage
>went to a PC detective.
>
>Mage: "Marlowe, I want to hire you."
>Detective: "Sure. Five hundred a day, five thousand minimum."
>M: "No problem. Someone stole my million-nuyen combined
> weapon-and-power focus knife. Why did they want it?"
>D: "Because it was worth a million nuyen. That's five thousand,
>please, I take cash or cheque..."

Ever price a good sized power focus? Or a relatively simple spell
catagory focus? or the above mentioned weapon/power focus? You don't
think those are money sinks either?

When the mage has to shell out 75,000 nuyen per force point (not
including SI) AND spend karma on it... some times I'd rather be playing
the Streetsam who pays half less than half that for an upgrade (of course
I did get a kick figuring out how much money it would cost one player to
get a 50,000 nuyen piece of cyberware...let's see, cost + SI + surgery +
time spent "Hospitalized" + extended care + "magical care" to speed up
recovery...ended up soaking him for over 200 grand... heh heh)

~Tim
=========================================================================
Date: Wed, 30 Apr 1997 22:57:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Survey

On Wed, 30 Apr 1997 13:39:06 -0400 Harlequin <harlequin@*********.CA>
writes:
>What standard archetype is the best in these ways:
>
>- Usefullness

Kinda depends on your campaign, really. If your group is nearly all
combat-oriented, it'll be the Merc, if you've got more of a social bent,
go with the Detective, if you fall somewhere in between, it'll be the
Former Company Man.

>- Playability

Like it's been said: the Street Sam. If you want the most playable
magical character, it'll be either the Combat Mage or the Sorceror
archetype out of Awakenings.

>- Fun

I've always enjoyed the Combat Mage, but I never play using the pre-made
archetypes. My characters tend to fall in the 'Combat Mage' stereotype,
though. Burn-outs are fun, too.

[...]
>so what is your favorite character?


<big grin> What can I say? I still enjoy the (somewhat munchy)
shapeshifter-mage (my second character)...Old habits die hard, I
suppose:)

--
-Canthros-the-shapeshifter-mage-boy
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Wed, 30 Apr 1997 22:57:05 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Astral Sight

On Wed, 30 Apr 1997 04:12:38 -0700 Matb <mbreton@**.netcom.com> writes:
>> >~Tim (Heck, I remember seeing a note in the opeing "menu" pages in
the
>> >SSC that said something about hypo-allergenic cyberware being
available)
>
>> Ah, the SSC...another book I don't own, but multiple players in my
>group do:) So what happens if the guy's allergic to ferrous metals, ie
>iron, steel, etc? Bone lacing's safe, but what about things like
>razors? or spurs? :)
>
>Hypoallergenic cyber costs 150% of base cost.. and then there's
>hypo-alpha, hypo-beta, etc. Used to be a way for, say, elves to get
>around plastic allergies and what not; as a Gm, though, I wouldn't allow
>it to circumvent the Sensiitve System flaw (but then, I'm not sure if
>I'd use the Companion again...)

Of course not. Sensitive System results from a problem with the immune
system not accepting something unless it has the correct
markers...cyberware and non-cultured bioware don't have any markers (or
have generic ones at the least, Type O and all) and therefore, they don't
have the body's markers, either.

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Wed, 30 Apr 1997 22:57:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: L Canthros <lobo1@****.COM>
Subject: Re: Starting back in time

On Wed, 30 Apr 1997 09:37:22 -0400 Harlequin <harlequin@*********.CA>
writes:
>Hmmmmm i think maybe you should just put conventionals guns from 1997
>like the m-16, fn-fal, ak-47 and so on...

Okay so far...

>and about cybernetics:
>
>Reflex boosters / Vehicules control rig limited to lvl. 1
>Limiting muscle augmentation to lvl. 3
>No bodywares
>No stuff from cybertechnology or any sourcebooks (including ares
catalog)
>and so on...

If you're in 2010, they won't have _any_ of that stuff. Cyberlimbs (maybe
just prosthetic replacements), and possibly replacements for eyes and/or
ears (not as good as the real thing, thereby imposing penalties on
users). 2010 is only 13 years into the future, things won't advance to
that point. Second, no magic (none that's obvious, anyway) until
2011/2012, no elves/dwarves (unless they're spike babies), no trolls/orks
(until goblinisation appears circa 2021).

>About Cyberdecks:
>
>MPCP maximum 6... no assist interface...

Actually, the UMS architecture and interface of SR's Matrix wasn't
developed until the appearance of cyberdecks in 2029. Decks didn't even
exist until 2029, and then they were mainframe sized things. In 2010,
you'd have hackers, not deckers.

>And you can also multiply the Street Index of the «High-Technology»
s=
>tuff by 2 to represent the rarity of such devices....

Try making the Availability of such things as cyberdecks and cyberware
sky-high (12-16, for example) and the street index nearly as high (3-8)

You might find it easier to try starting in 2050, like Gurth suggested.
Especially if you can find any SR1 books, like adventures set in that
time period.

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
=========================================================================
Date: Thu, 1 May 1997 13:33:54 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "NATHAN M. CHATFIELD" <s1183038@*******.GU.EDU.AU>
Subject: Re: Availability (was Re: Physads and weapon foci)
In-Reply-To: <199704301018.MAA04342@**********.xs4all.nl>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 30 Apr 1997, Gurth wrote:

dd> Lady Jestyr said on 8:01/30 Apr 97...
>
> > ... but according to the rules, all that using SI does is it lets you
> > take 2 off the availability target number. If you've got a decent street
> > et you can probably get the focus without street index anyway!
> > (of course, who knows what registration procedures you have to go to buy
> > it legally, but that's not the point).
>
> The question here is now if SRII's +2 is a typo and should be -2, or if
> the SRII rules are a revision and should be used in place of the
> Shadowtech ones -- after all SRII came out later.

The +2 means that the person how is looking for you doesn't really put
thier heart into looking for it there fore the target number modifier.

The -2 means that you are really after that peice of equipment and you
try your best to try and find it.

---- Phantom ----

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.