From: | "Paul J. Adam" <shadowrn@********.DEMON.CO.UK> |
---|---|
Subject: | Re: Initiation and Familiar Ordeal |
Date: | Thu, 1 May 1997 17:37:11 +0100 |
m@****.COM> writes
>On Wed, 30 Apr 1997 23:08:16 +0100 "Paul J. Adam" >
>
>>Then again, mages have a lot less use for money, but a mercenary or
>>rigger or samurai lives by the stuff, spending it on vehicles and gear
>>and cyber. If those objects are destroyed, the money is gone. What a
>>gyp! :)
>
>Huh? See your own example below...
Mages don't _need_ foci: some magicians never use them, concentrating on
learning spells and improving skills and initiating.
On the other hand, riggers need vehicles and drones.
>Ever price a good sized power focus? Or a relatively simple spell
>catagory focus? or the above mentioned weapon/power focus? You don't
>think those are money sinks either?
Yeah, but so's deltaware move-by-wire-4.
>When the mage has to shell out 75,000 nuyen per force point (not
>including SI) AND spend karma on it... some times I'd rather be playing
>the Streetsam who pays half less than half that for an upgrade (of course
>I did get a kick figuring out how much money it would cost one player to
>get a 50,000 nuyen piece of cyberware...let's see, cost + SI + surgery +
>time spent "Hospitalized" + extended care + "magical care" to
speed up
>recovery...ended up soaking him for over 200 grand... heh heh)
Again, see my complaint? If a magician gets the karma back when he loses
a focus, what do other characters get in their turn?
If a character gets skillwires, can he "sell" the skills he learned and
use the Karma thus liberated for something else? Or if you remove a
piece of cyberware, can you reclaim the surgery costs?
Of all the claims I've heard for Shadowrun, the idea that magicians are
underpowered compared to other characters is a new one :)
--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...
Paul J. Adam paul@********.demon.co.uk