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Mailing List Logs for ShadowRN

From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Critter armor and spells
Date: Thu, 8 May 1997 22:39:29 EDT
On Thu, 8 May 1997 14:00:49 -0600 David Buehrer <dbuehrer@****.ORG>
writes:

>Question: since a critter's armor is natural, would a critter with
>hardened armor get the same level of defense agains physical combat
>spells as he would against any other physical attack? I.e., if a
>juggernaut with it's 8 armor is hit by a force 6 power bolt would the
>bolt bounce right off?

Would you allow someone with Orthoskin (at a sufficient level to grant
the bonus to impact and ballistic) use that against combat spells, by
reducing the force? I'd guess your answer would be "no"... because it's
ARMOR, and not BODY. Same goes for the critter. Also remember the
descriptions of how physical spells burn from the inside/aura OUT (which
is why they bypass armor).

Sum of my opinions:
*Armor can be used versus physical combat spells? NO.

*Armor used vs. manipulation spells? Yes (but probably only at 1/2,
just like normal).. could
even apply the Hardened Armor rule if force is less than
adjusted armor value.

*Armor used on Astral Plane? (yeah, we didn't discuss this, but the
Grimmy does)..YES if
dual natured... read Grimmy...poses interesting philosophical
questions about #1, but I'll
ignore them for the sake of sanity. Besides... does something
with a body of 15 need
MORE armor versus spells?

*Do Critters get to add 1/2 armor to their body rolls? Only if you
think they should be
tougher in your game.


~Tim

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