From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Number of House Rules |
Date: | Thu, 8 May 1997 12:10:44 +0100 |
> > Recoil gets multiplied by varying factors depending on how you hold your
> > weapon.
>
> Hey, can you post this in more detail. Sounds interesting.
The following is from a post of mine to this list, dated 10 Dec 1996:
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All weapons have a base recoil of +1 per round, reduced by recoil
compensation. Multiply the final modifier by a value depending on how the
weapon is held by the firer:
* x1 if the weapon is properly braced, like holding a pistol with 2 hands,
and longarms (rifles, MGs, etc.) with both hands and the butt against the
shoulder
* x1.5 (round up) for longarms (including SMGs) fired from the hip but
held with both hands
* x2 for pistols and SMGs fired with one hand (GMs may want to ignore this
for hold-outs and other weapons firing very low-powered ammo)
* x3 or even x4 (GM's discretion) for longarms fired with one hand
Heavy weapons and shotguns double all this.
An example: Big Al the troll merc can hold his Ares MP LMG with one
hand, leaving the other free for his combat axe. The LMG is equipped with a
gas vent 3, and Al's Strength is 9. He fires 10 rounds on full-auto at some
punks who were trying to steal the hubcaps from his car: this is +10
recoil, reduced by 3 for the gas vent, and by another 3 points for Al's
strength. This leaves an uncompensated +4, and the GM decides to be nice
and give only a x3 multiplier for firing the LMG one-handed. Big Al gets a
+12 to his TN, neatly shooting 10 holes in his own car.
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--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
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-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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