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Mailing List Logs for ShadowRN

From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Number of Houser Rules
Date: Wed, 7 May 1997 04:25:18 +0000
> Hmmm... I can't think of many that our group uses:
>
> Every re-roll beyond the first costs one point of KP to BURN
I'm not sure everyone's noticed this.. the reroll cost in karma
increases by one at each attempt. (So the first reroll costs 1, the
second 2, the third 3.. (For a total of 6).). Anyway, my players
usually burn enough karma that large karma pools isn't a problem.
It used to be, but isn't now.
(The present team had less karma than they started with for a long
time... ).

> PCs roll availability
>
> GMs roll street etiquette (to avoid the situation of someone with S.Et 2
> ruining the whole plot and/or someone with 10 not finding out diddly)
Use the coop rule when the entire team rolls for things like
etiquette or stealth or such. (Sum of everyone's skills, split by
number of runners, add one per roller beyond the first. NONONONO not
stealth! Forget that! You do not want a larger group sneaking
easier!! :)

> Spells that affect others adversely (Combat, Damaging Manips, some
> control Manips) are based on Force drain, not Force/2
This seems a little harsh.. this depends a bit on the optional rules
used in combat. I'd suggest.. If you use layered armor and such,
spells become more dangerous than firearms, and a F instead of F/2
roll makes sense. But if not, spells are hardly more dangerous than a
grenade launcher or assault rifle, more on the scale of pistols.

> Full Spectrum Immunity only gives you double body dice to resist stuff
> like Neurostun, instead of complete immunity.
If there's something that is supposed to give you complete immunity,
it sounds like it is not from an official sourcebook... even the best
stuff I've seen only reduce the force a little or add a few dice, so
I totally agree here.

> I'm sure there are others, but I just can't think of them ATM.
One I used for a while was that the spell's force limited the number
of magic pool dice that could be added to it, rather than the
caster's magic rating. This is more in line with the way pools are
used in other cases, (Control pool and combat pool, at least.) where
you cannot more than double the number of dice rolled through pools.
This would make most spells more useful at a medium to high force.
But then I realized it was to penalize cyberware using mages, and it
made more sense. I still think a compromise might be an idea, though.


> Lady Jestyr
Rune Fostervoll (BTW, I tend to get questions wether it is my real
name.. it is. Also, translated to old norse, it means something like
'secret/magic [of] the hidden lake'. Ok?)

--
"But the dread of something after death,
The undiscovered country, from whose bourn
No traveller returns, puzzles the will,
And makes us rather bear those ills we have,
Than fly to others that we no not of."

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