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Mailing List Logs for ShadowRN

From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Paranormals
Date: Mon, 5 May 1997 13:43:41 -0600
Simon T. Sailer wrote:
|
| > Wolves are one of the best teams. The pack works together to kill
| > their prey. Take a team critter and do the same. A team of 8-12
| > Hell Hounds should put the fear of god in the PCs.
| >
| Good point to make them more powerful. But a fight against too many
| opponents is IMHO hard to play. Involves too much dice-rolling
| without direct effect.(at places fequented by critters, the
| characters usually wear impact armor around level 7...)

But, it's so much fun. First they hear howls in the night echoing
through the forest. Then they hear the occasional yelp/bark, the
sound of padded feet running, the breathing of large animals. They
see movement off to the left as two hell hounds weave in and out of
the trees keeping their distance (partial cover, perception
modifiers, target moving, range). As everyone is looking to the left
6 hounds charge them from the right (stealth vs perception with night
modifiers and partial cover modifiers). On the second action a hound
attacks from ahead and another from behind. The two on the left?
They're holding their actions waiting to help, take down a runaway,
or provide a distraction if the pack has to retreat.

And as for keeping track, draw it out on a piece of paper.

Hm.. armor. Who says the beast never comes out of the wilderness?
Same scenario as above except the villain is a mage that's cast
control thoughts on the hell hounds (or raised them from puppies) and
sets them on the PCs as they cut through the city park.

Or, send the PCs through a Storm Crow nesting sight. No ammount of
armor is going to stop a lightning bolt. If I did this I'd send the
angry flock flying around the characters (ever seen Hitchcock's "The
Birds"?). Then a thundercloud appears out of knowwhere. Bolts of
lightning start to leap down around the PCs. At this point if the
players have it in their minds that they can win, I'd let them have
it. And if they kill a few crows, so what. You've got hundreds of
them. It ain't going to slow down that lightning one bit.

| > Pouncers, like Tigers, sneak up on their prey and hit them before
| > they have a chance to react. And, they usually go for the weakest,
| > or slowest target. So, take your lone critter with high stealth and
| > have it sneak up on the players.
| >
| The stealth rating had to be EXTREMELY high- there is always somebody
| who succeeds in the perception test, and as soon as they spot the
| animal, they geek it.

The tiger has stealth, it's got camo, and almost full cover. Take a
bandersnatch with stealth, coloration, cover from the trees,
perception modifiers cuz it's night and your PCs will never know what
hit them. Apply those same modifiers to the PC's reaction tests too
and the bandersnatch will get at least one full round to maul
someone. Read the suprise rules and the perception rules.

I just remembered something fun I did once. I put a Nomad on a
Bandersnatch <EGMLOL>.

| Thanks for your help

Anything to help. Mostly just passing on what I've learned and
applied on this list in the last couple years.

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~

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