From: | Nilo Nolasco <nilo@*******.COM> |
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Subject: | Revised Vehicle Combat Rules?? |
Date: | Fri, 2 May 1997 02:59:15 -0700 |
combat/chase rules to make more ummm... realistic? I've always had a
problem with how and where exactly the drivers/riggers are when it comes
to instense high speed chases where instead it's all number crunching,
figuring out how far apart the two (or more) vehicles are, their closure
rate, and so on. I believe the rules should emphasize more instead on
the instensity of the chase with tires burning the pavement, leaving
tire treads through the busy streets of Seattle (or wherever), weaving
in and out of traffic, avoiding pedestrians and bulidings, etc. with
more of an emphasis on role-playing instead or 'oll-playing'. Something
as exciting as the way the car chases go like in the movie Bulitt with
Steve McQueen... Boy, could that fella DRIVE. Now just imagine him
with a vehicle control rig 3! :)
Nilo