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Mailing List Logs for ShadowRN

From: TEGTMEBC@******.ACS.MUOHIO.EDU
Subject: Re: Runnersºd Tenants?
Date: Sat, 3 May 1997 02:50:03 -0500
Nightlife immortalized himself with these timeless words:
> >>Players IMO do NOT remember happy little runs where they got a ton of
> >>goodies, and managed to keep it all.
> >
> >Partially true. With a fair GM, the Players DO remember, IF they made an
> >effort to make it that way.

> Nope it's entirely true. Players only remember two things. #1 When they
> think they've been fucked over. #2 Things that went badly because of another
> player.

Yes and No. Players definitly remember the bad things that happen to
them but it doesn't mean they forget the good stuff. Players are people just
like everyone else. Do you forget everything that happens, if you don't get
screwed over doing it? If so, you've got my pitty. When things go well for the
players, they remember how they did it, so they can do it the same way again.
(At least if they're smart they remember how they did it right.)

> >>IMo players remember the time they had to hold an elevator open and got
> >>their arm lopped off when it moved levels.
> >
> >Who'd forget? But that same player would remember, and with great
> >frustration at YOU, if you lopped his arms off without reason, just because
> >he was a player.

> A gm can always come up with a reason. Besides anybody stupid enough to do
> the above deserves to get his/her arm chopped off.

Have to agree with Nightlife here. Holding the elevator doors open is
normal, but trying to keep the elevator from changing floors with nothing but
muscle is just plain stupid. The character got what he deserved, IMHO. That and
if the character couldn't figure out that he wasn't stopping the elevator
before it lopped off his arm, he must have been REALLY dumb.

> >If the player does stupid things, Yeah, trash em. And if he isn't being
> >cautious enough, "point out" some areas he could take more care in.
But
> >DON'T smash his stuff JUST BECAUSE!

> A Gm's job is not to point out how a player can do things more
> intelligently. Besides there comes a time when a player has to much stuff
> and some of it needs to be destroyed to evn things out. Make a runner do his
> job with his skills and his necessary toys, not with his mega toys which do
> the job for him.

One thing to start off with would be if the player is new to the game.
If he/she is new to the game, then yeah, you should point out what they should
try to improve upon, especially if they are new to role-playing. But if the
player isn't new to the game, they should be able to use common sense to figure
out what the GM thinks should be normal for that player to do. If the player
announces that they are about to try something, and the GM busts out laughing
or cries out "WHAT!?", then the player may want to rethink what they said. But
just because the player's becoming successful at their job, Running the
Shadows, and is starting to acquire helpful tools of teh trade, it is no reason
to start destorying it. If you ruin all the new toys the players are getting
with that hard earned money, you may find yourself short a few players the next
time you run a game. I emphasize "hard earned", since the players should have
to earn what they are getting, if they haven't worked their asses off for it,
they didn't earn it. But if they did sweat for it, I'd say they earned it.
Anything they get as a perk, on the other hand, would still be fair game,
provided there is a reasonable excuse for someone to go after it.

-The Immortal Mental

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.